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							- using System;
 
- using System.Collections.Generic;
 
- using ET;
 
- namespace GFGGame
 
- {
 
-     public class MyDressUpHelper
 
-     {
 
-         private static DressUpObj _dressUpObj;
 
-         public static DressUpObj dressUpObj
 
-         {
 
-             get
 
-             {
 
-                 if (_dressUpObj == null)
 
-                 {
 
-                     _dressUpObj = new DressUpObj();
 
-                 }
 
-                 return _dressUpObj;
 
-             }
 
-         }
 
-         private static int _stepIndex = -1;
 
-         public static int stepIndex { get { return _stepIndex; } }
 
-         private static List<DressUpData> _dressMemory = new List<DressUpData>();
 
-         public static List<DressUpData> dressMemory { get { return _dressMemory; } }
 
-         public const int MAX_MEMORY_STEP = 20;//最大记录步数
 
-         public static CustomSuitData GetCurSuitDataClone(int index)
 
-         {
 
-             CustomSuitData suitSavedData = new CustomSuitData(index);
 
-             suitSavedData.dressUpData = MyDressUpHelper.dressUpObj.DressUpDataClone();
 
-             return suitSavedData;
 
-         }
 
-         /// <summary>
 
-         /// 检测是否穿戴完整(穿着连衣裙或同时穿着上装下装)
 
-         /// </summary>
 
-         /// <returns></returns>
 
-         public static bool CheckPutOnFinish(List<int> itemList = null)
 
-         {
 
-             List<int> equipDatas;
 
-             if (itemList == null)
 
-             {
 
-                 if (MyDressUpHelper.dressUpObj.suitId > 0) return true;
 
-                 equipDatas = MyDressUpHelper.dressUpObj.itemList;
 
-             }
 
-             else
 
-             {
 
-                 equipDatas = itemList;
 
-             }
 
-             bool isLianYiQun = false;
 
-             bool isShangYi = false;
 
-             bool isXiaZhuang = false;
 
-             for (int i = 0; i < equipDatas.Count; i++)
 
-             {
 
-                 var itemId = equipDatas[i];
 
-                 ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
 
-                 if (itemCfg == null)
 
-                 {
 
-                     Log.Warning($"id为 {itemId} 的物品没有配置,请查找原因!");
 
-                     continue;
 
-                 }
 
-                 if (itemCfg.subType == ConstDressUpItemType.LIAN_YI_QUN && itemCfg.id != ConstItemID.DEFULT_LIAN_YI_QUN)
 
-                 {
 
-                     isLianYiQun = true; break;
 
-                 }
 
-                 if (itemCfg.subType == ConstDressUpItemType.SHANG_YI)
 
-                 {
 
-                     isShangYi = true;
 
-                 }
 
-                 if (itemCfg.subType == ConstDressUpItemType.NEI_DA && itemCfg.id != ConstItemID.DEFULT_NEI_DA)
 
-                 {
 
-                     isShangYi = true;
 
-                 }
 
-                 if (itemCfg.subType == ConstDressUpItemType.XIA_ZHUANG && itemCfg.id != ConstItemID.DEFULT_XIA_ZHUANG)
 
-                 {
 
-                     isXiaZhuang = true;
 
-                 }
 
-             }
 
-             return isLianYiQun || isXiaZhuang && isShangYi;
 
-         }
 
-         public static bool CheckEquipedFightNeeded()
 
-         {
 
-             StoryLevelCfg levelCfg = StoryLevelCfgArray.Instance.GetCfg(InstanceZonesDataManager.currentLevelCfgId);
 
-             StoryFightCfg fightCfg = StoryFightCfgArray.Instance.GetCfg(levelCfg.fightID);
 
-             if (fightCfg.needItemId > 0)
 
-             {
 
-                 return dressUpObj.CheckDressUpItemIsOn(fightCfg.needItemId);
 
-             }
 
-             else if (fightCfg.needSuitId > 0)
 
-             {
 
-                 return dressUpObj.CheckSuitIsOn(fightCfg.needSuitId);
 
-             }
 
-             return true;
 
