ClothingShopView.cs 15 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354
  1. using UI.ClothingShop;
  2. using UI.CommonGame;
  3. using FairyGUI;
  4. using UnityEngine;
  5. using System.Collections.Generic;
  6. using System;
  7. namespace GFGGame
  8. {
  9. public class ClothingShopView : BaseView
  10. {
  11. private const int SHOES_Y = 105;
  12. private const int HEAD_Y = 609;
  13. private const int BODY_Y = 412;
  14. private const float SCALE_MAX = 1.5f;
  15. private const float DURATION = 0.6f;
  16. private readonly int[] HEAD_Y_ARR = new int[] { ConstDressUpItemType.FA_XING, ConstDressUpItemType.NEI_DA, ConstDressUpItemType.SHANG_YI, ConstDressUpItemType.TOU_SHI, ConstDressUpItemType.ER_SHI, ConstDressUpItemType.JING_SHI };
  17. private readonly int[] SHOES_Y_ARR = new int[] { ConstDressUpItemType.XIA_ZHUANG, ConstDressUpItemType.WA_ZI, ConstDressUpItemType.XIE_ZI, ConstDressUpItemType.SHOU_SHI, ConstDressUpItemType.YAO_SHI };
  18. private UI_ClothingShopUI _ui;
  19. private GameObject _scenePrefab;
  20. private GameObject _sceneObject;
  21. private GoWrapper _wrapper;
  22. private DressUpObjDataCache _dressUpObjDataCache;
  23. private ValueBarController _valueBarController;
  24. private List<ClothingShopCfg> _dataList;
  25. private GLoader _imgSelected;
  26. private ClothingShopCfg _cfgSelected;
  27. private const int MAX_COUNT = 99;
  28. private const int INIT_COUNT = 1;
  29. private int _scoreType;
  30. private int _storeId = 1;
  31. private GObject _selectedListItem;
  32. private int _selectedItemId;//打开界面时选中的物品id
  33. private int _selectedType = 0;//打开界面时选中的物品类型
  34. private int _selectedItemCount;
  35. private int _selectedItemClothingId;
  36. public override void Dispose()
  37. {
  38. _valueBarController.Dispose();
  39. _valueBarController = null;
  40. if (_scenePrefab != null)
  41. {
  42. GameObject.Destroy(_scenePrefab);
  43. _scenePrefab = null;
  44. }
  45. if (_imgSelected != null)
  46. {
  47. _imgSelected.RemoveFromParent();
  48. _imgSelected.Dispose();
  49. }
  50. if (_dressUpObjDataCache != null)
  51. {
  52. _dressUpObjDataCache.Dispose();
  53. _dressUpObjDataCache = null;
  54. }
  55. _cfgSelected = null;
  56. EventAgent.RemoveEventListener(ConstMessage.ITEM_CHANGED, UpdateItemChange);
  57. base.Dispose();
  58. }
  59. protected override void OnInit()
  60. {
  61. base.OnInit();
  62. packageName = UI_ClothingShopUI.PACKAGE_NAME;
  63. _ui = UI_ClothingShopUI.Create();
  64. this.viewCom = _ui.target;
  65. isfullScreen = true;
  66. _valueBarController = new ValueBarController(_ui.m_valueBar);
  67. _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneDressUp"));
  68. _dressUpObjDataCache = new DressUpObjDataCache();
  69. _imgSelected = new GLoader();
  70. _imgSelected.x = -5;
  71. _imgSelected.y = -3;
  72. _imgSelected.url = "ui://ClothingShop/fzd_fzxzhong";
  73. _ui.m_listShop.itemRenderer = ListShopItemRender;
  74. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  75. _ui.m_compItemInfo.m_btnBuy.onClick.Add(OnclickBtnBuy);
  76. _ui.m_listType.onClickItem.Add(OnClickListTypeItem);
  77. _ui.m_listShop.onClickItem.Add(OnClickListShopItem);
  78. _ui.m_compItemInfo.m_listTag.itemRenderer = RenderListTagItem;
