MiniJSON.cs 19 KB

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  1. /*
  2. * Copyright (c) 2013 Calvin Rien
  3. *
  4. * Based on the JSON parser by Patrick van Bergen
  5. * http://techblog.procurios.nl/k/618/news/view/14605/14863/How-do-I-write-my-own-parser-for-JSON.html
  6. *
  7. * Simplified it so that it doesn't throw exceptions
  8. * and can be used in Unity iPhone with maximum code stripping.
  9. *
  10. * Permission is hereby granted, free of charge, to any person obtaining
  11. * a copy of this software and associated documentation files (the
  12. * "Software"), to deal in the Software without restriction, including
  13. * without limitation the rights to use, copy, modify, merge, publish,
  14. * distribute, sublicense, and/or sell copies of the Software, and to
  15. * permit persons to whom the Software is furnished to do so, subject to
  16. * the following conditions:
  17. *
  18. * The above copyright notice and this permission notice shall be
  19. * included in all copies or substantial portions of the Software.
  20. *
  21. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
  22. * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  23. * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
  24. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
  25. * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
  26. * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
  27. * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
  28. */
  29. using System;
  30. using System.Collections;
  31. using System.Collections.Generic;
  32. using System.IO;
  33. using System.Text;
  34. namespace MiniJSON {
  35. // Example usage:
  36. //
  37. // using UnityEngine;
  38. // using System.Collections;
  39. // using System.Collections.Generic;
  40. // using MiniJSON;
  41. //
  42. // public class MiniJSONTest : MonoBehaviour {
  43. // void Start () {
  44. // var jsonString = "{ \"array\": [1.44,2,3], " +
  45. // "\"object\": {\"key1\":\"value1\", \"key2\":256}, " +
  46. // "\"string\": \"The quick brown fox \\\"jumps\\\" over the lazy dog \", " +
  47. // "\"unicode\": \"\\u3041 Men\u00fa sesi\u00f3n\", " +
  48. // "\"int\": 65536, " +
  49. // "\"float\": 3.1415926, " +
  50. // "\"bool\": true, " +
  51. // "\"null\": null }";
  52. //
  53. // var dict = Json.Deserialize(jsonString) as Dictionary<string,object>;
  54. //
  55. // Debug.Log("deserialized: " + dict.GetType());
  56. // Debug.Log("dict['array'][0]: " + ((List<object>) dict["array"])[0]);
  57. // Debug.Log("dict['string']: " + (string) dict["string"]);
  58. // Debug.Log("dict['float']: " + (double) dict["float"]); // floats come out as doubles
  59. // Debug.Log("dict['int']: " + (long) dict["int"]); // ints come out as longs
  60. // Debug.Log("dict['unicode']: " + (string) dict["unicode"]);
  61. //
  62. // var str = Json.Serialize(dict);
  63. //
  64. // Debug.Log("serialized: " + str);
  65. // }
  66. // }
  67. /// <summary>
  68. /// This class encodes and decodes JSON strings.
  69. /// Spec. details, see http://www.json.org/
  70. ///
  71. /// JSON uses Arrays and Objects. These correspond here to the datatypes IList and IDictionary.
  72. /// All numbers are parsed to doubles.