-         }
 
-         public static void PutOnSuitSavedByPos(int index)
 
-         {
 
-             CustomSuitData suitSavedData = CustomSuitDataManager.GetSuitList(index);
 
-             dressUpObj.PutOnDressUpData(suitSavedData.dressUpData);
 
-         }
 
-         //返回当前饰品穿戴数量
 
-         public static int GetCurrentOrnamentCount()
 
-         {
 
-             int count = 0;
 
-             for (int i = 0; i < dressUpObj.itemList.Count; i++)
 
-             {
 
-                 if (DressUpMenuItemCfg1Array.Instance.CheckIsOrnamentsType(dressUpObj.itemList[i]))
 
-                 {
 
-                     count++;
 
-                 }
 
-             }
 
-             return count;
 
-         }
 
-         public static void PutOnRecommendItems2()
 
-         {
 
-             Dictionary<int, List<int>> itemsDic = GetRecommendItems();
 
-             List<int> recommendList = new List<int>();
 
-             foreach (int key in itemsDic.Keys)
 
-             {
 
-                 if (key == ConstDressUpItemType.SHANG_YI || key == ConstDressUpItemType.XIA_ZHUANG || key == ConstDressUpItemType.LIAN_YI_QUN) continue;
 
-                 recommendList.AddRange(itemsDic[key]);
 
-             }
 
-             StoryLevelCfg levelCfg = StoryLevelCfgArray.Instance.GetCfg(InstanceZonesDataManager.currentLevelCfgId);
 
-             //StoryLevelCfg levelCfg = StoryLevelCfgArray.Instance.GetCfg(id);
 
-             StoryFightCfg fightCfg = StoryFightCfgArray.Instance.GetCfg(levelCfg.fightID);
 
-             SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(fightCfg.needSuitId);
 
-             int[] suitParts = suitCfg == null ? new int[] { } : suitCfg.partsArr;
 
-             int shangyiId = itemsDic.ContainsKey(ConstDressUpItemType.SHANG_YI) && itemsDic[ConstDressUpItemType.SHANG_YI].Count > 0 ? itemsDic[ConstDressUpItemType.SHANG_YI][0] : 0;
 
-             int xiazhuangId = itemsDic.ContainsKey(ConstDressUpItemType.XIA_ZHUANG) && itemsDic[ConstDressUpItemType.XIA_ZHUANG].Count > 0 ? itemsDic[ConstDressUpItemType.XIA_ZHUANG][0] : ConstItemID.DEFULT_XIA_ZHUANG;
 
-             int neidaId = itemsDic.ContainsKey(ConstDressUpItemType.NEI_DA) && itemsDic[ConstDressUpItemType.NEI_DA].Count > 0 ? itemsDic[ConstDressUpItemType.NEI_DA][0] : ConstItemID.DEFULT_NEI_DA;
 
-             int lianyiqunId = itemsDic.ContainsKey(ConstDressUpItemType.LIAN_YI_QUN) && itemsDic[ConstDressUpItemType.LIAN_YI_QUN].Count > 0 ? itemsDic[ConstDressUpItemType.LIAN_YI_QUN][0] : ConstItemID.DEFULT_LIAN_YI_QUN;
 
-             if (fightCfg.needItemId > 0 && (shangyiId == fightCfg.needItemId || xiazhuangId == fightCfg.needItemId || neidaId == fightCfg.needItemId) ||
 
-             fightCfg.needSuitId > 0 && (Array.IndexOf(suitParts, shangyiId) >= 0 || Array.IndexOf(suitParts, xiazhuangId) >= 0 || Array.IndexOf(suitParts, neidaId) >= 0))
 
-             {
 
-                 if (shangyiId > 0) recommendList.Add(shangyiId);
 
-                 recommendList.Add(xiazhuangId);
 
-                 recommendList.Add(neidaId);
 
-             }
 
-             else if (fightCfg.needItemId > 0 && lianyiqunId == fightCfg.needItemId || fightCfg.needSuitId > 0 && Array.IndexOf(suitParts, lianyiqunId) >= 0)
 
