ClothingShopView.cs 17 KB

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  1. using UI.ClothingShop;
  2. using UI.CommonGame;
  3. using FairyGUI;
  4. using UnityEngine;
  5. using System.Collections.Generic;
  6. using System;
  7. namespace GFGGame
  8. {
  9. public class ClothingShopView : BaseView
  10. {
  11. private const int SHOES_Y = 105;
  12. private const int HEAD_Y = 609;
  13. private const int BODY_Y = 412;
  14. private const float SCALE_MAX = 1.5f;
  15. private const float DURATION = 0.6f;
  16. private readonly int[] HEAD_Y_ARR = new int[] { ConstDressUpItemType.FA_XING, ConstDressUpItemType.NEI_DA, ConstDressUpItemType.SHANG_YI, ConstDressUpItemType.TOU_SHI, ConstDressUpItemType.ER_SHI, ConstDressUpItemType.JING_SHI };
  17. private readonly int[] SHOES_Y_ARR = new int[] { ConstDressUpItemType.XIA_ZHUANG, ConstDressUpItemType.WA_ZI, ConstDressUpItemType.XIE_ZI, ConstDressUpItemType.SHOU_SHI, ConstDressUpItemType.YAO_SHI };
  18. private UI_ClothingShopUI _ui;
  19. private GameObject _scenePrefab;
  20. private GameObject _sceneObject;
  21. private GoWrapper _wrapper;
  22. private DressUpObjDataCache _dressUpObjDataCache;
  23. private ValueBarController _valueBarController;
  24. private List<ShopCfg> _dataList;
  25. private GComponent _comSelected;
  26. private ShopCfg _cfgSelected;
  27. private const int MAX_COUNT = 99;
  28. private const int INIT_COUNT = 1;
  29. private int _scoreType;
  30. private int _storeId = 1;
  31. private GObject _selectedListItem;
  32. private int _selectedItemId;//打开界面时选中的物品id
  33. private int _selectedType = 0;//打开界面时选中的物品类型
  34. private int _selectedItemCount;
  35. private int _selectedItemClothingId;
  36. public override void Dispose()
  37. {
  38. _valueBarController.Dispose();
  39. _valueBarController = null;
  40. if (_sceneObject != null)
  41. {
  42. GameObject.Destroy(_sceneObject);
  43. _sceneObject = null;
  44. }
  45. if (_scenePrefab != null)
  46. {
  47. GFGAsset.Release(ResPathUtil.GetPrefabPath("SceneDressUp"));
  48. _scenePrefab = null;
  49. }
  50. if (_comSelected != null)
  51. {
  52. _comSelected.RemoveFromParent();
  53. _comSelected.Dispose();
  54. }
  55. if (_dressUpObjDataCache != null)
  56. {
  57. _dressUpObjDataCache.Dispose();
  58. _dressUpObjDataCache = null;
  59. }
  60. _cfgSelected = null;
  61. base.Dispose();
  62. }
  63. protected override void OnInit()
  64. {
  65. base.OnInit();
  66. packageName = UI_ClothingShopUI.PACKAGE_NAME;
  67. _ui = UI_ClothingShopUI.Create();
  68. this.viewCom = _ui.target;
  69. isfullScreen = true;
  70. _valueBarController = new ValueBarController(_ui.m_valueBar);
  71. _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneDressUp"));
  72. _dressUpObjDataCache = new DressUpObjDataCache();
  73. _comSelected = new GComponent();
  74. _comSelected.x = -5;
  75. _comSelected.y = -3;
  76. _comSelected = UIPackage.CreateObject(UI_ClothingShopUI.PACKAGE_NAME, "ComSelect").asCom;
  77. _ui.m_listShop.itemRenderer = ListShopItemRender;
