| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734 | using System.Collections.Generic;using UnityEngine;using System;using System.Linq;using ET;using FairyGUI;using ProtoBuf.Meta;namespace GFGGame{    public enum DressUpOption    {        Auto,        Add,        Remove    }    public class DressUpObj    {        public int bgId        {            get            {                return _dressUpData.bgId;            }        }        public int suitId        {            get            {                return _dressUpData.suitId;            }        }        public int actionId        {            get            {                return _dressUpData.actionId;            }        }        public bool IsAction        {            get            {                return _dressUpData.actionId > 0;            }        }        public List<int> itemList        {            get            {                return _dressUpData.itemList.ToList();            }        }        private Action onUpdateAction;        /// <summary>        ///         /// </summary>        /// <param name="sceneObj"></param>        /// <param name="needSetMask"></param>        /// <param name="showSceneType"></param>        /// <param name="roleObj"></param>        /// <param name="showBg"></param>        /// <param name="resetData">是否重置装备数据</param>        public void setSceneObj(GameObject sceneObj, bool needSetMask = false, bool showSceneType = true, GameObject roleObj = null, bool showBg = true, Action onUpdateAction  = null)        {            if (_sceneObj != null && _sceneObj != sceneObj)            {                PrefabManager.Instance.Restore(_sceneObj);            }            _sceneObj = sceneObj;            _needSetMask = needSetMask;            _showSceneType = showSceneType;            _showBg = showBg;            _roleObj = roleObj;            this.onUpdateAction = onUpdateAction;            if (_dressUpData.IsNew)            {                PutOnDefaultDressUpData(_showBg);            }            else            {                var tempData = DressUpDataClone();                TakeOffAll(false);                PutOnDressUpData(tempData);            }            Timers.inst.AddUpdate(OnUpdate);        }        public DressUpData DressUpDataClone()        {            return _dressUpData.Clone();        }        public void Dispose()        {            _sceneObj = null;            _dressUpData = null;            Timers.inst.Remove(OnUpdate);            foreach (var t in handlers)            {                t.Release();            }            onUpdateAction = null;        }        private void ClearView()        {            Timers.inst.Remove(OnUpdate);            foreach (var t in handlers)            {                t.Cancel();                t.Release();            }        }        //传入一个服装部件Id,判断是否有与此部件同类型服装已穿着        public bool CheckSameTypeIsOn(int itemId)        {            int subType = ItemUtilCS.GetItemSubType(itemId);            for (int i = 0; i < _dressUpData.itemList.Count; i++)            {                int _subType = ItemUtilCS.GetItemSubType(_dressUpData.itemList[i]);                if (subType == _subType) return true;            }            return false;        }        /// <summary>        /// 仅判断换装部件是否已穿着        /// </summary>        /// <param name="itemId"></param>        /// <returns></returns>        public bool CheckDressUpItemIsOn(int itemId)        {            if (itemId == _dressUpData.bgId)            {                return true;            }            return _dressUpData.itemList.Contains(itemId);        }        /// <summary>        /// 仅判断套装是否穿上        /// </summary>        /// <param name="id"></param>        /// <returns></returns>        public bool CheckSuitIsOn(int id)        {            SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(id);            if (suitCfg == null)            {                return false;            }            int[] items = suitCfg.partsArr;            foreach (int itemId in items)            {                if (_dressUpData.actionId == id)                {                    if (SuitCfgArray.Instance.CheckActionContainsItem(itemId, id))                    {                        continue;                    }                }                bool isOn = CheckDressUpItemIsOn(itemId);                if (!isOn)                {                    return false;                }            }            return true;        }        public void AddOrRemove(int itemId, bool checkDefault, DressUpOption dressUpOption = DressUpOption.Auto)        {            int subType = ItemUtilCS.GetItemSubType(itemId);            if (subType == ConstDressUpItemType.BEI_JING)            {                if (!