ClothingSyntheticView.cs 19 KB

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  1. using System.Collections;
  2. using UnityEngine;
  3. using UI.ClothingSynthetic;
  4. using UI.CommonGame;
  5. using FairyGUI;
  6. using System.Collections.Generic;
  7. using System;
  8. using ET;
  9. namespace GFGGame
  10. {
  11. public class ClothingSyntheticView : BaseWindow
  12. {
  13. private const int HEAD_Y = 942;
  14. private const int FA_XING_Y = 609;
  15. private const int UPPER_BODY_Y = 383;
  16. private const int LOWER_BODY_Y = 112;
  17. private const int SHOES_Y = -287;
  18. private const int BODY_Y = 289;
  19. private const float HEAD_SCALE = 3f;
  20. private const float FA_XING_SCALE = 2f;
  21. private const float UPPER_BODY_SCALE = 1.5f;
  22. private const float LOWER_BODY_SCALE = 1.4f;
  23. private const float SHOES_SCALE = 2.5f;
  24. private const float BODY_SCALE = 1f;
  25. private const float DURATION = 0.6f;
  26. private readonly int[] HEAD_Y_ARR = new int[] { ConstDressUpItemType.TOU_SHI, ConstDressUpItemType.ER_SHI, ConstDressUpItemType.JING_SHI, ConstDressUpItemType.ZHUANG_RONG };
  27. private readonly int[] FA_XING_Y_ARR = new int[] { ConstDressUpItemType.FA_XING };
  28. private readonly int[] UPPER_BODY_Y_ARR = new int[] { ConstDressUpItemType.NEI_DA, ConstDressUpItemType.SHANG_YI };
  29. private readonly int[] LOWER_BODY_Y_ARR = new int[] { ConstDressUpItemType.XIA_ZHUANG, ConstDressUpItemType.SHOU_SHI };
  30. private readonly int[] SHOES_Y_ARR = new int[] { ConstDressUpItemType.WA_ZI, ConstDressUpItemType.XIE_ZI };
  31. private UI_ClothingSyntheticUI _ui;
  32. private GameObject _scenePrefab;
  33. private GameObject _sceneObject;
  34. private GoWrapper _wrapper;
  35. private DressUpObjDataCache _dressUpObjDataCache;
  36. private ValueBarController _valueBarController;
  37. private GComponent _imgSelected;
  38. private int _suitId;
  39. private int _itemId;
  40. private int[] _items;
  41. private int _selectedItemId;
  42. private GComponent _selectedListItem;
  43. private List<ItemData> _materiarsOfSelectedItem;
  44. private UI_MateriasListItem listTypeItem_CloSynthetic;
  45. public override void Dispose()
  46. {
  47. if (_valueBarController != null)
  48. {
  49. _valueBarController.Dispose();
  50. _valueBarController = null;
  51. }
  52. if (_sceneObject != null)
  53. {
  54. GameObject.Destroy(_sceneObject);
  55. _sceneObject = null;
  56. }
  57. if (_scenePrefab != null)
  58. {
  59. GFGAsset.Release(ResPathUtil.GetPrefabPath("SceneDressUpSynthetic"));
  60. _scenePrefab = null;
  61. }
  62. if (_imgSelected != null)
  63. {
  64. _imgSelected.RemoveFromParent();
  65. _imgSelected.Dispose();
  66. }
  67. if (_dressUpObjDataCache != null)
  68. {
  69. _dressUpObjDataCache.Dispose();
  70. _dressUpObjDataCache = null;
  71. }
  72. base.Dispose();
  73. }
  74. protected override void OnInit()
  75. {
  76. base.OnInit();
  77. packageName = UI_ClothingSyntheticListUI.PACKAGE_NAME;
  78. _ui = UI_ClothingSyntheticUI.Create();
  79. this.viewCom = _ui.target;
  80. isfullScreen = true;
  81. this.clickBlankToClose = false;
  82. _valueBarController = new ValueBarController(_ui.m_valueBar);
  83. _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneDressUpSynthetic"));
  84. _dressUpObjDataCache = new DressUpObjDataCache();
  85. _imgSelected = new GComponent();