  78. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  79. _ui.m_compItemInfo.m_btnBuy.onClick.Add(OnclickBtnBuy);
  80. _ui.m_listType.onClickItem.Add(OnClickListTypeItem);
  81. _ui.m_listShop.onClickItem.Add(OnClickListShopItem);
  82. _ui.m_compItemInfo.m_listTag.itemRenderer = RenderListTagItem;
  83. // EventAgent.DispatchEvent(ConstMessage.MONEY_CHANGE, RoleDataManager.gold);
  84. }
  85. protected override void AddEventListener()
  86. {
  87. base.AddEventListener();
  88. EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, UpdateItemChange);
  89. EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, UpdateSelectedItemInfo);
  90. EventAgent.AddEventListener(ConstMessage.NUMERIC_CHANGE, UpdateItemChange);
  91. }
  92. protected override void OnShown()
  93. {
  94. base.OnShown();
  95. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("hc_bj_1");
  96. _storeId = ConstStoreId.CLOTHING_STORE_ID;
  97. _scoreType = 0;
  98. _selectedItemId = 0;
  99. _selectedType = 0;
  100. if (this.viewData != null)
  101. {
  102. //this.viewData[0]=storeId(商店Id)
  103. //this.viewData[1]=_scoreType(服装属性:风花雪月)
  104. //this.viewData[2]=_selectedItemId
  105. //this.viewData[3]=_selectedItemCount
  106. object[] objs = this.viewData as object[];
  107. if (objs.Length > 0 && objs[0] != null)
  108. {
  109. _storeId = (int)objs[0];//从抽奖跳转到商店会区分商店Id
  110. }
  111. if (objs.Length > 1 && objs[1] != null)
  112. {
  113. _scoreType = (int)objs[1];//从战斗跳转到商店需要服装突出属性用来服装排序
  114. }
  115. if (objs.Length > 2 && objs[2] != null)
  116. {
  117. _selectedItemId = (int)objs[2];//从物品来源面板跳转到商店,需要物品id方便打开界面时做选中处理
  118. _selectedItemCount = (int)objs[3];
  119. ShopCfg[] dataArray = ClothingShopCfgManager.Instance.GetShopCfgs(_storeId);
  120. for (int i = 0; i < dataArray.Length; i++)
  121. {
  122. if (dataArray[i].itemID == _selectedItemId)
  123. {
  124. _selectedType = dataArray[i].typeIndex;
  125. _selectedItemClothingId = dataArray[i].id;
  126. // ShopCfg clothingShopCfg = ShopCfgClothingArray.Instance.GetCfg(_selectedItemClothingId);
  127. _ui.m_listType.selectedIndex = _selectedType;
  128. break;
  129. }
  130. }
  131. }
  132. }
  133. _ui.m_c1.selectedIndex = _storeId;
  134. _ui.m_compItemInfo.m_c1.selectedIndex = _storeId;
  135. _ui.m_listType.selectedIndex = _selectedType;
  136. _ui.m_listType.ScrollToView(_selectedType);
  137. UpdateList(false);
  138. _ui.m_listShop.height = _ui.target.height - _ui.m_listShop.y;
  139. _ui.m_bgList.height = _ui.target.height - _ui.m_bgList.y;
  140. UpdateCJGoodsCount();
  141. _valueBarController.OnShown();
  142. _valueBarController.Controller(1);
  143. if (_storeId == ConstStoreId.CLOTHING_STORE_ID)
  144. {
  145. _valueBarController.Controller(1);
  146. }
  147. else if (_storeId == ConstStoreId.LUCKY_BOX_STORE_ID)
  148. {
  149. _valueBarController.Controller(2);
  150. }
  151. else if (_storeId == ConstStoreId.LUCKY_BOX_ACTIVITY_STORE_ID)
  152. {
  153. _valueBarController.Controller(3);
  154. }
  155. if (_selectedItemId > 0 && _selectedItemCount > 0)
