LuckyBoxView.cs 16 KB

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  1. using FairyGUI;
  2. using UI.LuckyBox;
  3. using UI.CommonGame;
  4. using System;
  5. using System.Collections.Generic;
  6. using UnityEngine;
  7. using ET;
  8. namespace GFGGame
  9. {
  10. public class LuckyBoxView : BaseView
  11. {
  12. private UI_LuckyBoxUI _ui;
  13. private ValueBarController _valueBarController;
  14. private Dictionary<int, LuckyBoxController> _lcukyBoxCtrl = new Dictionary<int, LuckyBoxController>();
  15. private GameObject _gameObject0;
  16. private GameObject _gameObject1;
  17. private GoWrapper _wrapper0;
  18. private GoWrapper _wrapper1;
  19. private DressUpObjUI _dressUpObjUIXiHe;
  20. private DressUpObjUI _dressUpObjUIChangXi;
  21. private bool isActiveBoxOpen = false;
  22. private int _activeBoxId = 0;
  23. private int _curIndex = 0;
  24. public override void Dispose()
  25. {
  26. if (_valueBarController != null)
  27. {
  28. _valueBarController.Dispose();
  29. _valueBarController = null;
  30. }
  31. foreach (int key in _lcukyBoxCtrl.Keys)
  32. {
  33. _lcukyBoxCtrl[key].Dispose();
  34. }
  35. _lcukyBoxCtrl.Clear();
  36. if (_dressUpObjUIXiHe != null)
  37. {
  38. _dressUpObjUIXiHe.Dispose();
  39. _dressUpObjUIXiHe = null;
  40. }
  41. if (_dressUpObjUIChangXi != null)
  42. {
  43. _dressUpObjUIChangXi.Dispose();
  44. _dressUpObjUIChangXi = null;
  45. }
  46. SceneController.DestroyObjectFromView(_gameObject0, _wrapper0);
  47. SceneController.DestroyObjectFromView(_gameObject1, _wrapper1);
  48. if (_ui != null)
  49. {
  50. _ui.Dispose();
  51. _ui = null;
  52. }
  53. base.Dispose();
  54. }
  55. protected override void OnInit()
  56. {
  57. base.OnInit();
  58. packageName = UI_LuckyBoxUI.PACKAGE_NAME;
  59. _ui = UI_LuckyBoxUI.Create();
  60. this.viewCom = _ui.target;
  61. isfullScreen = true;
  62. _dressUpObjUIXiHe = new DressUpObjUI("SceneDressUp");
  63. _dressUpObjUIChangXi = new DressUpObjUI("SceneDressUp");
  64. // _ui.m_txtRemainTimes.visible = false;
  65. _valueBarController = new ValueBarController(_ui.m_valueBar);
  66. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  67. // _ui.m_btnHome.onClick.Add(OnClickBtnHome);
  68. _ui.m_btnLeft.onClick.Add(OnBtnLeftClick);
  69. _ui.m_btnRight.onClick.Add(OnBtnRightClick);
  70. // _ui.m_listBg.SetVirtual();
  71. _ui.m_listBg.itemRenderer = RenderListBgItem;
  72. // _ui.m_listBg.itemProvider = GetListItemResource;
  73. _ui.m_listBg.scrollPane.onScrollEnd.Add(OnListBgScroll);
  74. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("zx_bg");
  75. }
  76. protected override void AddEventListener()
  77. {
  78. base.AddEventListener();
  79. EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, OnListBgScroll);
  80. EventAgent.AddEventListener(ConstMessage.NUMERIC_CHANGE, OnListBgScroll);
  81. }
  82. protected override void OnShown()
  83. {
  84. base.OnShown();
  85. LuckyBoxDataManager.Instance.luckyBoxIds.Clear();
  86. LuckyBoxDataManager.Instance.luckyBoxIds.Add(LuckyBoxDataManager.BOX_ID_2);
  87. LuckyBoxDataManager.Instance.luckyBoxIds.Add(LuckyBoxDataManager.BOX_ID_3);
  88. _activeBoxId = 0;
  89. if (LuckyBoxDataManager.Instance.RotatingId > 0)
  90. {
  91. RotatingLuckyBoxCfg rotatingLuckyBox = RotatingLuckyBoxCfgArray.Instance.GetCfg(LuckyBoxDataManager.Instance.RotatingId);
  92. _activeBoxId = rotatingLuckyBox.luckyBoxId;
  93. LuckyBoxDataManager.Instance.endTime = TimeUtil.GetTimestamp(rotatingLuckyBox.endTime);
  94. LuckyBoxDataManager.Instance.luckyBoxIds.Insert(0, _activeBoxId);
  95. }
  96. int boxId = LuckyBoxDataManager.Instance.luckyBoxIds[0];
