MainUIView.cs 20 KB

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  1. using FairyGUI;
  2. using UI.Main;
  3. using UI.CommonGame;
  4. using UnityEngine;
  5. using System.Collections.Generic;
  6. using ET;
  7. using static UnityEditor.Progress;
  8. namespace GFGGame
  9. {
  10. public class MainUIView : BaseView
  11. {
  12. private UI_MainUI _ui;
  13. private GameObject _scenePrefab;
  14. private GameObject _sceneObject;
  15. private ValueBarController _valueBarController;
  16. private float effectTime = 0.7f;
  17. private bool isOpen = false;
  18. private GButton _btnGongGao;
  19. private GButton _btnHaoYou;
  20. private GButton _btnYouJian;
  21. private GButton _btnRenWu;
  22. private GButton _btnPengYouQuan;
  23. private GButton _btnJInShu;
  24. private GButton _btnTianGong;
  25. private GButton _btnStore;
  26. private GButton _btnTuJian;
  27. private GButton _btnStudio;
  28. private GButton _btnField;
  29. private GameObject _effectObj4;
  30. private GoWrapper _wrapper4;
  31. private GameObject _effectObj4_1;
  32. private GoWrapper _wrapper4_1;
  33. private GameObject _effectObj5;
  34. private GoWrapper _wrapper5;
  35. private List<GameObject> _effects = new List<GameObject>();
  36. private List<GoWrapper> _wrappers = new List<GoWrapper>();
  37. private List<GameObject> _effects1 = new List<GameObject>();
  38. private List<GoWrapper> _wrappers1 = new List<GoWrapper>();
  39. private UI_ButtonModle1[] _btns;
  40. public override void Dispose()
  41. {
  42. _valueBarController.Dispose();
  43. _valueBarController = null;
  44. for (int i = 0; i < _btns.Length; i++)
  45. {
  46. SceneController.DestroyObjectFromView(_effects[i]);
  47. SceneController.DestroyObjectFromView(_effects[i]);
  48. }
  49. if (_sceneObject != null)
  50. {
  51. GameObject.Destroy(_sceneObject);
  52. _sceneObject = null;
  53. }
  54. if (_scenePrefab != null)
  55. {
  56. GFGAsset.Release(ResPathUtil.GetPrefabPath("SceneMain"));
  57. _scenePrefab = null;
  58. }
  59. base.Dispose();
  60. }
  61. protected override void Init()
  62. {
  63. base.Init();
  64. packageName = UI_MainUI.PACKAGE_NAME;
  65. _ui = UI_MainUI.Create();
  66. viewCom = _ui.target;
  67. isfullScreen = true;
  68. _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneMain"));
  69. }
  70. protected override void OnInit()
  71. {
  72. base.OnInit();
  73. _valueBarController = new ValueBarController(_ui.m_valueBar);
  74. _btnGongGao = _ui.m_list.GetChild("btnGongGao").asButton;
  75. _btnHaoYou = _ui.m_list.GetChild("btnHaoYou").asButton;
  76. _btnYouJian = _ui.m_list.GetChild("btnYouJian").asButton;
  77. _btnRenWu = _ui.m_list.GetChild("btnRenWu").asButton;
  78. _btnPengYouQuan = _ui.m_list.GetChild("btnPengYouQuan").asButton;
  79. _btnStore = _ui.m_list.GetChild("btnStore").asButton;
  80. _btnTianGong = _ui.m_list.GetChild("btnTianGong").asButton;
  81. _btnTuJian = _ui.m_list.GetChild("btnTuJian").asButton;
  82. _btnJInShu = _ui.m_list.GetChild("btnJInShu").asButton;
  83. _btnStudio = _ui.m_list.GetChild("btnStudio").asButton;
  84. _btnField = _ui.m_list.GetChild("btnField").asButton;
  85. // _btnGongGao.visible = false;
  86. _btnHaoYou.visible = false;
  87. // _btnRenWu.visible = false;
  88. _btnPengYouQuan.visible = false;
  89. _btnJInShu.visible = false;
  90. _btnTianGong.visible = false;
  91. _btns = new UI_ButtonModle1[] { _ui.m_btnHuanZhuang, _ui.m_btnZhaiXing, _ui.m_btnXiuFang, _ui.m_btnCiPai, _ui.m_btnStudio, _ui.m_btnField };
  92. _ui.m_btnMain.target.onTouchBegin.Add(OnClickBtnMain);
