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							- using System.Collections.Generic;
 
- using UnityEngine;
 
- using System;
 
- namespace GFGGame
 
- {
 
-     public class SuitUtil
 
-     {
 
-         public static int GetSuitScore(int suitID)
 
-         {
 
-             int score = 0;
 
-             SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(suitID);
 
-             int[] items = suitCfg.partsArr;
 
-             foreach (int itemId in items)
 
-             {
 
-                 int itemType = ItemUtilCS.GetItemSubType(itemId);
 
-                 if (itemType != ConstDressUpItemType.FEN_WEI)
 
-                 {
 
-                     score += ItemDataManager.GetItemAdditionScore(itemId, InstanceZonesDataManager.currentScoreType, InstanceZonesDataManager.currentFightTags);
 
-                 }
 
-             }
 
-             return score;
 
-         }
 
-         public static int GetTeaPartySuitScore(int suitID)
 
-         {
 
-             int score = 0;
 
-             SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(suitID);
 
-             var items = suitCfg.tagsArr;
 
-             foreach (var info in items)
 
-             {
 
-                 score += Convert.ToInt32(info[1]);
 
-             }
 
-             return score;
 
-         }
 
-         public static List<int> SortSuitListByHighScore(List<int> arrayList)
 
-         {
 
-             arrayList.Sort((int a, int b) =>
 
-             {
 
-                 int scoreA = GetSuitScore(a);
 
-                 int scoreB = GetSuitScore(b);
 
-                 if (scoreB > scoreA)
 
-                 {
 
-                     return 1;
 
-                 }
 
-                 else if (scoreB < scoreA)
 
-                 {
 
-                     return -1;
 
-                 }
 
-                 return 0;
 
-             });
 
-             return arrayList;
 
-         }
 
-         public static List<int> SortTeaPartySuitByHighScore(List<int> arrayList)
 
-         {
 
-             arrayList.Sort((int a, int b) =>
 
-             {
 
-                 int scoreA = GetTeaPartySuitScore(a);
 
-                 int scoreB = GetTeaPartySuitScore(b);
 
-                 if (scoreB > scoreA)
 
-                 {
 
-                     return 1;
 
-                 }
 
-                 else if (scoreB < scoreA)
 
-                 {
 
-                     return -1;
 
-                 }
 
-                 return 0;
 
-             });
 
-             return arrayList;
 
-         }
 
-         public static List<int> SortSuitListByLowScore(List<int> arrayList)
 
-         {
 
-             arrayList.Sort((int a, int b) =>
 
-             {
 
-                 int scoreA = GetSuitScore(a);
 
-                 int scoreB = GetSuitScore(b);
 
-                 if (scoreB < scoreA)
 
-                 {
 
-                     return 1;
 
-                 }
 
-                 else if (scoreB > scoreA)
 
-                 {
 
-                     return -1;
 
-                 }
 
-                 return 0;
 
-             });
 
-             return arrayList;
 
-         }
 
-         public static List<int> SortTeaPartySuitByLowScore(List<int> arrayList)
 
-         {
 
-             arrayList.Sort((int a, int b) =>
 
-             {
 
-                 int scoreA = GetTeaPartySuitScore(a);
 
-                 int scoreB = GetTeaPartySuitScore(b);
 
-                 if (scoreB < scoreA)
 
-                 {
 
-                     return 1;
 
-                 }
 
-                 else if (scoreB > scoreA)
 
-                 {
 
-                     return -1;
 
-                 }
 
-                 return 0;
 
-             });
 
-             return arrayList;
 
-         }
 
-         public static List<int> SortSuitListByDefaultPriority(List<int> arrayList)
 
-         {
 
-             arrayList.Sort((int a, int b) =>
 
-             {
 
-                 SuitCfg suitCfgA = SuitCfgArray.Instance.GetCfg(a);
 
-                 SuitCfg suitCfgB = SuitCfgArray.Instance.GetCfg(b);
 
-                 int statusA = DressUpMenuSuitDataManager.GetSuitGuideBonusStatus(suitCfgA.id);
 
