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- using System.Collections;
- using UnityEngine;
- using UI.ClothingSynthetic;
- using UI.CommonGame;
- using FairyGUI;
- using System.Collections.Generic;
- using System;
- using ET;
- namespace GFGGame
- {
- public class ClothingSyntheticView : BaseWindow
- {
- private const int HEAD_Y = 942;
- private const int FA_XING_Y = 609;
- private const int UPPER_BODY_Y = 383;
- private const int LOWER_BODY_Y = 112;
- private const int SHOES_Y = -287;
- private const int BODY_Y = 289;
- private const float HEAD_SCALE = 3f;
- private const float FA_XING_SCALE = 2f;
- private const float UPPER_BODY_SCALE = 1.5f;
- private const float LOWER_BODY_SCALE = 1.4f;
- private const float SHOES_SCALE = 2.5f;
- private const float BODY_SCALE = 1f;
- private const float DURATION = 0.6f;
- private readonly int[] HEAD_Y_ARR = new int[] { ConstDressUpItemType.TOU_SHI, ConstDressUpItemType.ER_SHI, ConstDressUpItemType.JING_SHI, ConstDressUpItemType.ZHUANG_RONG };
- private readonly int[] FA_XING_Y_ARR = new int[] { ConstDressUpItemType.FA_XING };
- private readonly int[] UPPER_BODY_Y_ARR = new int[] { ConstDressUpItemType.NEI_DA, ConstDressUpItemType.SHANG_YI };
- private readonly int[] LOWER_BODY_Y_ARR = new int[] { ConstDressUpItemType.XIA_ZHUANG, ConstDressUpItemType.SHOU_SHI };
- private readonly int[] SHOES_Y_ARR = new int[] { ConstDressUpItemType.WA_ZI, ConstDressUpItemType.XIE_ZI };
- private UI_ClothingSyntheticUI _ui;
- private GameObject _scenePrefab;
- private GameObject _sceneObject;
- private GoWrapper _wrapper;
- private DressUpObjDataCache _dressUpObjDataCache;
- private ValueBarController _valueBarController;
- private GComponent _imgSelected;
- private int _suitId;
- private int _itemId;
- private int[] _items;
- private int _selectedItemId;
- private GComponent _selectedListItem;
- private List<ItemData> _materiarsOfSelectedItem;
- private UI_MateriasListItem listTypeItem_CloSynthetic;
- public override void Dispose()
- {
- if (_valueBarController != null)
- {
- _valueBarController.Dispose();
- _valueBarController = null;
- }
- if (_sceneObject != null)
- {
- GameObject.Destroy(_sceneObject);
- _sceneObject = null;
- }
- if (_scenePrefab != null)
- {
- GFGAsset.Release(ResPathUtil.GetPrefabPath("SceneDressUpSynthetic"));
- _scenePrefab = null;
- }
- if (_imgSelected != null)
- {
- _imgSelected.RemoveFromParent();
- _imgSelected.Dispose();
- }
- if (_dressUpObjDataCache != null)
- {
- _dressUpObjDataCache.Dispose();
- _dressUpObjDataCache = null;
- }
- base.Dispose();
- }
- protected override void OnInit()
- {
- base.OnInit();
- packageName = UI_ClothingSyntheticListUI.PACKAGE_NAME;
- _ui = UI_ClothingSyntheticUI.Create();
- this.viewCom = _ui.target;
- isfullScreen = true;
- this.clickBlankToClose = false;
- _valueBarController = new ValueBarController(_ui.m_valueBar);
- _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneDressUpSynthetic"));
- _dressUpObjDataCache = new DressUpObjDataCache();
- _imgSelected = new GComponent();
