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							- using FairyGUI;
 
- using UI.Loading;
 
- using UnityEngine;
 
- namespace GFGGame
 
- {
 
-     public class LoadingView : BaseWindow
 
-     {
 
-         private UI_LoadingView _ui;
 
-         //每个进度需要的时间,单位为毫秒
 
-         private const float TimePerProgress = 0.005f;
 
-         private string[] resNames = { "11", "33" };
 
-         private EffectUI _effectUI1;
 
-         //每个进度需要的时间,单位为毫秒
 
-         private float timePerProgress;
 
-         private static LoadingView m_Instance = null;
 
-         public static LoadingView Instance
 
-         {
 
-             get
 
-             {
 
-                 if (m_Instance == null)
 
-                 {
 
-                     // m_Instance = new LauncherView();
 
-                     m_Instance = ViewManager.GetUIView(typeof(LoadingView).Name) as LoadingView;
 
-                 }
 
-                 return m_Instance;
 
-             }
 
-         }
 
-         public override void Dispose()
 
-         {
 
-             m_Instance = null;
 
-             EffectUIPool.Recycle(_effectUI1);
 
-             _effectUI1 = null;
 
-             if (_ui != null)
 
-             {
 
-                 _ui.Dispose();
 
-                 _ui = null;
 
-             }
 
-             base.Dispose();
 
-         }
 
-         protected override void OnInit()
 
-         {
 
-             base.OnInit();
 
-             packageName = UI_LoadingView.PACKAGE_NAME;
 
-             _ui = UI_LoadingView.Create();
 
-             this.viewCom = _ui.target;
 
-             isfullScreen = true;
 
-             _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_holder, "ui_dljm", "ui_dljm_jdt_tw");
 
-         }
 
-         protected override void OnShown()
 
-         {
 
-             base.OnShown();//1;//
 
-             SetProgress(0);
 
-             if(this.viewData != null)
 
-             {
 
-                 timePerProgress = (float)this.viewData;
 
-             }
 
-             else
 
-             {
 
-                 timePerProgress = TimePerProgress;
 
-             }
 
-             int index = Random.Range(0, resNames.Length);
 
-             _ui.m_loaBg.url = ResPathUtil.GetBgImgPath(resNames[index]);
 
-             TipsDescCfg[] tipsArray = TipsDescCfgArray.Instance.dataArray;
 
-             System.Random rand = new System.Random();
 
-             _ui.m_txtDescTop.text = tipsArray[rand.Next(0, tipsArray.Length)].text;
 
-         }
 
-         protected override void OnHide()
 
-         {
 
-             base.OnHide();
 
-         }
 
-         /// <summary>
 
-         /// 设置描述文字
 
-         /// </summary>
 
-         /// <param name="desc"></param>
 
-         public void SetDesc(string desc, string descRight = "")
 
-         {
 
-             if (!ViewManager.isViewOpen(typeof(LoadingView).Name))
 
-             {
 
-                 return;
 
-             }
 
-             string str = string.Format("{0}  {1}", desc, descRight);//  + descRight;
 
-             _ui.m_txtDescLeft.text = str;
 
-             // _ui.m_txtDescLeft.text = desc ?? "";
 
-             // _ui.m_txtDescRight.text = descRight ?? "";
 
-         }
 
-         /// <summary>
 
-         /// 设置进度0-100
 
-         /// </summary>
 
-         /// <param name="progress"></param>
 
-         /// <param name="callback"></param>
 
-         public void SetProgress(long progress, GTweenCallback callback = null)
 
-         {
 
-             if (!ViewManager.isViewOpen(typeof(LoadingView).Name))
 
-             {
 
-                 return;
 
-             }
 
-             double oldValule;
 
-             GTweener twener = GTween.GetTween(_ui.m_progressBar1, TweenPropType.Progress);
 
-             if (twener != null)
 
-             {
 
-                 oldValule = twener.value.d;
 
-             }
 
-             else
 
-             {
 
-                 oldValule = _ui.m_progressBar1.value;
 
-             }
 
-             if (progress < oldValule)
 
-             {
 
-                 _ui.m_progressBar1.value = progress;
 
-                 float posX = _ui.m_progressBar1.width * (progress / 100) + _ui.m_progressBar1.x;
 
-                 _ui.m_imgAni.x = Mathf.Min(posX, _ui.m_progressBar1.width + _ui.m_progressBar1.x);
 
-                 callback?.Invoke();
 
-             }
 
-             else
 
-             {
 
-                 float duration = (float)(progress - oldValule) * timePerProgress;
 
-                 GTweener gtweener = _ui.m_progressBar1.TweenValue(progress, duration).OnUpdate((GTweener t) =>
 
-                 {
 
-                     float posX = _ui.m_progressBar1.width * (t.value.x / 100) + _ui.m_progressBar1.x;
 
-                     _ui.m_imgAni.x = Mathf.Min(posX, _ui.m_progressBar1.width + _ui.m_progressBar1.x);
 
-                 });
 
-                 if (callback != null)
 
-                 {
 
-                     gtweener.OnComplete(callback);
 
-                 }
 
-             }
 
-         }
 
-     }
 
- }
 
 
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