  86. _imgSelected = UIPackage.CreateObject(UI_ClothingSyntheticUI.PACKAGE_NAME, "ComSelect").asCom;
  87. _ui.m_listClothing.itemRenderer = ListClothingItemRender;
  88. _ui.m_listClothing.onClickItem.Add(OnClickListClothingItem);
  89. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  90. _ui.m_btnProduction.onClick.Add(OnClickBtnProcuction);
  91. _ui.m_btnHome.onClick.Add(OnClickBtnHome);
  92. }
  93. protected override void AddEventListener()
  94. {
  95. base.AddEventListener();
  96. EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, OnItemNumChanged);
  97. }
  98. protected override void OnShown()
  99. {
  100. base.OnShown();
  101. _suitId = (int)(this.viewData as object[])[0];
  102. _selectedItemId = (this.viewData as object[]).Length > 1 ? (int)(this.viewData as object[])[1] : 0;
  103. _valueBarController.OnShown();
  104. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("hc_bj_1");
  105. UpdateClothingList(false);
  106. Timers.inst.AddUpdate(CheckGuide);
  107. }
  108. protected override void OnHide()
  109. {
  110. base.OnHide();
  111. _valueBarController.OnHide();
  112. if (_sceneObject != null)
  113. {
  114. GameObject.Destroy(_sceneObject);
  115. _sceneObject = null;
  116. }
  117. if (_wrapper != null)
  118. {
  119. _wrapper.wrapTarget = null;
  120. }
  121. Timers.inst.Remove(CheckGuide);
  122. }
  123. protected override void RemoveEventListener()
  124. {
  125. base.RemoveEventListener();
  126. EventAgent.RemoveEventListener(ConstMessage.ITEM_CHANGED, OnItemNumChanged);
  127. }
  128. private void OnClickBtnBack()
  129. {
  130. ViewManager.GoBackFrom(ViewName.CLOTHING_SYNTHETIC_VIEW);
  131. }
  132. private void OnClickListClothingItem(EventContext context)
  133. {
  134. UpdateSelectedItemInfo(context.data as GComponent, true);
  135. }
  136. private async void OnClickBtnProcuction()
  137. {
  138. if (ItemDataManager.GetItemNum(_selectedItemId) > 0)
  139. {
  140. PromptController.Instance.ShowFloatTextPrompt("不能制作已经拥有的物品!");
  141. return;
  142. }
  143. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_selectedItemId);
  144. //合成消耗判断
  145. if (ItemDataManager.GetItemNum(itemCfg.syntheticCostID) < itemCfg.syntheticCostNum)
  146. {
  147. PromptController.Instance.ShowFloatTextPrompt("消耗不足!", MessageType.WARNING);
  148. return;
  149. }
  150. //合成材料判断
  151. _materiarsOfSelectedItem = ItemUtil.CreateItemDataList(itemCfg.syntheticMateriarsArr);
  152. int count = _materiarsOfSelectedItem.Count;
  153. for (int i = 0; i < count; i++)
  154. {
  155. ItemData itemData = _materiarsOfSelectedItem[i];
  156. int num = ItemDataManager.GetItemNum(itemData.id);
  157. ItemCfg materialCfg = ItemCfgArray.Instance.GetCfg(itemData.id);
  158. bool isDressUp = materialCfg.itemType == ConstItemType.DRESS_UP;
  159. int numSynthetic = isDressUp ? Mathf.Max(num - 1, 0) : Mathf.Max(num, 0);
  160. if (numSynthetic < itemData.num)
  161. {
  162. PromptController.Instance.ShowFloatTextPrompt("材料不足!", MessageType.WARNING);
  163. return;
  164. }
  165. }
  166. bool result = await ClothingSyntheticSProxy.ClothtingSynthetic(_selectedItemId);
  167. if (result)
  168. {
  169. _selectedItemId = 0;
  170. UpdateClothingList(true);
  171. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.FU_ZHUANG_HE_CHENG, 2);
  172. }
  173. }
  174. private void ListClothingItemRender(int index, GObject item)
  175. {
  176. UI_ClothingListItem listItem = UI_ClothingListItem.Proxy(item);
