StudioFilingView.cs 1.0 KB

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  1. using ET;
  2. using FairyGUI;
  3. using UI.Studio;
  4. using UnityEngine;
  5. namespace GFGGame
  6. {
  7. public class StudioFilingView : BaseWindow
  8. {
  9. private UI_StudioFilingUI _ui;
  10. public override void Dispose()
  11. {
  12. if (_ui != null)
  13. {
  14. _ui.Dispose();
  15. _ui = null;
  16. }
  17. base.Dispose();
  18. }
  19. protected override void OnInit()
  20. {
  21. base.OnInit();
  22. packageName = UI_StudioFilingUI.PACKAGE_NAME;
  23. _ui = UI_StudioFilingUI.Create();
  24. this.viewCom = _ui.target;
  25. isfullScreen = true;
  26. }
  27. protected override void AddEventListener()
  28. {
  29. base.AddEventListener();
  30. }
  31. protected override void OnShown()
  32. {
  33. base.OnShown();
  34. }
  35. protected override void OnHide()
  36. {
  37. base.OnHide();
  38. }
  39. protected override void RemoveEventListener()
  40. {
  41. base.RemoveEventListener();
  42. }
  43. }
  44. }