  93. _ui.m_btnHuanZhuang.target.onTouchBegin.Add(OnClickBtnHuanZhuang);
  94. _ui.m_btnZhaiXing.target.onTouchBegin.Add(OnClickBtnZhaiXing);
  95. _ui.m_btnDailyLogin.target.onTouchBegin.Add(OnClickBtnDailyLogin);
  96. _ui.m_btnXiuFang.target.onTouchBegin.Add(OnClickBtnXiuFang);
  97. _ui.m_btnCiPai.target.onTouchBegin.Add(OnClickBtnCiPai);
  98. _ui.m_btnStudio.target.onTouchBegin.Add(OnClickBtnStudio);
  99. _ui.m_btnField.target.onTouchBegin.Add(OnClickBtnField);
  100. _ui.m_headBar.target.onClick.Add(OnClickHeadBar);
  101. _btnStore.onClick.Add(OnClickBtnStore);
  102. _btnTuJian.onClick.Add(OnClickBtnTuJian);
  103. _btnYouJian.onClick.Add(OnClickBtnYouJian);
  104. _btnHaoYou.onClick.Add(OnClickBtnHaoYou);
  105. _btnGongGao.onClick.Add(OnClickBtnGongGao);
  106. _btnRenWu.onClick.Add(OnClickBtnRenWu);
  107. _btnStudio.onClick.Add(OnClickBtnStudio);
  108. _btnField.onClick.Add(OnClickBtnField);
  109. AddEffect();
  110. // StorageSProxy.ReqSetClientValue(ConstStorageId.STORAGE_GUIDE + 4, 0).Coroutine();
  111. }
  112. protected override void AddEventListener()
  113. {
  114. base.AddEventListener();
  115. EventAgent.AddEventListener(ConstMessage.NUMERIC_CHANGE, OnNumericChange);
  116. EventAgent.AddEventListener(ConstMessage.STORY_LEVEL_CHANGE, CheckFunOpen);
  117. EventAgent.AddEventListener(ConstMessage.RED_CHANGE, UpdateRedDot);
  118. }
  119. protected override void OnShown()
  120. {
  121. base.OnShown();
  122. _ui.m_btnChange.selected = true;
  123. _ui.m_headBar.m_txtName.text = RoleDataManager.roleName;
  124. if (_sceneObject == null)
  125. {
  126. _sceneObject = GameObject.Instantiate(_scenePrefab);
  127. }
  128. CheckFunOpen();
  129. UpdateRedDot();
  130. SceneController.UpdateMainScene(_sceneObject);
  131. UpdateRoleLvl();
  132. _valueBarController.OnShown();
  133. long lastTime = GameGlobal.lastLoginTime;// GameGlobal.myNumericComponent.GetAsInt(NumericType.OnlineTimeSecs);
  134. if (!TimeUtil.CheckIsSameTime(lastTime * 1000, TimeHelper.ClientNow()) && ActivityDataManager.Instance.dailyLoginBonusStatus == ConstBonusStatus.CAN_GET && GuideDataManager.currentGuideId <= 0)
  135. {
  136. ViewManager.Show<DailyLoginView>();
  137. GameGlobal.lastLoginTime = GameGlobal.myNumericComponent.GetAsInt(NumericType.OnlineTimeSecs);
  138. }
  139. Timers.inst.AddUpdate(CheckGuide);
  140. Timers.inst.AddUpdate(Update);
  141. }
  142. protected override void OnHide()
  143. {
  144. base.OnHide();
  145. if (_sceneObject != null)
  146. {
  147. GameObject.Destroy(_sceneObject);
  148. _sceneObject = null;
  149. }
  150. _valueBarController.OnHide();
  151. Timers.inst.Remove(Update);
  152. Timers.inst.Remove(CheckGuide);
  153. }
  154. protected override void RemoveEventListener()
  155. {
  156. base.RemoveEventListener();
  157. EventAgent.RemoveEventListener(ConstMessage.NUMERIC_CHANGE, OnNumericChange);
  158. EventAgent.RemoveEventListener(ConstMessage.STORY_LEVEL_CHANGE, CheckFunOpen);
  159. EventAgent.AddEventListener(ConstMessage.RED_CHANGE, UpdateRedDot);
  160. }
  161. private void AddEffect()
  162. {
  163. string resPath0 = ResPathUtil.GetViewEffectPath("ui_zjm", "ui_xf_tx");
  164. string resPath3 = ResPathUtil.GetViewEffectPath("ui_zjm", "ui_zjm_dj");
  165. for (int i = 0; i < _btns.Length; i++)
  166. {
  167. GameObject gameObject0;
  168. GoWrapper wrapper0;
  169. GameObject gameObject1;
  170. GoWrapper wrapper1;
  171. SceneController.AddObjectToView(null, null, _btns[i].m_holder, resPath0, out gameObject0, out wrapper0);
