CardSkillView.cs 7.1 KB

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  1. using ET;
  2. using FairyGUI;
  3. using UI.Card;
  4. using UI.CommonGame;
  5. namespace GFGGame
  6. {
  7. public class CardSkillView : BaseWindow
  8. {
  9. private UI_CardSkillUI _ui;
  10. // private PassivitySkillCfg _viewData;
  11. private int _cardId;
  12. private int _skillId;
  13. private int _skillLv;
  14. private PassivitySkillCfg skillCfg;
  15. private PassivitySkillLvlCfg skillLvCfg;
  16. private EffectUI _effectUI1;
  17. public override void Dispose()
  18. {
  19. if (_ui != null)
  20. {
  21. _ui.Dispose();
  22. _ui = null;
  23. }
  24. base.Dispose();
  25. }
  26. protected override void OnInit()
  27. {
  28. base.OnInit();
  29. _ui = UI_CardSkillUI.Create();
  30. this.viewCom = _ui.target;
  31. this.viewCom.Center();
  32. this.modal = true;
  33. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  34. _ui.m_btnUpLv.onClick.Add(OnClickBtnUp);
  35. _ui.m_listConsume.itemRenderer = RenderListStarConsumeItem;
  36. }
  37. protected override void AddEventListener()
  38. {
  39. base.AddEventListener();
  40. EventAgent.AddEventListener(ConstMessage.CARD_UP_SKILL, UpdateUpSkill);
  41. EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, UpdateView);
  42. }
  43. protected override void OnShown()
  44. {
  45. base.OnShown();
  46. _cardId = (int)(viewData as object[])[0];
  47. _skillId = (int)(viewData as object[])[1];
  48. _ui.m_c2.selectedIndex = (int)((viewData as object[])[2]);
  49. _skillLv = SkillDataManager.Instance.GetCardSkillLv(_cardId, _skillId);
  50. // SkillData skillData = SkillDataManager.Instance.GetSkillLv(_cardId, _skillId);
  51. skillCfg = PassivitySkillCfgArray.Instance.GetCfg(_skillId);// SkillDataManager.Instance.GetPassivitySkillCfg(_cardId, _skillId);
  52. skillLvCfg = PassivitySkillLvlCfgArray.Instance.GetCfgByskilllvlAndskillId(_skillLv, _skillId);
  53. _ui.m_txtName.text = skillCfg.name;
  54. _ui.m_loaSkill.url = ResPathUtil.GetCardSkillPath(skillCfg.res);
  55. UpdateView();
  56. }
  57. private void UpdateView()
  58. {
  59. _ui.m_c1.selectedIndex = 0;
  60. _skillLv = SkillDataManager.Instance.GetCardSkillLv(_cardId, _skillId);
  61. skillCfg = PassivitySkillCfgArray.Instance.GetCfg(_skillId);// SkillDataManager.Instance.GetPassivitySkillCfg(_cardId, _skillId);
  62. skillLvCfg = PassivitySkillLvlCfgArray.Instance.GetCfgByskilllvlAndskillId(_skillLv, _skillId);
  63. int skillLv = SkillDataManager.Instance.GetCardSkillLv(_cardId, _skillId);
  64. UpdateComLv(_ui.m_comCurLV, skillLv, skillLv + "级");
  65. if (PassivitySkillLvlCfgArray.Instance.GetCfgByskilllvlAndskillId(skillLv + 1, _skillId) == null) //已满级
  66. {
  67. _ui.m_c1.selectedIndex = 1;
  68. return;
  69. }
  70. UI_ComCostCurrency costCurrency = UI_ComCostCurrency.Proxy(_ui.m_comConsume);
  71. costCurrency.m_txtNeed.text = skillLvCfg.costNum.ToString();
  72. UI_ComCostCurrency.ProxyEnd();
  73. UpdateComLv(_ui.m_comNextLv, skillLv + 1, "下一级");
  74. _ui.m_listConsume.numItems = skillLvCfg.materiarsArr.Length;
  75. }
  76. private void UpdateUpSkill()
  77. {
  78. UpdateView();
  79. if (_effectUI1 != null) {
  80. EffectUIPool.Recycle(_effectUI1);
  81. _effectUI1 = null;
  82. }
  83. _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_holderIcon, "ui_Activity", "SX_KP_JN_tx", 170);
