SpecialOfferGiftBoxView.cs 15 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using ET;
  5. using FairyGUI;
  6. using UI.CommonGame;
  7. using UI.EnduringGiftBox;
  8. using UnityEngine;
  9. namespace GFGGame
  10. {
  11. //列表样式的限时礼包--3类型-列表样式:等级条件的数据
  12. public class SpecialOfferGiftBoxView : BaseWindow
  13. {
  14. private UI_SpecialOfferGiftBoxUI _ui;
  15. private int _pageIndex; //当前页码,需要显示的数据的索引
  16. private List<GGraph> _graphList = new List<GGraph>();
  17. private List<EffectUI> _effectUIList = new List<EffectUI>();
  18. private EffectUI _effectUI1;
  19. private EffectUI _effectUI2;
  20. private EffectUI _effectUI3;
  21. protected override void OnInit()
  22. {
  23. base.OnInit();
  24. packageName = UI_SpecialOfferGiftBoxUI.PACKAGE_NAME;
  25. _ui = UI_SpecialOfferGiftBoxUI.Create();
  26. this.viewCom = _ui.target;
  27. this.viewCom.Center();
  28. this.modal = true;
  29. viewAnimationType = EnumViewAnimationType.None;
  30. _ui.m_back.onClick.Add(OnBtnCancelClick);
  31. _ui.m_btnUp.onClick.Add(OnBtnPreviousClick);
  32. _ui.m_btnNext.onClick.Add(OnBtnNextClick);
  33. }
  34. public override void Dispose()
  35. {
  36. if (_ui != null)
  37. {
  38. _ui.Dispose();
  39. _ui = null;
  40. }
  41. base.Dispose();
  42. }
  43. protected override void OnShown()
  44. {
  45. base.OnShown();
  46. AddEffect();
  47. _ui.m_t0.Play();
  48. InitPageInex();
  49. UpViewNone();
  50. }
  51. protected override void AddEventListener()
  52. {
  53. base.AddEventListener();
  54. EventAgent.AddEventListener(ConstMessage.ACTIVITY_REMOVE, UpViewNone);
  55. EventAgent.AddEventListener(ConstMessage.ACTIVITY_ADD, UpViewNone);
  56. EventAgent.AddEventListener(ConstMessage.SHOP_BUY, UpViewNone);
  57. EventAgent.AddEventListener(ConstMessage.LUCKY_BOX_TIME, UpTime);
  58. }
  59. protected override void RemoveEventListener()
  60. {
  61. EventAgent.RemoveEventListener(ConstMessage.ACTIVITY_REMOVE, UpViewNone);
  62. EventAgent.RemoveEventListener(ConstMessage.ACTIVITY_ADD, UpViewNone);
  63. EventAgent.RemoveEventListener(ConstMessage.SHOP_BUY, UpViewNone);
  64. EventAgent.RemoveEventListener(ConstMessage.LUCKY_BOX_TIME, UpTime);
  65. base.RemoveEventListener();
  66. }
  67. private void AddEffect()
  68. {
  69. if (_effectUI1 == null)
  70. {
  71. _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_holderBaby, "ui_Activity", "Prefer_person");
  72. }
  73. if (_effectUI2 == null)
  74. {
  75. _effectUI2 = EffectUIPool.CreateEffectUI(_ui.m_holderChiXuTx, "ui_Activity", "Prefer_chixu_tx");
  76. }
  77. if (_effectUI3 == null)
  78. {
  79. _effectUI3 = EffectUIPool.CreateEffectUI(_ui.m_holderOneTx, "ui_Activity", "Prefer_one_tx");
  80. }
  81. }
  82. public void UpTime()
  83. {
  84. //筛选一条数据用来界面渲染
  85. var list = LimitedTimeGiftBoxDataManager.Instance.LtgGbItemData3;
  86. list = list.Where(a => a.EndTime > TimeInfo.Instance.ServerNow()).ToList();
  87. if (list.Count == 0)
  88. {
  89. PromptController.Instance.ShowFloatTextPrompt("活动已结束");
  90. this.Hide();
  91. return;
  92. }
  93. _ui.m_txtBoxResidueTime.text = TimeUtil.GetTimeLeft(TimeInfo.Instance.ServerNow(), list[0].EndTime);
