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							- using System.Collections;
 
- using UnityEngine;
 
- using UI.ActivityAFuGift;
 
- using ET;
 
- using FairyGUI;
 
- using System;
 
- using UI.CommonGame;
 
- namespace GFGGame
 
- {
 
-     public class ActivityAfuGiftView : BaseWindow
 
-     {
 
-         private UI_ActivityAFuGiftUI _ui;
 
-         private GList _rewardListUI;
 
-         private struct GetState
 
-         {
 
-             public int rewardID;
 
-             public bool canGet;
 
-         }
 
-         public override void Dispose()
 
-         {
 
-             base.Dispose();
 
-         }
 
-         protected override void OnInit()
 
-         {
 
-             base.OnInit();
 
-             packageName = UI_ActivityAFuGiftUI.PACKAGE_NAME;
 
-             _ui = UI_ActivityAFuGiftUI.Create();
 
-             viewCom = _ui.target;
 
-             viewCom.Center();
 
-             modal = true;
 
-             viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
 
-             _ui.m_btnClose.onClick.Add(Hide);
 
-             // Data
 
-             ActivityAfuGiftDataManager.Instance.InitActivityInfo();
 
-             
 
-             // UI
 
-             _rewardListUI = _ui.m_panel.m_scrollPane.m_list;
 
-             _rewardListUI.itemRenderer = RenderListReward;
 
-             _rewardListUI.numItems = ActivityAfuGiftDataManager.Instance.RewardCfgs.Count;
 
-             InitUI();
 
-         }
 
-         protected override void OnShown()
 
-         {
 
-             base.OnShown();
 
-             _ui.m_panel.m_scrollPane.target.scrollPane.posX = 0;
 
-             UpdateTime(null);
 
-             Timers.inst.Add(1, 0, UpdateTime);
 
-         }
 
-         protected override void OnHide()
 
-         {
 
-             base.OnHide();
 
-             Timers.inst.Remove(UpdateTime);
 
-         }
 
-         protected override void AddEventListener()
 
-         {
 
-             base.AddEventListener();
 
-         }
 
-         protected override void RemoveEventListener()
 
-         {
 
-             base.RemoveEventListener();
 
-         }
 
-         private void InitUI()
 
-         {
 
-             // 112121
 
-             // 使列表宽度等于子节点的总宽度
 
-             float itemWidth = _rewardListUI.GetChildAt(0).width;
 
-             float columnGap = _rewardListUI.columnGap;
 
-             _rewardListUI.width = CalculateListWidth(_rewardListUI.numItems, itemWidth, columnGap);
 
-             // 根据列表 初始化进度条长度
 
-             float marginLeft = 147;
 
-             GProgressBar gProgressBar = _ui.m_panel.m_scrollPane.m_progress;
 
-             gProgressBar.width = marginLeft + _rewardListUI.width;
 
-         }
 
-         private float CalculateListWidth(int num, float itemWidth, float columnGap)
 
-         {
 
-             return num * itemWidth + (num - 1) * columnGap;
 
-         }
 
-         private void UpdateTime(object param)
 
-         {
 
-             long curTime = TimeHelper.ServerNow();
 
-             long endTime = ActivityAfuGiftDataManager.Instance.GetEndTime();
 
-             _ui.m_txtTime.text = TimeUtil.FormattingTimeTo_DDHHmm(endTime - curTime);
 
-         }
 
-         private void RenderListReward(int index, GObject item)
 
-         {
 
-             UI_reward rewardUI = UI_reward.Proxy(item);
 
-             rewardUI.m_day.m_day.SetVar("day", (index + 1).ToString()).FlushVars();
 
-             int itemNormalId = ActivityAfuGiftDataManager.Instance.RewardCfgs[index].bonusFreeArr[0][0];
 
-             int itemVipId1 = ActivityAfuGiftDataManager.Instance.RewardCfgs[index].bonusPayArr[0][0];
 
-             int itemVipId2 = ActivityAfuGiftDataManager.Instance.RewardCfgs[index].bonusPayArr[1][0];
 
-             LoadItem(itemNormalId, rewardUI.m_reward_normal, ActivityAfuGiftDataManager.Instance.RewardCfgs[index].bonusFreeArr[0][1]);
 
-             LoadItem(itemVipId1, rewardUI.m_reward_vip1, ActivityAfuGiftDataManager.Instance.RewardCfgs[index].bonusPayArr[0][1], true, true);
 
-             LoadItem(itemVipId2, rewardUI.m_reward_vip2, ActivityAfuGiftDataManager.Instance.RewardCfgs[index].bonusPayArr[1][1], true, true);
 
-             UI_reward.ProxyEnd();
 
-         }
 
-         private void LoadItem(int id, GObject obj, int num, bool isVip = false, bool isLock = false)
 
-         {
 
-             ItemCfg itemNormal = ItemCfgArray.Instance.GetCfg(id);
 
-             UI_ComItem comItem = UI_ComItem.Proxy(obj);
 
-             comItem.m_loaIcon.url = ResPathUtil.GetIconPath(itemNormal);
 
-             comItem.m_txtCount.text = num.ToString();
 
-             comItem.m_QualityType.selectedIndex = itemNormal.rarity - 1;
 
-             comItem.target.onClick.Add(OnItemClick);
 
-             comItem.m_Lock.selectedIndex = isLock ? 1 : 0;
 
-             int dayIndex = _rewardListUI.GetChildIndex(obj) + 1;
 
-             // 已经到达的日期
 
-             int passDay = ActivityAfuGiftDataManager.Instance.GetMaxPassDay();
 
-             bool arrive = dayIndex <= passDay;
 
-             comItem.target.data = new GetState
 
-             {
 
-                 rewardID = id,
 
-                 canGet = arrive
 
-             };
 
-             if (arrive)
 
-             {
 
-                 ActivityInfo activityInfo = ActivityAfuGiftDataManager.Instance.Info;
 
-                 bool canGet = false;
 
-                 // Vip专属
 
-                 if (isVip)
 
-                 {
 
-                     canGet = ActivityAfuGiftDataManager.Instance.CanGetSuperReward(dayIndex);
 
-                 }
 
-                 else
 
-                 {
 
-                     canGet = ActivityAfuGiftDataManager.Instance.CanGetNormalReward(dayIndex);
 
-                 }
 
-                 // 已领
 
-                 if (!canGet)
 
-                 {
 
-                     //bonus.m_imgGot.visible = true;
 
-                     obj.touchable = false;
 
-                     // 隐藏红点
 
-                     RedDotController.Instance.SetComRedDot(obj.asCom, false);
 
-                 }
 
-                 // 未领
 
-                 else
 
-                 {
 
-                     //bonus.m_imgGot.visible = false;
 
-                     // 显示红点
 
-                     RedDotController.Instance.SetComRedDot(obj.asCom, true);
 
-                 }
 
-             }
 
-             UI_ComItem.ProxyEnd();
 
-         }
 
-         private void OnItemClick(EventContext eventContext)
 
-         {
 
-             GObject obj = (GObject)eventContext.sender;
 
-             GetState getState = (GetState)(obj.data);
 
-             if (getState.canGet)
 
-             {
 
-                 //ActivityGlobalSProxy.ReqGetActivityBonus(_activityInfo.ActivityId, getState.rewardID).Coroutine();
 
-             }
 
-             else
 
-             {
 
-                 GoodsItemTipsController.ShowItemTips(getState.rewardID);
 
-             }
 
-         }
 
-     }
 
- }
 
 
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