ClothingDecomposeView.cs 12 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using ET;
  5. using FairyGUI;
  6. using UI.ClothingDecompose;
  7. namespace GFGGame
  8. {
  9. public class ClothingDecomposeView : BaseWindow
  10. {
  11. private UI_ClothingDecomposeUI _ui;
  12. private ValueBarController _valueBarController;
  13. private List<int> _clothingDatas = new List<int>();
  14. private Dictionary<int, int> _decomposeData = new Dictionary<int, int>();
  15. private int _decomposeCount = 0;//要分解物品的数量
  16. private int _curRarity = 0;
  17. public override void Dispose()
  18. {
  19. _valueBarController.Dispose();
  20. _valueBarController = null;
  21. base.Dispose();
  22. }
  23. protected override void OnInit()
  24. {
  25. base.OnInit();
  26. packageName = UI_ClothingDecomposeUI.PACKAGE_NAME;
  27. _ui = UI_ClothingDecomposeUI.Create();
  28. this.viewCom = _ui.target;
  29. isfullScreen = true;
  30. this.clickBlankToClose = false;
  31. _valueBarController = new ValueBarController(_ui.m_valueBar);
  32. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  33. _ui.m_listTab.onClickItem.Add((EventContext context) =>
  34. {
  35. int index = _ui.m_listTab.GetChildIndex(context.data as GObject);
  36. OnClickBtnRarity(index + 1);
  37. });
  38. _ui.m_btnSelect.onClick.Add(OnClickBtnSelect);
  39. _ui.m_btnRule.onClick.Add(OnClickBtnRule);
  40. _ui.m_btnDecompose.onClick.Add(OnClickBtnDecompose);
  41. _ui.m_list.itemRenderer = ListItemRander;
  42. _ui.m_list.SetVirtual();
  43. _ui.m_listReward.itemRenderer = ListRewardItemRander;
  44. _ui.m_listReward.onClickItem.Add(OnClickListRewardItem);
  45. }
  46. protected override void OnShown()
  47. {
  48. base.OnShown();
  49. _ui.m_c1.selectedIndex = 0;
  50. _ui.m_listTab.selectedIndex = 0;
  51. _valueBarController.OnShown();
  52. _valueBarController.Controller(6);
  53. OnClickBtnRarity(ConstDressRarity.Rarity_FANPIN);
  54. if (GuideDataManager.currentGuideId == GuideCfgArray.Instance.GetCfg(ConstGuideId.CLOTHING_DECOMPOSE).id)
  55. {
  56. _ui.m_listTab.selectedIndex = 1;
  57. OnClickBtnRarity(ConstDressRarity.Rarity_ZHENXI);
  58. }
  59. Timers.inst.AddUpdate(CheckGuide);
  60. }
  61. protected override void OnHide()
  62. {
  63. base.OnHide();
  64. _valueBarController.OnHide();
  65. Timers.inst.Remove(CheckGuide);
  66. }
  67. private void OnClickBtnRarity(int rarity)
  68. {
  69. _curRarity = rarity;
  70. _clothingDatas = DecomposeDataManager.Instance.GetDecomposeDataByRarity(rarity);
  71. _ui.m_list.visible = _clothingDatas != null && _clothingDatas.Count > 0;
  72. _ui.m_txtNone.visible = _clothingDatas == null || _clothingDatas.Count == 0;
  73. if (_clothingDatas == null) return;
  74. _ui.m_list.numItems = _clothingDatas.Count;
  75. _ui.m_btnSelect.selected = false;
  76. CancleAll();
  77. UpdateConsume();
  78. }
  79. private void ListItemRander(int index, GObject obj)
  80. {
  81. UI_ListItem item = UI_ListItem.Proxy(obj);
  82. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_clothingDatas[index]);
  83. RarityIconController.UpdateRarityIcon(item.m_loaRarity, itemCfg.id, false);
  84. string ext = ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType);
  85. item.m_loaIcon.url = ResPathUtil.GetIconPath(itemCfg.res, ext);
  86. item.m_txtName.text = itemCfg.name;
  87. item.m_imgSelect.visible = false;
  88. int itemHasCount = DecomposeDataManager.Instance.ItemCanDecomposeCount(itemCfg.id);
  89. item.m_txtHasCount.text = itemHasCount.ToString();
  90. int itemCount = _decomposeData.ContainsKey(_clothingDatas[index]) ? _decomposeData[_clothingDatas[index]] : 0;
  91. item.m_txtCount.text = itemCount.ToString();