-             {
 
-                 recommendList.Add(lianyiqunId);
 
-             }
 
-             else
 
-             {
 
-                 int shangyiScore = ItemDataManager.GetItemAdditionScore(shangyiId, InstanceZonesDataManager.currentScoreType);
 
-                 int xiazhuangScore = ItemDataManager.GetItemAdditionScore(xiazhuangId, InstanceZonesDataManager.currentScoreType);
 
-                 int neidaScore = ItemDataManager.GetItemAdditionScore(neidaId, InstanceZonesDataManager.currentScoreType);
 
-                 int lianyiqunScore = ItemDataManager.GetItemAdditionScore(lianyiqunId, InstanceZonesDataManager.currentScoreType);
 
-                 if (lianyiqunScore > (shangyiScore + xiazhuangScore + neidaScore))
 
-                 {
 
-                     recommendList.Add(lianyiqunId);
 
-                 }
 
-                 else
 
-                 {
 
-                     if (shangyiId > 0) recommendList.Add(shangyiId);
 
-                     recommendList.Add(xiazhuangId);
 
-                     recommendList.Add(neidaId);
 
-                 }
 
-             }
 
-             dressUpObj.PutOnItemList(recommendList);
 
-         }
 
-         private static Dictionary<int, List<int>> GetRecommendItems( int id = 0)
 
-         {
 
-             GetClassifyDictionaty(out Dictionary<int, List<int>> needListBySubType, out Dictionary<int, List<int>> recommendListBySubType);
 
-             DressUpMenuItemCfg1[] menuCfg1s = DressUpMenuItemCfg1Array.Instance.dataArray;
 
-             Dictionary<int, List<int>> itemsDic = new Dictionary<int, List<int>>();
 
-             for (int i = 0; i < menuCfg1s.Length - 4; i++)//最后四个不处理(套装、动作、道具、背景)
 
-             {
 
-                 DressUpMenuItemCfg1 menuCfg1 = menuCfg1s[i];
 
-                 List<int> recommendItems = new List<int>();
 
-                 itemsDic[menuCfg1.id] = recommendItems;
 
-                 if (menuCfg1.subMenusArr.Length == 0)//普通部件有必需品就用必需品,没有必需品就用推荐品
 
-                 {
 
-                     if (needListBySubType.ContainsKey(menuCfg1.type) && needListBySubType[menuCfg1.type].Count > 0)
 
-                     {
 
-                         recommendItems.Add(needListBySubType[menuCfg1.type][0]);
 
-                         continue;
 
-                     }
 
-                     if (recommendListBySubType.ContainsKey(menuCfg1.type) && recommendListBySubType[menuCfg1.type].Count > 0)
 
-                     {
 
-                         recommendItems.Add(recommendListBySubType[menuCfg1.type][0]);
 
-                         continue;
 
-                     }
 
-                 }
 
-                 else
 
-                 {
 
-                     List<int> needOrnament = new List<int>();//饰品的必需品列表
 
-                     List<int> recommecdOrnament = new List<int>();//饰品的推荐品列表
 
-                     for (int j = 0; j < menuCfg1.subMenusArr.Length; j++)
 
-                     {
 
-                         DressUpMenuItemCfg2 menuCfg2 = DressUpMenuItemCfg2Array.Instance.GetCfg(menuCfg1.subMenusArr[j]);
 
-                         if (menuCfg2.type != (int)ConstDressUpItemType.TE_SHU)
 
-                         {
 
-                             if (needListBySubType.ContainsKey(menuCfg2.type) && needListBySubType[menuCfg2.type].Count > 0)
 
-                             {
 
-                                 needOrnament.AddRange(needListBySubType[menuCfg2.type]);
 
-                                 continue;
 
-                             }
 
-                             if (recommendListBySubType.ContainsKey(menuCfg2.type) && recommendListBySubType[menuCfg2.type].Count > 0)
 
-                             {
 
-                                 recommecdOrnament.AddRange(recommendListBySubType[menuCfg2.type]);
 
-                                 continue;
 