- _imgSelected = UIPackage.CreateObject(UI_ClothingSyntheticUI.PACKAGE_NAME, "ComSelect").asCom;
- _ui.m_listClothing.itemRenderer = ListClothingItemRender;
- _ui.m_listClothing.onClickItem.Add(OnClickListClothingItem);
- _ui.m_btnBack.onClick.Add(OnClickBtnBack);
- _ui.m_btnProduction.onClick.Add(OnClickBtnProcuction);
- _ui.m_btnHome.onClick.Add(OnClickBtnHome);
- }
- protected override void AddEventListener()
- {
- base.AddEventListener();
- EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, OnItemNumChanged);
- }
- protected override void OnShown()
- {
- base.OnShown();
- _suitId = (int)(this.viewData as object[])[0];
- _selectedItemId = (this.viewData as object[]).Length > 1 ? (int)(this.viewData as object[])[1] : 0;
- _valueBarController.OnShown();
- _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("hc_bj_1");
- UpdateClothingList(false);
- Timers.inst.AddUpdate(CheckGuide);
- }
- protected override void OnHide()
- {
- base.OnHide();
- _valueBarController.OnHide();
- if (_sceneObject != null)
- {
- GameObject.Destroy(_sceneObject);
- _sceneObject = null;
- }
- if (_wrapper != null)
- {
- _wrapper.wrapTarget = null;
- }
- Timers.inst.Remove(CheckGuide);
- }
- protected override void RemoveEventListener()
- {
- base.RemoveEventListener();
- EventAgent.RemoveEventListener(ConstMessage.ITEM_CHANGED, OnItemNumChanged);
- }
- private void OnClickBtnBack()
- {
- ViewManager.GoBackFrom(ViewName.CLOTHING_SYNTHETIC_VIEW);
- }
- private void OnClickListClothingItem(EventContext context)
- {
- UpdateSelectedItemInfo(context.data as GComponent, true);
- }
- private async void OnClickBtnProcuction()
- {
- if (ItemDataManager.GetItemNum(_selectedItemId) > 0)
- {
- PromptController.Instance.ShowFloatTextPrompt("不能制作已经拥有的物品!");
- return;
- }
- ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_selectedItemId);
- //合成消耗判断
- if (ItemDataManager.GetItemNum(itemCfg.syntheticCostID) < itemCfg.syntheticCostNum)
- {
- PromptController.Instance.ShowFloatTextPrompt("消耗不足!", MessageType.WARNING);
- return;
- }
- //合成材料判断
- _materiarsOfSelectedItem = ItemUtil.CreateItemDataList(itemCfg.syntheticMateriarsArr);
- int count = _materiarsOfSelectedItem.Count;
- for (int i = 0; i < count; i++)
- {
- ItemData itemData = _materiarsOfSelectedItem[i];
- int num = ItemDataManager.GetItemNum(itemData.id);
- ItemCfg materialCfg = ItemCfgArray.Instance.GetCfg(itemData.id);
- bool isDressUp = materialCfg.itemType == ConstItemType.DRESS_UP;
- int numSynthetic = isDressUp ? Mathf.Max(num - 1, 0) : Mathf.Max(num, 0);
- if (numSynthetic < itemData.num)
- {
- PromptController.Instance.ShowFloatTextPrompt("材料不足!", MessageType.WARNING);
- return;
- }
- }
- bool result = await ClothingSyntheticSProxy.ClothtingSynthetic(_selectedItemId);
- if (result)
- {
- _selectedItemId = 0;
- UpdateClothingList(true);
- LogServerHelper.SendNodeLog((int)PlayParticipationEnum.FU_ZHUANG_HE_CHENG, 2);
- }
- }
- private void ListClothingItemRender(int index, GObject item)
- {
- UI_ClothingListItem listItem = UI_ClothingListItem.Proxy(item);
