StudioFilingRewardView.cs 2.0 KB

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  1. using ET;
  2. using FairyGUI;
  3. using UI.Studio;
  4. using UnityEngine;
  5. namespace GFGGame
  6. {
  7. public class StudioFilingRewardView : BaseWindow
  8. {
  9. private UI_StudioFilingRewardUI _ui;
  10. public override void Dispose()
  11. {
  12. if (_ui != null)
  13. {
  14. _ui.Dispose();
  15. _ui = null;
  16. }
  17. base.Dispose();
  18. }
  19. protected override void OnInit()
  20. {
  21. base.OnInit();
  22. packageName = UI_StudioFilingRewardUI.PACKAGE_NAME;
  23. _ui = UI_StudioFilingRewardUI.Create();
  24. this.viewCom = _ui.target;
  25. this.viewCom.Center();
  26. this.modal = true;
  27. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  28. _ui.m_list.itemRenderer = RenderListItem;
  29. }
  30. protected override void AddEventListener()
  31. {
  32. base.AddEventListener();
  33. }
  34. protected override void OnShown()
  35. {
  36. base.OnShown();
  37. _ui.m_txtScore.text = string.Format("本章评分:{0}", 0);
  38. _ui.m_list.numItems = FilingRewardCfgArray.Instance.GetCfgsByid(StudioDataManager.Instance.filingChapterId).Count;
  39. }
  40. protected override void OnHide()
  41. {
  42. base.OnHide();
  43. _ui.m_list.ScrollToView(0);
  44. }
  45. protected override void RemoveEventListener()
  46. {
  47. base.RemoveEventListener();
  48. }
  49. private void RenderListItem(int index, GObject obj)
  50. {
  51. FilingRewardCfg cfg = FilingRewardCfgArray.Instance.GetCfgsByid(StudioDataManager.Instance.filingChapterId)[index];
  52. UI_ListRewardItem item = UI_ListRewardItem.Proxy(obj);
  53. item.m_txtDesc.text = string.Format("总评分达到{0}", cfg.score);
  54. item.m_listReward.itemRenderer = RenderListRewardItem;
  55. UI_ListRewardItem.ProxyEnd();
  56. }
  57. private void RenderListRewardItem(int index, GObject obj)
  58. {
  59. }
  60. }
  61. }