CardDataManager.cs 8.8 KB

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  1. 
  2. using System;
  3. using System.Collections;
  4. using System.Collections.Generic;
  5. using System.Linq;
  6. using ET;
  7. using UnityEngine;
  8. namespace GFGGame
  9. {
  10. public class CardDataManager
  11. {
  12. private static Dictionary<int, Dictionary<int, CardData>> _cardDicByType = new Dictionary<int, Dictionary<int, CardData>>();
  13. public static Dictionary<int, Dictionary<int, int>> _selectList = new Dictionary<int, Dictionary<int, int>>();
  14. public static List<int> _selectRoleList = new List<int>();
  15. public static List<int> _selectRarityList = new List<int>();
  16. public static List<int> _selectFosterList = new List<int>();
  17. public static bool isFilter = false;//是否筛选中
  18. private static Dictionary<int, List<CardStoryCfg>> _cardStoryCfgDic = new Dictionary<int, List<CardStoryCfg>>();
  19. public static void Clear()
  20. {
  21. _cardDicByType.Clear();
  22. _cardStoryCfgDic.Clear();
  23. }
  24. public static void Add(CardInfoProto cardInfoProto)
  25. {
  26. CardData cardData = new CardData();
  27. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(cardInfoProto.CardId);
  28. if (itemCfg == null)
  29. {
  30. ET.Log.Error(cardInfoProto.CardId + " ItemCfgArray配置不存在");
  31. return;
  32. }
  33. cardData.mainScore = itemCfg.mainScore;
  34. cardData.resources = CardDataManager.GetCardResources(itemCfg);
  35. cardData.id = cardInfoProto.CardId;
  36. cardData.lv = cardInfoProto.Lvl;
  37. cardData.exp = cardInfoProto.Exp;
  38. cardData.star = cardInfoProto.Star;
  39. cardData.itemCfg = itemCfg;
  40. cardData.resIndex = cardInfoProto.ResIndex >= cardData.resources.Count ? 0 : cardInfoProto.ResIndex;
  41. for (int i = 0; i < cardInfoProto.KsStarBonus.Count; i++)
  42. {
  43. cardData.starRewardsState[cardInfoProto.KsStarBonus[i]] = cardInfoProto.VsStarBonus[i];
  44. }
  45. cardData.scores = new Dictionary<int, int>();
  46. for (int j = 0; j < cardInfoProto.KsAttribute.Count; j++)
  47. {
  48. cardData.scores.Add(cardInfoProto.KsAttribute[j], cardInfoProto.VsAttribute[j]);
  49. }
  50. if (_cardDicByType.ContainsKey(0) == false)
  51. {
  52. _cardDicByType[0] = new Dictionary<int, CardData>();
  53. }
  54. if (_cardDicByType.ContainsKey(cardData.itemCfg.mainScore) == false)
  55. {
  56. _cardDicByType[cardData.itemCfg.mainScore] = new Dictionary<int, CardData>();
  57. }
  58. _cardDicByType[0][cardData.id] = cardData;
  59. _cardDicByType[cardData.itemCfg.mainScore][cardData.id] = cardData;
  60. }
  61. private static List<string> GetCardResources(ItemCfg itemCfg)
  62. {
  63. List<string> resources = new List<string>();
  64. resources.Add(itemCfg.res);
  65. if (itemCfg.cardRes != "")
  66. {
  67. resources.Add(itemCfg.cardRes);
  68. }
  69. return resources;
  70. }
  71. public static List<CardData> SortItemList(List<CardData> arrayList)
  72. {
  73. arrayList.Sort((CardData a, CardData b) =>
  74. {
  75. int rarityA = a.itemCfg.rarity;
  76. int rarityB = b.itemCfg.rarity;
  77. if (rarityA < rarityB)
  78. {
  79. return 1;
  80. }
  81. else if (rarityA > rarityB)
  82. {
  83. return -1;
  84. }
  85. return string.Compare(a.itemCfg.res, b.itemCfg.res);
  86. });
  87. return arrayList;
  88. }
  89. /// <summary>
  90. /// 根据卡牌Id获取卡牌升级升星数据,无数据返回null
  91. /// </summary>
  92. /// <param name="cardId"></param>
  93. /// <returns></returns>
  94. public static CardData GetCardDataById(int cardId)
  95. {
  96. if (!_cardDicByType.ContainsKey(0) || !_cardDicByType[0].ContainsKey(cardId)) return null;
  97. return _cardDicByType[0][cardId];
  98. }
  99. /// <summary>
  100. /// 根据男主类型获取卡牌列表
  101. /// </summary>
  102. public static List<CardData> GetCardListByRarity(int mainScore)
  103. {
  104. if (_cardDicByType.ContainsKey(mainScore))
  105. {