- int itemId = _items[index];
- listItem.target.data = itemId;
- ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
- listItem.m_loaderIcon.url = ResPathUtil.GetIconPath(itemCfg);
- string itemName = itemCfg.name;
- listItem.m_txtName.text = itemName;
- listItem.m_imgOwned.visible = ItemDataManager.GetItemNum(itemId) > 0;
- UI_ClothingListItem.ProxyEnd();
- }
- private void UpdateRole(bool tween)
- {
- if (_sceneObject != null)
- {
- GameObject.Destroy(_sceneObject);
- _sceneObject = null;
- }
- _sceneObject = GameObject.Instantiate(_scenePrefab);
- int scale = 45;
- _sceneObject.transform.localScale = new Vector3(scale, scale, scale);
- _dressUpObjDataCache.setSceneObj(_sceneObject, true);
- _dressUpObjDataCache.PutOnDefaultSuitSaved(false);
- _dressUpObjDataCache.AddOrRemove(_selectedItemId, true);
- if (_wrapper == null)
- {
- _wrapper = new GoWrapper(_sceneObject);
- _ui.m_compHolder.m_compMover.m_holder.SetNativeObject(_wrapper);
- }
- else
- {
- _wrapper.wrapTarget = _sceneObject;
- }
- int type = ItemUtilCS.GetItemSubType(_selectedItemId);
- float duration = DURATION;
- if (!tween)
- {
- duration = 0;
- }
- if (Array.IndexOf(HEAD_Y_ARR, type) >= 0)
- {
- _ui.m_compHolder.m_compMover.target.TweenMoveY(HEAD_Y, duration);
- _ui.m_compHolder.m_compMover.target.TweenScale(new Vector2(HEAD_SCALE, HEAD_SCALE), duration);
- }
- else if (Array.IndexOf(FA_XING_Y_ARR, type) >= 0)
- {
- _ui.m_compHolder.m_compMover.target.TweenMoveY(FA_XING_Y, duration);
- _ui.m_compHolder.m_compMover.target.TweenScale(new Vector2(FA_XING_SCALE, FA_XING_SCALE), duration);
- }
- else if (Array.IndexOf(UPPER_BODY_Y_ARR, type) >= 0)
- {
- _ui.m_compHolder.m_compMover.target.TweenMoveY(UPPER_BODY_Y, duration);
- _ui.m_compHolder.m_compMover.target.TweenScale(new Vector2(UPPER_BODY_SCALE, UPPER_BODY_SCALE), duration);
- }
- else if (Array.IndexOf(LOWER_BODY_Y_ARR, type) >= 0)
- {
- _ui.m_compHolder.m_compMover.target.TweenMoveY(LOWER_BODY_Y, duration);
- _ui.m_compHolder.m_compMover.target.TweenScale(new Vector2(LOWER_BODY_SCALE, LOWER_BODY_SCALE), duration);
- }
- else if (Array.IndexOf(SHOES_Y_ARR, type) >= 0)
- {
- _ui.m_compHolder.m_compMover.target.TweenMoveY(SHOES_Y, duration);
- _ui.m_compHolder.m_compMover.target.TweenScale(new Vector2(SHOES_SCALE, SHOES_SCALE), duration);
- }
- else
- {
- _ui.m_compHolder.m_compMover.target.TweenMoveY(BODY_Y, duration);
- _ui.m_compHolder.m_compMover.target.TweenScale(new Vector2(BODY_SCALE, BODY_SCALE), duration);
- }
- }
- private void UpdateClothingList(bool tween)
- {
- //套装名称
- SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(_suitId);
- _ui.m_txtSuitName.text = suitCfg.name;
- //进度条
- UpdateSuitProgress();
- //服装列表
- _items = SuitCfgManager.Instance.GetSuitItems(_suitId).Clone() as int[];
- ItemUtil.SortItemIdsByOwned(_items);
- _ui.m_listClothing.RemoveChildrenToPool();
- _ui.m_listClothing.numItems = _items.Length;
- if (_ui.m_listClothing.numItems > 0)
- {
- UI_ClothingListItem listItem = null;
- int index = 0;
- if (_selectedItemId > 0)
- {