_showBg)                {                    return;                }                _dressUpData.bgId = itemId;                List<DressUpLayerOperation> handlers = DressUpUtil.AddItemAsync(_dressUpData.bgId, _sceneObj, _needSetMask, true, _roleObj);                TryAddHandlers(handlers);            }            else            {                if (!CheckDressUpItemIsOn(itemId))                {                    if (dressUpOption != DressUpOption.Remove)                    {                        if (checkDefault)                        {                            TryCancelActionWhenPutOn(itemId);                        }                        CheckRemoveSameType(subType);                        Add(itemId);                    }                }                else                {                    if (dressUpOption != DressUpOption.Add)                    {                        Remove(itemId);                    }                }                if (checkDefault)                {                    checkDefaultItem();                }            }        }        //脱掉所有换装,换成默认装(不处理背景)        public void TakeOffAll(bool checkDefault = true)        {            if(_sceneObj == null)            {                return;            }            _dressUpData.suitId = 0;            _dressUpData.actionId = 0;            foreach (int itemID in itemList)            {                AddOrRemove(itemID, false, DressUpOption.Remove);            }            if (checkDefault)            {                checkDefaultItem();            }            RoleLevelCfg roleLevelCfg = RoleLevelCfgArray.Instance.GetCfg(GameGlobal.myNumericComponent.GetAsInt(NumericType.Lvl));            // FightDataManager.Instance.score = roleLevelCfg.baseScore;            // foreach (int itemId in _dressUpData.itemList)            // {            //     FightDataManager.Instance.score += ItemDataManager.GetItemAdditionScore(itemId, InstanceZonesDataManager.currentScoreType, InstanceZonesDataManager.currentFightTags);            // }        }        //穿上或脱掉一个动作        public void PutOnOrTakeOffAction(int actionId)        {            if (_dressUpData.actionId == actionId)            {                CancelAction();            }            else            {                PutOnAction(actionId);            }        }        /// <summary>        /// 尝试穿戴配置套装        /// </summary>        /// <param name="suitId">套装id</param>        /// <param name="tryShowAction">尝试穿上动作</param>        /// <param name="excludeType">排除类型列表</param>        /// <param name="showOptional">是否显示可选部件</param>        /// <param name="CheckOwn">是否只显示主角拥有的部件</param>        public void PutOnSuitCfg(int suitId, bool tryShowAction, int[] excludeType = null, bool showOptional = true, bool CheckOwn = true)        {            SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(suitId);            if(suitCfg == null)            {                return;            }            bool oldIsAction = IsAction;            _dressUpData.suitId = suitId;            bool hasSuitActionRes = DressUpMenuSuitDataManager.CheckSuitHasActionRes(_dressUpData.suitId);            _dressUpData.actionId = (hasSuitActionRes && tryShowAction) ? suitId : 0;                        //找到要穿的散件            List<int> targetItemList = DressUpUtil.GetSuitItems(suitId, IsAction, excludeType, showOptional, CheckOwn);            CompareAndAddItemList(oldIsAction, IsAction, targetItemList);            checkDefaultItem();        }        /// <summary>        /// 取消动作,默认直接脱下        /// </summary>        /// <param name="changeToStand">转换成站立动作</param>        /// <param name="excludeType">转换成站立动作时排除一些类型不穿</param>        public void CancelAction(bool changeToStand = false, int[] excludeType = null)        {            if (_dressUpData.actionId <= 0)            {                return;            }            var tempActionId = _dressUpData.actionId;            _dressUpData.actionId = 0;            //更新非场景类型部件形态            foreach (int itemId in itemList)            {                if (!DressUpMenuItemCfg1Array.Instance.CheckIsSceneType(itemId))                {                    //场景类型不受动作影响并且本来就有动画,对非场景类型处理                    bool notInAction = SuitCfgArray.Instance.CheckItemNotInAction(itemId);                    if (notInAction)                    {                        //更新成图片模式                        Update(itemId);                    }                }            }            if (changeToStand)            {                SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(tempActionId);                List<int> items = new List<int>(suitCfg.partsArr);                if (suitCfg.partsOptionalArr != null && suitCfg.partsOptionalArr.Length > 