LuckyBoxActivityView.cs 16 KB

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  1. using FairyGUI;
  2. using UI.LuckyBox;
  3. using UI.CommonGame;
  4. using System;
  5. using System.Collections.Generic;
  6. using System.Linq;
  7. using UnityEngine;
  8. using ET;
  9. namespace GFGGame
  10. {
  11. public class LuckyBoxActivityView : BaseWindow
  12. {
  13. private UI_LuckyBoxActivityUI _ui;
  14. private ValueBarController _valueBarController;
  15. private LuckyBoxController _luckyBoxCtrl;
  16. private ActivityOpenCfg _activityCfg;
  17. private LuckyBoxCfg _luckyBoxCfg;
  18. private int _activityId;
  19. private int _activityType;
  20. private Dictionary<string, EffectUI> _effectUIDic = new Dictionary<string, EffectUI>();
  21. public override void Dispose()
  22. {
  23. // Clear Effect
  24. foreach (var v in _effectUIDic)
  25. {
  26. EffectUIPool.Recycle(v.Value);
  27. }
  28. _effectUIDic.Clear();
  29. if (_valueBarController != null)
  30. {
  31. _valueBarController.Dispose();
  32. _valueBarController = null;
  33. }
  34. if (_luckyBoxCtrl != null)
  35. {
  36. _luckyBoxCtrl.Dispose();
  37. _luckyBoxCtrl = null;
  38. }
  39. if (_ui != null)
  40. {
  41. _ui.Dispose();
  42. _ui = null;
  43. }
  44. base.Dispose();
  45. }
  46. protected override void OnInit()
  47. {
  48. base.OnInit();
  49. packageName = UI_LuckyBoxActivityUI.PACKAGE_NAME;
  50. _ui = UI_LuckyBoxActivityUI.Create();
  51. this.viewCom = _ui.target;
  52. isfullScreen = true;
  53. isReturnView = true;
  54. _valueBarController = new ValueBarController(_ui.m_valueBar);
  55. _luckyBoxCtrl = new LuckyBoxController(_ui.m_comBox.m_comModel.target);
  56. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  57. _ui.m_btnReward.onClick.Add(OnClickBtnReward);
  58. _ui.m_btnShop.onClick.Add(OnClickBtnShop);
  59. _ui.m_btnGiftBag.onClick.Add(OnClickBtnGiftBag);
  60. _ui.m_btnLuckyDiscount.target.onClick.Add(OnClickBtnLuckyDiscount);
  61. _effectUIDic.Add("Button_public", EffectUIPool.CreateEffectUI(_ui.m_comBox.m_btnBuyTen_eff, "ui_LuckyBox", "Button_public"));
  62. _effectUIDic.Add("Button_Text_DianCang", EffectUIPool.CreateEffectUI(_ui.m_comBox.m_Special_eff, "ui_LuckyBox", "Button_Text_DianCang"));
  63. }
  64. protected override void AddEventListener()
  65. {
  66. base.AddEventListener();
  67. EventAgent.AddEventListener(ConstMessage.ACTIVITY_LUCKY_BOX, UpdateView);
  68. EventAgent.AddEventListener(ConstMessage.RED_CHANGE, UpdateRedDot);
  69. EventAgent.AddEventListener(ConstMessage.SHOP_BUY, UpLuckyDiscount);
  70. }
  71. protected override void OnShown()
  72. {
  73. base.OnShown();
  74. _activityType = (int)this.viewData;
  75. _activityId = ActivityDataManager.Instance.GetCurOpenActiveByType(_activityType);
  76. _activityCfg = ActivityOpenCfgArray.Instance.GetCfg(_activityId);
  77. _luckyBoxCfg = LuckyBoxCfgArray.Instance.GetCfg(_activityCfg.paramsArr[0]);
  78. _valueBarController.OnShown();
  79. _valueBarController.UpdateList(new List<int>() { _luckyBoxCfg.costID, ConstItemID.DIAMOND_RED, ConstItemID.DIAMOND_PURPLE });
  80. _luckyBoxCtrl.OnShown(_luckyBoxCfg.id);
  81. LuckyBoxDataManager.Instance.currentBoxId = _luckyBoxCfg.id;
  82. LuckyBoxDataManager.Instance.luckyBoxIndex = 2;
  83. UpGiftBox();
  84. UpLuckyDiscount();
  85. Timers.inst.Add(1, 0, UpdateTime);
  86. UpdateListItemData();
  87. UpdateRedDot();
  88. _ui.m_comBox.m_c1.SetSelectedPage(_activityId.ToString());
  89. if(_activityType == ConstLimitTimeActivityType.ActLimitStlyc)
  90. _ui.m_comBox.m_c1.selectedIndex = 2;
  91. else
  92. _ui.m_comBox.m_c1.selectedIndex = 1;
