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- using System.Collections;
- using ET;
- using LitJson;
- using UnityEngine;
- namespace GFGGame
- {
- public class GameConfig
- {
- public static string SOUND_KEY = "sound";
- public static string MUSIC_KEY = "music";
- public static string VOICE_KEY = "voice";
- public static string SOUND_VOLUMN_KEY = "sound_volumn";
- public static string MUSIC_VOLUMN_KEY = "music_volumn";
- public static string VOICE_VOLUMN_KEY = "voice_volumn";
- public static string LoginAddress;
- public static string PlatformName;
- public static string logApiReportUrl;
- public static int showGM;
- //开服时间
- public static long openTime = 0;
- public static void InitData(string json)
- {
- ET.Log.Debug($"gamecfg \n{json}");
- var result = JsonMapper.ToObject<Result>(json);
- LoginAddress = result.loginApiUrl;
- // LoginAddress = "http://login.gfg.com:10005";
- //LoginAddress = "127.0.0.1:10005";//测试地址
- PlatformName = result.platformName;
- showGM = int.Parse(result.showGM);
- if(!string.IsNullOrEmpty(result.openTime))
- {
- openTime = TimeUtil.GetTimestamp(result.openTime);
- }
- GameConfig.logApiReportUrl = LauncherConfig.logApiRootUrl + "ReportGet";
- }
- private struct Result
- {
- public string loginApiUrl;
- public string platformName;
- public string showGM;
- public string openTime;
- }
- }
- }
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