  94. }
  95. //实例化索引
  96. private void InitPageInex()
  97. {
  98. _pageIndex = 0;
  99. }
  100. private void UpdateView(ListUtil.NavigateType type)
  101. {
  102. //筛选一条数据用来界面渲染
  103. var list = LimitedTimeGiftBoxDataManager.Instance.LtgGbItemData3;
  104. list = list.Where(a => a.EndTime > TimeInfo.Instance.ServerNow()).ToList();
  105. if (list.Count == 0)
  106. {
  107. PromptController.Instance.ShowFloatTextPrompt("活动已结束");
  108. this.Hide();
  109. return;
  110. }
  111. var data = ListUtil.Navigate(list, type, _pageIndex, out int newIndex);
  112. _pageIndex = newIndex;
  113. _ui.m_btnUp.visible = true;
  114. _ui.m_btnNext.visible = true;
  115. if (list.Count == 1)
  116. {
  117. _ui.m_btnUp.visible = false;
  118. _ui.m_btnNext.visible = false;
  119. }
  120. else
  121. {
  122. //翻页翻到了最后一条数据
  123. if (list.Count == _pageIndex + 1)
  124. {
  125. _ui.m_btnNext.visible = false;
  126. }
  127. if (_pageIndex == 0)
  128. {
  129. _ui.m_btnUp.visible = false;
  130. }
  131. }
  132. _ui.m_txtBoxResidueTime.text = TimeUtil.GetTimeLeft(TimeInfo.Instance.ServerNow(), data.EndTime);
  133. _ui.m_list.data = data.ShopCfgIds;
  134. _ui.m_list.itemRenderer = ListItemRender;
  135. _ui.m_list.numItems = data.ShopCfgIds.Count;
  136. _ui.m_list.visible = true;
  137. }
  138. private void ListItemRender(int index, GObject obj)
  139. {
  140. UI_ComSpecialOfferGiftBoxItem uiItem = UI_ComSpecialOfferGiftBoxItem.Proxy(obj);
  141. var shopCfgIds = uiItem.target.parent.data as List<int>;
  142. var shopCfgId = shopCfgIds[index];
  143. var shopCfg = ShopCfgArray.Instance.GetCfg(shopCfgId);
  144. var shopItemCfg = ItemCfgArray.Instance.GetCfg(shopCfg.itemId);
  145. var remainBuyNum = shopCfg.maxBuyNum - ShopDataManager.Instance.GetGoodsBuyNumById(shopCfg.id);
  146. uiItem.m_txtGetJf.text = string.Empty;
  147. string mTxtUrc = string.Empty;
  148. string mTxtNewPrice;
  149. if (shopCfg.refreshType == RefreshType.DAY)
  150. {
  151. mTxtUrc = $"每日限购{remainBuyNum}/{shopCfg.maxBuyNum}";
  152. }
  153. else if (shopCfg.refreshType == RefreshType.WEEK)
  154. {
  155. mTxtUrc = $"每周限购{remainBuyNum}/{shopCfg.maxBuyNum}";
  156. }
  157. else if (shopCfg.refreshType == RefreshType.MONTH)
  158. {
  159. mTxtUrc = $"每月限购{remainBuyNum}/{shopCfg.maxBuyNum}";
  160. }
  161. else
  162. {
  163. mTxtUrc = $"永久限购{remainBuyNum}/{shopCfg.maxBuyNum}";
  164. }
  165. uiItem.m_btnBuy.m_txtOldPrice.text = shopCfg.originalPrice.ToString();
  166. if (shopCfg.costType == CostType.ITEM)
  167. {
  168. //货币
  169. ItemCfg costCfg = ItemCfgArray.Instance.GetCfg(shopCfg.costId);
  170. mTxtNewPrice = shopCfg.price.ToString();
  171. uiItem.m_btnBuy.m_loaIcon.visible = true;
  172. uiItem.m_btnBuy.m_txtNewPrice.x = 134;
  173. uiItem.m_btnBuy.m_txtOldPrice.x = 21;
  174. uiItem.m_btnBuy.m_loaIcon.url = ResPathUtil.GetIconPath(costCfg);
  175. }
  176. else if (shopCfg.costType == CostType.RMB)
  177. {
  178. //人民币
  179. mTxtNewPrice = $"{shopCfg.price}元";
  180. uiItem.m_btnBuy.m_txtNewPrice.align = AlignType.Left;
  181. uiItem.m_btnBuy.m_txtNewPrice.x = 125;
  182. uiItem.m_btnBuy.m_txtOldPrice.x = 30;