  93. int activityId = ActivityDataManager.Instance.GetCurOpenActiveByType(_activityType);
  94. ActivityOpenCfg activityOpenCfg = ActivityOpenCfgArray.Instance.GetCfg(activityId);
  95. if(activityOpenCfg.params2Arr.Length > 0)
  96. GetWishingPoolInfo(activityId);
  97. }
  98. private void UpdateTime(object param = null)
  99. {
  100. long endTime = TimeUtil.DateTimeToTimestamp(_activityCfg.endTime);
  101. long curTime = TimeHelper.ServerNow();
  102. if (endTime < curTime)
  103. {
  104. PromptController.Instance.ShowFloatTextPrompt("活动已结束");
  105. Timers.inst.Remove(UpdateTime);
  106. OnClickBtnBack();
  107. return;
  108. }
  109. TimeUtil.FormattingTime(curTime, endTime, out int num, out string str);
  110. _ui.m_txtTime.text = "剩余时间:" + TimeUtil.FormattingTimeTo_DDHHmm(endTime - curTime);
  111. //=====限时礼包倒计时
  112. UpGiftBox();
  113. EventAgent.DispatchEvent(ConstMessage.LUCKY_BOX_TIME);
  114. //=====限时礼包倒计时END
  115. }
  116. private void UpdateListItemData()
  117. {
  118. UI_ComBox comBox = UI_ComBox.Proxy(_ui.m_comBox.target);
  119. LuckyBoxDataManager.Instance.InitData(_luckyBoxCfg.id);
  120. //comBox.m_comModel.m_loaBg.url = ResPathUtil.GetBgImgPath(_luckyBoxCfg.resArr[0]);
  121. comBox.m_btnPreview.m_c1.selectedIndex = 1;
  122. comBox.m_comCostOne.m_txtCost.text = _luckyBoxCfg.costNum.ToString();
  123. comBox.m_comCostOne.m_loaCost.url = ResPathUtil.GetCommonGameResPath(ItemCfgArray.Instance.GetCfg(_luckyBoxCfg.costID).res);
  124. comBox.m_comCostTen.m_txtCost.text = _luckyBoxCfg.costNumTen.ToString();
  125. comBox.m_comCostTen.m_loaCost.url = ResPathUtil.GetCommonGameResPath(ItemCfgArray.Instance.GetCfg(_luckyBoxCfg.costID).res);
  126. if (comBox.m_btnBuyOne.data == null)
  127. {
  128. comBox.m_btnBuyOne.onClick.Add(OnClickBtnBuyOne);
  129. }
  130. comBox.m_btnBuyOne.data = _luckyBoxCfg.id;
  131. if (comBox.m_btnBuyTen.data == null)
  132. {
  133. comBox.m_btnBuyTen.onClick.Add(OnClickBtnBuyTen);
  134. }
  135. comBox.m_btnBuyTen.data = _luckyBoxCfg.id;
  136. if (comBox.m_btnPreview.target.data == null)
  137. {
  138. comBox.m_btnPreview.target.onClick.Add(OnClickBtnPreview);
  139. comBox.m_btnOpenServer.onClick.Add(OnClickBtnPreview);
  140. }
  141. comBox.m_btnPreview.target.data = _luckyBoxCfg.id;
  142. comBox.m_btnOpenServer.data = _luckyBoxCfg.id;
  143. comBox.target.data = _luckyBoxCfg.id;
  144. UI_ComBox.ProxyEnd();
  145. UpdateView();
  146. }
  147. private void UpdateView()
  148. {
  149. UI_ComBox comBox = UI_ComBox.Proxy(_ui.m_comBox.target);
  150. LuckyBoxDataManager.Instance.GetOwnedCount(_luckyBoxCfg.id, out int count, out int totalCount);
  151. comBox.m_txtOwned.SetVar("v1", "" + count).FlushVars();
  152. comBox.m_txtOwned.SetVar("v2", "" + totalCount).FlushVars();
  153. comBox.m_txtOpenServerOwned.SetVar("v1", "" + count).FlushVars();
  154. comBox.m_txtOpenServerOwned.SetVar("v2", "" + totalCount).FlushVars();
  155. int boughtCount = GameGlobal.myNumericComponent.GetAsInt(_luckyBoxCfg.numericType);
  156. comBox.m_txtRemainTimes.text = string.Format("今日剩余次数:{0}", _luckyBoxCfg.maxCount - boughtCount);
  157. if (_activityType == ConstLimitTimeActivityType.ActLimitLuckyBox) {
  158. string strDrawCount = ActivityDataManager.Instance.lastDrawCount.ToString();
  159. comBox.m_txtCount.SetVar("value", strDrawCount).FlushVars();
  160. comBox.m_txtCount.SetVar("name", _luckyBoxCfg.name).FlushVars();
  161. }
  162. else if (_activityType == ConstLimitTimeActivityType.ActLimitStlyc){
  163. string strLimitStlycDrawCount = (ActivityDataManager.Instance.lastStlycDrawCount + _activityCfg.paramsArr[3]).ToString();