  84. }
  85. private void UpdateComLv(UI_ComSkillDiscribe com, int lv, string title)
  86. {
  87. PassivitySkillLvlCfg skillLvCfg = PassivitySkillLvlCfgArray.Instance.GetCfgByskilllvlAndskillId(lv, _skillId);
  88. com.m_txtLv.text = title;
  89. com.m_txtDiscribe.text = skillLvCfg.describe;
  90. }
  91. private void RenderListStarConsumeItem(int index, GObject obj)
  92. {
  93. UI_ComStarConsume listItem = UI_ComStarConsume.Proxy(obj);
  94. // int skillLv = SkillDataManager.Instance.GetSkillLv(_cardId, _skillId);
  95. // skillCfg = SkillDataManager.Instance.GetPassivitySkillCfg(_cardId, _skillId, skillLv);
  96. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(skillLvCfg.materiarsArr[index][0]);
  97. listItem.m_loaItem.url = ResPathUtil.GetIconPath(itemCfg);
  98. int needCount = skillLvCfg.materiarsArr[index][1];
  99. long hasCount = ItemDataManager.GetItemNum(skillLvCfg.materiarsArr[index][0]);
  100. listItem.m_txtNeedCount.text = needCount.ToString();
  101. listItem.m_txtHasCount.text = StringUtil.GetColorText(hasCount.ToString(), hasCount < needCount ? "#D27869" : "#716660"); ;
  102. listItem.m_btnPlus.visible = false;
  103. if (listItem.target.data == null)
  104. {
  105. listItem.target.onClick.Add(() => OnClickBtnPlusStarConsum(index));
  106. }
  107. listItem.target.data = skillLvCfg.materiarsArr[index][0];
  108. if (hasCount < needCount)
  109. {
  110. //材料不足显示加号
  111. listItem.m_btnPlus.visible = true;
  112. }
  113. UI_ComStarConsume.ProxyEnd();
  114. }
  115. private void OnClickBtnPlusStarConsum(int index)
  116. {
  117. UI_ComStarConsume comStarConsume = UI_ComStarConsume.Proxy(_ui.m_listConsume.GetChildAt(index));
  118. int itemId = int.Parse(comStarConsume.target.data.ToString());
  119. UI_ComStarConsume.ProxyEnd();
  120. CardData cardData = CardDataManager.GetCardDataById(_cardId);
  121. //ViewManager.Show<ApproachOfItemView>(new object[] { itemId, new object[] { typeof(CardFosterView).FullName, cardData } });
  122. object[] sourceDatas = new object[] { itemId, new object[] { typeof(CardFosterView).FullName, cardData } };
  123. GoodsItemTipsController.ShowItemTips(itemId, sourceDatas);
  124. }
  125. private async void OnClickBtnUp()
  126. {
  127. if (!ItemUtil.CheckItemEnough(skillLvCfg.costID, skillLvCfg.costNum))
  128. {
  129. long has = ItemDataManager.GetItemNum(skillLvCfg.costID);
  130. ItemUtil.BuyCurrency(skillLvCfg.costID, skillLvCfg.costNum - has);
  131. return;
  132. }
  133. for (int i = 0; i < skillLvCfg.materiarsArr.Length; i++)
  134. {
  135. if (!ItemUtil.CheckItemEnough(skillLvCfg.materiarsArr[i][0], skillLvCfg.materiarsArr[i][1], true)) return;
  136. }
  137. bool result = await SkillSProxy.ReqUpgradeCardSkill(_cardId, _skillId);
  138. if (result)
  139. {
  140. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.CI_PAI, 2);
  141. }
  142. }
  143. protected override void OnHide()
  144. {
  145. base.OnHide();
  146. EffectUIPool.Recycle(_effectUI1);
  147. _effectUI1 = null;
  148. }
  149. protected override void RemoveEventListener()
  150. {
  151. base.RemoveEventListener();
  152. EventAgent.RemoveEventListener(ConstMessage.CARD_UP_SKILL, UpdateUpSkill);
  153. EventAgent.RemoveEventListener(ConstMessage.ITEM_CHANGED, UpdateView);
  154. }
  155. }
  156. }