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							- using FairyGUI;
 
- using UI.Main;
 
- using UI.CommonGame;
 
- using UnityEngine;
 
- using System.Collections.Generic;
 
- using ET;
 
- namespace GFGGame
 
- {
 
-     public class MainUIView : BaseView
 
-     {
 
-         private UI_MainUI _ui;
 
-         private GameObject _scenePrefab;
 
-         private GameObject _sceneObject;
 
-         private ValueBarController _valueBarController;
 
-         private float effectTime = 0.7f;
 
-         private bool isOpen = false;
 
-         private GButton _btnGongGao;
 
-         private GButton _btnHaoYou;
 
-         private GButton _btnYouJian;
 
-         private GButton _btnRenWu;
 
-         private GButton _btnPengYouQuan;
 
-         private GButton _btnJInShu;
 
-         private GButton _btnTianGong;
 
-         private GButton _btnStore;
 
-         private GButton _btnTuJian;
 
-         private GameObject _effectObj4;
 
-         private GoWrapper _wrapper4;
 
-         private GameObject _effectObj4_1;
 
-         private GoWrapper _wrapper4_1;
 
-         private GameObject _effectObj5;
 
-         private GoWrapper _wrapper5;
 
-         private List<GameObject> _effects = new List<GameObject>();
 
-         private List<GoWrapper> _wrappers = new List<GoWrapper>();
 
-         private List<GameObject> _effects1 = new List<GameObject>();
 
-         private List<GoWrapper> _wrappers1 = new List<GoWrapper>();
 
-         private UI_ButtonModle1[] _btns;
 
-         public override void Dispose()
 
-         {
 
-             _valueBarController.Dispose();
 
-             _valueBarController = null;
 
-             for (int i = 0; i < _btns.Length; i++)
 
-             {
 
-                 SceneController.DestroyObjectFromView(_effects[i]);
 
-                 SceneController.DestroyObjectFromView(_effects[i]);
 
-             }
 
-             base.Dispose();
 
-         }
 
-         protected override void Init()
 
-         {
 
-             base.Init();
 
-             packageName = UI_MainUI.PACKAGE_NAME;
 
-             _ui = UI_MainUI.Create();
 
-             viewCom = _ui.target;
 
-             isfullScreen = true;
 
-             _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneMain"));
 
-         }
 
-         protected override void OnInit()
 
-         {
 
-             base.OnInit();
 
-             _valueBarController = new ValueBarController(_ui.m_valueBar);
 
-             _btnGongGao = _ui.m_list.GetChild("btnGongGao").asButton;
 
-             _btnHaoYou = _ui.m_list.GetChild("btnHaoYou").asButton;
 
-             _btnYouJian = _ui.m_list.GetChild("btnYouJian").asButton;
 
-             _btnRenWu = _ui.m_list.GetChild("btnRenWu").asButton;
 
-             _btnPengYouQuan = _ui.m_list.GetChild("btnPengYouQuan").asButton;
 
-             _btnStore = _ui.m_list.GetChild("btnStore").asButton;
 
-             _btnTianGong = _ui.m_list.GetChild("btnTianGong").asButton;
 
-             _btnTuJian = _ui.m_list.GetChild("btnTuJian").asButton;
 
-             _btnJInShu = _ui.m_list.GetChild("btnJInShu").asButton;
 
-             // _btnGongGao.visible = false;
 
-             // _btnHaoYou.visible = false;
 
-             // _btnRenWu.visible = false;
 
-             _btnPengYouQuan.visible = false;
 
-             _btnJInShu.visible = false;
 
-             _btnTianGong.visible = false;
 
-             _btns = new UI_ButtonModle1[] { _ui.m_btnHuanZhuang, _ui.m_btnZhaiXing, _ui.m_btnXiuFang, _ui.m_btnCiPai, _ui.m_btnStudio, _ui.m_btnField };
 
-             _ui.m_btnMain.target.onTouchBegin.Add(OnClickBtnMain);
 
-             _ui.m_btnHuanZhuang.target.onTouchBegin.Add(OnClickBtnHuanZhuang);
 
-             _ui.m_btnZhaiXing.target.onTouchBegin.Add(OnClickBtnZhaiXing);
 
-             _ui.m_btnDailyLogin.target.onTouchBegin.Add(OnClickBtnDailyLogin);
 
