CardDetailView.cs 10 KB

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  1. using UnityEngine;
  2. using FairyGUI;
  3. using UI.FieldGuide;
  4. using UI.Card;
  5. using UI.CommonGame;
  6. using System.Collections.Generic;
  7. namespace GFGGame
  8. {
  9. public class CardDetailView : BaseView
  10. {
  11. private UI_CardDetailUI _ui;
  12. private const int listRoleCount = 5;
  13. private bool _startInAnim;
  14. private Dictionary<string, EffectUI> _effectUIDic = new Dictionary<string, EffectUI>();
  15. public override void Dispose()
  16. {
  17. if (_ui != null)
  18. {
  19. _ui.Dispose();
  20. }
  21. _ui = null;
  22. base.Dispose();
  23. }
  24. protected override void OnInit()
  25. {
  26. base.OnInit();
  27. packageName = UI_CardDetailUI.PACKAGE_NAME;
  28. _ui = UI_CardDetailUI.Create();
  29. viewCom = _ui.target;
  30. isfullScreen = true;
  31. isReturnView = true;
  32. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  33. // _ui.m_btnHome.onClick.Add(OnClickBtnHome);
  34. _ui.m_btnFilter.onClick.Add(OnclickBtnFilter);
  35. _ui.m_comListCard.m_listCard.itemRenderer = RenderListCardItem;
  36. _ui.m_comListCard.m_listCard.onClickItem.Add(OnClickListCardItem);
  37. //_ui.m_comListCard.m_listCard.SetVirtual();
  38. _ui.m_listRole.itemRenderer = RenderListRoleItem;
  39. _ui.m_listRole.onClickItem.Add(OnClickListRoleItem);
  40. // EventAgent.AddEventListener(ConstMessage.CARD_REFRESH, () =>
  41. // {
  42. // UpdateCardList(_ui.m_listRole.selectedIndex);
  43. // });
  44. _startInAnim = true;
  45. }
  46. protected override void AddEventListener()
  47. {
  48. base.AddEventListener();
  49. EventAgent.AddEventListener(ConstMessage.CARD_FILTER, FilterItems);
  50. EventAgent.AddEventListener(ConstMessage.CARD_INFO, UpdateCardList);
  51. EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, UpdateCardList);
  52. EventAgent.AddEventListener(ConstMessage.CARD_LEVEL_UP, UpdateCardList);
  53. EventAgent.AddEventListener(ConstMessage.CARD_UP_SKILL, UpdateCardList);
  54. EventAgent.AddEventListener(ConstMessage.CARD_STAR_REWARD, UpdateCardList);
  55. }
  56. protected override void OnShown()
  57. {
  58. base.OnShown();
  59. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("cp_beijing");
  60. CardSProxy.GetCardInfos().Coroutine();
  61. int listRoleSelect = this.viewData != null ? (int)this.viewData : 0;
  62. _ui.m_listRole.selectedIndex = listRoleSelect;
  63. _ui.m_listRole.numItems = listRoleCount;
  64. UpdateCardList();
  65. Timers.inst.AddUpdate(CheckGuide);
  66. if (_startInAnim)
  67. {
  68. _startInAnim = false;
  69. _ui.m_comListCard.m_listCard.scrollPane.ScrollTop();
  70. //_ui.m_In.Play();
  71. }
  72. }
  73. protected override void OnHide()
  74. {
  75. base.OnHide();
  76. foreach (var v in _effectUIDic)
  77. {
  78. EffectUIPool.Recycle(v.Value);
  79. }
  80. _effectUIDic.Clear();
  81. this.Clear();
  82. Timers.inst.Remove(CheckGuide);
  83. }
  84. protected override void RemoveEventListener()
  85. {
  86. base.RemoveEventListener();
  87. EventAgent.RemoveEventListener(ConstMessage.CARD_FILTER, FilterItems);