  79. EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, UpdateItemChange);
  80. }
  81. protected override void OnShown()
  82. {
  83. base.OnShown();
  84. _storeId = ConstStoreId.CLOTHING_STORE_ID;
  85. _scoreType = 0;
  86. _selectedItemId = 0;
  87. _selectedType = 0;
  88. if (this.viewData != null)
  89. {
  90. //this.viewData[0]=storeId(商店Id)
  91. //this.viewData[1]=_scoreType(服装属性:风花雪月)
  92. //this.viewData[2]=_selectedItemId
  93. //this.viewData[2]=_selectedItemCount
  94. object[] objs = this.viewData as object[];
  95. if (objs.Length > 0 && objs[0] != null)
  96. {
  97. _storeId = (int)objs[0];//从抽奖跳转到商店会区分商店Id
  98. }
  99. if (objs.Length > 1 && objs[1] != null)
  100. {
  101. _scoreType = (int)objs[1];//从战斗跳转到商店需要服装突出属性用来服装排序
  102. }
  103. if (objs.Length > 2 && objs[2] != null)
  104. {
  105. _selectedItemId = (int)objs[2];//从物品来源面板跳转到商店,需要物品id方便打开界面时做选中处理
  106. _selectedItemCount = (int)objs[3];
  107. ClothingShopCfg[] dataArray = ClothingShopCfgArray.Instance.dataArray;
  108. for (int i = 0; i < dataArray.Length; i++)
  109. {
  110. if (dataArray[i].itemID == _selectedItemId)
  111. {
  112. _selectedType = dataArray[i].typeIndex;
  113. _selectedItemClothingId = dataArray[i].id;
  114. break;
  115. }
  116. }
  117. }
  118. }
  119. _ui.m_c1.selectedIndex = _storeId;
  120. _ui.m_compItemInfo.m_c1.selectedIndex = _storeId;
  121. _ui.m_listType.selectedIndex = _selectedType;
  122. _ui.m_listType.ScrollToView(_selectedType);
  123. UpdateList(false);
  124. _ui.m_listShop.height = _ui.target.height - _ui.m_listShop.y;
  125. _ui.m_bgList.height = _ui.target.height - _ui.m_bgList.y;
  126. EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, UpdateSelectedItemInfo);
  127. UpdateCJGoodsCount();
  128. _valueBarController.OnShown();
  129. _valueBarController.Controller(1);
  130. if (_storeId == ConstStoreId.CLOTHING_STORE_ID)
  131. {
  132. _valueBarController.Controller(1);
  133. }
  134. else if (_storeId == ConstStoreId.LUCKY_BOX_STORE_ID)
  135. {
  136. _valueBarController.Controller(2);
  137. }
  138. else if (_storeId == ConstStoreId.LUCKY_BOX_ACTIVITY_STORE_ID)
  139. {
  140. _valueBarController.Controller(3);
  141. }
  142. if (_selectedItemId > 0)
  143. {
  144. BuyItemConteoller.Show(_cfgSelected.itemID, _cfgSelected.costID, INIT_COUNT, _cfgSelected.costNum, _selectedItemCount, null, true, false, MAX_COUNT);
  145. }
  146. // GuideController.TryGuideClothingShopViewBtnBug(_ui.m_compItemInfo.m_btnBuy);
  147. }
  148. protected override void OnHide()
  149. {
  150. base.OnHide();
  151. _valueBarController.OnHide();
  152. if (_sceneObject != null)
  153. {
  154. GameObject.Destroy(_sceneObject);
  155. _sceneObject = null;
  156. }
  157. if (_wrapper != null)
  158. {
  159. _wrapper.wrapTarget = null;
  160. }
  161. _selectedItemId = 0;
  162. EventAgent.RemoveEventListener(ConstMessage.ITEM_CHANGED, UpdateSelectedItemInfo);
  163. }
  164. private void OnClickBtnBack()
  165. {
  166. GuideController.HideGuide();
  167. ViewManager.GoBackFrom(ViewName.CLOTHING_SHOP_VIEW);
  168. this.Hide();
  169. GuideController.TryGuideDressUpFightViewMenuType1();
  170. }
  171. private void OnclickBtnBuy()
  172. {
  173. GuideController.HideGuide();