  183. uiItem.m_txtGetJf.text = $"可获得{shopCfg.price * 10}会员积分";
  184. }
  185. else
  186. {
  187. //免费
  188. mTxtNewPrice = $"免费";
  189. uiItem.m_btnBuy.m_txtOldPrice.text = "";
  190. uiItem.m_btnBuy.m_txtNewPrice.align = AlignType.Left;
  191. uiItem.m_btnBuy.m_txtNewPrice.x = 125;
  192. uiItem.m_btnBuy.m_txtOldPrice.x = 30;
  193. }
  194. if (remainBuyNum == 0)
  195. {
  196. //已售完
  197. uiItem.m_btnBuy.m_bagGrey.visible = true;
  198. uiItem.m_btnBuy.m_txtSoldOut.text = "已售罄";
  199. uiItem.m_btnBuy.m_txtSoldOut.visible = true;
  200. uiItem.m_btnBuy.m_bagYellow.visible = false;
  201. uiItem.m_btnBuy.m_txtOldPrice.visible = false;
  202. uiItem.m_btnBuy.m_txtNewPrice.visible = false;
  203. uiItem.m_btnBuy.m_loaIcon.visible = false;
  204. uiItem.m_holderBtn.visible = false;
  205. }
  206. else
  207. {
  208. //未售完
  209. uiItem.m_btnBuy.m_txtSoldOut.text = "";
  210. uiItem.m_btnBuy.m_txtSoldOut.visible = false;
  211. uiItem.m_btnBuy.m_bagGrey.visible = false;
  212. uiItem.m_btnBuy.m_bagYellow.visible = true;
  213. uiItem.m_btnBuy.m_txtOldPrice.visible = true;
  214. uiItem.m_btnBuy.m_txtNewPrice.visible = true;
  215. uiItem.m_btnBuy.m_loaIcon.visible = true;
  216. uiItem.m_holderBtn.visible = true;
  217. }
  218. uiItem.m_comDiscount.m_txtDiscountNum.text =
  219. NumberUtil.CalculateDiscount(shopCfg.originalPrice, shopCfg.price);
  220. uiItem.target.data = shopCfg;
  221. uiItem.m_btnBuy.m_txtNewPrice.text = mTxtNewPrice;
  222. uiItem.m_txtUrc.text = mTxtUrc;
  223. uiItem.m_btnBuy.target.onClick.Add(OnBtnBuyClick);
  224. uiItem.m_txtBoxItemName.text = shopCfg.itemName;
  225. if (!_graphList.Contains(uiItem.m_holderZheKou))
  226. {
  227. EffectUI _effectUI = EffectUIPool.CreateEffectUI(uiItem.m_holderZheKou, "ui_Activity", "Prefer_but_zhekou");
  228. _graphList.Add(uiItem.m_holderZheKou);
  229. _effectUIList.Add(_effectUI);
  230. }
  231. if (!_graphList.Contains(uiItem.m_holderBtn))
  232. {
  233. EffectUI _effectUI = EffectUIPool.CreateEffectUI(uiItem.m_holderBtn, "ui_Activity", "Prefer_button_buy");
  234. _graphList.Add(uiItem.m_holderBtn);
  235. _effectUIList.Add(_effectUI);
  236. }
  237. uiItem.m_t0.Play();
  238. //子列表
  239. uiItem.m_list.itemRenderer = ChildListItemRender;
  240. uiItem.m_list.onClickItem.Add(OnListSelectorItemClick);
  241. uiItem.m_list.numItems = shopItemCfg.itemsArr.Length;
  242. uiItem.m_list.visible = true;
  243. }
  244. private void ChildListItemRender(int index, GObject obj)
  245. {
  246. UI_ComItem uiItemChild = UI_ComItem.Proxy(obj);
  247. var shopCfg = uiItemChild.target.parent.parent.data as ShopCfg;
  248. var itemCfg = ItemCfgArray.Instance.GetCfg(shopCfg.itemId);
  249. int[][] result;
  250. // if (shopCfg.refreshType == RefreshType.DAY)
  251. // {
  252. result = itemCfg.itemsArr;
  253. //uiItemChild.m_bagYellow.visible = false;
  254. //uiItemChild.m_bagBlue.visible = true;
  255. //uiItemChild.m_bagYellowEx.visible = false;
  256. //uiItemChild.m_bagBlueEx.visible = true;
  257. // }
  258. // else
  259. // {
  260. //周刷
  261. // result = itemCfg.param1Arr;
  262. // uiItemChild.m_bagYellow.visible = true;