- int num = _ui.m_listClothing.numChildren;
- for (int i = 0; i < num; i++)
- {
- listItem = UI_ClothingListItem.Proxy(_ui.m_listClothing.GetChildAt(i));
- int temp = (int)listItem.target.data;
- if (temp == _selectedItemId)
- {
- index = i;
- }
- UI_ClothingListItem.ProxyEnd();
- }
- }
- _ui.m_listClothing.ScrollToView(index);
- UpdateSelectedItemInfo(_ui.m_listClothing.GetChildAt(index) as GComponent, tween);
- }
- }
- private void UpdateSelectedItemInfo(GComponent listItem, bool tween)
- {
- _selectedListItem = listItem;
- listItem.AddChild(_imgSelected);
- _selectedItemId = (int)listItem.data;
- UpdateRole(tween);
- UpdateSelectedItemInfo();
- }
- private void UpdateSelectedItemInfo()
- {
- ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_selectedItemId);
- //属性展示
- _ui.m_compItemInfo.m_txtName.text = itemCfg.name;
- RarityIconController.UpdateRarityIcon(_ui.m_compItemInfo.m_rarity, _selectedItemId, false);
- _ui.m_compItemInfo.m_txtGong.text = "" + itemCfg.score1;
- _ui.m_compItemInfo.m_txtShang.text = "" + itemCfg.score2;
- _ui.m_compItemInfo.m_txtJue.text = "" + itemCfg.score3;
- _ui.m_compItemInfo.m_txtZhi.text = "" + itemCfg.score4;
- UI_ClothingListItem selectedItem = UI_ClothingListItem.Proxy(_selectedListItem);
- selectedItem.m_imgOwned.visible = ItemDataManager.GetItemNum(_selectedItemId) > 0;
- UI_ClothingListItem.ProxyEnd();
- //合成显示
- ItemCfg clothingSyntheticCfg = ItemCfgArray.Instance.GetCfg(_selectedItemId);
- string costName = ItemUtil.GetItemName(clothingSyntheticCfg.syntheticCostID);
- _ui.m_txtCost.SetVar("v1", "" + clothingSyntheticCfg.syntheticCostNum).SetVar("v2", costName).FlushVars();
- _materiarsOfSelectedItem = ItemUtil.CreateItemDataList(clothingSyntheticCfg.syntheticMateriarsArr);
- int count = _ui.m_listMaterias.numChildren;
- for (int i = 0; i < count; i++)
- {
- UI_MateriasListItem listItem = UI_MateriasListItem.Proxy(_ui.m_listMaterias.GetChildAt(i));
- if (i < _materiarsOfSelectedItem.Count)
- {
- ItemData itemData = _materiarsOfSelectedItem[i];
- ItemCfg materiasItemCfg = ItemCfgArray.Instance.GetCfg(itemData.id);
- listItem.m_txtName.text = ItemUtil.GetItemName(itemData.id);
- listItem.m_loaderIcon.url = ResPathUtil.GetIconPath(materiasItemCfg);
- int num = ItemDataManager.GetItemNum(itemData.id);
- ItemCfg materialCfg = ItemCfgArray.Instance.GetCfg(itemData.id);
- bool isDressUp = materialCfg.itemType == ConstItemType.DRESS_UP;
- int numSynthetic = isDressUp ? Mathf.Max(num - 1, 0) : Mathf.Max(num, 0);
- listItem.m_groupCount.m_txtProgess.text = numSynthetic + "/" + itemData.num;
- listItem.m_loaderIcon.visible = true;
- listItem.m_groupCount.target.visible = true;
- listItem.m_groupCount.target.onClick.Clear();
- listItem.m_groupCount.target.onClick.Add(OnClickMateriasItemPlus);
- listItem.target.data = itemData;
- }
- else
- {
- listItem.m_txtName.text = "";
- listItem.m_loaderIcon.visible = false;
- listItem.m_groupCount.target.visible = false;
- }
- UI_MateriasListItem.ProxyEnd();
- }
- _ui.m_btnProduction.grayed = ItemDataManager.GetItemNum(_selectedItemId) > 0;
