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- using UnityEngine;
- using YooAsset;
- namespace GFGGame
- {
- public class UGUIManager : SingletonBase<UGUIManager>
- {
- public GameObject desktop;
- public void Init()
- {
- string path = ResPathUtil.GetUUIPrefabPath("UICanvas");
- var handle = YooAssets.LoadAssetSync<GameObject>(path);
- var canvas = handle.InstantiateSync();
- desktop = canvas.transform.Find("Desktop").gameObject;
- GameObject.DontDestroyOnLoad(canvas);
- //// 初始化窗口系统
- //UniWindow.Initalize(desktop);
- }
- public void Show()
- {
- }
- public void Hide()
- {
- }
- }
- }
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