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							- using ET;
 
- using FairyGUI;
 
- using UnityEngine;
 
- namespace GFGGame
 
- {
 
-     public class ItemView
 
-     {
 
-         private GComponent _obj;
 
-         private GComponent _item;
 
-         private GLoader _loaIcon;
 
-         private GLoader _loaRarity;
 
-         private GTextField _txtName;
 
-         private GTextField _txtCount;
 
-         // private GImage _imgGot;
 
-         private GGroup _grpGot;
 
-         private GImage _imgNotHas;
 
-         private GImage _imgHas;
 
-         private GImage _imgShouTong;
 
-         private GImage _imgNum;
 
-         private Controller _qualityType;
 
-         private Controller _scaleType;
 
-         private Controller _buttonType;
 
-         // private GGroup _grpCount;
 
-         private bool _showTips = true;
 
-         private ItemData _itemData;
 
-         public ItemView(GComponent obj)
 
-         {
 
-             _obj = obj;
 
-             _item = obj.GetChild("comItemIcon").asCom;
 
-             _loaIcon = _item.GetChild("loaIcon") as GLoader;
 
-             _loaRarity = _item.GetChild("loaRarity") as GLoader;
 
-             _txtName = obj.GetChild("txtName") as GTextField;
 
-             _txtCount = _item.GetChild("txtCount") as GTextField;
 
-             // _imgGot = obj.GetChild("imgGot") as GImage;
 
-             _grpGot = _item.GetChild("grpGot") as GGroup;
 
-             _imgNotHas = _item.GetChild("imgNotHas") as GImage;
 
-             _imgHas = _item.GetChild("imgHas") as GImage;
 
-             _imgShouTong = _item.GetChild("imgShowTong") as GImage;
 
-             _imgNum = _item.GetChild("imgNum") as GImage;
 
-             _qualityType = _item.GetController("QualityType") as Controller;
 
-             _scaleType = _item.GetController("ScaleType") as Controller;
 
-             _buttonType = _item.GetController("ButtonType") as Controller;
 
-             // _grpCount = obj.GetChild("grpCount") as GGroup;
 
-             // AddClickListener();
 
-             _item.onClick.Remove(AddClickListener);
 
-             _item.onClick.Add(AddClickListener);
 
-         }
 
-         public void Dispose()
 
-         {
 
-             _item.onClick.Remove(AddClickListener);
 
-             _item.Dispose();
 
-         }
 
-         private void AddClickListener()
 
-         {
 
-             if (!ShowTips) return;
 
-             GoodsItemTipsController.ShowItemTips(_itemData.id);
 
-         }
 
-         public void SetData(ItemData itemData)
 
-         {
 
-             _itemData = itemData;
 
-             UpdateView();
 
-         }
 
-         private void UpdateView()
 
-         {
 
-             ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_itemData.id);
 
-             if (itemCfg == null)
 
-             {
 
-                 Log.Error($"使用了一个不存在的物品 {_itemData.id}!");
 
-                 return;
 
-             }
 
-             _loaIcon.url = string.IsNullOrEmpty(itemCfg.res) ? "" : ResPathUtil.GetIconPath(itemCfg);
 
-             RarityIconController.UpdateRarityIcon(_loaRarity, _itemData.id, false);
 
-             // _imgGot.visible = false;
 
-             _txtName.visible = false;
 
-             _grpGot.visible = false;
 
-             _imgNotHas.visible = false;
 
-             _imgHas.visible = false;
 
-             _imgShouTong.visible = false;
 
-             // _grpCount.visible = true;
 
-             _showTips = true;
 
-             _txtCount.visible = true;
 
-             _imgNum.visible = true;
 
-             _txtName.text = itemCfg.name;
 
-           
 
-             string strNum = "";
 
-             if(_itemData.numRandomeMin > 0 && _itemData.num > _itemData.numRandomeMin)
 
-                 strNum = string.Format("{0}~{1}", _itemData.numRandomeMin, _itemData.num);
 
-             else
 
-                 strNum = string.Format("{0}", _itemData.num);
 
-             _txtCount.text = strNum;
 
-             if (itemCfg.rarity > 0)
 
-                 _qualityType.selectedIndex = itemCfg.rarity - 1;
 
-         }
 
-         public ItemData ItemData
 
-         {
 
-             get
 
-             {
 
-                 return _itemData;
 
-             }
 
-         }
 
-         public GComponent GetGComponentObj
 
-         {
 
-             get
 
-             {
 
-                 return _obj;
 
