| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265 | using ET;using FairyGUI;using System;using System.Collections.Generic;using UI.DailyWelfare;using UnityEngine;namespace GFGGame{    public class LimitedRechargeDBGiftView : BaseWindow    {        private UI_LimitedRechargeDBGiftUI _ui;        private int _minProgressOffset = 6;        private int _maxProgressOffset = -8;        private ActivityInfo _activityInfo;        private ActivityRecharge2Cfg[] _rechargeCfgs;        public override void Dispose()        {            if (_ui != null)            {                _ui.Dispose();                _ui = null;            }            base.Dispose();        }        protected override void OnInit()        {            base.OnInit();            packageName = UI_LimitedRechargeDBGiftUI.PACKAGE_NAME;            _ui = UI_LimitedRechargeDBGiftUI.Create();            this.viewCom = _ui.target;            this.viewCom.Center();            this.modal = true;            viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;            _ui.m_btnTest.onClick.Add(OnBtnTestClick);            _rechargeCfgs = ActivityRecharge2CfgArray.Instance.dataArray;            InitProgressValueList();            InitReward();        }        protected override void AddEventListener()        {            base.AddEventListener();            EventAgent.AddEventListener(ConstMessage.ACTIVITY_REWARD_ADD, UpdateView);            EventAgent.AddEventListener(ConstMessage.ACTIVITY_COUNT_VALUE_CHANGE, UpdateView);        }        protected override void RemoveEventListener()        {            base.RemoveEventListener();            EventAgent.RemoveEventListener(ConstMessage.ACTIVITY_REWARD_ADD, UpdateView);            EventAgent.RemoveEventListener(ConstMessage.ACTIVITY_COUNT_VALUE_CHANGE, UpdateView);        }        protected override void OnShown()        {            base.OnShown();            UpdateView();            UpdateTime(null);            Timers.inst.Add(1, 0, UpdateTime);        }        protected override void OnHide()        {            base.OnHide();            Timers.inst.Remove(UpdateTime);        }        private void OnBtnTestClick(EventContext context)        {            UpdateProgress();        }        private int[] _progressValuePart;        private int _partNum = 4;        /// <summary>        /// 计算奖励的分段列表        /// </summary>        private void InitProgressValueList()        {            _progressValuePart = new int[_partNum];            _ui.m_progress.target.max = _rechargeCfgs[_rechargeCfgs.Length - 1].value;            int max = (int)_ui.m_progress.target.max;            int average = (int)Mathf.Ceil((float)(_ui.m_progress.target.max / (_partNum - 1)));            _progressValuePart[0] = 0;            _progressValuePart[_partNum - 1] = max;            for (int i = 1; i < _partNum - 1; i++)            {                _progressValuePart[i] = i * average;            }        }        /// <summary>        /// 初始化奖励的UI        /// </summary>        private void InitReward()        {            for (int i = 0; i < _partNum; i++)            {                GObject gift = _ui.target.GetChild("DBGiftItem" + (i + 1));                UI_DBGiftItem item = UI_DBGiftItem.Proxy(gift);                // 大奖icon                item.m_loaIcon.url = ResPathUtil.GetIconPath(ItemCfgArray.Instance.GetCfg(_rechargeCfgs[i].bonusArr[0][0]));                // 包子图                item.m_DBB.url = "ui://DailyWelfare/DBB_" + (i + 1);                gift.data = _rechargeCfgs[i].bonusArr[0][0];                gift.onClick.Add(OnRewardIconClick);                UI_DBGiftItem.ProxyEnd();                // 进度条分段值Text                GObject progressItem = _ui.m_progress.target.GetChild("comProBonus" + i);                UI_ComProBonus2 bonus = UI_ComProBonus2.Proxy(progressItem);                bonus.m_count.text = _rechargeCfgs[i].value.ToString();                UI_ComProBonus2.ProxyEnd();            }        }        private void UpdateProgress()        {            int max = (int)_ui.m_progress.target.max;            long count = _activityInfo.CountValue;            int index = 1;            // 确定count的区间            if (count == 0 || count >= max)            {                _ui.m_progress.target.value = Mathf.Min(count, max);                index = (count == 0 ? 