ResPathUtil.cs 11 KB

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  1. using YooAsset;
  2. namespace GFGGame
  3. {
  4. public class ResPathUtil
  5. {
  6. public const string FONT_DIR_PATH = "Assets/ResIn/Font";
  7. public static readonly string UI_DIR_PATH = "Assets/ResIn/UI";
  8. public static readonly string UUI_DIR_PATH = "Assets/ResIn/UUI";
  9. public static readonly string PREFAB_DIR_PATH = "Assets/ResIn/Prefab";
  10. public static readonly string LoginRes_DIR_PATH = "Assets/ResIn/LoginRes";
  11. public static readonly string TEXTURE_FIGHT_DIR_PATH = "Assets/ResIn/Fight";
  12. public static readonly string CONFIG_DIR_PATH = "Assets/Game/CSShare/Sqlite";
  13. public const string RES_ROOT_DIR_PATH = "Assets/Res";
  14. public static readonly string MUSIC_DIR_PATH = $"{RES_ROOT_DIR_PATH}/Music";
  15. public static readonly string SOUND_DIR_PATH = $"{RES_ROOT_DIR_PATH}/Sound";
  16. public static readonly string TEXTURE_DIR_PATH = $"{RES_ROOT_DIR_PATH}/Texture";
  17. public static readonly string TEXTURE_DRESSUP_DIR_PATH = $"{TEXTURE_DIR_PATH}/DressUp";
  18. public static readonly string TEXTURE_SCENEBG_DIR_PATH = $"{TEXTURE_DIR_PATH}/SceneBg";
  19. public static readonly string TEXTURE_BGIMG_DIR_PATH = $"{TEXTURE_DIR_PATH}/BgImg";
  20. public static readonly string ANIMATION_DIR_PATH = $"{RES_ROOT_DIR_PATH}/Animation";
  21. public static readonly string EFFECT_DIR_PATH = $"{RES_ROOT_DIR_PATH}/Effect";
  22. public static readonly string Material_DIR_PATH = $"{RES_ROOT_DIR_PATH}/Material";
  23. public static readonly string Shader_DIR_PATH = $"{RES_ROOT_DIR_PATH}/Shader";
  24. public static readonly string Model_DIR_PATH = $"{RES_ROOT_DIR_PATH}/model";
  25. public static readonly string STUDIO_FILING_DIR_PATH = $"{RES_ROOT_DIR_PATH}/Texture/Studios/CYJD/";
  26. public static readonly string SQLITE_FILE_PATH = CONFIG_DIR_PATH + "/" + LauncherConfig.SQL_FILE_NAME;
  27. public static string GetUIPackagePath(string res)
  28. {
  29. return $"{UI_DIR_PATH}/{res}/{res}";
  30. }
  31. public static string GetUUIPrefabPath(string res)
  32. {
  33. return $"{UUI_DIR_PATH}/{res}.prefab";
  34. }
  35. public static string GetScorePath(int score)
  36. {
  37. return GetCommonGameResPath("kp_sx_" + score);
  38. }
  39. public static string GetCommonGameResPath(string res)
  40. {
  41. return "ui://CommonGame/" + res;
  42. }
  43. //===================================↑↑↑UI路径↑↑↑================================
  44. public static string GetIconPath(string res, string extName)
  45. {
  46. if (res.IndexOf("kp_") == 0)
  47. {
  48. return GetCardIconPath(res);
  49. }
  50. return $"{TEXTURE_DIR_PATH}/Icon/{res}.{extName}";
  51. }
  52. public static string GetIconPath(ItemCfg itemCfg)
  53. {
  54. return GetIconPath(itemCfg.res, ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType, true));
  55. }
  56. public static string GetBgImgPath(string res, string extName = "png")
  57. {
  58. return $"{TEXTURE_BGIMG_DIR_PATH}/{res}.{extName}";
  59. }
  60. public static string GetFightBgImgPath(string res, string extName = "png")
  61. {
  62. return $"{TEXTURE_FIGHT_DIR_PATH}/{res}.{extName}";
  63. }
  64. public static string GetSceneBgPath(string res, string extName = "jpg")
  65. {
  66. return $"{TEXTURE_SCENEBG_DIR_PATH}/{res}.{extName}";
  67. }
  68. public static string GetDressUpLayerSpriteResPath(ItemCfg itemCfg, int layerId)
