TurnTableView.cs 24 KB

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  1. using FairyGUI;
  2. using UnityEngine;
  3. using UI.TurnTable;
  4. using System.Collections;
  5. using System.Collections.Generic;
  6. using ET;
  7. using System.Threading.Tasks;
  8. using System.Linq;
  9. using System.Text.RegularExpressions;
  10. namespace GFGGame
  11. {
  12. public class TurnTableView : BaseWindow
  13. {
  14. private UI_TurnTableUI _ui;
  15. private ValueBarController _valueBarController;
  16. private int activityID;
  17. private int propID;
  18. private int WaitTime;
  19. private float duratio;
  20. //这里固定旋转
  21. private float endValue;
  22. //这里获得偏移量
  23. private List<float> normalEndValue = new List<float>();
  24. public List<GLoader> pointerList = new List<GLoader>();
  25. //转盘物品
  26. public List<DropOutCfg> rewardItemList = new List<DropOutCfg>();
  27. //下面奖励物品
  28. public List<TurntableRewardCfg> rewardList = new List<TurntableRewardCfg>();
  29. public List<float> angleList = new List<float>() {0,39,74,109 ,145,180,215,250,288,325};
  30. public int wishType = 0;
  31. private EffectUI _effectUI1;
  32. private EffectUI _effectUI2;
  33. private EffectUI _effectUI3;
  34. private EffectUI _effectUI4;
  35. private EffectUI _effectUISpecial;
  36. private Dictionary<string, EffectUI> _effectUIDic = new Dictionary<string, EffectUI>();
  37. private Dictionary<string, EffectUI> _effectTableUIDic = new Dictionary<string, EffectUI>();
  38. public override void Dispose()
  39. {
  40. EffectUIPool.Recycle(_effectUI1);
  41. _effectUI1 = null;
  42. EffectUIPool.Recycle(_effectUI2);
  43. _effectUI2 = null;
  44. EffectUIPool.Recycle(_effectUI3);
  45. _effectUI3 = null;
  46. EffectUIPool.Recycle(_effectUI4);
  47. _effectUI4 = null;
  48. EffectUIPool.Recycle(_effectUISpecial);
  49. _effectUISpecial = null;
  50. foreach (var v in _effectUIDic)
  51. {
  52. EffectUIPool.Recycle(v.Value);
  53. }
  54. _effectUIDic.Clear();
  55. foreach (var v in _effectTableUIDic)
  56. {
  57. EffectUIPool.Recycle(v.Value);
  58. }
  59. _effectTableUIDic.Clear();
  60. if (_valueBarController != null)
  61. {
  62. _valueBarController.Dispose();
  63. _valueBarController = null;
  64. }
  65. if (_ui != null)
  66. {
  67. _ui.Dispose();
  68. }
  69. _ui = null;
  70. base.Dispose();
  71. }
  72. protected override void Init()
  73. {
  74. base.Init();
  75. packageName = UI_TurnTableUI.PACKAGE_NAME;
  76. _ui = UI_TurnTableUI.Create();
  77. viewCom = _ui.target;
  78. isfullScreen = true;
  79. isReturnView = true;
  80. _valueBarController = new ValueBarController(_ui.m_valueBar);
  81. _ui.m_btnBack.onClick.Add(OnClickBtnClose);
  82. _ui.m_btnStartOne.onClick.Add(OnClickBtnStartOne);
  83. _ui.m_btnStartThree.onClick.Add(OnClickBtnStartThree);
  84. _ui.m_rewardIcon.onClick.Add(OnClickBtnReward);
  85. _ui.m_shopBtn.onClick.Add(OnClickBtnShop);
  86. _ui.m_giftBtn.onClick.Add(OnClickBtnGift);
  87. endValue = 1080;
  88. duratio = 2.0f;
  89. WaitTime = 2600;
  90. AddEffect();
  91. }
  92. private void AddEffect()
  93. {
  94. _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_bgEffect, "ui_Activity", "HHYY_BG_TX/HHYY_BG_TX");
  95. _effectUI2 = EffectUIPool.CreateEffectUI(_ui.m_titleEffect, "ui_Activity", "HHYY_Text_TX/HHYY_Text_TX");
