| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293 | using System.Collections;using System.Collections.Generic;using UnityEngine;using UI.RoleLvUp;using FairyGUI;namespace GFGGame{    public class RoleLvUpView : BaseWindow    {        private UI_RoleLvUpUI _ui;        private int oldLvValue;        private EffectUI _effectUI1;        private EffectUI _effectUI2;        private EffectUI _effectUI3;        public override void Dispose()        {            EffectUIPool.Recycle(_effectUI1);            _effectUI1 = null;            EffectUIPool.Recycle(_effectUI2);            _effectUI2 = null;            EffectUIPool.Recycle(_effectUI3);            _effectUI3 = null;            if (_ui != null)            {                _ui.Dispose();                _ui = null;            }            base.Dispose();        }        protected override void OnInit()        {            base.OnInit();            packageName = UI_RoleLvUpUI.PACKAGE_NAME;            _ui = UI_RoleLvUpUI.Create();            this.viewCom = _ui.target;            this.viewCom.Center();            this.modal = true;            //viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;            AddEffect();        }        protected override void OnShown()        {            base.OnShown();            oldLvValue = (int)this.viewData;            UpdateView();        }        private void UpdateView()        {            _ui.m_txtLv.text = RoleDataManager.lvl.ToString();            _ui.m_txtLastLv.text = oldLvValue.ToString();            _ui.m_txtCurLv.text = RoleDataManager.lvl.ToString();            int limiteCountAdd = 0;            int powerCount = 0;            for (int i = oldLvValue; i < RoleDataManager.lvl; i++)            {                RoleLevelCfg cfg = RoleLevelCfgArray.Instance.GetCfg(i);                limiteCountAdd += cfg.addPowerLimit;                powerCount += cfg.addPower;            }            _ui.m_com0.target.visible = limiteCountAdd > 0;            _ui.m_com1.target.visible = powerCount > 0;            _ui.m_com0.m_txtCount.text = string.Format("+{0}", limiteCountAdd);            _ui.m_com1.m_txtCount.text = string.Format("+{0}", powerCount);        }        protected override void OnHide()        {            base.OnHide();            string viewName = GuideController.CheckHasRoleLvGuideOpen();            if (viewName != "")            {                // ViewManager.Show(viewName, null, null, true);            }        }        private void AddEffect()        {            //升级成功特效            _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_holderTitle, "ui_sj", "SJ");            //升级成功特效上层            _effectUI2 = EffectUIPool.CreateEffectUI(_ui.m_holderTitleUp, "ui_sj", "SJ_top_number");            //等级特效            _effectUI3 = EffectUIPool.CreateEffectUI(_ui.m_holderNumber, "ui_sj", "SJ_Number");        }    }}
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