  88. EventAgent.RemoveEventListener(ConstMessage.CARD_INFO, UpdateCardList);
  89. EventAgent.RemoveEventListener(ConstMessage.ITEM_CHANGED, UpdateCardList);
  90. EventAgent.RemoveEventListener(ConstMessage.CARD_LEVEL_UP, UpdateCardList);
  91. EventAgent.RemoveEventListener(ConstMessage.CARD_UP_SKILL, UpdateCardList);
  92. EventAgent.RemoveEventListener(ConstMessage.CARD_STAR_REWARD, UpdateCardList);
  93. }
  94. private void FilterItems()
  95. {
  96. //_ui.m_Refresh.Play();
  97. _ui.m_comListCard.m_listCard.scrollPane.ScrollTop();
  98. UpdateCardList();
  99. }
  100. private void UpdateCardList()
  101. {
  102. List<CardData> cardList = CardDataManager.GetCardListByRoleType(_ui.m_listRole.selectedIndex);
  103. if (CardDataManager.isFilter == true)
  104. {
  105. //筛选
  106. cardList = CardDataManager.FilterCardList(cardList);
  107. }
  108. cardList = CardDataManager.SortItemList(cardList);
  109. foreach (var v in _effectUIDic)
  110. {
  111. EffectUIPool.Recycle(v.Value);
  112. }
  113. _effectUIDic.Clear();
  114. _ui.m_comListCard.m_listCard.data = cardList;
  115. _ui.m_comListCard.m_listCard.numItems = cardList.Count;
  116. _ui.m_txtTips.visible = _ui.m_comListCard.m_listCard.numItems == 0 ? true : false;
  117. }
  118. private void RenderListCardItem(int index, GObject obj)
  119. {
  120. UI_ListCardItem listItem = UI_ListCardItem.Proxy(obj);
  121. CardData data = (_ui.m_comListCard.m_listCard.data as List<CardData>)[index];//CardDataManager.GetCardList(_ui.m_listRole.selectedIndex)[index];
  122. data.index = index;
  123. data.pageIndex = _ui.m_listRole.selectedIndex;
  124. listItem.target.data = data;
  125. listItem.m_comCard.m_loaCard.url = ResPathUtil.GetCardIconPath(data.resources[data.resIndex]);
  126. RarityIconController.UpdateRarityIcon(listItem.m_loaRarity, data.itemCfg.id, false);// ResPathUtil.GetCommonGameResPath("kp_sxing_x_" + data.itemCfg.rarity);
  127. listItem.m_loaMainScore.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + (data.itemCfg.mainScore));
  128. listItem.m_loaBorder.url = "ui://CommonGame/kp_kuang_" + data.itemCfg.rarity;//ResPathUtil.GetCommonGameResPath("kp_sxing_x_" + data.itemCfg.rarity);
  129. listItem.m_txtLv.text = data.lv + "级";
  130. listItem.m_txtName.text = data.itemCfg.name;
  131. RedDotController.Instance.SetComRedDot(listItem.target, RedDotDataManager.Instance.GetCardRed(data.id), "", 5, -10);
  132. if (data.itemCfg.rarity == 4)
  133. {
  134. if (!_effectUIDic.ContainsKey("gold" + index))
  135. _effectUIDic.Add("gold" + index, EffectUIPool.CreateEffectUI(listItem.m_holderGoldBg, "ui_KP", "KP_Gold_Frame"));
  136. }
  137. else if (data.itemCfg.rarity == 3)
  138. {
  139. if (!_effectUIDic.ContainsKey("purple" + index))
  140. _effectUIDic.Add("purple" + index, EffectUIPool.CreateEffectUI(listItem.m_holderPurpleBg, "ui_KP", "KP_Purple_Frame"));
  141. }
  142. int starLevelDodge = data.star / 5;
  143. listItem.m_starNumType.selectedIndex = data.itemCfg.starDescArr.Length - 1;
  144. for (int i = 0; i < data.itemCfg.starDescArr.Length; i++)