0 : _partNum - 1);            }            else            {                for (; index < _progressValuePart.Length; index++)                {                    if (count < _progressValuePart[index])                    {                        --index;                        break;                    }                }                // 计算进度条最小取值和最大取值,避免因为图标遮挡造成视觉错误                int minProgressValue = _progressValuePart[index] + _minProgressOffset;                int maxProgressValue = _progressValuePart[index + 1] + _maxProgressOffset;                if (count == _progressValuePart[index] || count == _progressValuePart[index + 1])                {                    _ui.m_progress.target.value = count;                }                else                {                    _ui.m_progress.target.value = Mathf.Clamp(count, minProgressValue, maxProgressValue);                }            }            // 检测玩家是否领取奖励            UpdateRewardState(index);        }        private void UpdateTime(object param)        {            long curTime = TimeHelper.ServerNow();            long endTime = _activityInfo.EndTime;            _ui.m_txtTime.text = TimeUtil.FormattingTimeTo_DDHHmm(endTime - curTime);        }        private void UpdateView()        {            _activityInfo = ActivityGlobalDataManager.Instance.GetActivityInfoOneByType(ActivityType.DBGift);            UpdateProgress();        }        private struct GetState        {            public int rewardID;            public bool canGet;        }        /// <summary>        /// 更新奖励状态        /// </summary>        /// <param name="index">玩家可领取的最大奖励index</param>        private void UpdateRewardState(int index)        {            for(int i = 0; i < _partNum; i++)            {                bool arrive = (i <= index);                GObject progressItem = _ui.m_progress.target.GetChild("comProBonus" + i);                UI_ComProBonus2 bonus = UI_ComProBonus2.Proxy(progressItem);                bonus.target.data = new GetState                {                    rewardID = _rechargeCfgs[i].id,                    canGet = arrive                };                // 玩家已经达到的奖励                if (arrive)                {                    // 已领                    if (_activityInfo.GetRewards.IndexOf(_rechargeCfgs[i].id) >= 0)                    {                        bonus.m_imgGot.visible = true;                        bonus.target.touchable = false;                        // 隐藏红点                        RedDotController.Instance.SetComRedDot(bonus.target, false);                    }                    // 未领                    else                    {                        bonus.m_imgGot.visible = false;                        // 显示红点                        RedDotController.Instance.SetComRedDot(bonus.target, true);                    }                }                progressItem.onClick.Set(OnGiftClick);                UI_ComProBonus2.ProxyEnd();            }        }        /// <summary>        /// 点击最下方的礼物icon        /// </summary>        /// <param name="eventContext"></param>        private void OnGiftClick(EventContext eventContext)        {            GObject gObject = eventContext.sender as GObject;            GetState getState = (GetState)(gObject.data);            if (getState.canGet)            {                ActivityGlobalSProxy.ReqGetActivityBonus(_activityInfo.ActivityId, getState.rewardID).Coroutine();            }            else            {                // 显示奖励详细列表                ViewManager.Show<GiftDetailView>(getState.rewardID, ViewManager.GetGoBackDatas(typeof(LimitedRechargeDBGiftView).FullName));            }        }        /// <summary>        /// 点击上方的奖励icon,显示单个奖励介绍(奖励配置中的第一个奖励)        /// </summary>        /// <param name="eventContext"></param>        private void OnRewardIconClick(EventContext eventContext)        {            GObject gObject = eventContext.sender as GObject;            int id = (int)(gObject.data);            GoodsItemTipsController.ShowItemTips(id);        }        public bool CheckOpen()        {            var activityInfo = ActivityGlobalDataManager.Instance.GetActivityInfoOneByType(ActivityType.DBGift);            return activityInfo != null && activityInfo.StartTime <= TimeHelper.ServerNow() &&                   activityInfo.EndTime > TimeHelper.ServerNow();        }    }}
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