  73. /// </summary>
  74. public static class Json {
  75. /// <summary>
  76. /// Parses the string json into a value
  77. /// </summary>
  78. /// <param name="json">A JSON string.</param>
  79. /// <returns>An List&lt;object&gt;, a Dictionary&lt;string, object&gt;, a double, an integer,a string, null, true, or false</returns>
  80. public static object Deserialize(string json) {
  81. // save the string for debug information
  82. if (json == null) {
  83. return null;
  84. }
  85. return Parser.Parse(json);
  86. }
  87. sealed class Parser : IDisposable {
  88. const string WORD_BREAK = "{}[],:\"";
  89. public static bool IsWordBreak(char c) {
  90. return Char.IsWhiteSpace(c) || WORD_BREAK.IndexOf(c) != -1;
  91. }
  92. const string HEX_DIGIT = "0123456789ABCDEFabcdef";
  93. public static bool IsHexDigit(char c) {
  94. return HEX_DIGIT.IndexOf(c) != -1;
  95. }
  96. enum TOKEN {
  97. NONE,
  98. CURLY_OPEN,
  99. CURLY_CLOSE,
  100. SQUARED_OPEN,
  101. SQUARED_CLOSE,
  102. COLON,
  103. COMMA,
  104. STRING,
  105. NUMBER,
  106. TRUE,
  107. FALSE,
  108. NULL
  109. };
  110. StringReader json;
  111. Parser(string jsonString) {
  112. json = new StringReader(jsonString);
  113. }
  114. public static object Parse(string jsonString) {
  115. using (var instance = new Parser(jsonString)) {
  116. return instance.ParseValue();
  117. }
  118. }
  119. public void Dispose() {
  120. json.Dispose();
  121. json = null;
  122. }
  123. Dictionary<string, object> ParseObject() {
  124. Dictionary<string, object> table = new Dictionary<string, object>();
  125. // ditch opening brace
  126. json.Read();
  127. // {
  128. while (true) {
  129. switch (NextToken) {
  130. case TOKEN.NONE:
  131. return null;
  132. case TOKEN.COMMA:
  133. continue;
  134. case TOKEN.CURLY_CLOSE:
  135. return table;
  136. case TOKEN.STRING:
  137. // name
  138. string name = ParseString();
  139. if (name == null) {
  140. return null;
  141. }
  142. // :
  143. if (NextToken != TOKEN.COLON) {
  144. return null;
  145. }
  146. // ditch the colon
  147. json.Read();
  148. // value
  149. TOKEN valueToken = NextToken;
  150. object value = ParseByToken(valueToken);
  151. if(value==null && valueToken!=TOKEN.NULL)
  152. return null;
  153. table[name] = value;
  154. break;
  155. default:
  156. return null;
  157. }
  158. }
  159. }
  160. List<object> ParseArray() {
  161. List<object> array = new List<object>();
  162. // ditch opening bracket
  163. json.Read();
  164. // [
  165. var parsing = true;
  166. while (parsing) {
  167. TOKEN nextToken = NextToken;
  168. switch (nextToken) {
  169. case TOKEN.NONE:
  170. return null;
  171. case TOKEN.COMMA:
  172. continue;
  173. case TOKEN.SQUARED_CLOSE:
  174. parsing = false;
  175. break;
  176. default:
  177. object value = ParseByToken(nextToken);
  178. if(value==null && nextToken!=TOKEN.NULL)
  179. return null;
  180. array.Add(value);
  181. break;
  182. }
  183. }
  184. return array;
  185. }
  186. object ParseValue() {
  187. TOKEN nextToken = NextToken;
  188. return ParseByToken(nextToken);
  189. }
  190. object ParseByToken(TOKEN token) {
  191. switch (token) {
  192. case TOKEN.STRING:
  193. return ParseString();
  194. case TOKEN.NUMBER:
  195. return ParseNumber();
  196. case TOKEN.CURLY_OPEN:
  197. return ParseObject();
  198. case TOKEN.SQUARED_OPEN:
  199. return ParseArray();
  200. case TOKEN.TRUE:
  201. return true;
  202. case TOKEN.FALSE:
  203. return false;
  204. case TOKEN.NULL:
  205. return null;
  206. default:
  207. return null;
  208. }
  209. }
  210. string ParseString() {
  211. StringBuilder s = new StringBuilder();