-                             }
 
-                         }
 
-                         else
 
-                         {
 
-                             if (needListBySubType.ContainsKey(menuCfg2.type) && needListBySubType[menuCfg2.type].Count > 0)
 
-                             {
 
-                                 needOrnament.AddRange(needListBySubType[menuCfg2.type]);
 
-                             }
 
-                             if (recommendListBySubType.ContainsKey(menuCfg2.type) && recommendListBySubType[menuCfg2.type].Count > 0)
 
-                             {
 
-                                 int needCount = Math.Min(recommendListBySubType[menuCfg2.type].Count, 3 - needListBySubType[menuCfg2.type].Count);
 
-                                 //特殊部件必需品不足三件,从推荐品里补足
 
-                                 recommendListBySubType[menuCfg2.type] = recommendListBySubType[menuCfg2.type].GetRange(0, needCount);
 
-                                 recommecdOrnament.AddRange(recommendListBySubType[menuCfg2.type]);
 
-                             }
 
-                         }
 
-                     }
 
-                     DressUpMenuItemDataManager.SortItemListByHighScore(needOrnament);
 
-                     needOrnament = needOrnament.GetRange(0, Math.Min(needOrnament.Count, GlobalCfgArray.globalCfg.dressLimitCount));
 
-                     recommendItems.AddRange(needOrnament);
 
-                     DressUpMenuItemDataManager.SortItemListByHighScore(recommecdOrnament);
 
-                     recommecdOrnament = recommecdOrnament.GetRange(0, Math.Min(recommecdOrnament.Count, GlobalCfgArray.globalCfg.dressLimitCount - needOrnament.Count));
 
-                     recommendItems.AddRange(recommecdOrnament);
 
-                 }
 
-             }
 
-             return itemsDic;
 
-         }
 
-         //获取本关卡所有必需品Dictionary和每个类型的最高分推荐Dictionary,两个Dictionary内部件互斥(必需品不会出现在推荐品里)
 
-         private static void GetClassifyDictionaty(out Dictionary<int, List<int>> needListBySubType, out Dictionary<int, List<int>> recommendListBySubType)
 
-         {
 
-             StoryLevelCfg levelCfg = StoryLevelCfgArray.Instance.GetCfg(InstanceZonesDataManager.currentLevelCfgId);
 
-             StoryFightCfg fightCfg = StoryFightCfgArray.Instance.GetCfg(levelCfg.fightID);
 
-             needListBySubType = new Dictionary<int, List<int>>();
 
-             recommendListBySubType = new Dictionary<int, List<int>>();
 
-             Dictionary<int, List<int>> itemDatasDic = DressUpMenuItemDataManager.ItemDatasBySubTypeDic;
 
-             foreach (int subType in itemDatasDic.Keys)
 
-             {
 
-                 if (DressUpMenuItemCfg1Array.Instance.CheckIsSceneTypeBySubType(subType)) continue;
 
-                 if (!needListBySubType.ContainsKey(subType))
 
-                 {
 
-                     needListBySubType.Add(subType, new List<int>());
 
-                 }
 
-                 List<int> itemDatas = new List<int>(itemDatasDic[subType]);
 
-                 DressUpMenuItemDataManager.SortItemListByHighScore(itemDatas);
 
-                 if (fightCfg.needSuitId > 0)
 
-                 {
 
-                     int[] suitParts = SuitCfgArray.Instance.GetCfg(fightCfg.needSuitId).partsArr;
 
-                     for (int i = 0; i < suitParts.Length; i++)
 
-                     {
 
-                         if (itemDatas.IndexOf(suitParts[i]) >= 0)//当前类型里是否包含此部件,
 
-                         {
 
-                             needListBySubType[subType].Add(suitParts[i]);
 
-                         }
 
-                     }
 
-                 }
 
-                 if (fightCfg.needItemId > 0)
 
-                 {
 
-                     if (itemDatas.IndexOf(fightCfg.needItemId) >= 0 && needListBySubType[subType].IndexOf(fightCfg.needItemId) < 0)
 