  69. {
  70. string res = GetDressUpLayerResName(itemCfg, layerId);
  71. if(itemCfg.subType == ConstDressUpItemType.BEI_JING)
  72. {
  73. return GetSceneBgPath(res);
  74. }
  75. return GetDressUpPath(res);
  76. }
  77. public static string GetDressUpPath(string res, string extName = "png")
  78. {
  79. return $"{TEXTURE_DRESSUP_DIR_PATH}/{res}.{extName}";
  80. }
  81. public static string GetNpcPicSPath(string res, string extName = "png")
  82. {
  83. return $"{TEXTURE_DIR_PATH}/Npc/PicS/{res}.{extName}";
  84. }
  85. public static string GetNpcPicFPath(string res, string extName = "png")
  86. {
  87. return $"{TEXTURE_DIR_PATH}/Npc/PicF/{res}.{extName}";
  88. }
  89. public static string GetPhotographBorderPath(string res, string extName = "png")
  90. {
  91. return $"{TEXTURE_DIR_PATH}/Photograph/border/{res}.{extName}";
  92. }
  93. public static string GetFieldGuideIconPath(string res, string extName = "png")
  94. {
  95. return $"{TEXTURE_DIR_PATH}/FieldGuide/SuitIcon/{res}.{extName}";
  96. }
  97. public static string GetChapterGuideIconPath(string res, string extName = "png")
  98. {
  99. return $"{TEXTURE_DIR_PATH}/FieldGuide/ChapterIcon/{res}.{extName}";
  100. }
  101. public static string GetNpcHeadPath(string res, string extName = "png")
  102. {
  103. return $"{TEXTURE_DIR_PATH}/Npc/Head/{res}.{extName}";
  104. }
  105. public static string GetCardPath(string res, string extName = "jpg")
  106. {
  107. return $"{TEXTURE_DIR_PATH}/Card/Bg/{res}.{extName}";
  108. }
  109. public static string GetCardIconPath(string res, string extName = "jpg")
  110. {
  111. return $"{TEXTURE_DIR_PATH}/Card/Card/{res}.{extName}";
  112. }
  113. public static string GetCardSkillPath(string res, string extName = "png")
  114. {
  115. return $"{TEXTURE_DIR_PATH}/Card/Skill/{res}.{extName}";
  116. }
  117. public static string GetCardSoundPath(string res, string extName = "mp3")
  118. {
  119. return $"{SOUND_DIR_PATH}/Card/{res}.{extName}";
  120. }
  121. public static string GetMusicPath(string res, string extName = "mp3")
  122. {
  123. return $"{MUSIC_DIR_PATH}/{res}.{extName}";
  124. }
  125. public static string GetFontPath(string res, string extName = "TTF")
  126. {
  127. return $"{FONT_DIR_PATH}/{res}.{extName}";
  128. }
  129. public static string GetPrefabPath(string res, string extName = "prefab")
  130. {
  131. return $"{PREFAB_DIR_PATH}/{res}.{extName}";
  132. }
  133. public static string GetLoginResPath(string res, string extName = "prefab")
  134. {
  135. return $"{LoginRes_DIR_PATH}/{res}.{extName}";
  136. }
  137. public static string GetDressUpAnimationDirPath(string res)
  138. {
  139. return $"{ANIMATION_DIR_PATH}/DressUp/{res}";
  140. }
  141. public static string GetDressUpLayerAnimationResPath(ItemCfg itemCfg, int layerId)
  142. {
  143. string res = GetDressUpLayerResName(itemCfg, layerId);
  144. return GetDressUpAnimationPath(res);
  145. }
  146. public static string GetDressUpAnimationPath(string res, string extName = "prefab")
  147. {
  148. return $"{GetDressUpAnimationDirPath(res)}/{res}.{extName}";
  149. }
  150. public static bool CheckDressUpAnimationResExist(string res, string extName = "prefab")
  151. {
  152. if (string.IsNullOrEmpty(res))
  153. {
  154. return false;
  155. }
  156. string resPath = ResPathUtil.GetDressUpAnimationPath(res, extName);
  157. return YooAssets.CheckResExist(resPath);
