SuitShowView.cs 6.6 KB

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  1. using UI.FieldGuide;
  2. using FairyGUI;
  3. using UnityEngine;
  4. using System.Collections.Generic;
  5. namespace GFGGame
  6. {
  7. public class SuitShowView : BaseWindow
  8. {
  9. private UI_SuitShowUI _ui;
  10. private int _suitTypeId;
  11. private int _suitId;
  12. private GameObject _scenePrefab;
  13. private GameObject _sceneObject;
  14. private GoWrapper _wrapper;
  15. private DressUpObjDataCache _dressUpObjDataCache;
  16. private bool _actionIsPic;
  17. private List<int> _suitIds;
  18. public override void Dispose()
  19. {
  20. if (_sceneObject != null)
  21. {
  22. GameObject.Destroy(_sceneObject);
  23. _sceneObject = null;
  24. }
  25. if (_scenePrefab != null)
  26. {
  27. GFGAsset.Release(ResPathUtil.GetPrefabPath("SceneDressUp"));
  28. _scenePrefab = null;
  29. }
  30. if (_dressUpObjDataCache != null)
  31. {
  32. _dressUpObjDataCache.Dispose();
  33. _dressUpObjDataCache = null;
  34. }
  35. base.Dispose();
  36. }
  37. protected override void OnInit()
  38. {
  39. base.OnInit();
  40. _ui = UI_SuitShowUI.Create();
  41. this.viewCom = _ui.target;
  42. isfullScreen = true;
  43. this.clickBlankToClose = false;
  44. _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneDressUp"));
  45. _dressUpObjDataCache = new DressUpObjDataCache();
  46. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  47. _ui.m_imgBonusBox.target.onClick.Add(OnClickImgBonusBox);
  48. _ui.m_btnChangeAction.onClick.Add(OnClickBtnChangeAction);
  49. _ui.m_btnLeft.onClick.Add(OnClickBtnLeft);
  50. _ui.m_btnRight.onClick.Add(OnClickBtnRight);
  51. }
  52. protected override void OnShown()
  53. {
  54. base.OnShown();
  55. object[] datas = this.viewData as object[];
  56. _suitTypeId = (int)datas[0];
  57. _suitId = (int)datas[1];
  58. List<int> suitIds = datas[2] as List<int>;
  59. _suitIds = new List<int>();
  60. foreach (int suitId in suitIds)
  61. {
  62. if (DressUpMenuSuitDataManager.CheckHaveSuit(suitId))
  63. {
  64. _suitIds.Add(suitId);
  65. }
  66. }
  67. SuitGuideMenuCfg cfg = SuitGuideMenuCfgArray.Instance.GetCfg(_suitTypeId);
  68. _ui.m_txtTypeName.text = cfg.name;
  69. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("tjtj_bjbj");
  70. UpdateArrows();
  71. UpdateSuitView();
  72. UpdateSuitBoxStatus();
  73. }
  74. protected override void AddEventListener()
  75. {
  76. base.AddEventListener();
  77. EventAgent.AddEventListener(ConstMessage.SUIT_BOX_STATUS_CHANGED, UpdateSuitBoxStatus);
  78. }
  79. protected override void OnHide()
  80. {
  81. base.OnHide();
  82. if (_sceneObject != null)
  83. {
  84. GameObject.Destroy(_sceneObject);
  85. _sceneObject = null;
  86. }
  87. }
  88. protected override void RemoveEventListener()
  89. {
  90. base.RemoveEventListener();
  91. EventAgent.RemoveEventListener(ConstMessage.SUIT_BOX_STATUS_CHANGED, UpdateSuitBoxStatus);
  92. }
  93. private void OnClickBtnBack()
  94. {
  95. this.Hide();
  96. }
  97. private void OnClickImgBonusBox()
  98. {
  99. SuitUtil.ShowSuitGuideBonus(_suitId);
  100. }
  101. private void OnClickBtnChangeAction()
  102. {
  103. if (!_ui.m_btnChangeAction.grayed)
  104. {
  105. _actionIsPic = !_actionIsPic;
  106. UpdateSuitView(_actionIsPic);
  107. }
  108. }
  109. private void UpdateSuitView(bool isPic = true)
  110. {
  111. _actionIsPic = isPic;
  112. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(_suitId);
  113. _ui.m_txtSuitName.text = suitCfg.name;
  114. if (_sceneObject != null)
  115. {
  116. GameObject.Destroy(_sceneObject);
  117. _sceneObject = null;
  118. }
  119. _sceneObject = GameObject.Instantiate(_scenePrefab);
  120. int scale = 100;
  121. _sceneObject.transform.localScale = new Vector3(scale, scale, scale);
  122. _dressUpObjDataCache.setSceneObj(_sceneObject);
  123. _dressUpObjDataCache.PutOnDefaultSuitSaved(false);
  124. _dressUpObjDataCache.PutOnSuitCfg(_suitId, isPic, false, new int[] { ConstDressUpItemType.BEI_JING });
  125. if (_wrapper == null)
  126. {
  127. _wrapper = new GoWrapper(_sceneObject);
  128. _ui.m_holder.SetNativeObject(_wrapper);
  129. }
  130. else
  131. {
  132. _wrapper.wrapTarget = _sceneObject;
  133. }
  134. _ui.m_btnChangeAction.grayed = !_dressUpObjDataCache.HasSuitPicRes;
  135. UpdateSuitBoxStatus();
  136. }
  137. private void UpdateArrows()
  138. {
  139. int index = _suitIds.IndexOf(_suitId);
  140. int count = _suitIds.Count;
  141. _ui.m_btnRight.visible = (index + 1 < count);
  142. _ui.m_btnLeft.visible = (index - 1 >= 0);
  143. }
  144. private void OnClickBtnLeft()
  145. {
  146. int index = _suitIds.IndexOf(_suitId);
  147. int targetIndex = index - 1;
  148. if (targetIndex >= 0)
  149. {
  150. _suitId = _suitIds[targetIndex];
  151. UpdateArrows();
  152. UpdateSuitView();
  153. }
  154. UpdateSuitBoxStatus();
  155. }
  156. private void OnClickBtnRight()
  157. {
  158. int index = _suitIds.IndexOf(_suitId);
  159. int targetIndex = index + 1;
  160. if (targetIndex < _suitIds.Count)
  161. {
  162. _suitId = _suitIds[targetIndex];
  163. UpdateArrows();
  164. UpdateSuitView();
  165. }
  166. UpdateSuitBoxStatus();
  167. }
  168. private void UpdateSuitBoxStatus(EventContext eventContext = null)
  169. {
  170. if (eventContext == null || _suitId == (int)eventContext.data)
  171. {
  172. int status = DressUpMenuSuitDataManager.GetSuitGuideBonusStatus(_suitId);
  173. RedDotController.Instance.SetComRedDot(_ui.m_imgBonusBox.target, false);
  174. RedDotController.Instance.SetComRedDot(_ui.m_imgBonusBox.target, status == ConstBonusStatus.CAN_GET);
  175. if (status == ConstBonusStatus.CAN_GET)
  176. {
  177. _ui.m_imgBonusBox.m_c1.selectedIndex = 1;
  178. }
  179. else
  180. {
  181. _ui.m_imgBonusBox.m_c1.selectedIndex = 0;
  182. }
  183. }
  184. }
  185. }
  186. }