  97. if (this.viewData != null)
  98. {
  99. boxId = (int)this.viewData;
  100. }
  101. if (GuideDataManager.IsGuideFinish(ConstGuideId.LUCKY_BOX) <= 0) boxId = LuckyBoxDataManager.BOX_ID_2;
  102. LuckyBoxDataManager.Instance.currentBoxId = boxId;
  103. if (_activeBoxId > 0) Timers.inst.Add(1, 0, CheckTime);
  104. _valueBarController.OnShown();
  105. _valueBarController.Controller(4);
  106. _curIndex = LuckyBoxDataManager.Instance.luckyBoxIds.IndexOf(boxId);
  107. _ui.m_listBg.numItems = LuckyBoxDataManager.Instance.luckyBoxIds.Count;
  108. _ui.m_listBg.ScrollToView(_curIndex);
  109. _ui.m_listBg.scrollPane.decelerationRate = 0.8f;
  110. LuckyBoxDataManager.Instance.luckyBoxIndex = _curIndex;
  111. OnListBgScroll();
  112. updateBoxEffect();
  113. Timers.inst.AddUpdate(CheckGuide);
  114. }
  115. private void RenderListBgItem(int index, GObject obj)
  116. {
  117. int boxId = LuckyBoxDataManager.Instance.luckyBoxIds[index];
  118. }
  119. private void OnBtnLeftClick()
  120. {
  121. int index = _curIndex - 1;
  122. index = Mathf.Max(0, index);
  123. _ui.m_listBg.ScrollToView(index, true);
  124. }
  125. private void OnBtnRightClick()
  126. {
  127. int index = _curIndex + 1;
  128. index = Mathf.Min(_ui.m_listBg.numItems - 1, index);
  129. _ui.m_listBg.ScrollToView(index, true);
  130. }
  131. private void OnListBgScroll()
  132. {
  133. if (_lcukyBoxCtrl.ContainsKey(LuckyBoxDataManager.Instance.currentBoxId)) _lcukyBoxCtrl[LuckyBoxDataManager.Instance.currentBoxId].OnHide();
  134. _curIndex = _ui.m_listBg.GetFirstChildInView();
  135. LuckyBoxDataManager.Instance.currentBoxId = LuckyBoxDataManager.Instance.luckyBoxIds[_curIndex];
  136. if (LuckyBoxDataManager.Instance.currentBoxId == LuckyBoxDataManager.BOX_ID_3)
  137. {
  138. _valueBarController.Controller(3);
  139. }
  140. else
  141. {
  142. _valueBarController.Controller(4);
  143. }
  144. _valueBarController.UpdateCJ();
  145. UpdateListItem();
  146. _ui.m_btnLeft.grayed = _curIndex <= 0;
  147. _ui.m_btnRight.grayed = _curIndex >= _ui.m_listBg.numItems - 1;
  148. LuckyBoxDataManager.Instance.luckyBoxIndex = _curIndex;
  149. }
  150. private void UpdateListItem()
  151. {
  152. int boxId = LuckyBoxDataManager.Instance.luckyBoxIds[_curIndex];
  153. LuckyBoxCfg cfg = LuckyBoxCfgArray.Instance.GetCfg(boxId);
  154. LuckyBoxDataManager.Instance.InitData(boxId);
  155. GObject obj = _ui.m_listBg.GetChildAt(_curIndex);
  156. UI_ComBox1 comBox = UI_ComBox1.Proxy(obj);
  157. if (!_lcukyBoxCtrl.ContainsKey(boxId))
  158. {
  159. _lcukyBoxCtrl.Add(boxId, new LuckyBoxController(comBox.m_comModel.target));
  160. }
  161. _lcukyBoxCtrl[LuckyBoxDataManager.Instance.currentBoxId].OnShown(LuckyBoxDataManager.Instance.currentBoxId);
  162. LuckyBoxDataManager.Instance.GetOwnedCount(boxId, out int count, out int totalCount);
  163. comBox.m_imgSpecial.visible = boxId != LuckyBoxDataManager.BOX_ID_3;
  164. GGraph holder = comBox.m_btnBuyTen.GetChild("holder").asGraph;
  165. holder.visible = boxId != LuckyBoxDataManager.BOX_ID_3;
  166. comBox.m_holder.visible = boxId != LuckyBoxDataManager.BOX_ID_3;
  167. string resPath0 = ResPathUtil.GetViewEffectPath("ui_LuckyBox", "Button_Glow");
  168. SceneController.AddObjectToView(_gameObject0, _wrapper0, holder, resPath0, out _gameObject0, out _wrapper0);
  169. string resPath1 = ResPathUtil.GetViewEffectPath("ui_LuckyBox", "but_text_dc");
  170. SceneController.AddObjectToView(_gameObject1, _wrapper1, comBox.m_holder, resPath1, out _gameObject1, out _wrapper1);
  171. comBox.m_txtOwned.SetVar("v1", "" + count).FlushVars();