  96. _effectUI3 = EffectUIPool.CreateEffectUI(_ui.m_btnEffectOne, "ui_Activity", "HHYY_Button/HHYY_Button");
  97. _effectUI4 = EffectUIPool.CreateEffectUI(_ui.m_btnEffectThree, "ui_Activity", "HHYY_Button/HHYY_Button");
  98. _effectUISpecial = EffectUIPool.CreateEffectUI(_ui.m_specialEffect, "ui_Activity", "HHYY_Select_Special/HHYY_Select_Special");
  99. }
  100. protected override void OnShown()
  101. {
  102. base.OnShown();
  103. _ui.m_bg.url = ResPathUtil.GetBgImgPath("zqzp_bg");
  104. if(pointerList == null || pointerList.Count < 3)
  105. {
  106. pointerList.Add(_ui.m_pointer0);
  107. pointerList.Add(_ui.m_pointer1);
  108. pointerList.Add(_ui.m_pointer2);
  109. }
  110. normalEndValue.Clear();
  111. activityID = ActivityDataManager.Instance.GetCurOpenActiveByType(ActivityDataManager.Instance.TurnTableActivityType);
  112. propID = TurntableLuckyBoxCfgArray.Instance.GetCfgByActivityId(activityID).CostID;
  113. int dropId = TurntableLuckyBoxCfgArray.Instance.GetCfgByActivityId(activityID).DropId;
  114. rewardItemList = DropOutCfgArray.Instance.GetCfgsByid(dropId);
  115. rewardList = TurntableRewardCfgArray.Instance.GetCfgsByActivityId(activityID);
  116. _valueBarController.OnShown();
  117. _valueBarController.UpdateList(new List<int>() { propID, ConstItemID.DIAMOND_RED, ConstItemID.DIAMOND_PURPLE});
  118. UpdateView();
  119. UpdateRewardItem();
  120. UpdateReward();
  121. UpdateTime(null);
  122. Timers.inst.Add(1, 0, UpdateTime);
  123. }
  124. protected override void OnHide()
  125. {
  126. base.OnHide();
  127. Timers.inst.Remove(UpdateTime);
  128. _ui.m_btnStartOne.touchable = true;
  129. _ui.m_btnStartThree.touchable = true;
  130. _valueBarController.OnHide();
  131. pointerList.Clear();
  132. ActivityDataManager.Instance.threeTurnResult.Clear();
  133. ActivityDataManager.Instance.TurnRewardList.Clear();
  134. }
  135. protected override void AddEventListener()
  136. {
  137. base.AddEventListener();
  138. EventAgent.AddEventListener(ConstMessage.SHOP_BUY, UpdateView);
  139. EventAgent.AddEventListener(ConstMessage.TurnTable_DateCHANGE, UpdateReward);
  140. EventAgent.AddEventListener(ConstMessage.REWARDVIEW_CLOTHER, ShowReward);
  141. }
  142. protected override void RemoveEventListener()
  143. {
  144. base.RemoveEventListener();
  145. EventAgent.RemoveEventListener(ConstMessage.SHOP_BUY, UpdateView);
  146. EventAgent.RemoveEventListener(ConstMessage.TurnTable_DateCHANGE, UpdateReward);
  147. EventAgent.RemoveEventListener(ConstMessage.REWARDVIEW_CLOTHER, ShowReward);
  148. }
  149. private void ShowReward()
  150. {
  151. if (ActivityDataManager.Instance.TurnSpecialRewardList != null && ActivityDataManager.Instance.TurnSpecialRewardList.Count > 0)
  152. {
  153. ViewManager.Show<MatchingCompetitionRewardView>(new object[] { ItemUtil.CreateItemDataList(ActivityDataManager.Instance.TurnSpecialRewardList), null });
  154. ActivityDataManager.Instance.TurnSpecialRewardList = null;
  155. }
  156. }
  157. private void UpdateTime(object param = null)
  158. {
  159. //=====限时礼包倒计时
  160. var activityInfoByTypeList = ActivityGlobalDataManager.Instance.GetActivityInfoByType(ActivityType.XSLB3);
  161. if (activityInfoByTypeList.Count == 0)
  162. {
  163. Timers.inst.Remove(UpdateTime);
  164. _ui.m_gift.visible = false;
  165. }
  166. else
  167. {
  168. _ui.m_giftTimeText.text = TimeUtil.GetTimeLeft(TimeInfo.Instance.ServerNow(), activityInfoByTypeList[0].EndTime);