  172. SceneController.AddObjectToView(null, null, _btns[i].m_holder1, resPath3, out gameObject1, out wrapper1);
  173. _effects.Add(gameObject0);
  174. _wrappers.Add(wrapper0);
  175. _effects1.Add(gameObject1);
  176. _wrappers1.Add(wrapper1);
  177. }
  178. string resPath1 = ResPathUtil.GetViewEffectPath("ui_zjm", "ui_zzl_tx");
  179. SceneController.AddObjectToView(_effectObj4, _wrapper4, _ui.m_btnMain.m_holder, resPath1, out _effectObj4, out _wrapper4);
  180. SceneController.AddObjectToView(_effectObj4_1, _wrapper4_1, _ui.m_btnMain.m_holder1, resPath3, out _effectObj4_1, out _wrapper4_1);
  181. string resPath2 = ResPathUtil.GetViewEffectPath("ui_zjm", "ui_zjm_tx");
  182. SceneController.AddObjectToView(_effectObj5, _wrapper5, _ui.m_headBar.m_holder, resPath2, out _effectObj5, out _wrapper5);
  183. }
  184. private void OnClickBtnMain()
  185. {
  186. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.CHUN_ZHONG_LOU, 1);
  187. if (isOpen) return;
  188. isOpen = true;
  189. _ui.m_btnMain.m_holder1.visible = true;
  190. Timers.inst.Add(effectTime, 1, (param) =>
  191. {
  192. _ui.m_btnMain.m_holder1.visible = false;
  193. // this.Hide();
  194. ViewManager.Show(ViewName.STORY_CHAPTER_LIST_VIEW, null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  195. isOpen = false; ;
  196. });
  197. }
  198. private void OnClickBtnHuanZhuang()
  199. {
  200. if (isOpen) return;
  201. isOpen = true;
  202. _ui.m_btnHuanZhuang.m_holder1.visible = true;
  203. Timers.inst.Add(effectTime, 1, (param) =>
  204. {
  205. _ui.m_btnHuanZhuang.m_holder1.visible = false;
  206. this.Hide();
  207. ViewManager.Show(ViewName.DRESS_UP_VIEW);
  208. isOpen = false;
  209. });
  210. }
  211. private void OnClickBtnZhaiXing()
  212. {
  213. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.ZAI_XING, 1);
  214. if (isOpen) return;
  215. isOpen = true;
  216. _ui.m_btnZhaiXing.m_holder1.visible = true;
  217. Timers.inst.Add(effectTime, 1, (param) =>
  218. {
  219. _ui.m_btnZhaiXing.m_holder1.visible = false;
  220. ViewManager.Show(ViewName.LUCKY_BOX_VIEW, null, null, false, true);
  221. isOpen = false;
  222. });
  223. }
  224. private void OnClickBtnXiuFang()
  225. {
  226. if (isOpen) return;
  227. isOpen = true;
  228. _ui.m_btnXiuFang.m_holder1.visible = true;
  229. Timers.inst.Add(effectTime, 1, (param) =>
  230. {
  231. _ui.m_btnXiuFang.m_holder1.visible = false;
  232. ViewManager.Show(ViewName.XIU_FANG_VIEW, null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  233. isOpen = false;
  234. });
  235. }
  236. private void OnClickBtnDailyLogin()
  237. {
  238. // if (isOpen) return;
  239. // isOpen = true;
  240. _ui.m_btnDailyLogin.m_holder.visible = true;
  241. // Timers.inst.Add(effectTime, 1, (param) =>
  242. // {
  243. // _ui.m_btnDailyLogin.m_holder.visible = false;
  244. // List<string> list = new List<string>();
  245. // list.Add("StudioView");
  246. // list.Add("XiuFangView");
  247. // ViewManager.Show<FunctionOpenView>(list);
  248. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.MEI_RI_DNEG_LU, 1);
  249. ViewManager.Show<DailyLoginView>(null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  250. // isOpen = false;
  251. // });
  252. }
  253. private void OnClickBtnCiPai()
  254. {
  255. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.CI_PAI, 1);
  256. if (isOpen) return;
  257. isOpen = true;
  258. _ui.m_btnCiPai.m_holder1.visible = true;
  259. Timers.inst.Add(effectTime, 1, (param) =>
  260. {
  261. _ui.m_btnCiPai.m_holder1.visible = false;