  177. int itemId = _items[index];
  178. listItem.target.data = itemId;
  179. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  180. listItem.m_loaderIcon.url = ResPathUtil.GetIconPath(itemCfg);
  181. string itemName = itemCfg.name;
  182. listItem.m_txtName.text = itemName;
  183. listItem.m_imgOwned.visible = ItemDataManager.GetItemNum(itemId) > 0;
  184. UI_ClothingListItem.ProxyEnd();
  185. }
  186. private void UpdateRole(bool tween)
  187. {
  188. if (_sceneObject != null)
  189. {
  190. GameObject.Destroy(_sceneObject);
  191. _sceneObject = null;
  192. }
  193. _sceneObject = GameObject.Instantiate(_scenePrefab);
  194. int scale = 45;
  195. _sceneObject.transform.localScale = new Vector3(scale, scale, scale);
  196. _dressUpObjDataCache.setSceneObj(_sceneObject, true);
  197. _dressUpObjDataCache.PutOnDefaultSuitSaved(false);
  198. _dressUpObjDataCache.AddOrRemove(_selectedItemId, true);
  199. if (_wrapper == null)
  200. {
  201. _wrapper = new GoWrapper(_sceneObject);
  202. _ui.m_compHolder.m_compMover.m_holder.SetNativeObject(_wrapper);
  203. }
  204. else
  205. {
  206. _wrapper.wrapTarget = _sceneObject;
  207. }
  208. int type = ItemUtilCS.GetItemSubType(_selectedItemId);
  209. float duration = DURATION;
  210. if (!tween)
  211. {
  212. duration = 0;
  213. }
  214. if (Array.IndexOf(HEAD_Y_ARR, type) >= 0)
  215. {
  216. _ui.m_compHolder.m_compMover.target.TweenMoveY(HEAD_Y, duration);
  217. _ui.m_compHolder.m_compMover.target.TweenScale(new Vector2(HEAD_SCALE, HEAD_SCALE), duration);
  218. }
  219. else if (Array.IndexOf(FA_XING_Y_ARR, type) >= 0)
  220. {
  221. _ui.m_compHolder.m_compMover.target.TweenMoveY(FA_XING_Y, duration);
  222. _ui.m_compHolder.m_compMover.target.TweenScale(new Vector2(FA_XING_SCALE, FA_XING_SCALE), duration);
  223. }
  224. else if (Array.IndexOf(UPPER_BODY_Y_ARR, type) >= 0)
  225. {
  226. _ui.m_compHolder.m_compMover.target.TweenMoveY(UPPER_BODY_Y, duration);
  227. _ui.m_compHolder.m_compMover.target.TweenScale(new Vector2(UPPER_BODY_SCALE, UPPER_BODY_SCALE), duration);
  228. }
  229. else if (Array.IndexOf(LOWER_BODY_Y_ARR, type) >= 0)
  230. {
  231. _ui.m_compHolder.m_compMover.target.TweenMoveY(LOWER_BODY_Y, duration);
  232. _ui.m_compHolder.m_compMover.target.TweenScale(new Vector2(LOWER_BODY_SCALE, LOWER_BODY_SCALE), duration);
  233. }
  234. else if (Array.IndexOf(SHOES_Y_ARR, type) >= 0)
  235. {
  236. _ui.m_compHolder.m_compMover.target.TweenMoveY(SHOES_Y, duration);
  237. _ui.m_compHolder.m_compMover.target.TweenScale(new Vector2(SHOES_SCALE, SHOES_SCALE), duration);
  238. }
  239. else
  240. {
  241. _ui.m_compHolder.m_compMover.target.TweenMoveY(BODY_Y, duration);
  242. _ui.m_compHolder.m_compMover.target.TweenScale(new Vector2(BODY_SCALE, BODY_SCALE), duration);
  243. }
  244. }
  245. private void UpdateClothingList(bool tween)
  246. {
  247. //套装名称
  248. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(_suitId);
  249. _ui.m_txtSuitName.text = suitCfg.name;
  250. //进度条
  251. UpdateSuitProgress();
  252. //服装列表
  253. _items = SuitCfgManager.Instance.GetSuitItems(_suitId).Clone() as int[];
  254. ItemUtil.SortItemIdsByOwned(_items);
  255. _ui.m_listClothing.RemoveChildrenToPool();
  256. _ui.m_listClothing.numItems = _items.Length;
  257. if (_ui.m_listClothing.numItems > 0)
  258. {
  259. UI_ClothingListItem listItem = null;