  169. }
  170. //=====限时礼包倒计时END
  171. }
  172. private void UpdateView()
  173. {
  174. ActivityOpenCfg activiyCfg = ActivityOpenCfgArray.Instance.GetCfg(activityID);
  175. if (activiyCfg != null)
  176. {
  177. _ui.m_timeText.text = GetTImeText(activiyCfg.endTime);
  178. }
  179. //还要判断是否已购买,和时间
  180. var activityInfoByTypeList = ActivityGlobalDataManager.Instance.GetActivityInfoByType(ActivityType.XSLB3);
  181. if (activityInfoByTypeList.Count == 0)
  182. {
  183. return;
  184. }
  185. ActivityOpenCfg activityOpenCfg = ActivityOpenCfgArray.Instance.GetCfg(activityInfoByTypeList[0].ActivityId);
  186. var shopCfgId = activityOpenCfg.paramsArr[0];
  187. var shopCfg = ShopCfgArray.Instance.GetCfg(shopCfgId);
  188. if(shopCfg == null)
  189. {
  190. return;
  191. }
  192. var remainBuyNum = shopCfg.maxBuyNum - ShopDataManager.Instance.GetGoodsBuyNumById(shopCfg.id);
  193. if (activityInfoByTypeList.Count == 0)
  194. {
  195. _ui.m_gift.visible = false;
  196. }
  197. else if(remainBuyNum != 0)
  198. {
  199. _ui.m_gift.visible = true;
  200. }
  201. else
  202. {
  203. _ui.m_gift.visible = false;
  204. }
  205. }
  206. //更新转盘上物品
  207. private void UpdateRewardItem()
  208. {
  209. if(rewardItemList.Count < 10)
  210. {
  211. //现在转盘上只有十个item
  212. Debug.LogError("奖励不足10个");
  213. return;
  214. }
  215. for(int i = 0;i< 10;i++)
  216. {
  217. GComponent comProBonus = _ui.target.GetChild("item" + i).asCom;
  218. UI_rewardItem rewardItem = UI_rewardItem.Proxy(comProBonus);
  219. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(rewardItemList[i].item);
  220. if (!_effectTableUIDic.ContainsKey("item" + i))
  221. {
  222. _effectTableUIDic.Add("item" + i, EffectUIPool.CreateEffectUI(rewardItem.m_effect, "ui_Activity", "HHYY_Select/HHYY_Select"));
  223. }
  224. rewardItem.m_icon.url = ResPathUtil.GetIconPath(itemCfg);
  225. rewardItem.m_numText.text = string.Format("x{0}", rewardItemList[i].maxNum);
  226. rewardItem.m_c1.selectedIndex = 0;
  227. rewardItem.m_effect.visible = false;
  228. if (rewardItem.target.data == null)
  229. {
  230. rewardItem.target.onClick.Add(OnClickTableRewardItem);
  231. }
  232. rewardItem.target.data = itemCfg.id;
  233. UI_rewardItem.ProxyEnd();
  234. }
  235. }
  236. //更新下面次数的物品
  237. private void UpdateReward()
  238. {
  239. if(ActivityDataManager.Instance.TurnSpecialRewardList != null && ActivityDataManager.Instance.TurnSpecialRewardList.Count > 0)
  240. {
  241. _ui.m_specialEffect.visible = true;
  242. }
  243. else
  244. {
  245. _ui.m_specialEffect.visible = false;
  246. }
  247. _ui.m_numberText.text = ActivityDataManager.Instance.TurnTableTimes.ToString();
  248. _ui.m_reward.m_bar.max = rewardList.Count;
  249. _ui.m_reward.m_bar.value = GetRewardIndex();
  250. float value =(float) GetRewardIndex() / (float)rewardList.Count;
  251. _ui.m_reward.target.scrollPane.SetPercX(value, false);
  252. for (int i = 0; i < rewardList.Count; i++)
  253. {
  254. GComponent comProBonus = _ui.m_reward.target.GetChild("itemj" + i).asCom;
  255. UI_reward rewardItem = UI_reward.Proxy(comProBonus);
  256. if(!_effectUIDic.ContainsKey("itemj" + i))
  257. {
  258. _effectUIDic.Add("itemj" + i, EffectUIPool.CreateEffectUI(rewardItem.m_effect, "ui_Activity", "HHYY_Line_Full/HHYY_Line_Full"));