  172. comBox.m_txtOwned.SetVar("v2", "" + totalCount).FlushVars();
  173. int boughtCount = GameGlobal.myNumericComponent.GetAsInt(cfg.numericType);
  174. comBox.m_txtRemainTimes.text = string.Format("今日剩余次数:{0}", cfg.maxCount - boughtCount);
  175. comBox.m_comCostOne.m_txtCost.text = cfg.costNum.ToString();
  176. comBox.m_comCostOne.m_loaCost.url = ResPathUtil.GetCommonGameResPath(ItemCfgArray.Instance.GetCfg(cfg.costID).res);
  177. comBox.m_comCostTen.m_txtCost.text = cfg.costNumTen.ToString();
  178. comBox.m_comCostTen.m_loaCost.url = ResPathUtil.GetCommonGameResPath(ItemCfgArray.Instance.GetCfg(cfg.costID).res);
  179. if (comBox.m_btnBuyOne.data == null)
  180. {
  181. comBox.m_btnBuyOne.onClick.Add(OnClickBtnBuyOne);
  182. }
  183. comBox.m_btnBuyOne.data = boxId;
  184. if (comBox.m_btnBuyTen.data == null)
  185. {
  186. comBox.m_btnBuyTen.onClick.Add(OnClickBtnBuyTen);
  187. }
  188. comBox.m_btnBuyTen.data = boxId;
  189. if (comBox.m_btnPreview.data == null)
  190. {
  191. comBox.m_btnPreview.onClick.Add(OnClickBtnPreview);
  192. }
  193. comBox.m_btnPreview.data = boxId;
  194. obj.data = boxId;
  195. comBox.m_grpTime.visible = boxId == _activeBoxId;
  196. if (boxId == _activeBoxId)
  197. {
  198. long endTime = LuckyBoxDataManager.Instance.endTime;
  199. long curTime = TimeHelper.ServerNow();
  200. // TimeUtil.FormattingTime(curTime, endTime, out int num, out string str);
  201. long time = endTime - curTime;
  202. string strTime = time > TimeUtil.SECOND_PER_DAY * 100 ? TimeUtil.FormattingTimeTo_DDHHmm(time) : TimeUtil.FormattingTimeTo_HHmmss(time);
  203. comBox.m_txtTime.text = string.Format("活动时间:剩余{0}", strTime);
  204. comBox.m_loaTitle.url = "ui://LuckyBox/zx_title_1";
  205. }
  206. else
  207. {
  208. comBox.m_loaTitle.url = string.Format("ui://LuckyBox/zx_title_{0}", boxId);
  209. }
  210. UI_ComBox1.ProxyEnd();
  211. }
  212. private void UpdateEffect()
  213. {
  214. }
  215. private void CheckTime(object param = null)
  216. {
  217. if (LuckyBoxDataManager.Instance.currentBoxId != _activeBoxId) return;
  218. long endTime = LuckyBoxDataManager.Instance.endTime;
  219. long curTime = TimeHelper.ServerNow();
  220. TimeUtil.FormattingTime(curTime, endTime, out int num, out string str);
  221. GObject item = _ui.m_listBg.GetChildAt(0);
  222. if (item == null) return;
  223. GObject textField = item.asCom.GetChild("txtTime");
  224. if (textField == null) return;
  225. long time = endTime - curTime;
  226. string strTime = time > TimeUtil.SECOND_PER_DAY * 100 ? TimeUtil.FormattingTimeTo_DDHHmm(time) : TimeUtil.FormattingTimeTo_HHmmss(time);
  227. textField.asTextField.text = string.Format("活动时间:剩余{0}", strTime);
  228. }
  229. private void updateBoxEffect()
  230. {
  231. if (isActiveBoxOpen)
  232. {
  233. }
  234. }
  235. private void OnClickBtnPreview(EventContext context)
  236. {
  237. GObject obj = context.sender as GObject;
  238. int boxId = (int)obj.data;
  239. ViewManager.Show(ViewName.LUCKY_BOX_PRE_SHOW_VIEW, boxId);
  240. }
  241. private void OnClickBtnBuyOne(EventContext context)
  242. {
  243. GObject obj = context.sender as GObject;
  244. int boxId = (int)obj.data;
  245. LuckyBoxCfg luckyBoxCfg = LuckyBoxCfgArray.Instance.GetCfg(boxId);
  246. int boughtCount = GameGlobal.myNumericComponent.GetAsInt(luckyBoxCfg.numericType);
  247. if (boughtCount + LuckyBoxDataManager.ONCE_TIME > luckyBoxCfg.maxCount)
  248. {
  249. PromptController.Instance.ShowFloatTextPrompt("抽奖次数不足");
  250. return;
  251. }
  252. LuckyBoxDataManager.Instance.CheckItemEnough(boxId, LuckyBoxDataManager.ONCE_TIME, async () =>
  253. {