  263. // uiItemChild.m_bagBlue.visible = false;
  264. // uiItemChild.m_bagYellowEx.visible = true;
  265. // uiItemChild.m_bagBlueEx.visible = false;
  266. // }
  267. var itemArr = result[index];
  268. var itemCfgChild = ItemCfgArray.Instance.GetCfg(itemArr[0]);
  269. uiItemChild.m_loaIcon.url = ResPathUtil.GetIconPath(itemCfgChild);
  270. uiItemChild.m_txtCount.text = itemArr[1].ToString();
  271. uiItemChild.target.data = itemCfgChild;
  272. uiItemChild.m_QualityType.selectedIndex = itemCfgChild.rarity - 1;
  273. //if (!_graphList.Contains(uiItemChild.m_holderItem))
  274. //{
  275. // EffectUI _effectUI = EffectUIPool.CreateEffectUI(uiItemChild.m_holderItem, "ui_Activity", "Prefer_kuang");
  276. // _graphList.Add(uiItemChild.m_holderItem);
  277. // _effectUIList.Add(_effectUI);
  278. //}
  279. //uiItemChild.m_t0.Play();
  280. UI_ComItem.ProxyEnd();
  281. }
  282. //弹出物品详细描述框
  283. private void OnListSelectorItemClick(EventContext context)
  284. {
  285. GComponent item = context.data as GComponent;
  286. ItemCfg itemCfg = item.data as ItemCfg;
  287. GoodsItemTipsController.ShowItemTips(itemCfg.id);
  288. }
  289. private void UpViewNone()
  290. {
  291. LimitedTimeGiftBoxDataManager.Instance.UpLtgGbItemData3();
  292. UpdateView(ListUtil.NavigateType.None);
  293. }
  294. //上一条
  295. private void OnBtnPreviousClick()
  296. {
  297. UpdateView(ListUtil.NavigateType.Previous);
  298. }
  299. //下一条
  300. private void OnBtnNextClick()
  301. {
  302. UpdateView(ListUtil.NavigateType.Next);
  303. }
  304. //购买按钮点击事件
  305. private void OnBtnBuyClick(EventContext context)
  306. {
  307. GObject sender = context.sender as GObject;
  308. ShopCfg cfg = sender.parent.data as ShopCfg;
  309. bool isSellOut = cfg.maxBuyNum > 0 &&
  310. cfg.maxBuyNum - ShopDataManager.Instance.GetGoodsBuyNumById(cfg.id) <= 0;
  311. if (isSellOut)
  312. {
  313. PromptController.Instance.ShowFloatTextPrompt("已售罄");
  314. return;
  315. }
  316. if (!ShopDataManager.Instance.GetShopGoodsStateById(cfg.id))
  317. {
  318. PromptController.Instance.ShowFloatTextPrompt(ShopDataManager.Instance.GetShopGoodsStateTips(cfg.id));
  319. return;
  320. }
  321. if (cfg.costType == CostType.FREE)
  322. {
  323. ShopSProxy.ReqShopBuy(cfg.id, 1).Coroutine();
  324. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.SHANG_CHENG, 2);
  325. }
  326. else
  327. {
  328. ViewManager.Show<ItemExchangeView>(cfg.id);
  329. }
  330. }
  331. private void DestroyObjectFromView()
  332. {
  333. for (int i = 0; i < _effectUIList.Count; i++) {
  334. EffectUIPool.Recycle(_effectUIList[i]);
  335. _effectUIList[i] = null;
  336. }
  337. _effectUIList.Clear();
  338. _graphList.Clear();
  339. }
  340. protected override void OnHide()
  341. {
  342. EffectUIPool.Recycle(_effectUI1);
  343. _effectUI1 = null;
  344. EffectUIPool.Recycle(_effectUI2);
  345. _effectUI2 = null;
  346. EffectUIPool.Recycle(_effectUI3);
  347. _effectUI3 = null;
  348. DestroyObjectFromView();
  349. this.RemoveEventListener();
  350. base.Hide();
  351. }
  352. private void OnBtnCancelClick()
  353. {
  354. this.Hide();
  355. }
  356. }
  357. }