  259. }
  260. rewardItem.m_effect.SetScale(1, 1);
  261. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(rewardList[i].BonusArr[0][0]);
  262. rewardItem.m_icon.url = ResPathUtil.GetIconPath(itemCfg);
  263. rewardItem.m_numText.text = rewardList[i].Num.ToString();
  264. if (ActivityDataManager.Instance.TurnRewardStateDic.ContainsKey(rewardList[i].Id))
  265. {
  266. if (i>(GetRewardIndex()-1) || ActivityDataManager.Instance.TurnRewardStateDic[rewardList[i].Id] == 2)
  267. {
  268. rewardItem.m_effect.visible = false;
  269. rewardItem.m_c1.selectedIndex = 0;
  270. RedDotController.Instance.SetComRedDot(rewardItem.target, false, "");
  271. }
  272. else
  273. {
  274. rewardItem.m_effect.visible = true;
  275. rewardItem.m_c1.selectedIndex = 1;
  276. RedDotController.Instance.SetComRedDot(rewardItem.target, true, "");
  277. }
  278. if(ActivityDataManager.Instance.TurnRewardStateDic[rewardList[i].Id] == 2)
  279. {
  280. rewardItem.m_effect.visible = false;
  281. rewardItem.m_c1.selectedIndex = 2;
  282. RedDotController.Instance.SetComRedDot(rewardItem.target, false, "");
  283. }
  284. }
  285. //if (i == rewardList.Count - 1)
  286. //{
  287. // comProBonus.x = ((float)rewardList[i].num / (float)rewardList[rewardList.Count - 1].num) * _ui.m_reward.m_bar.width - 30;
  288. //}
  289. //else
  290. {
  291. comProBonus.x = ((float)(i+1) / (float)rewardList.Count) * _ui.m_reward.m_bar.width - 20;
  292. }
  293. if(rewardItem.target.data == null)
  294. {
  295. rewardItem.target.onClick.Add(OnClickRewardItem);
  296. }
  297. List<int> dateList = new List<int>() { itemCfg.id, rewardList[i].Id };
  298. rewardItem.target.data = dateList;
  299. UI_rewardItem.ProxyEnd();
  300. }
  301. }
  302. private void OnClickTableRewardItem(EventContext context)
  303. {
  304. int id = (int)(context.sender as GObject).data;
  305. GoodsItemTipsController.ShowItemTips(id);
  306. }
  307. private async void OnClickRewardItem(EventContext context)
  308. {
  309. List<int> idList = (List<int>)(context.sender as GObject).data;
  310. //判断是否可领取
  311. if (ActivityDataManager.Instance.TurnRewardStateDic.ContainsKey(idList[1]))
  312. {
  313. //if (ActivityDataManager.Instance.TurnRewardStateDic[idList[1]] != 1)
  314. if(idList[1] > GetRewardIndex() || ActivityDataManager.Instance.TurnRewardStateDic[idList[1]] == 2)
  315. {
  316. GoodsItemTipsController.ShowItemTips(idList[0]);
  317. }
  318. else
  319. {
  320. bool result = await ActivitySProxy.ReqGetTurnTableReward(idList[1]);
  321. if (result)
  322. {
  323. }
  324. }
  325. }
  326. }
  327. private void OnClickBtnClose(object param)
  328. {
  329. ViewManager.GoBackFrom(typeof(TurnTableView).FullName);
  330. }
  331. private async void OnClickBtnStartOne()
  332. {
  333. ItemData item;
  334. if (BagDataManager.Instance.GetBagData().TryGetValue(propID, out item))
  335. {
  336. if (item.num >= 1)
  337. {
  338. bool result = await ActivitySProxy.ReqTurnTableWish(1);
  339. if (result)
  340. {
  341. wishType = 0;
  342. _ui.m_btnStartOne.touchable = false;
  343. _ui.m_btnStartThree.touchable = false;
  344. await TurnStart(0);
  345. await Task.Delay(WaitTime);
  346. BonusController.TryShowBonusList(ItemUtil.CreateItemDataList(ActivityDataManager.Instance.TurnRewardList));
  347. ActivityDataManager.Instance.TurnRewardList.Clear();