  254. bool result = await LuckyBoxSProxy.ReqGetBonus(boxId, LuckyBoxDataManager.ONCE_TIME);
  255. if (result)
  256. {
  257. ViewManager.Show(ViewName.LUCKY_BOX_STAR_VIEW, null, new object[] { ViewName.LUCKY_BOX_VIEW, boxId });
  258. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.ZAI_XING, 2);
  259. }
  260. });
  261. }
  262. private void OnClickBtnBuyTen(EventContext context)
  263. {
  264. GuideCfg cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.LUCKY_BOX);
  265. if (GuideDataManager.IsGuideFinish(ConstGuideId.LUCKY_BOX) <= 0 && (GuideDataManager.currentGuideId == 0 || GuideDataManager.currentGuideIdIndex != 2))
  266. {
  267. //防止点击太快,在引导开启前就被点击到,导致引导卡死
  268. return;
  269. }
  270. GObject obj = context.sender as GObject;
  271. int boxId = (int)obj.data;
  272. LuckyBoxCfg luckyBoxCfg = LuckyBoxCfgArray.Instance.GetCfg(boxId);
  273. int boughtCount = GameGlobal.myNumericComponent.GetAsInt(luckyBoxCfg.numericType);
  274. if (boughtCount + LuckyBoxDataManager.TEN_TIME > luckyBoxCfg.maxCount)
  275. {
  276. PromptController.Instance.ShowFloatTextPrompt("抽奖次数不足");
  277. return;
  278. }
  279. LuckyBoxDataManager.Instance.CheckItemEnough(boxId, LuckyBoxDataManager.TEN_TIME, async () =>
  280. {
  281. bool result = await LuckyBoxSProxy.ReqGetBonus(boxId, LuckyBoxDataManager.TEN_TIME);
  282. if (result)
  283. {
  284. ViewManager.Show(ViewName.LUCKY_BOX_STAR_VIEW, null, new object[] { ViewName.LUCKY_BOX_VIEW, boxId });
  285. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.ZAI_XING, 2);
  286. }
  287. });
  288. }
  289. protected override void OnHide()
  290. {
  291. base.OnHide();
  292. _valueBarController.OnHide();
  293. foreach (int key in _lcukyBoxCtrl.Keys)
  294. {
  295. _lcukyBoxCtrl[key].OnHide();
  296. }
  297. Timers.inst.Remove(CheckTime);
  298. // Timers.inst.Remove(UpdateBg);
  299. Timers.inst.Remove(CheckGuide);
  300. // Timers.inst.Remove(UpdateTime);
  301. }
  302. protected override void RemoveEventListener()
  303. {
  304. base.RemoveEventListener();
  305. EventAgent.RemoveEventListener(ConstMessage.ITEM_CHANGED, OnListBgScroll);
  306. EventAgent.RemoveEventListener(ConstMessage.NUMERIC_CHANGE, OnListBgScroll);
  307. }
  308. private void OnClickBtnBack()
  309. {
  310. Reset();
  311. ViewManager.GoBackFrom(ViewName.LUCKY_BOX_VIEW);
  312. }
  313. private void OnClickBtnHome()
  314. {
  315. GameController.GoBackToMainView();
  316. }
  317. private void Reset()
  318. {
  319. LuckyBoxDataManager.Instance.currentBoxId = LuckyBoxDataManager.Instance.luckyBoxIds[0];
  320. }
  321. private void CheckGuide(object param)
  322. {
  323. if (GuideDataManager.IsGuideFinish(ConstGuideId.LUCKY_BOX) <= 0)
  324. {
  325. UpdateToCheckGuide(null);
  326. }
  327. else
  328. {
  329. Timers.inst.Remove(CheckGuide);
  330. }
  331. }
  332. protected override void UpdateToCheckGuide(object param)
  333. {
  334. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  335. GObject gObject = _ui.m_listBg.GetChildAt(_curIndex);
  336. if (gObject == null) return;
  337. GButton btnBuyTen = gObject.asCom.GetChild("btnBuyTen").asButton;
  338. GuideController.TryGuide(null, ConstGuideId.LUCKY_BOX, 1, "“摘星”里可以通过星辰的力量获得服饰。", -1, true, _ui.target.height - 600);
  339. GuideController.TryGuide(btnBuyTen, ConstGuideId.LUCKY_BOX, 2, "点击摘取十次。");
  340. }
  341. protected override void TryCompleteGuide()
  342. {
  343. base.TryCompleteGuide();
  344. GuideCfg cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.LUCKY_BOX);
  345. GuideController.TryCompleteGuideIndex(ConstGuideId.LUCKY_BOX, 2);
  346. }
  347. }
  348. }