-                 int statusB = DressUpMenuSuitDataManager.GetSuitGuideBonusStatus(suitCfgB.id);
 
-                 if (statusB == ConstBonusStatus.CAN_GET && statusA != ConstBonusStatus.CAN_GET)
 
-                 {
 
-                     return 1;
 
-                 }
 
-                 else if (statusB != ConstBonusStatus.CAN_GET && statusA == ConstBonusStatus.CAN_GET)
 
-                 {
 
-                     return -1;
 
-                 }
 
-                 bool haveA = DressUpMenuSuitDataManager.CheckHaveSuit(a);
 
-                 bool haveB = DressUpMenuSuitDataManager.CheckHaveSuit(b);
 
-                 if (haveB && !haveA)
 
-                 {
 
-                     return 1;
 
-                 }
 
-                 else if (!haveB && haveA)
 
-                 {
 
-                     return -1;
 
-                 }
 
-                 else if (suitCfgB.sortPriority > suitCfgA.sortPriority)
 
-                 {
 
-                     return 1;
 
-                 }
 
-                 else if (suitCfgB.sortPriority < suitCfgA.sortPriority)
 
-                 {
 
-                     return -1;
 
-                 }
 
-                 if (suitCfgB.rarity > suitCfgA.rarity)
 
-                 {
 
-                     return 1;
 
-                 }
 
-                 else if (suitCfgB.rarity < suitCfgA.rarity)
 
-                 {
 
-                     return -1;
 
-                 }
 
-                 return string.Compare(suitCfgA.res, suitCfgB.res);
 
-             });
 
-             return arrayList;
 
-         }
 
-         public static List<int> SortSuitListByHighRarity(List<int> arrayList)
 
-         {
 
-             arrayList.Sort((int a, int b) =>
 
-             {
 
-                 SuitCfg suitCfgA = SuitCfgArray.Instance.GetCfg(a);
 
-                 SuitCfg suitCfgB = SuitCfgArray.Instance.GetCfg(b);
 
-                 if (suitCfgB.rarity > suitCfgA.rarity)
 
-                 {
 
-                     return 1;
 
-                 }
 
-                 else if (suitCfgB.rarity < suitCfgA.rarity)
 
-                 {
 
-                     return -1;
 
-                 }
 
-                 return string.Compare(suitCfgA.res, suitCfgB.res);
 
-             });
 
-             return arrayList;
 
-         }
 
-         public static List<int> SortSuitListByLowRarity(List<int> arrayList)
 
-         {
 
-             arrayList.Sort((int a, int b) =>
 
-             {
 
-                 SuitCfg suitCfgA = SuitCfgArray.Instance.GetCfg(a);
 
-                 SuitCfg suitCfgB = SuitCfgArray.Instance.GetCfg(b);
 
-                 if (suitCfgB.rarity < suitCfgA.rarity)
 
-                 {
 
-                     return 1;
 
-                 }
 
-                 else if (suitCfgB.rarity > suitCfgA.rarity)
 
-                 {
 
-                     return -1;
 
-                 }
 
-                 return string.Compare(suitCfgA.res, suitCfgB.res);
 
-             });
 
-             return arrayList;
 
-         }
 
-         public static List<int> SortSuitListByHighProgress(List<int> arrayList)
 
-         {
 
-             arrayList.Sort((int a, int b) =>
 
-             {
 
-                 SuitCfg suitCfgA = SuitCfgArray.Instance.GetCfg(a);
 
-                 SuitCfg suitCfgB = SuitCfgArray.Instance.GetCfg(b);
 
-                 float progressA = DressUpMenuSuitDataManager.GetSuitProgressValueBySuitId(a);
 
-                 float progressB = DressUpMenuSuitDataManager.GetSuitProgressValueBySuitId(b);
 
-                 if (progressB > progressA)
 
-                 {
 
-                     return 1;
 
-                 }
 
-                 else if (progressB < progressA)
 
-                 {
 
-                     return -1;
 