  348. UpdateReward();
  349. _ui.m_btnStartOne.touchable = true;
  350. _ui.m_btnStartThree.touchable = true;
  351. }
  352. else
  353. {
  354. //Debug.LogError("许愿失败");
  355. }
  356. }
  357. else
  358. {
  359. if (ActivityDataManager.Instance.CHECK_TIPS_OPEN == false)
  360. TurnTipsController.Show(propID, 1, null, true);
  361. else
  362. {
  363. OnBuyItem(propID, 1);
  364. }
  365. }
  366. }
  367. else
  368. {
  369. if (ActivityDataManager.Instance.CHECK_TIPS_OPEN == false)
  370. TurnTipsController.Show(propID, 1, null, true);
  371. else
  372. {
  373. OnBuyItem(propID, 1);
  374. }
  375. }
  376. }
  377. private async void OnClickBtnStartThree()
  378. {
  379. ItemData item;
  380. if (BagDataManager.Instance.GetBagData().TryGetValue(propID, out item))
  381. {
  382. if(item.num >= 3)
  383. {
  384. bool result = await ActivitySProxy.ReqTurnTableWish(2);
  385. if (result)
  386. {
  387. _ui.m_btnStartOne.touchable = false;
  388. _ui.m_btnStartThree.touchable = false;
  389. await TurnStart(0);
  390. await Task.Delay(WaitTime);
  391. await TurnStart(1);
  392. await Task.Delay(WaitTime);
  393. await TurnStart(2);
  394. await Task.Delay(WaitTime);
  395. BonusController.TryShowBonusList(ItemUtil.CreateItemDataList(ActivityDataManager.Instance.TurnRewardList));
  396. ActivityDataManager.Instance.TurnRewardList.Clear();
  397. _ui.m_btnStartOne.touchable = true;
  398. _ui.m_btnStartThree.touchable = true;
  399. UpdateReward();
  400. }
  401. else
  402. {
  403. //Debug.LogError("许愿失败");
  404. }
  405. }
  406. else
  407. {
  408. if (ActivityDataManager.Instance.CHECK_TIPS_OPEN == false)
  409. TurnTipsController.Show(propID, 3,null, true);
  410. else
  411. {
  412. OnBuyItem(propID, 3);
  413. }
  414. }
  415. }
  416. else
  417. {
  418. if (ActivityDataManager.Instance.CHECK_TIPS_OPEN == false)
  419. TurnTipsController.Show(propID, 3, null, true);
  420. else
  421. {
  422. OnBuyItem(propID, 3);
  423. }
  424. }
  425. }
  426. private async void OnBuyItem(int itemId, long count)
  427. {
  428. var _result = await ItemExchangeSProxy.ItemExchange(itemId, count);
  429. if (_result)
  430. BonusController.TryShowBonusList(ItemUtil.CreateItemDataList(itemId, count));
  431. }
  432. private void OnClickBtnShop()
  433. {
  434. ViewManager.Show<StoreView>(new object[] { ConstStoreTabId.STORE_GIFT_BAG, ConstStoreSubId.STORE_ACTIVITY_EXCHANGE });
  435. }
  436. private void OnClickBtnReward()
  437. {
  438. ViewManager.Show<TurnSpecialTipsView>();
  439. }
  440. private void OnClickBtnGift()
  441. {
  442. var activityInfoByTypeList =
  443. ActivityGlobalDataManager.Instance.GetActivityInfoByType(ActivityType.XSLB3);
  444. var list = activityInfoByTypeList
  445. .Where(a => a.EndTime > TimeInfo.Instance.ServerNow()).ToList();
  446. if (list.Count == 0)
  447. PromptController.Instance.ShowFloatTextPrompt("活动已结束");
  448. else
  449. ViewManager.Show<RushSaleGiftBoxView>(new object[] { ActivityType.XSLB3, this.viewData });
  450. }
  451. private async ETTask TurnStart(int Round)
  452. {
  453. UpdateRewardItem();
  454. GetOffSetValue(Round);
  455. if (normalEndValue.Count >= 3)
  456. {
  457. TurnTable(0, normalEndValue[0], Round);
  458. }
  459. await Task.Delay(200);
  460. if(normalEndValue.Count >= 2)
  461. {
  462. TurnTable(1, normalEndValue[1], Round);
  463. }