  174. int count = _selectedItemId > 0 && _cfgSelected.itemID == _selectedItemId ? _selectedItemCount : INIT_COUNT;
  175. BuyItemConteoller.Show(_cfgSelected.itemID, _cfgSelected.costID, INIT_COUNT, _cfgSelected.costNum, count, null, true, false, MAX_COUNT);
  176. }
  177. private void UpdateItemChange()
  178. {
  179. GuideController.TryGuideClothingShopViewBtnBack(_ui.m_btnBack);
  180. UpdateCJGoodsCount();
  181. }
  182. private void UpdateCJGoodsCount()
  183. {
  184. int luckyBoxId1 = LuckyBoxDataManager.BOX_ID_3;
  185. LuckyBoxCfg luckyBoxCfg1 = LuckyBoxCfgArray.Instance.GetCfg(luckyBoxId1);
  186. _ui.m_txtCount0.text = "" + ItemDataManager.GetItemNum(luckyBoxCfg1.drop);
  187. _ui.m_loaIcon0.icon = ResPathUtil.GetCommonGameResPath(ItemCfgArray.Instance.GetCfg(luckyBoxCfg1.drop).res);
  188. int luckyBoxId2 = LuckyBoxDataManager.BOX_ID_2;
  189. LuckyBoxCfg luckyBoxCfg2 = LuckyBoxCfgArray.Instance.GetCfg(luckyBoxId2);
  190. _ui.m_txtCount1.text = "" + ItemDataManager.GetItemNum(luckyBoxCfg2.drop);
  191. _ui.m_loaIcon1.icon = ResPathUtil.GetCommonGameResPath(ItemCfgArray.Instance.GetCfg(luckyBoxCfg2.drop).res);
  192. }
  193. private void UpdateRole(bool tween)
  194. {
  195. if (_sceneObject != null)
  196. {
  197. GameObject.Destroy(_sceneObject);
  198. _sceneObject = null;
  199. }
  200. _sceneObject = GameObject.Instantiate(_scenePrefab);
  201. int scale = 70;
  202. _sceneObject.transform.localScale = new Vector3(scale, scale, scale);
  203. _dressUpObjDataCache.setSceneObj(_sceneObject);
  204. _dressUpObjDataCache.PutOnDefaultSuitSaved(false);
  205. _dressUpObjDataCache.AddOrRemove(_cfgSelected.itemID, true);
  206. if (_wrapper == null)
  207. {
  208. _wrapper = new GoWrapper(_sceneObject);
  209. _ui.m_compHolder.m_compMover.m_holder.SetNativeObject(_wrapper);
  210. }
  211. else
  212. {
  213. _wrapper.wrapTarget = _sceneObject;
  214. }
  215. int type = ItemUtil.GetItemSubType(_cfgSelected.itemID);
  216. float duration = DURATION;
  217. if (!tween)
  218. {
  219. duration = 0;
  220. }
  221. if (Array.IndexOf(HEAD_Y_ARR, type) >= 0)
  222. {
  223. _ui.m_compHolder.m_compMover.target.TweenMoveY(HEAD_Y, duration);
  224. _ui.m_compHolder.m_compMover.target.TweenScale(new Vector2(SCALE_MAX, SCALE_MAX), duration);
  225. }
  226. else if (Array.IndexOf(SHOES_Y_ARR, type) >= 0)
  227. {
  228. _ui.m_compHolder.m_compMover.target.TweenMoveY(SHOES_Y, duration);
  229. _ui.m_compHolder.m_compMover.target.TweenScale(new Vector2(SCALE_MAX, SCALE_MAX), duration);
  230. }
  231. else
  232. {
  233. _ui.m_compHolder.m_compMover.target.TweenMoveY(BODY_Y, duration);
  234. _ui.m_compHolder.m_compMover.target.TweenScale(new Vector2(1, 1), duration);
  235. }
  236. }
  237. private void UpdateList(bool tween)
  238. {
  239. _ui.m_listShop.RemoveChildrenToPool();
  240. int typeIndex = _ui.m_listType.selectedIndex;
  241. _dataList = ClothingShopCfgManager.Instance.GetList(_storeId, typeIndex, _scoreType);
  242. _ui.m_listShop.numItems = _dataList.Count;
  243. if (_ui.m_listShop.numItems > 0)
  244. {
  245. ClothingShopCfg clothingShopCfg = ClothingShopCfgArray.Instance.GetCfg(_selectedItemClothingId);
  246. int itemIndex = 0;
  247. if (_selectedItemId > 0 && clothingShopCfg != null)
  248. {
  249. itemIndex = _dataList.IndexOf(clothingShopCfg);