-                 }
 
-                 return string.Compare(suitCfgA.res, suitCfgB.res);
 
-             });
 
-             return arrayList;
 
-         }
 
-         public static List<int> SortSuitListByLowProgress(List<int> arrayList)
 
-         {
 
-             arrayList.Sort((int a, int b) =>
 
-             {
 
-                 SuitCfg suitCfgA = SuitCfgArray.Instance.GetCfg(a);
 
-                 SuitCfg suitCfgB = SuitCfgArray.Instance.GetCfg(b);
 
-                 float progressA = DressUpMenuSuitDataManager.GetSuitProgressValueBySuitId(a);
 
-                 float progressB = DressUpMenuSuitDataManager.GetSuitProgressValueBySuitId(b);
 
-                 if (progressB < progressA)
 
-                 {
 
-                     return 1;
 
-                 }
 
-                 else if (progressB > progressA)
 
-                 {
 
-                     return -1;
 
-                 }
 
-                 return string.Compare(suitCfgA.res, suitCfgB.res);
 
-             });
 
-             return arrayList;
 
-         }
 
-         public static List<int> GetClothingFosterSuitIdList(bool notGet, bool haveGot, int sortIndex)
 
-         {
 
-             List<int> result = new List<int>();
 
-             void CheckToAdd(int targetId)
 
-             {
 
-                 if (result.IndexOf(targetId) >= 0) return;
 
-                 if (notGet && haveGot)
 
-                 {
 
-                     result.Add(targetId);
 
-                 }
 
-                 else if (notGet && !DressUpMenuSuitDataManager.CheckHaveSuit(targetId))
 
-                 {
 
-                     result.Add(targetId);
 
-                 }
 
-                 else if (haveGot && DressUpMenuSuitDataManager.CheckHaveSuit(targetId))
 
-                 {
 
-                     result.Add(targetId);
 
-                 }
 
-             }
 
-             SuitFosterListCfg[] dataArray = SuitFosterListCfgArray.Instance.dataArray;
 
-             foreach (SuitFosterListCfg suitCfg in dataArray)
 
-             {
 
-                 CheckToAdd(suitCfg.suitId);
 
-             }
 
-             //{"默认排序", "稀有度高", "稀有度低", "收集度高", "收集度低"}
 
-             switch (sortIndex)
 
-             {
 
-                 case 0:
 
-                     SortSuitListByDefaultPriority(result);
 
-                     break;
 
-                 case 1:
 
-                     SortSuitListByHighRarity(result);
 
-                     break;
 
-                 case 2:
 
-                     SortSuitListByLowRarity(result);
 
-                     break;
 
-                 case 3:
 
-                     SortSuitListByHighProgress(result);
 
-                     break;
 
-                 case 4:
 
-                     SortSuitListByLowProgress(result);
 
-                     break;
 
-             }
 
-             return result;
 
-         }
 
-         //判断服装升级引导是否开启
 
-         public static bool GetClothingFosterHasSuitId()
 
-         {
 
-             SuitFosterListCfg[] dataArray = SuitFosterListCfgArray.Instance.dataArray;
 
-             foreach (SuitFosterListCfg suitCfg in dataArray)
 
-             {
 
-                 if (DressUpMenuSuitDataManager.CheckHaveSuit(suitCfg.suitId))
 
-                     return true;
 
-             }
 
-             return false;
 
-         }
 
-         public static List<int> GetSuitIdList(bool notGet, bool haveGot, int typeId, int sortIndex)
 
-         {
 
-             List<int> result = new List<int>();
 
-             void CheckToAdd(int targetId)
 
-             {
 
-                 SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(targetId);
 
-                 if(suitCfg == null || suitCfg.isHide > 0)
 
-                 {
 
-                     return;
 
-                 }
 
-                 if (notGet && haveGot)
 
-                 {
 
-                     result.Add(targetId);
 
-                 }
 
-                 else if (notGet && !DressUpMenuSuitDataManager.CheckHaveSuit(targetId))
 
