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							- using System.Collections.Generic;
 
- using ET;
 
- using GFGGame;
 
- namespace ET
 
- {
 
-     public class NoticeStudioPlayTimes : AMHandler<M2C_NoticeStudioPlayTimes>
 
-     {
 
-         protected override async ETTask Run(Session session, M2C_NoticeStudioPlayTimes message)
 
-         {
 
-             StudioDataManager.Instance.NoticeStudioPlayTimes(message);
 
-             EventAgent.DispatchEvent(ConstMessage.NOTICE_STUDIO_PLAY_TIMES);
 
-             await ETTask.CompletedTask;
 
-         }
 
-     }
 
- }
 
- namespace GFGGame
 
- {
 
-     public class StudioSProxy
 
-     {
 
-         //请求工作室副本数据
 
-         public static async ETTask ReqStudioInfos()
 
-         {
 
-             M2C_GetStudioInfos response = null;
 
-             response = (M2C_GetStudioInfos)await MessageHelper.SendToServer(new C2M_GetStudioInfos());
 
-             if (response != null)
 
-             {
 
-                 if (response.Error == ErrorCode.ERR_Success)
 
-                 {
 
-                     for (int i = 0; i < response.infos.Count; i++)
 
-                     {
 
-                         StudioData studioData = new StudioData { ChapterId = response.infos[i].ChapterId, BuyTimes = response.infos[i].BuyTimes, PlayTimes = response.infos[i].PlayTimes, TotalPlayTimes = response.infos[i].TotalPlayTimes };
 
-                         StudioDataManager.Instance.RspStudioInfos(studioData);
 
-                     }
 
-                     // EventAgent.DispatchEvent(ConstMessage.GET_STUDIO_INFO);
 
-                 }
 
-             }
 
-         }
 
-         //请求购买副本挑战次数
 
-         public static async ETTask ReqBuyStudioPlayTimes(int chapterId, int buyType, int buyCount)
 
-         {
 
-             M2C_BuyStudioPlayTimes response = null;
 
-             response = (M2C_BuyStudioPlayTimes)await MessageHelper.SendToServer(new C2M_BuyStudioPlayTimes() { ChapterId = chapterId, BuyType = buyType, BuyCount = buyCount });
 
-             if (response != null)
 
-             {
 
-                 if (response.Error == ErrorCode.ERR_Success)
 
-                 {
 
-                     StudioDataManager.Instance.RspBuyStudioPlayTimes(response.ChapterId, response.BuyTimes, response.TotalPlayTimes);
 
-                     EventAgent.DispatchEvent(ConstMessage.BUY_STUDIO_PLAY_TIMES);
 
-                 }
 
-             }
 
-         }
 
-     }
 
- }
 
 
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