  464. await Task.Delay(200);
  465. if (normalEndValue.Count >= 3)
  466. {
  467. TurnTable(2, normalEndValue[2], Round);
  468. }
  469. }
  470. private void TurnTable(int index,float OffValue,int Round)
  471. {
  472. pointerList[index].rotation = pointerList[index].rotation % 360;
  473. float selfEndValue = pointerList[index].rotation;
  474. selfEndValue += endValue + OffValue;
  475. pointerList[index].TweenRotate(selfEndValue, duratio).OnComplete(() =>SetItemSelect(index,Round));
  476. }
  477. private void SetItemSelect(int index,int Round)
  478. {
  479. int id = ActivityDataManager.Instance.threeTurnResult[Round][index].ConfigId;
  480. int i = GetItemIndexRota(id);
  481. GComponent comProBonus = _ui.target.GetChild("item" + i).asCom;
  482. UI_rewardItem rewardItem = UI_rewardItem.Proxy(comProBonus);
  483. rewardItem.m_c1.selectedIndex = 1;
  484. rewardItem.m_effect.visible = true;
  485. UI_rewardItem.ProxyEnd();
  486. }
  487. private void GetOffSetValue(int index)
  488. {
  489. normalEndValue.Clear();
  490. if (ActivityDataManager.Instance.threeTurnResult.ContainsKey(index))
  491. {
  492. normalEndValue.Add(GetOffSet(ActivityDataManager.Instance.threeTurnResult[index][0].ConfigId, 0));
  493. normalEndValue.Add(GetOffSet(ActivityDataManager.Instance.threeTurnResult[index][1].ConfigId, 1));
  494. normalEndValue.Add(GetOffSet(ActivityDataManager.Instance.threeTurnResult[index][2].ConfigId, 2));
  495. }
  496. else
  497. {
  498. ET.Log.Error("未获得奖励");
  499. }
  500. }
  501. //通过获得的物品id和当前指针位置获得偏移角度
  502. private float GetOffSet(int itemID,int index)
  503. {
  504. float currentRota = pointerList[index].rotation % 360;
  505. float OffSetOne = 360 - currentRota;
  506. float OffSetTwo = angleList[GetItemIndexRota(itemID)];
  507. float OffSet;
  508. if(currentRota > OffSetTwo)
  509. {
  510. OffSet = OffSetTwo + OffSetOne;
  511. }
  512. else if (currentRota < OffSetTwo)
  513. {
  514. OffSet = OffSetTwo - currentRota;
  515. }
  516. else
  517. {
  518. OffSet = 0;
  519. }
  520. return OffSet;
  521. }
  522. private int GetItemIndexRota(int id)
  523. {
  524. for(int i = 0;i<rewardItemList.Count;i++)
  525. {
  526. if(id == rewardItemList[i].item)
  527. {
  528. return i;
  529. }
  530. }
  531. return 0;
  532. }
  533. private int GetRewardIndex()
  534. {
  535. for (int i = 0; i < rewardList.Count - 1; i++)
  536. {
  537. if (ActivityDataManager.Instance.TurnTableTimes < rewardList[0].Num)
  538. {
  539. return 0;
  540. }
  541. else if(ActivityDataManager.Instance.TurnTableTimes >= rewardList[rewardList.Count - 1].Num)
  542. {
  543. return rewardList.Count;
  544. }
  545. if (ActivityDataManager.Instance.TurnTableTimes >= rewardList[i].Num && ActivityDataManager.Instance.TurnTableTimes < rewardList[i + 1].Num)
  546. {
  547. return i + 1;
  548. }
  549. }
  550. return 0;
  551. }
  552. private string GetTImeText(string time)
  553. {
  554. string pattern = @"\[(.*?)\]";
  555. // 创建一个Regex对象
  556. Regex regex = new Regex(pattern);
  557. // 匹配输入字符串中的所有内容
  558. MatchCollection matches = Regex.Matches(time, pattern);
  559. // 存储所有提取的内容
  560. string TimeText = matches[0].Groups[1].Value;
  561. for(int i = 1;i< matches.Count; i++)
  562. {
  563. TimeText += "-" + matches[i].Groups[1].Value;
  564. }
  565. return TimeText;
  566. }
  567. }
  568. }