-                 {
 
-                     result.Add(targetId);
 
-                 }
 
-                 else if (haveGot && DressUpMenuSuitDataManager.CheckHaveSuit(targetId))
 
-                 {
 
-                     result.Add(targetId);
 
-                 }
 
-             }
 
-             if (typeId == 0)
 
-             {
 
-                 SuitGuideMenuCfg[] dataArray = SuitGuideMenuCfgArray.Instance.dataArray;
 
-                 foreach (SuitGuideMenuCfg suitCfg in dataArray)
 
-                 {
 
-                     if (suitCfg.suitIds.Length > 0)
 
-                     {
 
-                         string[] values = suitCfg.suitIds.Split(';');
 
-                         foreach (string value in values)
 
-                         {
 
-                             if (value.Length > 0)
 
-                             {
 
-                                 int suitId = int.Parse(value);
 
-                                 CheckToAdd(suitId);
 
-                             }
 
-                         }
 
-                     }
 
-                 }
 
-             }
 
-             else
 
-             {
 
-                 SuitGuideMenuCfg menuCfg = SuitGuideMenuCfgArray.Instance.GetCfg(typeId);
 
-                 if (menuCfg.suitIds.Length > 0)
 
-                 {
 
-                     string[] values = menuCfg.suitIds.Split(';');
 
-                     foreach (string value in values)
 
-                     {
 
-                         if (value.Length > 0)
 
-                         {
 
-                             int suitId = int.Parse(value);
 
-                             CheckToAdd(suitId);
 
-                         }
 
-                     }
 
-                 }
 
-             }
 
-             //{"默认排序", "稀有度高", "稀有度低", "收集度高", "收集度低"}
 
-             switch (sortIndex)
 
-             {
 
-                 case 0:
 
-                     SortSuitListByDefaultPriority(result);
 
-                     break;
 
-                 case 1:
 
-                     SortSuitListByHighRarity(result);
 
-                     break;
 
-                 case 2:
 
-                     SortSuitListByLowRarity(result);
 
-                     break;
 
-                 case 3:
 
-                     SortSuitListByHighProgress(result);
 
-                     break;
 
-                 case 4:
 
-                     SortSuitListByLowProgress(result);
 
-                     break;
 
-             }
 
-             return result;
 
-         }
 
-         public static void ShowSuitGuideBonus(int suitId)
 
-         {
 
-             SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(suitId);
 
-             List<ItemData> itemDatas = ItemUtil.CreateItemDataList(suitCfg.guideBoxBonusArr);
 
-             int GetStatus()
 
-             {
 
-                 return DressUpMenuSuitDataManager.GetSuitGuideBonusStatus(suitId);
 
-             }
 
-             void GetBonus()
 
-             {
 
-                 SuitSProxy.GetSuitGuideBoxBonus(suitId).Coroutine();
 
-             }
 
-             ViewManager.Show<BonusBoxDetailView>(new object[] { itemDatas, new GetBoxBonusStatusCall(GetStatus), new GetBoxBonusCall(GetBonus) });
 
-         }
 
-         public static void ShowSuitSyntheticBonus(int suitId)
 
-         {
 
-             SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(suitId);
 
-             List<ItemData> itemDatas = ItemUtil.CreateItemDataList(suitCfg.syntheticBoxBonusArr);
 
-             int GetStatus()
 
-             {
 
-                 return DressUpMenuSuitDataManager.GetSuitSyntheticBonusStatus(suitId);
 
-             }
 
-             void GetBonus()
 
-             {
 
-                 SuitSProxy.GetSuitSyntheticBoxBonus(suitId).Coroutine();
 
-             }
 
-             ViewManager.Show<BonusBoxDetailView>(new object[] { itemDatas, new GetBoxBonusStatusCall(GetStatus), new GetBoxBonusCall(GetBonus) });
 
-         }
 
-         public static string GetSuitName(int suitId)
 
-         {
 
-             SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(suitId);
 
-             return suitCfg.name;
 
-         }
 
-     }
 
- }
 
 
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