  164. comBox.m_txtOpenServerCount.SetVar("value", strLimitStlycDrawCount).FlushVars();
  165. comBox.m_txtOpenServerCount.SetVar("name", _luckyBoxCfg.name).FlushVars();
  166. }
  167. UI_ComBox.ProxyEnd();
  168. }
  169. private void UpLuckyDiscount()
  170. {
  171. var activityOpenCfgs = ActivityOpenCfgArray.Instance.GetCfgsBytype(ConstLimitTimeActivityType.LuckyDiscount);
  172. var shopCfgId = activityOpenCfgs[0].paramsArr[0];
  173. var shopCfg = ShopCfgArray.Instance.GetCfg(shopCfgId);
  174. var remainBuyNum = shopCfg.maxBuyNum - ShopDataManager.Instance.GetGoodsBuyNumById(shopCfg.id);
  175. var activityInfoByTypeList =
  176. ActivityGlobalDataManager.Instance.GetActivityInfoByType(ActivityType.LuckyDiscount);
  177. var list = activityInfoByTypeList
  178. .Where(a => a.EndTime > TimeInfo.Instance.ServerNow()).ToList();
  179. _ui.m_btnLuckyDiscount.target.visible = ActivityDataManager.Instance.allLimitStlycTimes >= 20 && remainBuyNum != 0 && list.Count > 0;
  180. if (LuckyBoxDataManager.Instance.OPEN_LUCKY_DISCONT && _ui.m_btnLuckyDiscount.target.visible) {
  181. LuckyBoxDataManager.Instance.OPEN_LUCKY_DISCONT = false;
  182. ViewManager.Show<RushSaleGiftBoxView>(new object[] { ActivityType.LuckyDiscount, this.viewData });
  183. }
  184. }
  185. private void UpGiftBox()
  186. {
  187. var activityInfoByTypeList = ActivityGlobalDataManager.Instance.GetActivityInfoByTypeAndID(ActivityType.XSLB3, _activityId);
  188. var list = activityInfoByTypeList.Where(a => a.EndTime > TimeInfo.Instance.ServerNow()).ToList();
  189. if (list.Count == 0)
  190. {
  191. _ui.m_showGiftBag.selectedIndex = 1;
  192. }
  193. else
  194. {
  195. bool isSoldOut = true;
  196. foreach (var activityInfo in list)
  197. {
  198. ActivityOpenCfg activityOpenCfg = ActivityOpenCfgArray.Instance.GetCfg(activityInfo.ActivityId);
  199. var paramsArr = activityOpenCfg.paramsArr;
  200. foreach (var shopCfgId in paramsArr)
  201. {
  202. var shopCfg = ShopCfgArray.Instance.GetCfg(shopCfgId);
  203. var remainBuyNum = shopCfg.maxBuyNum - ShopDataManager.Instance.GetGoodsBuyNumById(shopCfgId);
  204. //只要有一个商品还能购买,就不是售罄
  205. if (remainBuyNum > 0)
  206. {
  207. isSoldOut = false;
  208. break;
  209. }
  210. }
  211. }
  212. if (isSoldOut)
  213. {
  214. _ui.m_showGiftBag.selectedIndex = 1;
  215. }
  216. else
  217. {
  218. _ui.m_comBagTime.m_txtGiftBagTime.text = TimeUtil.GetTimeLeft(TimeInfo.Instance.ServerNow(), list[0].EndTime);
  219. _ui.m_showGiftBag.selectedIndex = 0;
  220. }
  221. }
  222. }
  223. private void OnClickBtnPreview(EventContext context)
  224. {
  225. GObject obj = context.sender as GObject;
  226. int boxId = (int)obj.data;
  227. ViewManager.Show<LuckyBoxPreShowView>(boxId);
  228. }
  229. private void OnClickBtnBuyOne(EventContext context)
  230. {
  231. GetSuitItemController.showSingle = true;
  232. int boughtCount = GameGlobal.myNumericComponent.GetAsInt(_luckyBoxCfg.numericType);
  233. if (boughtCount + LuckyBoxDataManager.ONCE_TIME > _luckyBoxCfg.maxCount)
  234. {
  235. PromptController.Instance.ShowFloatTextPrompt("抽奖次数不足");
  236. return;
  237. }
  238. LuckyBoxDataManager.Instance.CheckItemEnough(_luckyBoxCfg.id, LuckyBoxDataManager.ONCE_TIME, async () =>
  239. {
  240. bool result = await LuckyBoxSProxy.ReqGetBonus(_luckyBoxCfg.id, LuckyBoxDataManager.ONCE_TIME,false, _activityId);
  241. if (result)
  242. {
  243. ViewManager.Show<LuckyBoxStarView>();
  244. // LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.ZAI_XING, 2);
  245. GetSuitItemController.showSingle = false;
  246. }
  247. });
  248. }