  212. char c;
  213. // ditch opening quote
  214. json.Read();
  215. bool parsing = true;
  216. while (parsing) {
  217. if (json.Peek() == -1) {
  218. parsing = false;
  219. break;
  220. }
  221. c = NextChar;
  222. switch (c) {
  223. case '"':
  224. parsing = false;
  225. break;
  226. case '\\':
  227. if (json.Peek() == -1) {
  228. parsing = false;
  229. break;
  230. }
  231. c = NextChar;
  232. switch (c) {
  233. case '"':
  234. case '\\':
  235. case '/':
  236. s.Append(c);
  237. break;
  238. case 'b':
  239. s.Append('\b');
  240. break;
  241. case 'f':
  242. s.Append('\f');
  243. break;
  244. case 'n':
  245. s.Append('\n');
  246. break;
  247. case 'r':
  248. s.Append('\r');
  249. break;
  250. case 't':
  251. s.Append('\t');
  252. break;
  253. case 'u':
  254. var hex = new char[4];
  255. for (int i=0; i< 4; i++) {
  256. hex[i] = NextChar;
  257. if (!IsHexDigit(hex[i]))
  258. return null;
  259. }
  260. s.Append((char) Convert.ToInt32(new string(hex), 16));
  261. break;
  262. }
  263. break;
  264. default:
  265. s.Append(c);
  266. break;
  267. }
  268. }
  269. return s.ToString();
  270. }
  271. object ParseNumber() {
  272. string number = NextWord;
  273. if (number.IndexOf('.') == -1 && number.IndexOf('E') == -1 && number.IndexOf('e') == -1) {
  274. long parsedInt;
  275. Int64.TryParse(number, System.Globalization.NumberStyles.Any, System.Globalization.CultureInfo.InvariantCulture, out parsedInt);
  276. return parsedInt;
  277. }
  278. double parsedDouble;
  279. Double.TryParse(number, System.Globalization.NumberStyles.Any, System.Globalization.CultureInfo.InvariantCulture, out parsedDouble);
  280. return parsedDouble;
  281. }
  282. void EatWhitespace() {
  283. while (Char.IsWhiteSpace(PeekChar)) {
  284. json.Read();
  285. if (json.Peek() == -1) {
  286. break;
  287. }
  288. }
  289. }
  290. char PeekChar {
  291. get {
  292. return Convert.ToChar(json.Peek());
  293. }
  294. }
  295. char NextChar {
  296. get {
  297. return Convert.ToChar(json.Read());
  298. }
  299. }
  300. string NextWord {
  301. get {
  302. StringBuilder word = new StringBuilder();
  303. while (!IsWordBreak(PeekChar)) {
  304. word.Append(NextChar);
  305. if (json.Peek() == -1) {
  306. break;
  307. }
  308. }
  309. return word.ToString();
  310. }
  311. }
  312. TOKEN NextToken {
  313. get {
  314. EatWhitespace();
  315. if (json.Peek() == -1) {
  316. return TOKEN.NONE;
  317. }
  318. switch (PeekChar) {
  319. case '{':
  320. return TOKEN.CURLY_OPEN;
  321. case '}':
  322. json.Read();
  323. return TOKEN.CURLY_CLOSE;
  324. case '[':
  325. return TOKEN.SQUARED_OPEN;
  326. case ']':
  327. json.Read();
  328. return TOKEN.SQUARED_CLOSE;
  329. case ',':
  330. json.Read();
  331. return TOKEN.COMMA;
  332. case '"':
  333. return TOKEN.STRING;
  334. case ':':
  335. return TOKEN.COLON;
  336. case '0':
  337. case '1':
  338. case '2':
  339. case '3':
  340. case '4':
  341. case '5':
  342. case '6':
  343. case '7':
  344. case '8':
  345. case '9':
  346. case '-':
  347. return TOKEN.NUMBER;
  348. }
  349. switch (NextWord) {
  350. case "false":
  351. return TOKEN.FALSE;
  352. case "true":
  353. return TOKEN.TRUE;
  354. case "null":
  355. return TOKEN.NULL;
  356. }
  357. return TOKEN.NONE;
  358. }
  359. }
  360. }
  361. /// <summary>
  362. /// Converts a IDictionary / IList object or a simple type (string, int, etc.) into a JSON string
  363. /// </summary>
  364. /// <param name="obj">A Dictionary&lt;string, object&gt; / List&lt;object&gt;</param>
  365. /// <returns>A JSON encoded string, or null if object 'json' is not serializable</returns>