  106. return _cardDicByType[mainScore].Values.ToList();
  107. }
  108. return new List<CardData>();
  109. }
  110. public static bool isFullLv(int cardId, int lv, bool showTips = true)
  111. {
  112. CardData cardData = _cardDicByType[0][cardId];
  113. int rarity = cardData.itemCfg.rarity;
  114. int maxLv = CardRarityCfgArray.Instance.GetCfg(rarity).maxCardLvl;
  115. if (lv >= maxLv && cardData.exp >= CardLvlCfgArray.Instance.GetCfgByrarityAndcardLvl(rarity, maxLv).needExp)
  116. {
  117. if (showTips == true)
  118. {
  119. PromptController.Instance.ShowFloatTextPrompt("已达到最大等级");
  120. }
  121. return true;
  122. }
  123. else
  124. {
  125. return false;
  126. }
  127. }
  128. public static bool isFullStar(int cardId, int star, bool showTips = true)
  129. {
  130. CardData cardData = _cardDicByType[0][cardId];
  131. if (CardStarCfgArray.Instance.GetCfgBycardIdAndstarLvl(cardData.id, star + 1) == null)
  132. {
  133. if (showTips == true)
  134. {
  135. PromptController.Instance.ShowFloatTextPrompt("已达到最大星级");
  136. }
  137. return true;
  138. }
  139. else
  140. {
  141. return false;
  142. }
  143. }
  144. public static void GetPreViewLvAndExp(int cardId, int curLv, int curExp, int hasExp, out int showLv, out int showExp)
  145. {
  146. showLv = curLv;
  147. showExp = curExp + hasExp;
  148. CardData cardData = _cardDicByType[0][cardId];
  149. int rarity = cardData.itemCfg.rarity;
  150. int maxLv = CardRarityCfgArray.Instance.GetCfg(rarity).maxCardLvl;
  151. CardLvlCfg tCurCfg = CardLvlCfgArray.Instance.GetCfgByrarityAndcardLvl(rarity, showLv);
  152. while (showExp >= tCurCfg.needExp && showLv <= maxLv)
  153. {
  154. showExp -= tCurCfg.needExp;
  155. if (showLv + 1 > maxLv)
  156. {
  157. //满级
  158. // showLv = showLv - 1;
  159. showExp = tCurCfg.needExp;
  160. break;
  161. }
  162. showLv++;
  163. tCurCfg = CardLvlCfgArray.Instance.GetCfgByrarityAndcardLvl(rarity, showLv);
  164. // if (showExp < tCurCfg.needExp)
  165. // {
  166. // showLv = showLv - 1;
  167. // break;
  168. // }
  169. }
  170. }
  171. public static List<CardData> FilterCardList(List<CardData> cardList)
  172. {
  173. List<CardData> _cardList = new List<CardData>();
  174. for (int i = 0; i < cardList.Count; i++)
  175. {
  176. CardData cardData = cardList[i];
  177. bool isRole = _selectRoleList.Count == 0 || _selectRoleList.IndexOf(cardData.itemCfg.subType) >= 0;
  178. bool isRarity = _selectRarityList.Count == 0 || _selectRarityList.IndexOf(cardData.itemCfg.rarity) >= 0;
  179. int maxLv = CardRarityCfgArray.Instance.GetCfg(cardData.itemCfg.rarity).maxCardLvl;
  180. bool isFoster = _selectFosterList.Count == 0 ||
  181. _selectFosterList.IndexOf(ConstCardState.STATE_FULL_LV) >= 0 && cardList[i].lv == maxLv ||
  182. _selectFosterList.IndexOf(ConstCardState.STATE_LV) >= 0 && cardList[i].lv < maxLv ||
  183. _selectFosterList.IndexOf(ConstCardState.STATE_FULL_STAR) >= 0 && isFullStar(cardList[i].id, cardList[i].star, false) ||
  184. _selectFosterList.IndexOf(ConstCardState.STATE_STAR) >= 0 && !isFullStar(cardList[i].id, cardList[i].star, false);
  185. if (isRole && isRarity && isFoster)
  186. {
  187. _cardList.Add(cardData);
  188. }
  189. }
  190. return _cardList;
  191. }
  192. public static List<CardStoryCfg> GetStoryCfgsById(int cardId)
  193. {
  194. if (_cardStoryCfgDic.Keys.Count == 0)
  195. {
  196. CardStoryCfg[] cardStoryCfgs = CardStoryCfgArray.Instance.dataArray;
  197. for (int i = 0; i < cardStoryCfgs.Length; i++)
  198. {
  199. int _cardId = cardStoryCfgs[i].cardId;
  200. if (_cardStoryCfgDic.ContainsKey(_cardId) == false)
  201. {
  202. _cardStoryCfgDic.Add(_cardId, new List<CardStoryCfg>());
  203. }
  204. _cardStoryCfgDic[_cardId].Add(cardStoryCfgs[i]);
  205. }
  206. }
  207. return _cardStoryCfgDic.ContainsKey(cardId) ? _cardStoryCfgDic[cardId] : new List<CardStoryCfg>();
  208. }
  209. }
  210. }