ClothingView.cs 18 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using FairyGUI;
  4. using UI.ClothingFoster;
  5. using UI.CommonGame;
  6. using UnityEngine;
  7. using ET;
  8. namespace GFGGame
  9. {
  10. public class ClothingView : BaseWindow
  11. {
  12. private UI_ClothingUI _ui;
  13. private GameObject _scenePrefab;
  14. private GameObject _sceneObject;
  15. private GoWrapper _wrapper;
  16. private GameObject _gameobject1;
  17. private GoWrapper _wrapper1;
  18. private DressUpObjDataCache _dressUpObjDataCache;
  19. private bool _actionIsPic;
  20. private List<int> _suitIds;//已解锁套装列表
  21. private SortedList _propertyList = new SortedList();
  22. private SortedList _addPropertyList = new SortedList();
  23. private int _suitId;
  24. private int _index;
  25. private bool _canRenew;
  26. public override void Dispose()
  27. {
  28. base.Dispose();
  29. if (_sceneObject != null)
  30. {
  31. GameObject.Destroy(_sceneObject);
  32. _sceneObject = null;
  33. _wrapper = null;
  34. }
  35. if (_scenePrefab != null)
  36. {
  37. GFGAsset.Release(ResPathUtil.GetPrefabPath("SceneSuitFoster"));
  38. _scenePrefab = null;
  39. }
  40. SceneController.DestroyObjectFromView(_gameobject1);
  41. _propertyList.Clear();
  42. _addPropertyList.Clear();
  43. }
  44. protected override void OnInit()
  45. {
  46. base.OnInit();
  47. packageName = UI_ClothingUI.PACKAGE_NAME;
  48. _ui = UI_ClothingUI.Create();
  49. this.viewCom = _ui.target;
  50. // this.viewCom.Center();
  51. isfullScreen = true;
  52. // this.clickBlankToClose = false;
  53. _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneSuitFoster"));
  54. _dressUpObjDataCache = new DressUpObjDataCache();
  55. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  56. _ui.m_btnLeft.onClick.Add(() => { OnClickBtnDirection(-1); });
  57. _ui.m_btnRight.onClick.Add(() => { OnClickBtnDirection(1); });
  58. _ui.m_comFosterReward.target.onClick.Add(OnClickComFosterReward);
  59. _ui.m_btnPropertyShow.onClick.Add(OnClickBtnPropertyShow);
  60. _ui.m_listFoster.itemRenderer = ListFosterItemRender;
  61. _ui.m_listFoster.onClickItem.Add(OnClickListFosterItem);
  62. _ui.m_listProperty.itemRenderer = ListPropertyItemRender;
  63. _ui.m_listRenewMaterial.itemRenderer = ListRenewMaterialItemRender;
  64. _ui.m_listRenewMaterial.onClickItem.Add(OnListRenewMaterialsItem);
  65. _ui.m_btnRenew.onClick.Add(OnClickBtnRenew);
  66. _ui.m_c1.onChanged.Add(OnTabChange);
  67. // EventAgent.AddEventListener(ConstMessage.GET_SUIT_INFOS)
  68. }
  69. protected override void AddEventListener()
  70. {
  71. EventAgent.AddEventListener(ConstMessage.MAINTAIN_SUIT, OnListenerFoster);
  72. EventAgent.AddEventListener(ConstMessage.GET_MAINTAIN_SUIT_BONUS, OnListenerGetFosterReward);
  73. EventAgent.AddEventListener(ConstMessage.MAKE_NEW_SUIT, OnListenerRenew);
  74. }
  75. protected override void OnShown()
  76. {
  77. base.OnShown();
  78. object[] datas = this.viewData as object[];
  79. _suitId = (int)datas[0];
  80. List<int> suitIds = datas[1] as List<int>;
  81. _suitIds = new List<int>();
  82. foreach (int suitId in suitIds)
  83. {
  84. if (DressUpMenuSuitDataManager.CheckHaveSuit(suitId))
  85. {
  86. _suitIds.Add(suitId);