-             _ui.m_btnXiuFang.target.onTouchBegin.Add(OnClickBtnXiuFang);
 
-             _ui.m_btnCiPai.target.onTouchBegin.Add(OnClickBtnCiPai);
 
-             _ui.m_btnStudio.target.onTouchBegin.Add(OnClickBtnStudio);
 
-             _ui.m_btnField.target.onTouchBegin.Add(OnClickBtnField);
 
-             _ui.m_headBar.target.onClick.Add(OnClickHeadBar);
 
-             _btnStore.onClick.Add(OnClickBtnStore);
 
-             _btnTuJian.onClick.Add(OnClickBtnTuJian);
 
-             _btnYouJian.onClick.Add(OnClickBtnYouJian);
 
-             _btnHaoYou.onClick.Add(OnClickBtnHaoYou);
 
-             _btnGongGao.onClick.Add(OnClickBtnGongGao);
 
-             _btnRenWu.onClick.Add(OnClickBtnRenWu);
 
-             AddEffect();
 
-             EventAgent.AddEventListener(ConstMessage.NUMERIC_CHANGE, OnNumericChange);
 
-         }
 
-         protected override void OnShown()
 
-         {
 
-             base.OnShown();
 
-             _ui.m_btnChange.selected = true;
 
-             _ui.m_headBar.m_txtName.text = RoleDataManager.roleName;
 
-             if (_sceneObject == null)
 
-             {
 
-                 _sceneObject = GameObject.Instantiate(_scenePrefab);
 
-             }
 
-             SceneController.UpdateMainScene(_sceneObject);
 
-             UpdateRoleLvl();
 
-             _valueBarController.OnShown();
 
-             CheckFunOpen();
 
-             // UpdateToCheckGuide();
 
-             Timers.inst.AddUpdate(Update);
 
-         }
 
-         protected override void OnHide()
 
-         {
 
-             base.OnHide();
 
-             if (_sceneObject != null)
 
-             {
 
-                 GameObject.Destroy(_sceneObject);
 
-                 _sceneObject = null;
 
-             }
 
-             _valueBarController.OnHide();
 
-             Timers.inst.Remove(Update);
 
-         }
 
-         private void AddEffect()
 
-         {
 
-             string resPath0 = ResPathUtil.GetViewEffectPath("ui_zjm", "ui_xf_tx");
 
-             string resPath3 = ResPathUtil.GetViewEffectPath("ui_zjm", "ui_zjm_dj");
 
-             for (int i = 0; i < _btns.Length; i++)
 
-             {
 
-                 GameObject gameObject0;
 
-                 GoWrapper wrapper0;
 
-                 GameObject gameObject1;
 
-                 GoWrapper wrapper1;
 
-                 SceneController.AddObjectToView(null, null, _btns[i].m_holder, resPath0, out gameObject0, out wrapper0);
 
-                 SceneController.AddObjectToView(null, null, _btns[i].m_holder1, resPath3, out gameObject1, out wrapper1);
 
-                 _effects.Add(gameObject0);
 
-                 _wrappers.Add(wrapper0);
 
-                 _effects1.Add(gameObject1);
 
-                 _wrappers1.Add(wrapper1);
 
-             }
 
-             string resPath1 = ResPathUtil.GetViewEffectPath("ui_zjm", "ui_zzl_tx");
 
-             SceneController.AddObjectToView(_effectObj4, _wrapper4, _ui.m_btnMain.m_holder, resPath1, out _effectObj4, out _wrapper4);
 
-             SceneController.AddObjectToView(_effectObj4_1, _wrapper4_1, _ui.m_btnMain.m_holder1, resPath3, out _effectObj4_1, out _wrapper4_1);
 
-             string resPath2 = ResPathUtil.GetViewEffectPath("ui_zjm", "ui_zjm_tx");
 
-             SceneController.AddObjectToView(_effectObj5, _wrapper5, _ui.m_headBar.m_holder, resPath2, out _effectObj5, out _wrapper5);
 
-         }
 
-         private void OnClickBtnMain()
 
-         {
 
-             if (isOpen) return;
 
-             isOpen = true;
 
-             _ui.m_btnMain.m_holder1.visible = true;
 
-             Timers.inst.Add(effectTime, 1, (param) =>
 
-             {
 
-                 _ui.m_btnMain.m_holder1.visible = false;
 