  250. _ui.m_listShop.ScrollToView(itemIndex < 0 ? 0 : itemIndex);
  251. // _selectedItemId = 0;
  252. }
  253. UpdateSelectedItemInfo(_ui.m_listShop.GetChildAt(itemIndex) as GComponent, tween);
  254. }
  255. }
  256. private void OnClickListTypeItem(EventContext context)
  257. {
  258. UpdateList(true);
  259. }
  260. private void OnClickListShopItem(EventContext context)
  261. {
  262. _selectedItemId = 0;
  263. UpdateSelectedItemInfo(context.data as GComponent, true);
  264. }
  265. private void ListShopItemRender(int index, GObject item)
  266. {
  267. UI_ShopListItemRender listItem = UI_ShopListItemRender.Proxy(item);
  268. ClothingShopCfg cfg = _dataList[index];
  269. listItem.target.data = cfg;
  270. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(cfg.itemID);
  271. listItem.m_icon.url = ResPathUtil.GetIconPath(itemCfg);
  272. string itemName = itemCfg.name;
  273. listItem.m_txtName.text = itemName;
  274. RarityIconController.UpdateRarityIcon(listItem.m_rarity, cfg.itemID, false);
  275. ItemCfg costItemCfg = ItemCfgArray.Instance.GetCfg(cfg.costID);
  276. listItem.m_iconPrice.url = "ui://CommonGame/" + costItemCfg.res;
  277. listItem.m_txtPrice.text = "" + cfg.costNum;
  278. listItem.m_imgOwned.visible = ItemDataManager.GetItemNum(cfg.itemID) > 0;
  279. }
  280. private void UpdateSelectedItemInfo(GComponent listItem, bool tween)
  281. {
  282. _selectedListItem = listItem;
  283. listItem.AddChild(_imgSelected);
  284. ClothingShopCfg cfg = listItem.data as ClothingShopCfg;
  285. _cfgSelected = cfg;
  286. UpdateRole(tween);
  287. UpdateSelectedItemInfo();
  288. }
  289. private void UpdateSelectedItemInfo()
  290. {
  291. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_cfgSelected.itemID);
  292. string itemName = itemCfg.name;
  293. _ui.m_compItemInfo.m_txtName.text = itemName;
  294. _ui.m_compItemInfo.m_txtDesc.text = itemCfg.desc;
  295. RarityIconController.UpdateRarityIcon(_ui.m_compItemInfo.m_rarity, _cfgSelected.itemID, false);
  296. ItemCfg costItemCfg = ItemCfgArray.Instance.GetCfg(_cfgSelected.costID);
  297. _ui.m_compItemInfo.m_iconPrice.url = "ui://CommonGame/" + costItemCfg.res;
  298. _ui.m_compItemInfo.m_txtPrice.text = "" + _cfgSelected.costNum;
  299. _ui.m_compItemInfo.m_txtGong.text = "" + itemCfg.score1;
  300. _ui.m_compItemInfo.m_txtShang.text = "" + itemCfg.score2;
  301. _ui.m_compItemInfo.m_txtJue.text = "" + itemCfg.score3;
  302. _ui.m_compItemInfo.m_txtZhi.text = "" + itemCfg.score4;
  303. _ui.m_compItemInfo.m_txtOwned.SetVar("v1", "" + ItemDataManager.GetItemNum(_cfgSelected.itemID)).FlushVars();
  304. UI_ShopListItemRender listItem = UI_ShopListItemRender.Proxy(_selectedListItem);
  305. listItem.m_imgOwned.visible = ItemDataManager.GetItemNum(_cfgSelected.itemID) > 0;
  306. _ui.m_compItemInfo.m_listTag.numItems = itemCfg.tagsArr.Length;
  307. }
  308. private void RenderListTagItem(int index, GObject obj)
  309. {
  310. UI_ListTagItem item = UI_ListTagItem.Proxy(obj);
  311. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_cfgSelected.itemID);
  312. string[] tag = itemCfg.tagsArr[index].Split('_');
  313. item.m_loaTag.url = ResPathUtil.GetCommonGameResPath("fzd_bqbq_" + tag[0]);
  314. item.m_txtTag.text = tag[1];
  315. }
  316. }
  317. }