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							- using ET;
 
- using FairyGUI;
 
- using UI.CommonGame;
 
- using UI.League;
 
- using UnityEngine;
 
- namespace GFGGame
 
- {
 
-     //联盟技能
 
-     public class LeagueSkillView : BaseWindow
 
-     {
 
-         private UI_LeagueSkillUI _ui;
 
-         private ValueBarController _valueBarController;
 
-         public override void Dispose()
 
-         {
 
-             if (_valueBarController != null)
 
-             {
 
-                 _valueBarController.Dispose();
 
-                 _valueBarController = null;
 
-             }
 
-             if (_ui != null)
 
-             {
 
-                 _ui.Dispose();
 
-                 _ui = null;
 
-             }
 
-             base.Dispose();
 
-         }
 
-         protected override void OnInit()
 
-         {
 
-             base.OnInit();
 
-             packageName = UI_LeagueSkillUI.PACKAGE_NAME;
 
-             _ui = UI_LeagueSkillUI.Create();
 
-             this.viewCom = _ui.target;
 
-             isfullScreen = true;
 
-             isReturnView = true;
 
-             _ui.m_btnBack.onClick.Add(OnBtnBackClick);
 
-             _ui.m_listScore.itemRenderer = RenderListScoreItem;
 
-             _ui.m_list.itemRenderer = RenderListItem;
 
-             _valueBarController = new ValueBarController(_ui.m_comValue);
 
-             _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("lm_beijing2");
 
-         }
 
-         protected override void AddEventListener()
 
-         {
 
-             base.AddEventListener();
 
-             // EventAgent.AddEventListener(ConstMessage.ACTIVE_SKILL,)
 
-         }
 
-         protected override void OnShown()
 
-         {
 
-             base.OnShown();
 
-             _valueBarController.OnShown();
 
-             _valueBarController.Controller(11);
 
-             _ui.m_listScore.numItems = 4;
 
-             _ui.m_list.numItems = LeagueSkillCountCfgArray.Instance.dataArray.Length;
 
-             if (LeagueDataManager.Instance.GetSkillProgressByType(_ui.m_list.numItems) < 100)
 
-             {
 
-                 _ui.m_list.ScrollToView(LeagueDataManager.Instance.MaxFinishType);
 
-             }
 
-         }
 
-         protected override void OnHide()
 
-         {
 
-             base.OnHide();
 
-             if (_ui.m_list.numItems > 0) _ui.m_list.ScrollToView(0);
 
-             _valueBarController.OnHide();
 
-         }
 
-         protected override void RemoveEventListener()
 
-         {
 
-             base.RemoveEventListener();
 
-         }
 
-         private void OnBtnBackClick()
 
-         {
 
-             ViewManager.GoBackFrom(typeof(LeagueSkillView).FullName);
 
-         }
 
-         private void UpdateView()
 
-         {
 
-         }
 
-         private void RenderListScoreItem(int index, GObject obj)
 
-         {
 
-             UI_ListScoreItem item = UI_ListScoreItem.Proxy(obj);
 
-             item.m_loaIcon.url = ResPathUtil.GetScorePath(index + 1);
 
-             item.m_txtProperty.text = LeagueDataManager.Instance.GetAllSkillScore(index + 1).ToString();
 
-             UI_ListScoreItem.ProxyEnd();
 
-         }
 
-         private void RenderListItem(int index, GObject obj)
 
-         {
 
-             LeagueSkillCountCfg skillCountCfg = LeagueSkillCountCfgArray.Instance.dataArray[index];
 
-             UI_ListSkillTypeItem item = UI_ListSkillTypeItem.Proxy(obj);
 
-             int maxFinishType = LeagueDataManager.Instance.MaxFinishType;
 
-             item.m_txtTitle.text = string.Format("茶艺·{0}", skillCountCfg.name);
 
-             item.m_loaBg.url = string.Format("ui://League/skill_{0}", index + 1);
 
-             item.m_grpLock.visible = skillCountCfg.type > maxFinishType + 1;
 
-             double progress = LeagueDataManager.Instance.GetSkillProgressByType(skillCountCfg.type);
 
-             // item.m_txtProgress.text = string.Format("进度{0}%", progress);
 
-             item.m_txtProgress.SetVar("value", progress.ToString()).FlushVars();
 
-             // item.m_txtProgress.text = LeagueDataManager.Instance.GetSkillProgressByType(skillCountCfg.type).ToString();
 
-             if (item.target.data == null)
 
-             {
 
-                 item.target.onClick.Add(OnUpSkillClick);
 
-             }
 
-             item.target.data = skillCountCfg.type;
 
-             UI_ListSkillTypeItem.ProxyEnd();
 
-         }
 
-         private void OnUpSkillClick(EventContext context)
 
-         {
 
-             GObject obj = context.sender as GObject;
 
-             int type = (int)obj.data;
 
-             if (type > LeagueDataManager.Instance.MaxFinishType + 1)
 
-             {
 
-                 PromptController.Instance.ShowFloatTextPrompt("学完前一类所有技能开启");
 
-                 return;
 
-             }
 
-             ViewManager.Show<LeagueSkillUpView>(type);
 
-         }
 
-     }
 
- }
 
 
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