- }
- private void OnClickMateriasItemPlus(EventContext context)
- {
- UI_Component3 groupCount = UI_Component3.Proxy(context.sender as GObject);
- UI_MateriasListItem listItem = UI_MateriasListItem.Proxy(groupCount.target.parent);
- ItemData itemData = listItem.target.data as ItemData;
- int num = ItemDataManager.GetItemNum(itemData.id);
- int needCount = (itemData.num + 1 - num) > 0 ? itemData.num + 1 - num : 1;
- ViewManager.Show(ViewName.APPROACH_OF_ITEM_VIEW, new object[] { itemData.id, new object[] { ViewName.CLOTHING_SYNTHETIC_VIEW, new object[] { _suitId, _selectedItemId } }, needCount });
- UI_Component3.ProxyEnd();
- UI_MateriasListItem.ProxyEnd();
- }
- private void OnItemNumChanged()
- {
- UpdateSuitProgress();
- //列表选中项更新
- UI_ClothingListItem selectedItem = UI_ClothingListItem.Proxy(_selectedListItem);
- selectedItem.m_imgOwned.visible = ItemDataManager.GetItemNum(_selectedItemId) > 0;
- UI_ClothingListItem.ProxyEnd();
- UpdateSelectedItemInfo();
- }
- private void UpdateSuitProgress()
- {
- //进度条
- int count = 0;
- int totalCount = 0;
- DressUpMenuSuitDataManager.GetSuitProgressBySuitId(_suitId, out count, out totalCount);
- _ui.m_txtProgress.SetVar("v1", "" + count);
- _ui.m_txtProgress.SetVar("v2", "" + totalCount);
- _ui.m_txtProgress.FlushVars();
- }
- private void OnClickBtnHome()
- {
- GameController.GoBackToMainView();
- }
- private void CheckGuide(object param)
- {
- if (GuideDataManager.IsGuideFinish(ConstGuideId.CLOTHING_SYNTHETIC) <= 0)
- {
- UpdateToCheckGuide(null);
- }
- else
- {
- Timers.inst.Remove(CheckGuide);
- }
- }
- protected override void UpdateToCheckGuide(object param)
- {
- if (ViewManager.isViewOpen(typeof(GuideView).Name))
- {
- ViewManager.GetUIView(typeof(GuideView).Name).viewCom.visible = !ViewManager.isViewOpen(typeof(GetSuitItemVIew).Name);
- }
- if (!ViewManager.CheckIsTopView(this.viewCom)) return;
- int itemId = 10114;
- int itemIndex = 0;
- for (int i = 0; i < _ui.m_listClothing.numItems; i++)
- {
- UI_ClothingListItem listItem = UI_ClothingListItem.Proxy(_ui.m_listClothing.GetChildAt(i));
- int temp = (int)listItem.target.data;
- UI_ClothingListItem.ProxyEnd();
- if (temp == itemId)
- {
- itemIndex = i;
- break;
- }
- }
- bool guide = GuideController.TryGuide(_ui.m_listClothing, ConstGuideId.CLOTHING_SYNTHETIC, 4, "找到需要合成的物品", itemIndex);
- if (guide) _ui.m_listClothing.ScrollToView(itemIndex);
- if (_ui.m_listMaterias.numChildren > 0)
- {
- listTypeItem_CloSynthetic = UI_MateriasListItem.Proxy(_ui.m_listMaterias.GetChildAt(0));
- }
- if (listTypeItem_CloSynthetic != null)
- {
- GuideController.TryGuide(listTypeItem_CloSynthetic.m_loaderIcon, ConstGuideId.CLOTHING_SYNTHETIC, 5, "这里可以查看合成需要的材料,和材料的获取途径");
- UI_MateriasListItem.ProxyEnd();
- }
- GuideController.TryGuide(_ui.m_btnProduction, ConstGuideId.CLOTHING_SYNTHETIC, 6, "点击获得新的服饰");
- GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.CLOTHING_SYNTHETIC, 7, "获得必需品啦,继续通关主线剧情吧", -1, true, 180);
- }
- }
- }
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