  156. {
  157. ShopDataManager.Instance.BuyItem(_cfgSelected.id, _selectedItemCount, _storeId, _cfgSelected);
  158. }
  159. Timers.inst.AddUpdate(CheckGuide);
  160. }
  161. protected override void OnHide()
  162. {
  163. base.OnHide();
  164. _valueBarController.OnHide();
  165. if (_sceneObject != null)
  166. {
  167. GameObject.Destroy(_sceneObject);
  168. _sceneObject = null;
  169. }
  170. if (_wrapper != null)
  171. {
  172. _wrapper.wrapTarget = null;
  173. }
  174. _selectedItemId = 0;
  175. Timers.inst.Remove(CheckGuide);
  176. }
  177. protected override void RemoveEventListener()
  178. {
  179. base.RemoveEventListener();
  180. EventAgent.RemoveEventListener(ConstMessage.ITEM_CHANGED, UpdateSelectedItemInfo);
  181. EventAgent.RemoveEventListener(ConstMessage.ITEM_CHANGED, UpdateItemChange);
  182. }
  183. private void OnClickBtnBack()
  184. {
  185. ViewManager.GoBackFrom(ViewName.CLOTHING_SHOP_VIEW);
  186. this.Hide();
  187. }
  188. private void OnclickBtnBuy()
  189. {
  190. int count = _selectedItemId > 0 && _cfgSelected.itemID == _selectedItemId ? _selectedItemCount : INIT_COUNT;
  191. // BuyItemConteoller.Show(_cfgSelected.itemID, _cfgSelected.costID, INIT_COUNT, _cfgSelected.costNum, count, null, true, false, MAX_COUNT);
  192. count = Math.Max(1, count);
  193. ShopDataManager.Instance.BuyItem(_cfgSelected.id, count, _storeId, _cfgSelected);
  194. }
  195. private void UpdateItemChange()
  196. {
  197. UpdateCJGoodsCount();
  198. UpdateList(false);
  199. }
  200. private void UpdateCJGoodsCount()
  201. {
  202. int luckyBoxId1 = LuckyBoxDataManager.BOX_ID_3;
  203. LuckyBoxCfg luckyBoxCfg1 = LuckyBoxCfgArray.Instance.GetCfg(luckyBoxId1);
  204. _ui.m_txtCount0.text = "" + ItemDataManager.GetItemNum(luckyBoxCfg1.bonusArr[0][0]);
  205. _ui.m_loaIcon0.icon = ResPathUtil.GetCommonGameResPath(ItemCfgArray.Instance.GetCfg(luckyBoxCfg1.bonusArr[0][0]).res);
  206. int luckyBoxId2 = LuckyBoxDataManager.BOX_ID_2;
  207. LuckyBoxCfg luckyBoxCfg2 = LuckyBoxCfgArray.Instance.GetCfg(luckyBoxId2);
  208. _ui.m_txtCount1.text = "" + ItemDataManager.GetItemNum(luckyBoxCfg2.bonusArr[0][0]);
  209. _ui.m_loaIcon1.icon = ResPathUtil.GetCommonGameResPath(ItemCfgArray.Instance.GetCfg(luckyBoxCfg2.bonusArr[0][0]).res);
  210. }
  211. private void UpdateRole(bool tween)
  212. {
  213. if (_sceneObject != null)
  214. {
  215. GameObject.Destroy(_sceneObject);
  216. _sceneObject = null;
  217. }
  218. _sceneObject = GameObject.Instantiate(_scenePrefab);
  219. int scale = 70;
  220. _sceneObject.transform.localScale = new Vector3(scale, scale, scale);
  221. _dressUpObjDataCache.setSceneObj(_sceneObject);
  222. _dressUpObjDataCache.PutOnDefaultSuitSaved(false);
  223. _dressUpObjDataCache.AddOrRemove(_cfgSelected.itemID, true);
  224. if (_wrapper == null)
  225. {
  226. _wrapper = new GoWrapper(_sceneObject);
  227. _ui.m_compHolder.m_compMover.m_holder.SetNativeObject(_wrapper);
  228. }
  229. else
  230. {
  231. _wrapper.wrapTarget = _sceneObject;