  87. }
  88. }
  89. _index = SuitFosterDataManager.Instance.GetSuitFosterData(_suitId).maintainStep;
  90. _ui.m_c1.selectedIndex = 0;
  91. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("jingzhongh_bg");
  92. UpdateView();
  93. Timers.inst.AddUpdate(CheckGuide);
  94. }
  95. protected override void OnHide()
  96. {
  97. base.OnHide();
  98. Timers.inst.Remove(CheckGuide);
  99. }
  100. protected override void RemoveEventListener()
  101. {
  102. base.RemoveEventListener();
  103. EventAgent.RemoveEventListener(ConstMessage.MAINTAIN_SUIT, OnListenerFoster);
  104. EventAgent.RemoveEventListener(ConstMessage.GET_MAINTAIN_SUIT_BONUS, OnListenerGetFosterReward);
  105. EventAgent.RemoveEventListener(ConstMessage.MAKE_NEW_SUIT, OnListenerRenew);
  106. }
  107. private void OnClickBtnBack()
  108. {
  109. ViewManager.GoBackFrom(typeof(ClothingView).FullName);
  110. }
  111. private void OnTabChange()
  112. {
  113. if (_ui.m_c1.selectedIndex == 0)
  114. {
  115. UpdateFoster();
  116. }
  117. else
  118. {
  119. UpdateRenew();
  120. }
  121. }
  122. private void UpdateView()
  123. {
  124. SuitCfg cfg = SuitCfgArray.Instance.GetCfg(_suitId);
  125. _ui.m_loaRarity.url = ResPathUtil.GetCommonGameResPath("hd_sxicon_" + cfg.rarity);// "ui://LuckyBox/;
  126. UpdateArrows();
  127. UpdateSuitView();
  128. UpdateFoster();
  129. UpdateRenew();
  130. }
  131. private void UpdateArrows()
  132. {
  133. int index = _suitIds.IndexOf(_suitId);
  134. int count = _suitIds.Count;
  135. _ui.m_btnRight.visible = (index + 1 < count);
  136. _ui.m_btnLeft.visible = (index - 1 >= 0);
  137. }
  138. private void UpdateSuitView(bool isPic = true)
  139. {
  140. _actionIsPic = isPic;
  141. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(_suitId);
  142. _ui.m_txtName.text = suitCfg.name;
  143. if (_sceneObject != null)
  144. {
  145. GameObject.Destroy(_sceneObject);
  146. _sceneObject = null;
  147. }
  148. _sceneObject = GameObject.Instantiate(_scenePrefab);
  149. int scale = 100;
  150. _sceneObject.transform.localScale = new Vector3(scale, scale, scale);
  151. _dressUpObjDataCache.setSceneObj(_sceneObject);
  152. _dressUpObjDataCache.PutOnDefaultSuitSaved(false);
  153. _dressUpObjDataCache.PutOnSuitCfg(_suitId, isPic, false, new int[] { ConstDressUpItemType.BEI_JING });
  154. if (_wrapper == null)
  155. {
  156. _wrapper = new GoWrapper(_sceneObject);
  157. _ui.m_holder.SetNativeObject(_wrapper);
  158. }
  159. else
  160. {
  161. _wrapper.wrapTarget = _sceneObject;
  162. }
  163. }
  164. private void OnClickBtnDirection(int direction)
  165. {
  166. int index = _suitIds.IndexOf(_suitId);
  167. int targetIndex = index + direction;
  168. if (targetIndex >= 0 && direction == -1 || targetIndex < _suitIds.Count && direction == 1)
  169. {
  170. _suitId = _suitIds[targetIndex];
  171. _index = SuitFosterDataManager.Instance.GetSuitFosterData(_suitId).maintainStep;
  172. UpdateView();
  173. }
  174. }
  175. /*************************************************养护************************************************/
  176. private void UpdateFoster()
  177. {
  178. _index = SuitFosterDataManager.Instance.GetSuitFosterData(_suitId).maintainStep;