  158. }
  159. public static string GetDressUpLayerEffectResPath(ItemCfg itemCfg, int layerId)
  160. {
  161. string res = GetDressUpLayerResName(itemCfg, layerId);
  162. return GetDressUpEffectPath(res);
  163. }
  164. public static string GetDressUpEffectDirPath(string res)
  165. {
  166. return $"{EFFECT_DIR_PATH}/DressUp/{res}";
  167. }
  168. public static string GetDressUpEffectPath(string res, bool inAniDir = false, string extName = "prefab")
  169. {
  170. if (inAniDir)
  171. {
  172. return $"{GetDressUpEffectDirPath(res)}/{res}_2.{extName}";
  173. }
  174. return $"{GetDressUpEffectDirPath(res)}/{res}.{extName}";
  175. }
  176. public static string GetViewEffectPath(string uiName, string resName, string extName = "prefab")
  177. {
  178. return $"{EFFECT_DIR_PATH}/UI/{uiName}/{resName}.{extName}";
  179. }
  180. public static string GetCardAnimationPath(string res, string extName = "prefab")
  181. {
  182. return $"{ANIMATION_DIR_PATH}/Card/{res}/{res}.{extName}";
  183. }
  184. public static string GetActivityPath(string res, string extName = "jpg")
  185. {
  186. return $"{TEXTURE_DIR_PATH}/Activity/Activity/{res}.{extName}";
  187. }
  188. public static string GetActivityShow1Path(string res, string extName = "jpg")
  189. {
  190. return $"{TEXTURE_DIR_PATH}/Activity/Show1/{res}.{extName}";
  191. }
  192. public static string GetActivityShow2Path(string res, string extName = "jpg")
  193. {
  194. return $"{TEXTURE_DIR_PATH}/Activity/Show1/{res}.{extName}";
  195. }
  196. public static string GetTravelBgPath(string res, string extName = "png")
  197. {
  198. return $"{TEXTURE_DIR_PATH}/Travel/Bg/{res}.{extName}";
  199. }
  200. public static string GetTravelRolePath(string res, string extName = "png")
  201. {
  202. return $"{TEXTURE_DIR_PATH}/Travel/Role/{res}.{extName}";
  203. }
  204. public static string GetHeadPath(string res, string extName = "png")
  205. {
  206. return $"{TEXTURE_DIR_PATH}/Head/Head/{res}.{extName}";
  207. }
  208. public static string GetHeadBorderPath(string res, string extName = "png")
  209. {
  210. if (string.IsNullOrEmpty(res)) return "";
  211. return $"{TEXTURE_DIR_PATH}/Head/HeadBorder/{res}.{extName}";
  212. }
  213. public static string GetShaderPath(string res)
  214. {
  215. return $"{Shader_DIR_PATH}/{res}.shader";
  216. }
  217. public static string GetLeagueIconPath(string res, string extName = "png")
  218. {
  219. return $"{TEXTURE_DIR_PATH}/LeagueIcon/{res}.{extName}";
  220. }
  221. public static string GetDressUpLayerResName(ItemCfg itemCfg, int layerId)
  222. {
  223. string res = itemCfg.res;
  224. switch (layerId)
  225. {
  226. case 1:
  227. res = itemCfg.resLayer1 == "n" ? res : string.Format("{0}_{1}", res, itemCfg.resLayer1);
  228. break;
  229. case 2:
  230. res = itemCfg.resLayer2 == "n" ? res : string.Format("{0}_{1}", res, itemCfg.resLayer2);
  231. break;
  232. case 3:
  233. res = itemCfg.resLayer3 == "n" ? res : string.Format("{0}_{1}", res, itemCfg.resLayer3);
  234. break;
  235. }
  236. return res;
  237. }
  238. public static string GetStudioChapterPicPath(string res, string extName = "png")
  239. {
  240. return $"{STUDIO_FILING_DIR_PATH}{"dangan_"}{res}.{extName}";
  241. }
  242. public static string GetStudioFilingPicPath(string res, string extName = "png")
  243. {
  244. return $"{STUDIO_FILING_DIR_PATH}{res}.{extName}";
  245. }
  246. }
  247. }