  249. private void OnClickBtnBuyTen(EventContext context)
  250. {
  251. GetSuitItemController.showSingle = true;
  252. GObject obj = context.sender as GObject;
  253. int boughtCount = GameGlobal.myNumericComponent.GetAsInt(_luckyBoxCfg.numericType);
  254. if (boughtCount + LuckyBoxDataManager.TEN_TIME > _luckyBoxCfg.maxCount)
  255. {
  256. PromptController.Instance.ShowFloatTextPrompt("抽奖次数不足");
  257. return;
  258. }
  259. LuckyBoxDataManager.Instance.CheckItemEnough(this._luckyBoxCfg.id, LuckyBoxDataManager.TEN_TIME, async () =>
  260. {
  261. bool result = await LuckyBoxSProxy.ReqGetBonus(this._luckyBoxCfg.id, LuckyBoxDataManager.TEN_TIME,false, _activityId);
  262. if (result)
  263. {
  264. ViewManager.Show<LuckyBoxStarView>();
  265. // LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.ZAI_XING, 2);
  266. GetSuitItemController.showSingle = false;
  267. }
  268. });
  269. }
  270. private void OnClickBtnReward()
  271. {
  272. ViewManager.Show<ActivityThemeLuckyBoxBonusView>(_activityType);
  273. }
  274. private void OnClickBtnShop()
  275. {
  276. ViewManager.Show<StoreView>(new object[] { ConstStoreTabId.STORE_GIFT_BAG, ConstStoreSubId.STORE_GIFT_BAG_ACTIVITY });
  277. }
  278. //限时礼包按钮点击执行方法
  279. private void OnClickBtnGiftBag()
  280. {
  281. var activityInfoByTypeList =
  282. ActivityGlobalDataManager.Instance.GetActivityInfoByType(ActivityType.XSLB3);
  283. var list = activityInfoByTypeList
  284. .Where(a => a.EndTime > TimeInfo.Instance.ServerNow()).ToList();
  285. if (list.Count == 0)
  286. PromptController.Instance.ShowFloatTextPrompt("活动已结束");
  287. else
  288. ViewManager.Show<RushSaleGiftBoxView>(new object[] { ActivityType.XSLB3, this.viewData });
  289. }
  290. //幸运折扣按钮点击执行方法
  291. private void OnClickBtnLuckyDiscount()
  292. {
  293. ViewManager.Show<RushSaleGiftBoxView>(new object[] { ActivityType.LuckyDiscount, this.viewData });
  294. }
  295. protected override void OnHide()
  296. {
  297. base.OnHide();
  298. _valueBarController.OnHide();
  299. _luckyBoxCtrl.OnHide();
  300. Timers.inst.Remove(UpdateTime);
  301. }
  302. protected override void RemoveEventListener()
  303. {
  304. base.RemoveEventListener();
  305. EventAgent.RemoveEventListener(ConstMessage.ACTIVITY_LUCKY_BOX, UpdateView);
  306. EventAgent.RemoveEventListener(ConstMessage.RED_CHANGE, UpdateRedDot);
  307. EventAgent.RemoveEventListener(ConstMessage.SHOP_BUY, UpLuckyDiscount);
  308. }
  309. private void OnClickBtnBack()
  310. {
  311. Hide();
  312. }
  313. private void UpdateRedDot()
  314. {
  315. RedDotController.Instance.SetComRedDot(_ui.m_btnReward, RedDotDataManager.Instance.GetActLuckyBoxRewardRed(_activityType), "", -18, 11);
  316. RedDotController.Instance.SetComRedDot(_ui.m_btnShop, RedDotDataManager.Instance.GetGiftBagRewardRed(), "", -18, 11);
  317. RedDotController.Instance.SetComRedDot(_ui.m_btnGiftBag, RedDotDataManager.Instance.GetMeiRiTeHuiRed(), "", -18, 11);
  318. }
  319. protected override void UpdateToCheckGuide(object param)
  320. {
  321. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  322. }
  323. protected override void TryCompleteGuide()
  324. {
  325. base.TryCompleteGuide();
  326. }
  327. private async void GetWishingPoolInfo(int activityId)
  328. {
  329. bool result = await LuckyBoxSProxy.ReqGetWishingPoolInfo();
  330. if (result)
  331. {
  332. int index = LuckyBoxDataManager.Instance.KsActivityId.IndexOf(activityId);
  333. if (index < 0 || !LuckyBoxDataManager.Instance.VsStatus[index])
  334. ViewManager.Show<LuckyBoxWishView>(_activityType);
  335. }
  336. }
  337. }
  338. }