-             }
 
-         }
 
-         /// <summary>
 
-         /// “已领取”显示状态
 
-         /// </summary>
 
-         /// <value></value>
 
-         public bool GrpGotVisible
 
-         {
 
-             get
 
-             {
 
-                 return _grpGot.visible;
 
-             }
 
-             set
 
-             {
 
-                 _grpGot.visible = value;
 
-             }
 
-         }
 
-         /// <summary>
 
-         /// 左右上角小按钮显示状态
 
-         /// </summary>
 
-         /// <value></value>
 
-         public int ButtonTypeVisible
 
-         {
 
-             get
 
-             {
 
-                 return _buttonType.selectedIndex;
 
-             }
 
-             set
 
-             {
 
-                 _buttonType.selectedIndex = value;
 
-             }
 
-         }
 
-         /// “已获得”显示状态
 
-         /// </summary>
 
-         /// <value></value>
 
-         public bool ImgHasVisible
 
-         {
 
-             get
 
-             {
 
-                 return _imgHas.visible;
 
-             }
 
-             set
 
-             {
 
-                 _imgHas.visible = value;
 
-             }
 
-         }
 
-         /// <summary>
 
-         /// “未获得”显示状态
 
-         /// </summary>
 
-         /// <value></value>
 
-         public bool ImgNotGotVisible
 
-         {
 
-             get
 
-             {
 
-                 return _imgNotHas.visible;
 
-             }
 
-             set
 
-             {
 
-                 _imgNotHas.visible = value;
 
-             }
 
-         }
 
-         /// <summary>
 
-         /// <summary>
 
-         /// "首通奖励"显示状态
 
-         /// </summary>
 
-         /// <value></value>
 
-         public bool ImgShouTongVisable
 
-         {
 
-             get
 
-             {
 
-                 return _imgShouTong.visible;
 
-             }
 
-             set
 
-             {
 
-                 _imgShouTong.visible = value;
 
-             }
 
-         }
 
-         
 
-         /// <summary>
 
-         /// 显示名字
 
-         /// </summary>
 
-         /// <value></value>
 
-         public bool ShowName
 
-         {
 
-             set
 
-             {
 
-                 _txtName.visible = value;
 
-             }
 
-         }
 
-         /// <summary>
 
-         /// 显示稀有度
 
-         /// </summary>
 
-         /// <value></value>
 
-         public bool ShowRarity
 
-         {
 
-             set
 
-             {
 
-                 _loaRarity.visible = value;
 
-             }
 
-         }
 
-         // /// <summary>
 
-         // /// 显示数量
 
-         // /// </summary>
 
-         // /// <value></value>
 
-         // public bool ShowCount
 
-         // {
 
-         //     set
 
-         //     {
 
-         //         _grpCount.visible = value;
 
-         //     }
 
-         // }
 
-         /// <summary>
 
-         /// 展示详情tips
 
-         /// </summary>
 
-         /// <value></value>
 
-         public bool ShowTips
 
-         {
 
-             get
 
-             {
 
-                 return _showTips;
 
-             }
 
-             set
 
-             {
 
-                 _showTips = value;
 
-             }
 
-         }
 
-         public float SetComItemScale
 
-         {
 
-             set
 
-             {
 
-                 _item.SetScale(value, value);
 
-             }
 
-         }
 
-         public float SetTxtCountScale
 
-         {
 
-             set
 
-             {
 
-                 _txtCount.SetScale(value, value);
 
-                 _imgNum.SetScale(value, value);
 
-             }
 
-         }
 
-         public float SetTxtNameScale
 
-         {
 
-             set
 
-             {
 
-                 _txtName.SetScale(value, value);
 
-             }
 
-         }
 
-         public void SetTxtCountPos(int x, int y)
 
-         {
 
-             _txtCount.SetPosition(x, y, 0);
 
-         }
 
-         public bool ShowTxtCount
 
-         {
 
-             set
 
-             {
 
-                 _txtCount.visible = value;
 
-                 _imgNum.visible = value;
 
-             }
 
-         }
 
-         public void ChangeTxtCountStyle()
 
-         {
 
-             _txtCount.text = string.Format("{0}", _itemData.num);
 
-         }
 
-         public void SetTxtNamePos(int x, int y)
 
-         {
 
-             _txtName.SetPosition(x, y, 0);
 
-         }
 
-     }
 
- }
 
 
  |