-                 // this.Hide();
 
-                 ViewManager.Show(ViewName.STORY_CHAPTER_LIST_VIEW, null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
 
-                 isOpen = false; ;
 
-             });
 
-         }
 
-         private void OnClickBtnHuanZhuang()
 
-         {
 
-             if (isOpen) return;
 
-             isOpen = true;
 
-             _ui.m_btnHuanZhuang.m_holder1.visible = true;
 
-             Timers.inst.Add(effectTime, 1, (param) =>
 
-             {
 
-                 _ui.m_btnHuanZhuang.m_holder1.visible = false;
 
-                 this.Hide();
 
-                 ViewManager.Show(ViewName.DRESS_UP_VIEW);
 
-                 isOpen = false;
 
-             });
 
-         }
 
-         private void OnClickBtnZhaiXing()
 
-         {
 
-             if (isOpen) return;
 
-             isOpen = true;
 
-             _ui.m_btnZhaiXing.m_holder1.visible = true;
 
-             Timers.inst.Add(effectTime, 1, (param) =>
 
-             {
 
-                 _ui.m_btnZhaiXing.m_holder1.visible = false;
 
-                 ViewManager.Show(ViewName.LUCKY_BOX_VIEW, null, null, false, true);
 
-                 isOpen = false;
 
-             });
 
-         }
 
-         private void OnClickBtnXiuFang()
 
-         {
 
-             if (isOpen) return;
 
-             isOpen = true;
 
-             _ui.m_btnXiuFang.m_holder1.visible = true;
 
-             Timers.inst.Add(effectTime, 1, (param) =>
 
-             {
 
-                 _ui.m_btnXiuFang.m_holder1.visible = false;
 
-                 ViewManager.Show(ViewName.XIU_FANG_VIEW, null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
 
-                 isOpen = false;
 
-             });
 
-         }
 
-         private void OnClickBtnDailyLogin()
 
-         {
 
-             // if (isOpen) return;
 
-             // isOpen = true;
 
-             _ui.m_btnDailyLogin.m_holder.visible = true;
 
-             // Timers.inst.Add(effectTime, 1, (param) =>
 
-             // {
 
-             //     _ui.m_btnDailyLogin.m_holder.visible = false;
 
-             ViewManager.Show<DailyLoginView>(null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
 
-             //     isOpen = false;
 
-             // });
 
-         }
 
-         private void OnClickBtnCiPai()
 
-         {
 
-             if (isOpen) return;
 
-             isOpen = true;
 
-             _ui.m_btnCiPai.m_holder1.visible = true;
 
-             Timers.inst.Add(effectTime, 1, (param) =>
 
-             {
 
-                 _ui.m_btnCiPai.m_holder1.visible = false;
 
-                 ViewManager.Show(ViewName.CARD_DETAIL_VIEW, null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
 
-                 isOpen = false;
 
-             });
 
-         }
 
-         private void OnClickBtnStudio()
 
-         {
 
-             ViewManager.Show<StudioView>(null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
 
-         }
 
-         private void OnClickBtnField()
 
-         {
 
-             ViewManager.Show<FieldView>(null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
 
-         }
 
-         private void OnClickBtnStore()
 
-         {
 
-             ViewManager.Show(ViewName.RECHARGE_STORE_VIEW);
 
-         }
 
-         private void OnClickBtnTuJian()
 
-         {
 
-             ViewManager.Show(ViewName.FIELD_GUIDE_VIEW, null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
 
-         }
 
-         private void OnClickBtnYouJian()
 
-         {
 
-             ViewManager.Show<MailView>();
 
-         }
 
-         private void OnClickBtnHaoYou()
 
-         {
 
-             ViewManager.Show<FriendView>(null, new object[] { ViewName.MAINUI_VIEW, this.viewData }, true);
 
-         }
 
-         private void OnClickBtnGongGao()
 
-         {
 
-             // /null, new object[] { ViewName.MAINUI_VIEW, this.viewData }
 
-             ViewManager.Show<NoticeView>();
 
-         }
 
-         private void OnClickBtnRenWu()
 
-         {
 
-             ViewManager.Show<DailyTaskView>();
 
-         }
 
-         private void OnClickHeadBar()
 
