TravelRewardView.cs 1.1 KB

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  1. using System.Collections.Generic;
  2. using ET;
  3. using FairyGUI;
  4. using UI.Travel;
  5. using UnityEngine;
  6. namespace GFGGame
  7. {
  8. public class TravelRewardView : BaseWindow
  9. {
  10. private UI_TravelRewardUI _ui;
  11. public override void Dispose()
  12. {
  13. if (_ui != null)
  14. {
  15. _ui.Dispose();
  16. _ui = null;
  17. }
  18. base.Dispose();
  19. }
  20. protected override void OnInit()
  21. {
  22. base.OnInit();
  23. packageName = UI_TravelRewardUI.PACKAGE_NAME;
  24. _ui = UI_TravelRewardUI.Create();
  25. this.viewCom = _ui.target;
  26. isfullScreen = true;
  27. }
  28. protected override void AddEventListener()
  29. {
  30. base.AddEventListener();
  31. }
  32. protected override void OnShown()
  33. {
  34. base.OnShown();
  35. }
  36. protected override void OnHide()
  37. {
  38. base.OnHide();
  39. }
  40. protected override void RemoveEventListener()
  41. {
  42. base.RemoveEventListener();
  43. }
  44. }
  45. }