0)                {                    items.AddRange(suitCfg.partsOptionalArr);                }                foreach (int itemId in items)                {                    if (DressUpMenuItemDataManager.CheckHasItem(itemId))                    {                        bool notInAction = SuitCfgArray.Instance.CheckItemNotInAction(itemId);                        if (!notInAction){                            int subType = ItemDataManager.GetItemSubType(itemId);                            if (excludeType == null || Array.IndexOf(excludeType, subType) < 0)                            {                                AddOrRemove(itemId, false, DressUpOption.Add);                            }                        }                    }                }            }            checkDefaultItem();        }        //穿戴一组换装数据        public void PutOnDressUpData(DressUpData targetDressUpData, int[] excludeType = null)        {            bool oldIsAction = IsAction;            _dressUpData.suitId = targetDressUpData.suitId;            _dressUpData.actionId = targetDressUpData.actionId;            var targetItemList = new List<int>();            foreach(var itemId in targetDressUpData.itemList)            {                int subType = ItemUtilCS.GetItemSubType(itemId);                if (excludeType == null || Array.IndexOf(excludeType, subType) < 0)                {                    targetItemList.Add(itemId);                }            }            if (targetDressUpData.bgId > 0 && (excludeType == null || Array.IndexOf(excludeType, ConstDressUpItemType.BEI_JING) < 0))            {                targetItemList.Add(targetDressUpData.bgId);            }            CompareAndAddItemList(oldIsAction, IsAction, targetItemList);            checkDefaultItem();        }        //穿戴默认换装数据        public void PutOnDefaultDressUpData(bool bgType = false)        {            var dressUpData = DressUpData.CreateDefault();            if (bgType) {                dressUpData.bgId = 180002;            }            PutOnDressUpData(dressUpData);        }        //穿戴一组散件数据(会脱掉不包含的部分)        public void PutOnItemList(List<int> targetItemList)        {            bool oldIsAction = IsAction;            _dressUpData.suitId = 0;            _dressUpData.actionId = 0;            CompareAndAddItemList(oldIsAction, IsAction, targetItemList);            checkDefaultItem();        }        #region private        private GameObject _sceneObj;        private GameObject _roleObj;        private bool _needSetMask;        private bool _showSceneType = true;        private bool _showBg = true;        private DressUpData _dressUpData = new DressUpData();        private List<DressUpOperationBase> handlers = new List<DressUpOperationBase>();        //穿上一个动作        private void PutOnAction(int actionId)        {            bool hasSuitActionRes = DressUpMenuSuitDataManager.CheckSuitHasActionRes(actionId);            _dressUpData.actionId = actionId;            if (hasSuitActionRes)            {                foreach (int itemId in itemList)                {                    if (!DressUpMenuItemCfg1Array.Instance.CheckIsSceneType(itemId))                    {                        //场景类型不受动作影响并且本来就有动画,对非场景类型处理                        bool notInAction = SuitCfgArray.Instance.CheckItemNotInAction(itemId);                        if (notInAction)                        {                            //更新成动画模式                            Update(itemId);                        }                        else                        {                            AddOrRemove(itemId, false, DressUpOption.Remove);                        }                    }                }            }            else            {                CancelAction(true);            }            checkDefaultItem();        }        //当穿一件部件时检查是否需要取消动作,如果需要则取消该动作        private void TryCancelActionWhenPutOn(int itemId)        {            if (_dressUpData.actionId > 0)            {                bool replaceableByAction = SuitCfgArray.Instance.CheckItemReaplaceableOnAction(itemId, _dressUpData.actionId);                if (!replaceableByAction)                {                    CancelAction();                    _dressUpData.actionId = 0;                }            }        }        private void Add(int itemId)        {            if (!_showSceneType)            {                if (DressUpMenuItemCfg1Array.Instance.CheckIsSceneType(itemId))                {                    return;                }            }            if (!