-         {
 
-             ViewManager.Show(ViewName.ROLE_INFO_VIEW);
 
-         }
 
-         private void Update(object param)
 
-         {
 
-             UpdateRedDot();
 
-             ShowExitAlert();
 
-         }
 
-         private void ShowExitAlert()
 
-         {
 
-             if (Input.GetKeyDown(KeyCode.Escape) || Input.GetKeyDown(KeyCode.Home))
 
-             {
 
-                 Alert.Show("我会想你的")
 
-                 .SetLeftButton(true, "继续游戏")
 
-                 .SetRightButton(true, "退出游戏", (object data) =>
 
-                 {
 
-                     Application.Quit();
 
-                 });
 
-             }
 
-         }
 
-         private void OnNumericChange(EventContext context)
 
-         {
 
-             if ((int)context.data == NumericType.Lvl)
 
-             {
 
-                 UpdateRoleLvl();
 
-             }
 
-         }
 
-         private void UpdateRoleLvl()
 
-         {
 
-             _ui.m_headBar.m_txtLvl.text = "" + GameGlobal.myNumericComponent.GetAsInt(NumericType.Lvl);
 
-         }
 
-         private void CheckFunOpen()
 
-         {
 
-             _ui.m_btnXiuFang.target.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(XiuFangView).Name, false);
 
-             _ui.m_btnMain.target.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(StoryChapterListView).Name, false);
 
-             _ui.m_btnStudio.target.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(StudioView).Name, false);
 
-             _ui.m_btnHuanZhuang.target.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(DressUpView).Name, false);
 
-             _ui.m_btnZhaiXing.target.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(LuckyBoxView).Name, false);
 
-             _ui.m_btnCiPai.target.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(CardDetailView).Name, false);
 
-             _ui.m_btnDailyLogin.target.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(DailyLoginView).Name, false);
 
-             _btnGongGao.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(NoticeView).Name, false);
 
-             _btnHaoYou.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(FriendView).Name, false);
 
-             _btnYouJian.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(MailView).Name, false);
 
-             _btnStore.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(RechargeStoreView).Name, false);
 
-             _btnTuJian.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(FieldGuideView).Name, false);
 
-             // _btnTianGong.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(CardDetailView).Name, false);
 
-             // _btnPengYouQuan.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(CardDetailView).Name, false);
 
-             // _btnJInShu.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(CardDetailView).Name, false);
 
-         }
 
-         private void UpdateRedDot()
 
-         {
 
-             RedDotController.Instance.SetComRedDot(_btnGongGao, RedDotDataManager.Instance.GetNoticeRed());
 
-             RedDotController.Instance.SetComRedDot(_btnRenWu, RedDotDataManager.Instance.GetTaskRed());
 
-             RedDotController.Instance.SetComRedDot(_ui.m_btnDailyLogin.target, RedDotDataManager.Instance.GetDailyLoginRed());
 
-         }
 
-         protected override void UpdateToCheckGuide(object param)
 
-         {
 
-             if (!ViewManager.CheckIsTopView(this.viewCom)) return;
 
-             GuideController.TryGuide(_ui.m_btnZhaiXing.target, ConstGuideId.LUCKY_BOX, 2, "“摘星”里可以通过星辰的力量获得服饰", -1, false);
 
-             GuideController.TryCompleteGuide(ConstGuideId.FREEDOM_DRESS, 6);
 
-             GuideController.TryGuide(_ui.m_btnHuanZhuang.target, ConstGuideId.FREEDOM_DRESS, 2, "在这里,可以自由搭配服饰和分享哦~", -1, false);
 
-             GuideController.TryGuide(_ui.m_btnXiuFang.target, ConstGuideId.CLOTHING_SYNTHETIC, 5, "绣坊里增添了新功能", -1, true);
 
-             GuideController.TryCompleteGuide(ConstGuideId.CLOTHING_SYNTHETIC, 11);
 
-             GuideController.TryGuide(_ui.m_btnCiPai.target, ConstGuideId.UP_CARD_STAR, 2, "已经收集了足够的材料,可以给词牌升星了", -1, false);
 
-             GuideController.TryGuide(_ui.m_btnHuanZhuang.target, ConstGuideId.PHOTOGRAPH, 2, "点这里看看吧", -1, false);
 
-         }
 
-     }
 
- }
 
 
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