  260. int index = 0;
  261. if (_selectedItemId > 0)
  262. {
  263. int num = _ui.m_listClothing.numChildren;
  264. for (int i = 0; i < num; i++)
  265. {
  266. listItem = UI_ClothingListItem.Proxy(_ui.m_listClothing.GetChildAt(i));
  267. int temp = (int)listItem.target.data;
  268. if (temp == _selectedItemId)
  269. {
  270. index = i;
  271. }
  272. UI_ClothingListItem.ProxyEnd();
  273. }
  274. }
  275. _ui.m_listClothing.ScrollToView(index);
  276. UpdateSelectedItemInfo(_ui.m_listClothing.GetChildAt(index) as GComponent, tween);
  277. }
  278. }
  279. private void UpdateSelectedItemInfo(GComponent listItem, bool tween)
  280. {
  281. _selectedListItem = listItem;
  282. listItem.AddChild(_imgSelected);
  283. _selectedItemId = (int)listItem.data;
  284. UpdateRole(tween);
  285. UpdateSelectedItemInfo();
  286. }
  287. private void UpdateSelectedItemInfo()
  288. {
  289. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_selectedItemId);
  290. //属性展示
  291. _ui.m_compItemInfo.m_txtName.text = itemCfg.name;
  292. RarityIconController.UpdateRarityIcon(_ui.m_compItemInfo.m_rarity, _selectedItemId, false);
  293. _ui.m_compItemInfo.m_txtGong.text = "" + itemCfg.score1;
  294. _ui.m_compItemInfo.m_txtShang.text = "" + itemCfg.score2;
  295. _ui.m_compItemInfo.m_txtJue.text = "" + itemCfg.score3;
  296. _ui.m_compItemInfo.m_txtZhi.text = "" + itemCfg.score4;
  297. UI_ClothingListItem selectedItem = UI_ClothingListItem.Proxy(_selectedListItem);
  298. selectedItem.m_imgOwned.visible = ItemDataManager.GetItemNum(_selectedItemId) > 0;
  299. UI_ClothingListItem.ProxyEnd();
  300. //合成显示
  301. ItemCfg clothingSyntheticCfg = ItemCfgArray.Instance.GetCfg(_selectedItemId);
  302. string costName = ItemUtil.GetItemName(clothingSyntheticCfg.syntheticCostID);
  303. _ui.m_txtCost.SetVar("v1", "" + clothingSyntheticCfg.syntheticCostNum).SetVar("v2", costName).FlushVars();
  304. _materiarsOfSelectedItem = ItemUtil.CreateItemDataList(clothingSyntheticCfg.syntheticMateriarsArr);
  305. int count = _ui.m_listMaterias.numChildren;
  306. for (int i = 0; i < count; i++)
  307. {
  308. UI_MateriasListItem listItem = UI_MateriasListItem.Proxy(_ui.m_listMaterias.GetChildAt(i));
  309. if (i < _materiarsOfSelectedItem.Count)
  310. {
  311. ItemData itemData = _materiarsOfSelectedItem[i];
  312. ItemCfg materiasItemCfg = ItemCfgArray.Instance.GetCfg(itemData.id);
  313. listItem.m_txtName.text = ItemUtil.GetItemName(itemData.id);
  314. listItem.m_loaderIcon.url = ResPathUtil.GetIconPath(materiasItemCfg);
  315. int num = ItemDataManager.GetItemNum(itemData.id);
  316. ItemCfg materialCfg = ItemCfgArray.Instance.GetCfg(itemData.id);
  317. bool isDressUp = materialCfg.itemType == ConstItemType.DRESS_UP;
  318. int numSynthetic = isDressUp ? Mathf.Max(num - 1, 0) : Mathf.Max(num, 0);
  319. listItem.m_groupCount.m_txtProgess.text = numSynthetic + "/" + itemData.num;
  320. listItem.m_loaderIcon.visible = true;
  321. listItem.m_groupCount.target.visible = true;
  322. listItem.m_groupCount.target.onClick.Clear();
  323. listItem.m_groupCount.target.onClick.Add(OnClickMateriasItemPlus);
  324. listItem.target.data = itemData;
  325. }
  326. else
  327. {
  328. listItem.m_txtName.text = "";
  329. listItem.m_loaderIcon.visible = false;
  330. listItem.m_groupCount.target.visible = false;
  331. }
  332. UI_MateriasListItem.ProxyEnd();
  333. }
