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- using System;
- using System.Net;
- using UnityEngine;
- using UnityEngine.UI;
- namespace ET
- {
- [ObjectSystem]
- public class UILoginComponentAwakeSystem : AwakeSystem<UILoginComponent>
- {
- public override void Awake(UILoginComponent self)
- {
- ReferenceCollector rc = self.GetParent<UI>().GameObject.GetComponent<ReferenceCollector>();
- self.loginBtn = rc.Get<GameObject>("LoginBtn");
-
- self.loginBtn.GetComponent<Button>().onClick.AddListener(()=> { self.OnLogin(); });
- self.account = rc.Get<GameObject>("Account");
- self.password = rc.Get<GameObject>("Password");
- }
- }
-
- public static class UILoginComponentSystem
- {
- public static void OnLogin(this UILoginComponent self)
- {
- LoginHelper.Login(
- self.DomainScene(),
- ConstValue.LoginAddress,
- self.account.GetComponent<InputField>().text,
- self.password.GetComponent<InputField>().text).Coroutine();
- }
- }
- }
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