  92. item.m_imgSelect.visible = itemCount > 0;
  93. item.m_btnMinus.visible = itemCount > 0;
  94. if (item.m_btnMinus.data == null)
  95. {
  96. item.m_btnMinus.onClick.Add(OnClickBtnMinus);
  97. }
  98. item.m_btnMinus.data = index;
  99. if (item.m_loaItem.data == null)
  100. {
  101. item.m_loaItem.onClick.Add(OnListItemClick);
  102. }
  103. item.m_loaItem.data = index;
  104. item.target.data = itemCfg;
  105. UI_ListItem.ProxyEnd();
  106. }
  107. private void OnListItemClick(EventContext context)
  108. {
  109. int index = (int)((context.sender as GLoader).data);
  110. int childIndex = _ui.m_list.ItemIndexToChildIndex(index);
  111. GComponent com = _ui.m_list.GetChildAt(childIndex).asCom;
  112. int itemId = (com.data as ItemCfg).id;
  113. if (!_decomposeData.ContainsKey(itemId)) _decomposeData[itemId] = 0;
  114. if (_decomposeData[itemId] == DecomposeDataManager.Instance.ItemCanDecomposeCount(itemId)) return;
  115. if (_decomposeCount == DecomposeDataManager.MaxCount)
  116. {
  117. PromptController.Instance.ShowFloatTextPrompt("已达到单次可分解上限,请分批操作");
  118. return;
  119. }
  120. UI_ListItem item = UI_ListItem.Proxy(com);
  121. item.m_btnMinus.visible = true;
  122. item.m_imgSelect.visible = true;
  123. _decomposeData[itemId] = _decomposeData[itemId] + 1;
  124. _decomposeCount += 1;
  125. item.m_txtCount.text = _decomposeData[itemId].ToString();
  126. UI_ListItem.ProxyEnd();
  127. UpdateConsume();
  128. }
  129. private void OnClickBtnMinus(EventContext context)
  130. {
  131. int index = (int)((context.sender as GButton).data);
  132. int childIndex = _ui.m_list.ItemIndexToChildIndex(index);
  133. GComponent com = _ui.m_list.GetChildAt(childIndex).asCom;
  134. UI_ListItem item = UI_ListItem.Proxy(com);
  135. int itemId = (com.data as ItemCfg).id;
  136. _decomposeData[itemId] = _decomposeData[itemId] - 1;
  137. _decomposeCount -= 1;
  138. item.m_txtCount.text = _decomposeData[itemId].ToString();
  139. if (_decomposeData[itemId] == 0)
  140. {
  141. _decomposeData.Remove(itemId);
  142. item.m_imgSelect.visible = false;
  143. item.m_btnMinus.visible = false;
  144. }
  145. UI_ListItem.ProxyEnd();
  146. UpdateConsume();
  147. }
  148. private void OnClickBtnSelect()
  149. {
  150. if (_ui.m_btnSelect.selected)
  151. {
  152. SelectAll();
  153. }
  154. else
  155. {
  156. CancleAll();
  157. }
  158. UpdateConsume();
  159. }
  160. private void SelectAll()
  161. {
  162. int lastCount = DecomposeDataManager.MaxCount - _decomposeCount;
  163. for (int i = 0; i < _clothingDatas.Count; i++)
  164. {
  165. int itemId = _clothingDatas[i];
  166. int itemHasCount = DecomposeDataManager.Instance.ItemCanDecomposeCount(itemId);
  167. int itemLastCount = _decomposeData.ContainsKey(itemId) ? itemHasCount - _decomposeData[itemId] : itemHasCount;
  168. int count = Math.Min(lastCount, itemLastCount);
  169. lastCount -= count;
  170. if (!_decomposeData.ContainsKey(itemId)) _decomposeData[itemId] = 0;
  171. _decomposeData[itemId] = _decomposeData[itemId] + count;
  172. _decomposeCount += count;
  173. if (lastCount == 0) break;
  174. }
  175. _ui.m_list.numItems = _clothingDatas.Count;
  176. }
  177. private void CancleAll()
  178. {
  179. _decomposeData.Clear();
  180. _ui.m_list.numItems = _clothingDatas.Count;
  181. _decomposeCount = 0;
  182. }
  183. private void UpdateConsume()
  184. {
  185. DecomposeCfg cfg = DecomposeCfgArray.Instance.GetCfg(_curRarity);
  186. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(cfg.consumeId);
  187. _ui.m_listReward.numItems = _decomposeCount > 0 ? cfg.itemsArr.Length : 0;