  334. _ui.m_btnProduction.grayed = ItemDataManager.GetItemNum(_selectedItemId) > 0;
  335. }
  336. private void OnClickMateriasItemPlus(EventContext context)
  337. {
  338. UI_Component3 groupCount = UI_Component3.Proxy(context.sender as GObject);
  339. UI_MateriasListItem listItem = UI_MateriasListItem.Proxy(groupCount.target.parent);
  340. ItemData itemData = listItem.target.data as ItemData;
  341. int num = ItemDataManager.GetItemNum(itemData.id);
  342. int needCount = (itemData.num + 1 - num) > 0 ? itemData.num + 1 - num : 1;
  343. ViewManager.Show(ViewName.APPROACH_OF_ITEM_VIEW, new object[] { itemData.id, new object[] { ViewName.CLOTHING_SYNTHETIC_VIEW, new object[] { _suitId, _selectedItemId } }, needCount });
  344. UI_Component3.ProxyEnd();
  345. UI_MateriasListItem.ProxyEnd();
  346. }
  347. private void OnItemNumChanged()
  348. {
  349. UpdateSuitProgress();
  350. //列表选中项更新
  351. UI_ClothingListItem selectedItem = UI_ClothingListItem.Proxy(_selectedListItem);
  352. selectedItem.m_imgOwned.visible = ItemDataManager.GetItemNum(_selectedItemId) > 0;
  353. UI_ClothingListItem.ProxyEnd();
  354. UpdateSelectedItemInfo();
  355. }
  356. private void UpdateSuitProgress()
  357. {
  358. //进度条
  359. int count = 0;
  360. int totalCount = 0;
  361. DressUpMenuSuitDataManager.GetSuitProgressBySuitId(_suitId, out count, out totalCount);
  362. _ui.m_txtProgress.SetVar("v1", "" + count);
  363. _ui.m_txtProgress.SetVar("v2", "" + totalCount);
  364. _ui.m_txtProgress.FlushVars();
  365. }
  366. private void OnClickBtnHome()
  367. {
  368. GameController.GoBackToMainView();
  369. }
  370. private void CheckGuide(object param)
  371. {
  372. if (GuideDataManager.IsGuideFinish(ConstGuideId.CLOTHING_SYNTHETIC) <= 0)
  373. {
  374. UpdateToCheckGuide(null);
  375. }
  376. else
  377. {
  378. Timers.inst.Remove(CheckGuide);
  379. }
  380. }
  381. protected override void UpdateToCheckGuide(object param)
  382. {
  383. if (ViewManager.isViewOpen(typeof(GuideView).Name))
  384. {
  385. ViewManager.GetUIView(typeof(GuideView).Name).viewCom.visible = !ViewManager.isViewOpen(typeof(GetSuitItemVIew).Name);
  386. }
  387. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  388. int itemId = 10114;
  389. int itemIndex = 0;
  390. for (int i = 0; i < _ui.m_listClothing.numItems; i++)
  391. {
  392. UI_ClothingListItem listItem = UI_ClothingListItem.Proxy(_ui.m_listClothing.GetChildAt(i));
  393. int temp = (int)listItem.target.data;
  394. UI_ClothingListItem.ProxyEnd();
  395. if (temp == itemId)
  396. {
  397. itemIndex = i;
  398. break;
  399. }
  400. }
  401. bool guide = GuideController.TryGuide(_ui.m_listClothing, ConstGuideId.CLOTHING_SYNTHETIC, 4, "找到需要合成的物品", itemIndex);
  402. if (guide) _ui.m_listClothing.ScrollToView(itemIndex);
  403. if (_ui.m_listMaterias.numChildren > 0)
  404. {
  405. listTypeItem_CloSynthetic = UI_MateriasListItem.Proxy(_ui.m_listMaterias.GetChildAt(0));
  406. }
  407. if (listTypeItem_CloSynthetic != null)
  408. {
  409. GuideController.TryGuide(listTypeItem_CloSynthetic.m_loaderIcon, ConstGuideId.CLOTHING_SYNTHETIC, 5, "这里可以查看合成需要的材料,和材料的获取途径");
  410. UI_MateriasListItem.ProxyEnd();
  411. }
  412. GuideController.TryGuide(_ui.m_btnProduction, ConstGuideId.CLOTHING_SYNTHETIC, 6, "点击获得新的服饰");
  413. GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.CLOTHING_SYNTHETIC, 7, "获得必需品啦,继续通关主线剧情吧", -1, true, 180);
  414. }
  415. }
  416. }