_dressUpData.itemList.Contains(itemId))            {                _dressUpData.itemList.Add(itemId);                Update(itemId);            }        }        private void Update(int itemId)        {            bool showAni = IsAction || DressUpMenuItemCfg1Array.Instance.CheckIsSceneType(itemId);            var handlers = DressUpUtil.AddItemAsync(itemId, _sceneObj, _needSetMask, showAni, _roleObj);            TryAddHandlers(handlers);        }        private void Remove(int itemId)        {            if (_dressUpData.itemList == null)            {                return;            }            if (_dressUpData.itemList.Contains(itemId))            {                _dressUpData.itemList.Remove(itemId);                var handler = DressUpUtil.RemoveItemAsync(itemId, _sceneObj, _roleObj);                TryAddHandler(handler);            }        }        private void CheckRemoveSameType(int subType)        {            int count = 0;            int firstTeshuId = 0;            for (int i = 0; i < _dressUpData.itemList.Count; i++)            {                int itemID = (int)_dressUpData.itemList[i];                int itemSubType = ItemUtilCS.GetItemSubType(itemID);                if (itemSubType == subType                    || (subType == ConstDressUpItemType.LIAN_YI_QUN && (itemSubType == ConstDressUpItemType.SHANG_YI || itemSubType == ConstDressUpItemType.XIA_ZHUANG || itemSubType == ConstDressUpItemType.NEI_DA))                    || (subType == ConstDressUpItemType.SHANG_YI && itemSubType == ConstDressUpItemType.LIAN_YI_QUN)                    || (subType == ConstDressUpItemType.XIA_ZHUANG && itemSubType == ConstDressUpItemType.LIAN_YI_QUN)                    || (subType == ConstDressUpItemType.NEI_DA && itemSubType == ConstDressUpItemType.LIAN_YI_QUN))                {                    Remove(itemID);                    i--;                }                if (itemSubType > ConstDressUpItemType.TE_SHU)                {                    if (count == 0)                    {                        firstTeshuId = itemID;                    }                    count++;                }            }            if (subType > ConstDressUpItemType.TE_SHU && count >= 3)            {                //特殊饰品最多穿三件,第四件会自动顶掉第一件                Remove(firstTeshuId);            }        }        //与身上的散件对比差异然后添加        private void CompareAndAddItemList(bool oldIsAction, bool newIsAction, List<int> targetItemList)        {            bool actionStatusChanged = (oldIsAction && !newIsAction) || (!oldIsAction && newIsAction);            foreach (int itemID in itemList)            {                if (!targetItemList.Contains(itemID))                {                    //移除不穿的部件                    AddOrRemove(itemID, false, DressUpOption.Remove);                }                else if (actionStatusChanged)                {                    //当动画形态切换时                    if (!DressUpMenuItemCfg1Array.Instance.CheckIsSceneType(itemID))                    {                        //非场景类型重穿                        Update(itemID);                        targetItemList.Remove(itemID);                    }                }            }            foreach (int itemID in targetItemList)            {                AddOrRemove(itemID, false, DressUpOption.Add);            }        }        //检测当前穿戴是否是一件完整套装,且只穿了一件套装,返回套装id        private int CheckCurDressIsSuit()        {            var suitId = 0;            var suitIdList = new List<int>();            for (int i = 0; i < _dressUpData.itemList.Count; i++)            {                int itemSuitId = SuitCfgArray.Instance.GetSuitIdOfItem(_dressUpData.itemList[i]);                if (!suitIdList.Contains(itemSuitId))                {                    suitIdList.Add(itemSuitId);                }            }            foreach (var itemSuitId in suitIdList)            {                if (CheckSuitIsOn(itemSuitId))                {                    suitId = itemSuitId;                    break;                }            }            _dressUpData.suitId = suitId;            return _dressUpData.suitId;        }        private void checkDefaultItem()        {            //是否有头发            bool hasFaXing = false;            //检查默认资源            //是否有连衣裙            int itemIdLianYiQun = 0;            //是否有内搭            bool hasNeiDa = false;            //是否有上衣            bool hasShangYi = false;            //是否有下装            bool hasXiaZhuang = false;            //是否有默认内搭            bool hasNeiDaDefault = false;            //是否有默认下装            bool hasXiaZhuangDefault = false;            //是否有妆容            bool hasZhuangRong = false;            for (int i = 0; i < _dressUpData.itemList.Count; i++)            {                int itemID = (int)_dressUpData.itemList[i];                int subType = ItemUtilCS.GetItemSubType(itemID);                if (subType == (int)ConstDressUpItemType.FA_XING)                {                    hasFaXing = true;                }                else if (subType == ConstDressUpItemType.LIAN_YI_QUN)                {                    itemIdLianYiQun = itemID;                }                else if (subType == ConstDressUpItemType.NEI_DA)                {                    hasNeiDa = true;                }                else if (subType == ConstDressUpItemType.XIA_ZHUANG)                {                    hasXiaZhuang = true;                }                else if (subType == ConstDressUpItemType.SHANG_YI)                {                    hasShangYi = true;                }                else if (subType == ConstDressUpItemType.ZHUANG_RONG)                {                    hasZhuangRong = true;                }                if (itemID == ConstItemID.DEFULT_NEI_DA)                {                    hasNeiDaDefault = true;                }                else if (itemID == ConstItemID.DEFULT_XIA_ZHUANG)                {                    hasXiaZhuangDefault = true;                }            }            if (!hasFaXing)            {                Add(ConstItemID.DEFULT_FA_XING);            }            if (!IsAction)            {                if (itemIdLianYiQun <= 0)                {                    if (!hasShangYi && (!hasNeiDa || hasNeiDaDefault) && (!hasXiaZhuang || hasXiaZhuangDefault))                    {                        Remove(ConstItemID.DEFULT_XIA_ZHUANG);                        Remove(ConstItemID.DEFULT_NEI_DA);                        Add(ConstItemID.DEFULT_LIAN_YI_QUN);                    }                    else                    {                        if (!hasXiaZhuang)                        {                            Add(ConstItemID.DEFULT_XIA_ZHUANG);                        }                        if (!hasNeiDa)                        {                            Add(ConstItemID.DEFULT_NEI_DA);                        }                    }                }            }            CheckCurDressIsSuit();            var handler = DressUpUtil.UpdateHeadAsync(!hasZhuangRong, _sceneObj, _needSetMask, _roleObj);            TryAddHandler(handler);            UpdateBodyView(itemIdLianYiQun);        }        //更新整个身体        private void UpdateBodyView(int itemIdLianYiQun)        {            string actionRes = null;            if (IsAction)            {                SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(_dressUpData.actionId);                var hasAniRes = ResPathUtil.CheckDressUpAnimationResExist(suitCfg.aniRes);                actionRes = hasAniRes ? suitCfg.aniRes : null;            }            var handler = DressUpUtil.UpdateBodyAsync(actionRes, _sceneObj, _needSetMask, _roleObj, itemIdLianYiQun);            TryAddHandler(handler);        }        private void OnUpdate(object param = null)        {            if(_sceneObj == null)            {                ClearView();                return;            }            if(handlers != null && handlers.Count > 0)            {                bool draw = true;                foreach(var handler in handlers)                {                    if(!handler.IsDone)                    {                        draw = false;                    }                }                if(draw)                {                    var t = handlers.ToArray();                     handlers.Clear();                    foreach (var handler in t)                    {                        if(handler.Status == YooAsset.EOperationStatus.Succeed)                        {                            handler.UpdateView();                        }                        handler.Release();                    }                    onUpdateAction?.Invoke();                    //LogUtil.LogEditor($"draw    {TimeHelper.ClientNow()}");                }            }        }        private void TryAddHandlers(List<DressUpLayerOperation> t)        {            if (t != null)            {                foreach(var h in t)                {                    TryAddHandler(h);                }                //this.handlers.AddRange(t);            }        }        private void TryAddHandler(DressUpOperationBase t)        {            if (t != null)            {                var len = handlers.Count;                for (var i = len - 1; i >= 0; i--)                {                    var h = handlers[i];                    if (h.CheckRepeated(t))                    {                        h.Cancel();                        h.Release();                        handlers.RemoveAt(i);                    }                }                this.handlers.Add(t);            }        }        #endregion    }}
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