  366. public static string Serialize(object obj) {
  367. return Serializer.Serialize(obj);
  368. }
  369. sealed class Serializer {
  370. StringBuilder builder;
  371. Serializer() {
  372. builder = new StringBuilder();
  373. }
  374. public static string Serialize(object obj) {
  375. var instance = new Serializer();
  376. instance.SerializeValue(obj);
  377. return instance.builder.ToString();
  378. }
  379. void SerializeValue(object value) {
  380. IList asList;
  381. IDictionary asDict;
  382. string asStr;
  383. if (value == null) {
  384. builder.Append("null");
  385. } else if ((asStr = value as string) != null) {
  386. SerializeString(asStr);
  387. } else if (value is bool) {
  388. builder.Append((bool) value ? "true" : "false");
  389. } else if ((asList = value as IList) != null) {
  390. SerializeArray(asList);
  391. } else if ((asDict = value as IDictionary) != null) {
  392. SerializeObject(asDict);
  393. } else if (value is char) {
  394. SerializeString(new string((char) value, 1));
  395. } else {
  396. SerializeOther(value);
  397. }
  398. }
  399. void SerializeObject(IDictionary obj) {
  400. bool first = true;
  401. builder.Append('{');
  402. foreach (object e in obj.Keys) {
  403. if (!first) {
  404. builder.Append(',');
  405. }
  406. SerializeString(e.ToString());
  407. builder.Append(':');
  408. SerializeValue(obj[e]);
  409. first = false;
  410. }
  411. builder.Append('}');
  412. }
  413. void SerializeArray(IList anArray) {
  414. builder.Append('[');
  415. bool first = true;
  416. for (int i=0; i<anArray.Count; i++) {
  417. object obj = anArray[i];
  418. if (!first) {
  419. builder.Append(',');
  420. }
  421. SerializeValue(obj);
  422. first = false;
  423. }
  424. builder.Append(']');
  425. }
  426. void SerializeString(string str) {
  427. builder.Append('\"');
  428. char[] charArray = str.ToCharArray();
  429. for (int i=0; i<charArray.Length; i++) {
  430. char c = charArray[i];
  431. switch (c) {
  432. case '"':
  433. builder.Append("\\\"");
  434. break;
  435. case '\\':
  436. builder.Append("\\\\");
  437. break;
  438. case '\b':
  439. builder.Append("\\b");
  440. break;
  441. case '\f':
  442. builder.Append("\\f");
  443. break;
  444. case '\n':
  445. builder.Append("\\n");
  446. break;
  447. case '\r':
  448. builder.Append("\\r");
  449. break;
  450. case '\t':
  451. builder.Append("\\t");
  452. break;
  453. default:
  454. int codepoint = Convert.ToInt32(c);
  455. if ((codepoint >= 32) && (codepoint <= 126)) {
  456. builder.Append(c);
  457. } else {
  458. builder.Append("\\u");
  459. builder.Append(codepoint.ToString("x4"));
  460. }
  461. break;
  462. }
  463. }
  464. builder.Append('\"');
  465. }
  466. void SerializeOther(object value) {
  467. // NOTE: decimals lose precision during serialization.
  468. // They always have, I'm just letting you know.
  469. // Previously floats and doubles lost precision too.
  470. if (value is float) {
  471. builder.Append(((float) value).ToString("R", System.Globalization.CultureInfo.InvariantCulture));
  472. } else if (value is int
  473. || value is uint
  474. || value is long
  475. || value is sbyte
  476. || value is byte
  477. || value is short
  478. || value is ushort
  479. || value is ulong) {
  480. builder.Append(value);
  481. } else if (value is double
  482. || value is decimal) {
  483. builder.Append(Convert.ToDouble(value).ToString("R", System.Globalization.CultureInfo.InvariantCulture));
  484. } else {
  485. SerializeString(value.ToString());
  486. }
  487. }
  488. }
  489. }
  490. }