  188. _ui.m_txtShow.text = string.Format("* 分解{0}件{1}可获得 *", StringUtil.GetColorText(_decomposeCount.ToString(), "#DA826E"), ConstDressRarity.DressRarityList()[_curRarity]);
  189. _ui.m_txtConsume.text = string.Format("消耗{0}X{1}", itemCfg.name, (_decomposeCount * cfg.consumeCount));
  190. }
  191. private void ListRewardItemRander(int index, GObject obj)
  192. {
  193. UI_ListRewardItem item = UI_ListRewardItem.Proxy(obj);
  194. DecomposeCfg decomposeCfg = DecomposeCfgArray.Instance.GetCfg(_curRarity);
  195. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(decomposeCfg.itemsArr[index][0]);
  196. item.m_txtCount.text = (decomposeCfg.itemsArr[index][1] * _decomposeCount).ToString();
  197. string ext = ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType);
  198. item.m_loaIcon.url = ResPathUtil.GetIconPath(itemCfg.res, ext);
  199. item.target.data = itemCfg;
  200. UI_ListRewardItem.ProxyEnd();
  201. }
  202. private void OnClickListRewardItem(EventContext context)
  203. {
  204. UI_ListRewardItem item = UI_ListRewardItem.Proxy((context.data as GObject));
  205. GoodsItemTipsController.ShowItemTips((item.target.data as ItemCfg).id);
  206. UI_ListRewardItem.ProxyEnd();
  207. }
  208. private void OnClickBtnDecompose()
  209. {
  210. if (_curRarity > ConstDressRarity.Rarity_ZHENXI)
  211. {
  212. Alert.Show(string.Format("当前选择的稀有度为{0},是否确定分解?", ConstDressRarity.DressRarityList()[_curRarity])).SetLeftButton(true).SetRightButton(true, "确定", (object data) => { DecomposeItem(); });
  213. }
  214. else
  215. {
  216. DecomposeItem();
  217. }
  218. }
  219. private async void DecomposeItem()
  220. {
  221. DecomposeCfg cfg = DecomposeCfgArray.Instance.GetCfg(_curRarity);
  222. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(cfg.consumeId);
  223. if (_decomposeCount <= 0)
  224. {
  225. PromptController.Instance.ShowFloatTextPrompt("未选择分解服装");
  226. return;
  227. }
  228. int consumeCount = cfg.consumeCount * _decomposeCount;
  229. if (consumeCount > ItemDataManager.GetItemNum(cfg.consumeId))
  230. {
  231. PromptController.Instance.ShowFloatTextPrompt(string.Format("{0}不足", itemCfg.name));
  232. return;
  233. }
  234. List<int> itemIds = _decomposeData.Keys.ToList<int>();
  235. List<int> itemNums = _decomposeData.Values.ToList<int>();
  236. bool result = await ClothingDecomposeSProxy.ClothingDecompose(itemIds, itemNums);
  237. if (result)
  238. {
  239. OnClickBtnRarity(_curRarity);
  240. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.FU_ZHUANG_FEN_JIE, 2);
  241. }
  242. }
  243. private void OnClickBtnRule()
  244. {
  245. ViewManager.Show<ClothingDecomposeRuleView>();
  246. }
  247. private void OnClickBtnBack()
  248. {
  249. ViewManager.GoBackFrom(typeof(ClothingDecomposeView).FullName);
  250. }
  251. private void CheckGuide(object param)
  252. {
  253. if (GuideDataManager.IsGuideFinish(ConstGuideId.CLOTHING_DECOMPOSE) <= 0
  254. || GuideDataManager.IsGuideFinish(ConstGuideId.CLOTHING_SYNTHETIC) <= 0)
  255. {
  256. UpdateToCheckGuide(null);
  257. }
  258. else
  259. {
  260. Timers.inst.Remove(CheckGuide);
  261. }
  262. }
  263. protected override void UpdateToCheckGuide(object param)
  264. {
  265. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  266. GuideController.TryGuide(_ui.m_list, ConstGuideId.CLOTHING_DECOMPOSE, 4, "选择重复获得的服饰部件", 0);
  267. GuideController.TryGuide(_ui.m_btnDecompose, ConstGuideId.CLOTHING_DECOMPOSE, 5, "分解获得的材料可用于新服饰合成");
  268. GuideController.TryCompleteGuide(ConstGuideId.CLOTHING_DECOMPOSE, 5);
  269. GuideController.TryGuide(_ui.m_btnBack, ConstGuideId.CLOTHING_SYNTHETIC, 1, "回到绣坊界面");
  270. }
  271. }
  272. }