| 1234567891011121314151617181920212223242526272829 | /** * Copyright(c) Live2D Inc. All rights reserved. * * Use of this source code is governed by the Live2D Open Software license * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. */using System;namespace Live2D.Cubism.Framework.MotionFade{    public static class CubismFadeMath    {        /// <summary>        /// Calculate the easing processed signaure.        /// </summary>        /// <param name="value">Value to be subjected to easing.</param>        /// <returns>Eased sign value.</returns>        public static float GetEasingSine(float value)        {            if (value < 0.0f) return 0.0f;            if (value > 1.0f) return 1.0f;            return (float)(0.5f - 0.5f * Math.Cos(value * (float)Math.PI));        }    }}
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