-                     {
 
-                         needListBySubType[subType].Add(fightCfg.needItemId);
 
-                     }
 
-                 }
 
-                 DressUpMenuItemDataManager.SortItemListByHighScore(needListBySubType[subType]);
 
-                 int maxCount = subType == (int)ConstDressUpItemType.TE_SHU ? 3 : 1;//特殊部件最多穿3个,其他部件只能穿一个;
 
-                 needListBySubType[subType] = needListBySubType[subType].Count > maxCount ? needListBySubType[subType].GetRange(0, maxCount) : needListBySubType[subType];
 
-                 if (!recommendListBySubType.ContainsKey(subType))
 
-                 {
 
-                     recommendListBySubType.Add(subType, new List<int>());
 
-                 }
 
-                 int index = 0;
 
-                 while (recommendListBySubType[subType].Count < maxCount && itemDatas.Count > index)//不足3个从列表里补足
 
-                 {
 
-                     int partId = itemDatas[index];
 
-                     if (needListBySubType[subType].IndexOf(partId) < 0)//必需品列表里还没有此部件才会被添加进去
 
-                     {
 
-                         recommendListBySubType[subType].Add(partId);
 
-                     }
 
-                     index++;
 
-                 }
 
-                 DressUpMenuItemDataManager.SortItemListByHighScore(recommendListBySubType[subType]);
 
-             }
 
-         }
 
-         //获取一套套装战斗时可用部件(剔除超过5件的饰品)
 
-         public static List<int> GetSuitFightItems(int suitId)
 
-         {
 
-             List<int> items = new List<int>();
 
-             List<int> ornamentItems = new List<int>();
 
-             int[] suitParts = SuitCfgArray.Instance.GetCfg(suitId).partsArr;
 
-             for (int i = 0; i < suitParts.Length; i++)
 
-             {
 
-                 if (DressUpMenuItemCfg1Array.Instance.CheckIsOrnamentsType(suitParts[i]))
 
-                 {
 
-                     ornamentItems.Add(suitParts[i]);
 
-                 }
 
-                 else
 
-                 {
 
-                     items.Add(suitParts[i]);
 
-                 }
 
-             }
 
-             DressUpMenuItemDataManager.SortItemListByHighScore(ornamentItems);
 
-             int count = Math.Min(ornamentItems.Count, GlobalCfgArray.globalCfg.dressLimitCount);
 
-             ornamentItems = ornamentItems.GetRange(0, count);
 
-             items.AddRange(ornamentItems);
 
-             return items;
 
-         }
 
-         public static bool OnClickBtnLastStep()
 
-         {
 
-             if (_stepIndex - 1 < 0) return false;
 
-             _stepIndex--;
 
-             MyDressUpHelper.dressUpObj.PutOnDressUpData(_dressMemory[_stepIndex]);
 
-             return true;
 
-         }
 
-         public static bool OnClickBtnNextStep()
 
-         {
 
-             if (_stepIndex + 1 >= _dressMemory.Count) return false;
 
-             _stepIndex++;
 
-             MyDressUpHelper.dressUpObj.PutOnDressUpData(_dressMemory[_stepIndex]);
 
-             return true;
 
-         }
 
-         public static void AddMemoryDressup()
 
-         {
 
-             _stepIndex++;
 
-             if (_stepIndex == MAX_MEMORY_STEP)
 
-             {
 
-                 _stepIndex = MAX_MEMORY_STEP - 1;
 
-                 _dressMemory.RemoveAt(0);
 
-             }
 
-             if (_dressMemory.Count > _stepIndex)
 
-             {
 
-                 _dressMemory.RemoveRange(_stepIndex, _dressMemory.Count - _stepIndex);
 
-             }
 
-             _dressMemory.Add(MyDressUpHelper.dressUpObj.DressUpDataClone());
 
-             // UpdateStepBtn();
 
-         }
 
-         public static void ResetMemory()
 
-         {
 
-             DressUpMenuItemDataManager.Clear();
 
-             _stepIndex = -1;
 
-             _dressMemory.Clear();
 
-         }
 
-     }
 
- }
 
 
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