  179. UpdateFosterReward();
  180. _propertyList.Clear();
  181. _addPropertyList.Clear();
  182. _ui.m_listFoster.numItems = SuitFosterCfgArray.Instance.GetCfgs(_suitId).Count;
  183. SuitFosterDataManager.Instance.GetPropertyData(_suitId, _index, out _propertyList, out _addPropertyList);
  184. _ui.m_listProperty.numItems = _propertyList.Count;
  185. }
  186. private void UpdateFosterReward()
  187. {
  188. SuitFosterDataManager.Instance.GetFosterRewardState(_suitId, out int state, out int index);
  189. SuitFosterCfg cfg = SuitFosterCfgArray.Instance.GetCfgs(_suitId)[index];
  190. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(cfg.rewardsArr[0][0]);
  191. _ui.m_comFosterReward.m_loaReward.url = ResPathUtil.GetIconPath(itemCfg);
  192. _ui.m_comFosterReward.m_c1.selectedIndex = state;
  193. }
  194. private void ListFosterItemRender(int index, GObject obj)
  195. {
  196. UI_ListFosterItem item = UI_ListFosterItem.Proxy(obj);
  197. item.target.data = index;
  198. item.m_finish.selectedIndex = SuitFosterDataManager.Instance.GetFosterState(_suitId, index);
  199. item.m_txtName.text = SuitFosterDataManager.Instance.stepNames[index];
  200. UI_ListFosterItem.ProxyEnd();
  201. }
  202. private void ListPropertyItemRender(int index, GObject obj)
  203. {
  204. UI_ListPropertyItem item = UI_ListPropertyItem.Proxy(obj);
  205. int score = (int)_propertyList.GetKey(index);
  206. item.m_txtProperty.text = _propertyList[score].ToString();
  207. item.m_loaIcon.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + (score));
  208. UI_ListPropertyItem.ProxyEnd();
  209. }
  210. private void OnClickListFosterItem(EventContext context)
  211. {
  212. int index = (int)(context.data as GObject).data;
  213. int state = SuitFosterDataManager.Instance.GetFosterState(_suitId, index);
  214. if (state == 0)
  215. {
  216. PromptController.Instance.ShowFloatTextPrompt("已完成该阶段");
  217. }
  218. else if (state == 1)
  219. {
  220. ViewManager.Show<ClothingFosterView>(new object[] { _suitId, index, _propertyList, _addPropertyList, this.viewData });
  221. }
  222. else
  223. {
  224. PromptController.Instance.ShowFloatTextPrompt(string.Format("请完成{0}阶段", SuitFosterDataManager.Instance.stepNames[_index]));
  225. }
  226. }
  227. private void OnClickComFosterReward()
  228. {
  229. SuitFosterDataManager.Instance.GetFosterRewardState(_suitId, out int state, out int index);
  230. if (state == 1 || state == 2)
  231. {
  232. ViewManager.Show<ClothingRewardView>(_suitId);
  233. }
  234. else
  235. {
  236. SuitFosterProxy.SendGetMaintainSuitBonus(_suitId, index + 1).Coroutine();
  237. }
  238. }
  239. private void OnClickBtnPropertyShow()
  240. {
  241. ViewManager.Show<ClothingPropertyShowView>(new object[] { _suitId, _index });
  242. }
  243. private void OnListenerFoster()
  244. {
  245. _ui.m_comFosterAni.target.visible = true;
  246. _ui.m_comFosterAni.m_txtContent.text = string.Format("服装{0}中......", SuitFosterDataManager.Instance.stepNames[_index]);
  247. // _ui.m_comFosterAni.m_proFoster.value = 0;
  248. string resPath = ResPathUtil.GetViewEffectPath("ui_gcdh", "ui_gcdh_" + (_index + 1));
  249. SceneController.AddObjectToView(_gameobject1, _wrapper1, _ui.m_comFosterAni.m_holder, resPath, out _gameobject1, out _wrapper1);