  232. }
  233. int type = ItemUtilCS.GetItemSubType(_cfgSelected.itemID);
  234. float duration = DURATION;
  235. if (!tween)
  236. {
  237. duration = 0;
  238. }
  239. if (Array.IndexOf(HEAD_Y_ARR, type) >= 0)
  240. {
  241. _ui.m_compHolder.m_compMover.target.TweenMoveY(HEAD_Y, duration);
  242. _ui.m_compHolder.m_compMover.target.TweenScale(new Vector2(SCALE_MAX, SCALE_MAX), duration);
  243. }
  244. else if (Array.IndexOf(SHOES_Y_ARR, type) >= 0)
  245. {
  246. _ui.m_compHolder.m_compMover.target.TweenMoveY(SHOES_Y, duration);
  247. _ui.m_compHolder.m_compMover.target.TweenScale(new Vector2(SCALE_MAX, SCALE_MAX), duration);
  248. }
  249. else
  250. {
  251. _ui.m_compHolder.m_compMover.target.TweenMoveY(BODY_Y, duration);
  252. _ui.m_compHolder.m_compMover.target.TweenScale(new Vector2(1, 1), duration);
  253. }
  254. }
  255. private void UpdateList(bool tween)
  256. {
  257. _ui.m_listShop.RemoveChildrenToPool();
  258. int typeIndex = _ui.m_listType.selectedIndex;
  259. _dataList = ClothingShopCfgManager.Instance.GetList(_storeId, typeIndex, _scoreType);
  260. _ui.m_listShop.numItems = _dataList.Count;
  261. if (_ui.m_listShop.numItems > 0)
  262. {
  263. ShopCfg clothingShopCfg = ClothingShopCfgManager.Instance.GetShopCfg(_selectedItemClothingId, _storeId);// ShopCfgClothingArray.Instance.GetCfg(_selectedItemClothingId);
  264. int itemIndex = 0;
  265. if (_selectedItemId > 0 && clothingShopCfg != null)
  266. {
  267. // itemIndex = _dataList.IndexOf(clothingShopCfg);
  268. for (int i = 0; i < _dataList.Count; i++)
  269. {
  270. if (_dataList[i].id == _selectedItemClothingId)
  271. {
  272. itemIndex = i;
  273. break;
  274. }
  275. }
  276. _ui.m_listShop.ScrollToView(itemIndex < 0 ? 0 : itemIndex);
  277. // _selectedItemId = 0;
  278. }
  279. UpdateSelectedItemInfo(_ui.m_listShop.GetChildAt(itemIndex) as GComponent, tween);
  280. }
  281. }
  282. private void OnClickListTypeItem(EventContext context)
  283. {
  284. UpdateList(true);
  285. }
  286. private void OnClickListShopItem(EventContext context)
  287. {
  288. _selectedItemId = 0;
  289. // UI_ShopListItemRender selectedListItem = UI_ShopListItemRender.Proxy(_selectedListItem);
  290. // selectedListItem.m_grpSelect.visible = false;
  291. UpdateSelectedItemInfo(context.data as GComponent, true);
  292. }
  293. private void ListShopItemRender(int index, GObject item)
  294. {
  295. UI_ShopListItemRender listItem = UI_ShopListItemRender.Proxy(item);
  296. ShopCfg cfg = _dataList[index];
  297. listItem.target.data = cfg;
  298. // listItem.m_grpSelect.visible = false;
  299. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(cfg.itemID);
  300. listItem.m_icon.url = ResPathUtil.GetIconPath(itemCfg);
  301. string itemName = itemCfg.name;
  302. listItem.m_txtName.text = itemName;
  303. RarityIconController.UpdateRarityIcon(listItem.m_rarity, cfg.itemID, false);
  304. ItemCfg costItemCfg = ItemCfgArray.Instance.GetCfg(cfg.costID);
  305. listItem.m_iconPrice.url = "ui://CommonGame/" + costItemCfg.res;