  262. ViewManager.Show(ViewName.CARD_DETAIL_VIEW, null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  263. isOpen = false;
  264. });
  265. }
  266. private void OnClickBtnStudio()
  267. {
  268. ViewManager.Show<StudioView>(null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  269. }
  270. private void OnClickBtnField()
  271. {
  272. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.TIAN_YE_DIAO_CHA, 1);
  273. ViewManager.Show<FieldView>(null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  274. }
  275. private void OnClickBtnStore()
  276. {
  277. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.SHANG_CHENG, 1);
  278. ViewManager.Show(ViewName.RECHARGE_STORE_VIEW);
  279. }
  280. private void OnClickBtnTuJian()
  281. {
  282. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.TU_JIAN, 1);
  283. ViewManager.Show(ViewName.FIELD_GUIDE_VIEW, null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  284. }
  285. private void OnClickBtnYouJian()
  286. {
  287. ViewManager.Show<MailView>();
  288. }
  289. private void OnClickBtnHaoYou()
  290. {
  291. ViewManager.Show<FriendView>(null, new object[] { ViewName.MAINUI_VIEW, this.viewData }, true);
  292. }
  293. private void OnClickBtnGongGao()
  294. {
  295. // /null, new object[] { ViewName.MAINUI_VIEW, this.viewData }
  296. ViewManager.Show<NoticeView>();
  297. }
  298. private void OnClickBtnRenWu()
  299. {
  300. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.MEI_RI_REN_WU, 1);
  301. ViewManager.Show<DailyTaskView>();
  302. }
  303. private void OnClickHeadBar()
  304. {
  305. GUIUtility.systemCopyBuffer = RoleDataManager.roleName;
  306. ViewManager.Show(ViewName.ROLE_INFO_VIEW);
  307. }
  308. private void Update(object param)
  309. {
  310. ShowExitAlert();
  311. }
  312. private void ShowExitAlert()
  313. {
  314. if (Input.GetKeyDown(KeyCode.Escape) || Input.GetKeyDown(KeyCode.Home))
  315. {
  316. AlertSystem.Show("我会想你的")
  317. .SetLeftButton(true, "继续游戏")
  318. .SetRightButton(true, "退出游戏", (object data) =>
  319. {
  320. Application.Quit();
  321. });
  322. }
  323. }
  324. private void OnNumericChange(EventContext context)
  325. {
  326. if ((int)context.data == NumericType.Lvl)
  327. {
  328. UpdateRoleLvl();
  329. CheckFunOpen();
  330. }
  331. }
  332. private void UpdateRoleLvl()
  333. {
  334. _ui.m_headBar.m_txtLvl.text = "" + GameGlobal.myNumericComponent.GetAsInt(NumericType.Lvl);
  335. }
  336. private void CheckFunOpen()
  337. {
  338. _ui.m_btnXiuFang.target.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(XiuFangView).Name, false);
  339. _ui.m_btnMain.target.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(StoryChapterListView).Name, false);
  340. // _ui.m_btnStudio.target.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(StudioView).Name, false);
  341. _ui.m_btnHuanZhuang.target.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(DressUpView).Name, false);
  342. _ui.m_btnZhaiXing.target.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(LuckyBoxView).Name, false);
  343. _ui.m_btnCiPai.target.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(CardDetailView).Name, false);
  344. _ui.m_btnDailyLogin.target.visible = !(!FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(DailyLoginView).Name, false)
  345. || (ActivityDataManager.Instance.dailyLoginId >= 7 && ActivityDataManager.Instance.dailyLoginBonusStatus == ConstBonusStatus.GOT));
  346. // _ui.m_btnField.target.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(FieldView).Name, false);