  250. // _ui.m_comFosterAni.m_proFoster.TweenValue(100, 4f).OnComplete(() =>
  251. // {
  252. // ViewManager.Show<SuitFosterFinishView>(new object[] { _suitId, _index, _propertyList });
  253. // UpdateFoster();
  254. // _ui.m_comFosterAni.target.visible = false;
  255. // });
  256. _ui.m_comFosterAni.m_t0.Play(() =>
  257. {
  258. ViewManager.Show<ClothingFosterFinishView>(new object[] { _suitId, _index, _propertyList });
  259. UpdateFoster();
  260. _ui.m_comFosterAni.target.visible = false;
  261. });
  262. }
  263. private void OnListenerGetFosterReward(EventContext context)
  264. {
  265. SuitFosterCfg cfg = SuitFosterCfgArray.Instance.GetCfgs(_suitId)[(int)(context.data) - 1];
  266. BonusController.TryShowBonusList(ItemUtil.CreateItemDataList(cfg.rewardsArr));
  267. UpdateFosterReward();
  268. Debug.Log("养护奖励:" + ItemDataManager.GetItemNum(100169));
  269. }
  270. /*************************************************换新************************************************/
  271. private void UpdateRenew()
  272. {
  273. _index = SuitFosterDataManager.Instance.GetSuitFosterData(_suitId).maintainStep;
  274. SuitFosterData suitFosterData = SuitFosterDataManager.Instance.GetSuitFosterData(_suitId);
  275. if (suitFosterData.makeNewState > 0)
  276. {
  277. _ui.m_c2.selectedIndex = 1;
  278. UpdateRenewFinish();
  279. }
  280. else
  281. {
  282. _ui.m_c2.selectedIndex = 0;
  283. UpdateRenewView();
  284. }
  285. }
  286. private void UpdateRenewView()
  287. {
  288. int suitrarity = SuitCfgArray.Instance.GetCfg(_suitId).rarity;
  289. SuitRenewCfg renewCfg = SuitRenewCfgArray.Instance.GetCfg(suitrarity);
  290. SuitFosterListCfg cfg = SuitFosterListCfgArray.Instance.GetCfg(_suitId);
  291. _ui.m_comRenewReward.target.visible = false;
  292. if (cfg.renewRewardsArr.Length > 0)
  293. {
  294. _ui.m_comRenewReward.target.visible = true;
  295. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(cfg.renewRewardsArr[0][0]);
  296. _ui.m_comRenewReward.m_loaReward.url = ResPathUtil.GetIconPath(itemCfg);
  297. }
  298. _ui.m_txtRenewProperty.text = string.Format("套装所有部件属性+{0}%", renewCfg.addition * 100 / 10000);
  299. _ui.m_txtRenewTips.text = string.Format("完成{0}阶段", SuitFosterDataManager.Instance.stepNames[cfg.renewOpenLv - 1]);
  300. _ui.m_listRenewMaterial.numItems = renewCfg.materialsArr.Length;
  301. _canRenew = true;
  302. UI_ComCostCurrency comConsumeCurrency = UI_ComCostCurrency.Proxy(_ui.m_comRenewCost);
  303. int has = ItemDataManager.GetItemNum(renewCfg.costId);
  304. int need = renewCfg.costNum;
  305. comConsumeCurrency.m_txtNeed.text = StringUtil.GetColorText(need.ToString(), has >= need ? "#FFF8EA" : "#C9F1A5");
  306. if (_canRenew && has < need) _canRenew = false;
  307. UI_ComCostCurrency.ProxyEnd();
  308. }
  309. private void UpdateRenewFinish()
  310. {
  311. int suitrarity = SuitCfgArray.Instance.GetCfg(_suitId).rarity;
  312. SuitRenewCfg renewCfg = SuitRenewCfgArray.Instance.GetCfg(suitrarity);
  313. _ui.m_txtRenewShow.text = string.Format("套装所有部件属性+{0}%", renewCfg.addition * 100 / 10000);
  314. _ui.m_comRenewRewardGet.target.visible = true;
  315. SuitFosterListCfg cfg = SuitFosterListCfgArray.Instance.GetCfg(_suitId);
