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- using System;
- using System.Collections.Generic;
- using ET;
- using GFGGame;
- namespace GFGGame
- {
- public class StudioDataManager : SingletonBase<StudioDataManager>
- {
- private Dictionary<int, StudioData> _StudioInfoById = new Dictionary<int, StudioData>();
- public int TYPE_SELECT_INDEX = 0;//界面类型0无属性选择,1有属性选择
- public int PROPERTY_SELECT_INDEX = 0;//属性类型
- public string VIEW_NAME = "";//界面名称
- public int filingChapterId;//查阅建档副本Id
- public void Clear()
- {
- _StudioInfoById.Clear();
- }
- public void RspStudioInfos(StudioData studioData)
- {
- if (!_StudioInfoById.ContainsKey(studioData.ChapterId))
- {
- _StudioInfoById.Add(studioData.ChapterId, studioData);
- }
- _StudioInfoById[studioData.ChapterId] = studioData;
- }
- public void RspBuyStudioPlayTimes(int chapterId, int buyTimes, int totalPlayTimes)
- {
- _StudioInfoById[chapterId].BuyTimes = buyTimes;
- _StudioInfoById[chapterId].TotalPlayTimes = totalPlayTimes;
- }
- public void NoticeStudioPlayTimes(M2C_NoticeStudioPlayTimes message)
- {
- _StudioInfoById[message.ChapterId].PlayTimes = message.PlayTimes;
- }
- public StudioData GetStudioDataById(int id, int type = ConstInstanceZonesType.Studio)
- {
- if (_StudioInfoById.ContainsKey(id))
- {
- return _StudioInfoById[id];
- }
- else
- {
- int totalPlayTimes = 0;
- if (type == ConstInstanceZonesType.Studio)
- {
- totalPlayTimes = StudioCfgArray.Instance.GetCfg(id).num;
- }
- else if (type == ConstInstanceZonesType.Filing)
- {
- totalPlayTimes = FilingCfgArray.Instance.GetCfg(id).num;
- }
- StudioData studioData = new StudioData() { ChapterId = id, BuyTimes = 0, PlayTimes = 0, TotalPlayTimes = totalPlayTimes };
- RspStudioInfos(studioData);
- return studioData;
- }
- }
- public void IsCanFight(List<StoryLevelCfg> storyLevelCfgs, int index, out bool canFight, out string content)
- {
- StoryLevelCfg storyLevelCfg = storyLevelCfgs[index];
- bool isPass = InstanceZonesDataManager.CheckLevelPass(storyLevelCfg.needStoryLevelId);
- bool isRoleLv = GameGlobal.myNumericComponent.GetAsInt(NumericType.Lvl) >= storyLevelCfg.needRoleLv;
- bool isLastPast = true;
- if (index > 0 && index < storyLevelCfgs.Count)
- {
- isLastPast = InstanceZonesDataManager.CheckLevelPass(storyLevelCfgs[index - 1].id);
- }
- content = "";
- if (!isRoleLv) content = string.Format("主角等级达到{0}级解锁", storyLevelCfg.needRoleLv);
- if (!isLastPast) content = string.Format("需通关{0}", storyLevelCfgs[index - 1].name);
- StoryLevelCfg needStoryLevelCfg = StoryLevelCfgArray.Instance.GetCfg(storyLevelCfg.needStoryLevelId);
- if (!isPass) content = string.Format("完成主线{0}-{1}解锁", needStoryLevelCfg.chapterId, needStoryLevelCfg.order);
- canFight = isPass && isRoleLv && isLastPast;
- }
- public void IsCanFight(int levelId, out bool canFight, out string content)
- {
- StoryLevelCfg storyLevelCfg = StoryLevelCfgArray.Instance.GetCfg(levelId);
- bool isPass = InstanceZonesDataManager.CheckLevelPass(storyLevelCfg.needStoryLevelId);
- bool isRoleLv = GameGlobal.myNumericComponent.GetAsInt(NumericType.Lvl) >= storyLevelCfg.needRoleLv;
- bool isLastPast = true;
- List<StoryLevelCfg> storyLevelCfgs = StoryLevelCfgArray.Instance.GetCfgsBytypeAndsubTypeAndchapterId(storyLevelCfg.type, storyLevelCfg.subType, storyLevelCfg.chapterId);
- int index = storyLevelCfgs.IndexOf(storyLevelCfg);
- if (index > 0 && index < storyLevelCfgs.Count)
- {
- isLastPast = InstanceZonesDataManager.CheckLevelPass(storyLevelCfgs[index - 1].id);
- }
- content = "";
- if (!isRoleLv) content = string.Format("主角等级达到{0}级解锁", storyLevelCfg.needRoleLv);
- if (!isLastPast) content = string.Format("需通关{0}", storyLevelCfgs[index].name);
- StoryLevelCfg needStoryLevelCfg = StoryLevelCfgArray.Instance.GetCfg(storyLevelCfg.needStoryLevelId);
- if (!isPass) content = string.Format("完成主线{0}-{1}解锁", needStoryLevelCfg.chapterId, needStoryLevelCfg.order);
- canFight = isPass && isRoleLv && isLastPast;
- }
- public void OnFinishStudioStoryLevel(int levelCfgId, bool firstPass, bool success)
- {
- ViewManager.Show(VIEW_NAME, new object[] { TYPE_SELECT_INDEX, PROPERTY_SELECT_INDEX }, ViewManager.GetGoBackDatas(VIEW_NAME));
- }
- public void OnFinishFilingStoryLevel(int levelCfgId, bool firstPass, bool success)
- {
- ViewManager.Show<StudioFilingView>(MainStoryDataManager.currentChapterCfgId, ViewManager.GetGoBackDatas(typeof(StudioFilingView).FullName), true);
- }
- }
- }
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