  306. listItem.m_imgOwned.visible = ItemDataManager.GetItemNum(cfg.itemID) > 0;
  307. listItem.m_txtPrice.text = ItemDataManager.GetItemNum(cfg.costID) >= cfg.costNum ? StringUtil.GetColorText(cfg.costNum.ToString(), "#DD994A") : StringUtil.GetColorText(cfg.costNum.ToString(), "#F2989B");
  308. UI_ShopListItemRender.ProxyEnd();
  309. }
  310. private void UpdateSelectedItemInfo(GComponent listItem, bool tween)
  311. {
  312. _selectedListItem = listItem;
  313. listItem.AddChild(_comSelected);
  314. // UI_ShopListItemRender item = UI_ShopListItemRender.Proxy(listItem);
  315. // item.m_grpSelect.visible = true;
  316. // item.target.AddChild()
  317. ShopCfg cfg = listItem.data as ShopCfg;
  318. _cfgSelected = cfg;
  319. UpdateRole(tween);
  320. UpdateSelectedItemInfo();
  321. }
  322. private void UpdateSelectedItemInfo()
  323. {
  324. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_cfgSelected.itemID);
  325. string itemName = itemCfg.name;
  326. _ui.m_compItemInfo.m_txtName.text = itemName;
  327. _ui.m_compItemInfo.m_txtDesc.text = itemCfg.desc;
  328. RarityIconController.UpdateRarityIcon(_ui.m_compItemInfo.m_rarity, _cfgSelected.itemID, false);
  329. ItemCfg costItemCfg = ItemCfgArray.Instance.GetCfg(_cfgSelected.costID);
  330. _ui.m_compItemInfo.m_iconPrice.url = "ui://CommonGame/" + costItemCfg.res;
  331. _ui.m_compItemInfo.m_txtPrice.text = "" + _cfgSelected.costNum;
  332. _ui.m_compItemInfo.m_txtGong.text = "" + itemCfg.score1;
  333. _ui.m_compItemInfo.m_txtShang.text = "" + itemCfg.score2;
  334. _ui.m_compItemInfo.m_txtJue.text = "" + itemCfg.score3;
  335. _ui.m_compItemInfo.m_txtZhi.text = "" + itemCfg.score4;
  336. _ui.m_compItemInfo.m_txtOwned.SetVar("v1", "" + ItemDataManager.GetItemNum(_cfgSelected.itemID)).FlushVars();
  337. UI_ShopListItemRender listItem = UI_ShopListItemRender.Proxy(_selectedListItem);
  338. listItem.m_imgOwned.visible = ItemDataManager.GetItemNum(_cfgSelected.itemID) > 0;
  339. UI_ShopListItemRender.ProxyEnd();
  340. _ui.m_compItemInfo.m_listTag.numItems = itemCfg.tagsArr.Length;
  341. }
  342. private void RenderListTagItem(int index, GObject obj)
  343. {
  344. UI_ListTagItem item = UI_ListTagItem.Proxy(obj);
  345. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_cfgSelected.itemID);
  346. string[] tag = itemCfg.tagsArr[index].Split('_');
  347. item.m_loaTag.url = ResPathUtil.GetCommonGameResPath("fzd_bqbq_" + tag[0]);
  348. item.m_txtTag.text = tag[1];
  349. UI_ListTagItem.ProxyEnd();
  350. }
  351. private void CheckGuide(object param)
  352. {
  353. if (GuideDataManager.IsGuideFinish(ConstGuideId.BUY_CLOTHING) <= 0)
  354. {
  355. UpdateToCheckGuide(null);
  356. }
  357. else
  358. {
  359. Timers.inst.Remove(CheckGuide);
  360. }
  361. }
  362. protected override void UpdateToCheckGuide(object param)
  363. {
  364. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  365. GuideController.TryGuide(_ui.m_btnBack, ConstGuideId.BUY_CLOTHING, 6, "回到换装", -1, true, 140);
  366. }
  367. }
  368. }