  145. {
  146. UI_ComDodgeStar dodgeStar = UI_ComDodgeStar.Proxy(listItem.target.GetChild("dodgeStar" + i));
  147. dodgeStar.m_lightType.selectedIndex = (starLevelDodge > i) ? 1 : 0;
  148. UI_ComDodgeStar.ProxyEnd();
  149. }
  150. UI_ListCardItem.ProxyEnd();
  151. }
  152. private void OnClickListCardItem(EventContext context)
  153. {
  154. CardData cardData = (CardData)(context.data as GObject).data;
  155. cardData.fromUIType = typeof(CardDetailView).FullName;
  156. ViewManager.Show<CardFosterView>((context.data as GObject).data);
  157. // this.Clear();
  158. }
  159. private void RenderListRoleItem(int index, GObject obj)
  160. {
  161. obj.data = index == 0 ? 0 : index;
  162. }
  163. private void OnClickListRoleItem(EventContext context)
  164. {
  165. GObject gObject = context.data as GObject;
  166. int index = (int)(gObject.data);
  167. _ui.m_listRole.selectedIndex = index;
  168. UpdateCardList();
  169. _ui.m_comListCard.m_listCard.scrollPane.ScrollTop();
  170. _ui.m_Refresh.Play();
  171. UI_Button21 button = UI_Button21.Proxy(gObject);
  172. button.m_fadeIn.Play();
  173. UI_Button21.ProxyEnd();
  174. }
  175. /*******************************************************监听函数**************************************************/
  176. private void OnclickBtnFilter()
  177. {
  178. ViewManager.Show<CardFilterView>();
  179. }
  180. private void OnClickBtnBack()
  181. {
  182. ViewManager.GoBackFrom(typeof(CardDetailView).FullName);
  183. _startInAnim = true;
  184. }
  185. private void OnClickBtnHome()
  186. {
  187. GameController.GoBackToMainView();
  188. }
  189. private void Clear()
  190. {
  191. // this._selectType = 0;
  192. CardDataManager._selectList.Clear();
  193. _ui.m_listRole.selectedIndex = 0;
  194. _ui.m_comListCard.m_listCard.selectedIndex = 0;
  195. }
  196. private void CheckGuide(object param)
  197. {
  198. if (GuideDataManager.IsGuideFinish(ConstGuideId.UP_CARD_LV) <= 0
  199. || GuideDataManager.IsGuideFinish(ConstGuideId.ENTER_CHAPTER_1) <= 0
  200. || GuideDataManager.IsGuideFinish(ConstGuideId.UP_CARD_STAR) <= 0)
  201. {
  202. UpdateToCheckGuide(null);
  203. }
  204. else
  205. {
  206. Timers.inst.Remove(CheckGuide);
  207. }
  208. }
  209. protected override void UpdateToCheckGuide(object param)
  210. {
  211. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  212. GuideController.TryGuide(_ui.m_comListCard.m_listCard, ConstGuideId.UP_CARD_LV, 3, "选择可升级的词牌。", 0);
  213. GuideController.TryGuide(_ui.m_btnBack, ConstGuideId.ENTER_CHAPTER_1, 1, "");
  214. GuideController.TryGuide(_ui.m_comListCard.m_listCard, ConstGuideId.UP_CARD_STAR, 3, "选择可升星的词牌。", 0);
  215. GuideController.TryGuide(_ui.m_btnBack, ConstGuideId.UP_CARD_STAR, 8, "");
  216. GuideController.TryCompleteGuide(ConstGuideId.UP_CARD_STAR, 8);
  217. }
  218. protected override void TryCompleteGuide()
  219. {
  220. base.TryCompleteGuide();
  221. GuideController.TryCompleteGuideIndex(ConstGuideId.UP_CARD_STAR, 8);
  222. GuideController.TryCompleteGuide(ConstGuideId.UP_CARD_STAR, 8);
  223. }
  224. }
  225. }