  316. if (cfg.renewRewardsArr.Length <= 0)
  317. {
  318. _ui.m_comRenewRewardGet.target.visible = false;
  319. return;
  320. }
  321. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(cfg.renewRewardsArr[0][0]);
  322. _ui.m_comRenewRewardGet.m_loaReward.url = ResPathUtil.GetIconPath(itemCfg);
  323. }
  324. private void ListRenewMaterialItemRender(int index, GObject obj)
  325. {
  326. UI_ListMaterialsItem item = UI_ListMaterialsItem.Proxy(obj);
  327. int suitrarity = SuitCfgArray.Instance.GetCfg(_suitId).rarity;
  328. int[][] materialsArr = SuitRenewCfgArray.Instance.GetCfg(suitrarity).materialsArr;
  329. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(materialsArr[index][0]);
  330. item.m_loaIcon.url = ResPathUtil.GetIconPath(itemCfg);
  331. int has = ItemDataManager.GetItemNum(itemCfg.id);
  332. int need = materialsArr[index][1];
  333. item.m_txtHas.text = StringUtil.GetColorText(has.ToString(), has >= need ? "#F2DB96" : "#C9F1A5");
  334. item.m_txtNeed.text = need.ToString();
  335. if (_canRenew && has < need) _canRenew = false;
  336. item.target.data = materialsArr[index][0];
  337. UI_ListMaterialsItem.ProxyEnd();
  338. }
  339. private void OnListRenewMaterialsItem(EventContext context)
  340. {
  341. int itemId = (int)(context.data as GComponent).data;
  342. // GoodsItemTipsController.ShowItemTips(itemId);
  343. ViewManager.Show(ViewName.APPROACH_OF_ITEM_VIEW, new object[] { itemId, new object[] { typeof(ClothingView).FullName, this.viewData } });
  344. }
  345. private async void OnClickBtnRenew()
  346. {
  347. if (!_canRenew)
  348. {
  349. PromptController.Instance.ShowFloatTextPrompt("材料不足");
  350. return;
  351. }
  352. SuitFosterData data = SuitFosterDataManager.Instance.GetSuitFosterData(_suitId);
  353. SuitFosterListCfg cfg = SuitFosterListCfgArray.Instance.GetCfg(_suitId);
  354. if (data.maintainStep < cfg.renewOpenLv)
  355. {
  356. PromptController.Instance.ShowFloatTextPrompt(string.Format("完成{0}开启换新", SuitFosterDataManager.Instance.stepNames[cfg.renewOpenLv - 1]));
  357. return;
  358. }
  359. int result = await SuitFosterProxy.SendMakeNewSuit(_suitId);
  360. if (result == ErrorCode.ERR_Success)
  361. {
  362. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.FU_ZHUANG_YANG_CHENG, 2);
  363. }
  364. }
  365. private void OnListenerRenew()
  366. {
  367. ViewManager.Show<ClothingRenewFinishView>(_suitId);
  368. UpdateRenew();
  369. Debug.Log("换新奖励:" + ItemDataManager.GetItemNum(10370));
  370. }
  371. private void CheckGuide(object param)
  372. {
  373. if (GuideDataManager.IsGuideFinish(ConstGuideId.SUIT_LIST_VIEW) <= 0)
  374. {
  375. UpdateToCheckGuide(null);
  376. }
  377. else
  378. {
  379. Timers.inst.Remove(CheckGuide);
  380. }
  381. }
  382. protected override void UpdateToCheckGuide(object param)
  383. {
  384. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  385. GuideController.TryGuide(_ui.m_btnTabFoster, ConstGuideId.SUIT_LIST_VIEW, 4, "点击进行服饰养护工作");
  386. GuideController.TryGuide(_ui.m_btnTabRenew, ConstGuideId.SUIT_LIST_VIEW, 5, "完成养护流程后,可以对服饰进行焕新,获得更多新的套装配件哦~");
  387. GuideController.TryCompleteGuide(ConstGuideId.SUIT_LIST_VIEW, 5);
  388. }
  389. }
  390. }