  347. _ui.m_btnHuanZhuang.target.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(DressUpView).Name, false);
  348. _btnGongGao.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(NoticeView).Name, false);
  349. // _btnHaoYou.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(FriendView).Name, false);
  350. _btnYouJian.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(MailView).Name, false);
  351. _btnStore.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(RechargeStoreView).Name, false);
  352. _btnTuJian.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(FieldGuideView).Name, false);
  353. _btnStudio.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(StudioView).Name, false);
  354. _btnField.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(FieldView).Name, false);
  355. // _btnTianGong.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(CardDetailView).Name, false);
  356. // _btnPengYouQuan.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(CardDetailView).Name, false);
  357. // _btnJInShu.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(CardDetailView).Name, false);
  358. }
  359. private void UpdateRedDot()
  360. {
  361. RedDotController.Instance.SetComRedDot(_btnGongGao, RedDotDataManager.Instance.GetNoticeRed());
  362. RedDotController.Instance.SetComRedDot(_btnRenWu, RedDotDataManager.Instance.GetTaskRed());
  363. RedDotController.Instance.SetComRedDot(_ui.m_btnDailyLogin.target, RedDotDataManager.Instance.GetDailyLoginRed());
  364. RedDotController.Instance.SetComRedDot(_btnYouJian, RedDotDataManager.Instance.GetMailRed());
  365. RedDotController.Instance.SetComRedDot(_btnTuJian, RedDotDataManager.Instance.GetFieldGuideRed());
  366. }
  367. private void CheckGuide(object param)
  368. {
  369. if (GuideDataManager.IsGuideFinish(ConstGuideId.LUCKY_BOX) <= 0
  370. || GuideDataManager.IsGuideFinish(ConstGuideId.FREEDOM_DRESS) <= 0
  371. || GuideDataManager.IsGuideFinish(ConstGuideId.CLOTHING_DECOMPOSE) <= 0
  372. || GuideDataManager.IsGuideFinish(ConstGuideId.CLOTHING_SYNTHETIC) <= 0
  373. || GuideDataManager.IsGuideFinish(ConstGuideId.UP_CARD_LV) <= 0
  374. || GuideDataManager.IsGuideFinish(ConstGuideId.STUDIO_OPEN) <= 0
  375. || GuideDataManager.IsGuideFinish(ConstGuideId.SUIT_LIST_VIEW) <= 0)
  376. {
  377. UpdateToCheckGuide(null);
  378. }
  379. else
  380. {
  381. Timers.inst.Remove(CheckGuide);
  382. }
  383. }
  384. protected override void UpdateToCheckGuide(object param)
  385. {
  386. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  387. GuideController.TryGuide(_ui.m_btnZhaiXing.target, ConstGuideId.LUCKY_BOX, 2, "“摘星”里可以通过星辰的力量获得服饰", -1, false);
  388. GuideController.TryCompleteGuide(ConstGuideId.FREEDOM_DRESS, 6);
  389. GuideController.TryGuide(_ui.m_btnHuanZhuang.target, ConstGuideId.FREEDOM_DRESS, 2, "在这里,可以自由搭配服饰和分享哦~", -1, false);
  390. GuideController.TryGuide(_ui.m_btnXiuFang.target, ConstGuideId.CLOTHING_DECOMPOSE, 2, "绣坊里增添了新功能", -1, false);
  391. GuideController.TryGuide(_ui.m_btnXiuFang.target, ConstGuideId.CLOTHING_SYNTHETIC, 1, "进入绣坊界面", -1, false);
  392. GuideController.TryCompleteGuide(ConstGuideId.CLOTHING_SYNTHETIC, 7);
  393. GuideController.TryGuide(_ui.m_btnCiPai.target, ConstGuideId.UP_CARD_LV, 2, "获得了一张“词牌”,点击查看", -1, false, 0, 0, 0, true, true);
  394. GuideController.TryGuide(_btnStudio, ConstGuideId.STUDIO_OPEN, 1, "工作室开门啦,进去看看~~");
  395. GuideController.TryGuide(_ui.m_btnXiuFang.target, ConstGuideId.SUIT_LIST_VIEW, 1, "获得“天衣”服饰后,可进行养护和焕新,到绣坊看看");
  396. GuideController.TryCompleteGuide(ConstGuideId.STUDIO_OPEN, 2);
  397. }
  398. }
  399. }