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							- using System;
 
- using System.Collections.Generic;
 
- using ET;
 
- using FairyGUI;
 
- using UI.CommonGame;
 
- using UI.TimeTracing;
 
- using UnityEngine;
 
- namespace GFGGame
 
- {
 
-     public class TimeTracingSuitAddView : BaseWindow
 
-     {
 
-         private UI_TImeTracingPreShowUI _ui;
 
-         private int SuitID;
 
-         private int[] _items;
 
-         public override void Dispose()
 
-         {
 
-             base.Dispose();
 
-         }
 
-         protected override void OnInit()
 
-         {
 
-             base.OnInit();
 
-             packageName = UI_TImeTracingPreShowUI.PACKAGE_NAME;
 
-             _ui = UI_TImeTracingPreShowUI.Create();
 
-             this.viewCom = _ui.target;
 
-             isfullScreen = true;
 
-             this.modal = true;
 
-             _ui.m_list.itemRenderer = RenderListItem;
 
-             _ui.m_list.onClickItem.Add(OnClickListPartsItem);
 
-             _ui.m_backBtn.onClick.Add(OnClickBtnBack);
 
-         }
 
-         protected override void OnShown()
 
-         {
 
-             base.OnShown();
 
-             SuitID = TimeTracingDataManager.SuitID;
 
-             _items = SuitCfgArray.Instance.GetSuitItems(SuitID,true);
 
-             _ui.m_list.numItems = _items.Length;
 
-             UpdateView();
 
-         }
 
-         protected override void OnHide()
 
-         {
 
-             base.OnHide();
 
-         }
 
-         private void UpdateView()
 
-         {
 
-             SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(SuitID);
 
-             DressUpMenuSuitDataManager.GetSuitProgressBySuitId(SuitID, out int count, out int totalCount);
 
-             _ui.m_gotNum.text = string.Format("进度:{0}/{1}", count, totalCount);
 
-             _ui.m_suitDesc.SetVar("name", suitCfg.name).FlushVars();
 
-             _ui.m_suitName.text = suitCfg.name;
 
-             float addition = 0;
 
-             addition = StudioDataManager.Instance.GetAddition(ConstInstanceZonesType.PureFight);
 
-             addition = addition / 10000 * 100;
 
-             if(addition > 0)
 
-             {
 
-                 _ui.m_addNum.visible = true;
 
-                 _ui.m_addNum.text = addition.ToString() + "%";
 
-             }
 
-             else
 
-             {
 
-                 _ui.m_addNum.visible = false;
 
-             }
 
-             
 
-         }
 
-         private void RenderListItem(int index, GObject obj)
 
-         {
 
-             UI_TimeTracingPreShowItem item = UI_TimeTracingPreShowItem.Proxy(obj);
 
-             int itemId = _items[index];
 
-             ItemData itemDate = ItemUtil.createItemData(itemId, 1);
 
-             ItemCfg itemcfg = ItemCfgArray.Instance.GetCfg(itemId);
 
-             bool haveItem = DressUpMenuItemDataManager.CheckHasItem(itemId);
 
-             if (itemcfg.addition > 0 && haveItem)
 
-             {
 
-                 item.m_desc.visible = true;
 
-                 item.m_descBg.visible = true;
 
-                 item.m_desc.text = string.Format("获得加成:{0}%", (itemcfg.addition / 100));
 
-             }
 
-             else
 
-             {
 
-                 item.m_descBg.visible = false;
 
-                 item.m_desc.visible = false;
 
-             }
 
-             obj.data = itemId;
 
-             ItemView itemView = new ItemView(item.m_item);
 
-             itemView.SetData(itemDate);
 
-             itemView.ImgNotGotVisible = !haveItem;
 
-             UI_TimeTracingPreShowItem.ProxyEnd();
 
-         }
 
-         private void OnClickListPartsItem(EventContext context)
 
-         {
 
-             GComponent item = context.data as GComponent;
 
-             int itemId = (int)item.data;
 
-             bool haveItem = DressUpMenuItemDataManager.CheckHasItem(itemId);
 
-             ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
 
-             if (haveItem || itemCfg.approach.Length <= 0)
 
-             {
 
-                 GoodsItemTipsController.ShowItemTips(itemId);
 
-             }
 
-             else
 
-             {
 
-                 // this.Hide();
 
-                 //ViewManager.Show<ApproachOfItemView>(new object[] { itemId, new object[] { typeof(SuitGuideView).FullName, this.viewData } });
 
-                 object[] goBackDatas = ViewManager.GetGoBackDatas(typeof(SuitPartsDetailView).Name);
 
-                 object[] sourceDatas = new object[] { itemId, goBackDatas, 1 };
 
-                 GoodsItemTipsController.ShowItemTips(itemId, sourceDatas);
 
-             }
 
-         }
 
-         private void OnClickBtnBack()
 
-         {
 
-             this.Hide();
 
-         }
 
-     }
 
- }
 
 
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