SettingView.cs 7.7 KB

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  1. using UI.RoleInfo;
  2. using System.Text.RegularExpressions;
  3. using UnityEngine;
  4. using FairyGUI;
  5. namespace GFGGame
  6. {
  7. public class SettingView : BaseWindow
  8. {
  9. private UI_SettingUI _ui;
  10. private EffectUI _effectUI1;
  11. private EffectUI _effectUI2;
  12. private static bool _refresh;
  13. public static bool refresh
  14. {
  15. set
  16. {
  17. _refresh = value;
  18. }
  19. }
  20. public override void Dispose()
  21. {
  22. EffectUIPool.Recycle(_effectUI1);
  23. _effectUI1 = null;
  24. EffectUIPool.Recycle(_effectUI2);
  25. _effectUI2 = null;
  26. if (_ui != null)
  27. {
  28. _ui.Dispose();
  29. _ui = null;
  30. }
  31. base.Dispose();
  32. }
  33. protected override void OnInit()
  34. {
  35. base.OnInit();
  36. packageName = UI_SettingUI.PACKAGE_NAME;
  37. _ui = UI_SettingUI.Create();
  38. this.viewCom = _ui.target;
  39. isfullScreen = true;
  40. isReturnView = true;
  41. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("bg_hzzs");
  42. _ui.m_btnExit.onClick.Add(OnClickBtnBack);
  43. _ui.m_btnLogout.target.onClick.Add(OnClickBtnLogout);
  44. _ui.m_btnSound.onClick.Add(OnClickBtnSound);
  45. _ui.m_btnMusic.onClick.Add(OnClickBtnMusic);
  46. _ui.m_btnVoice.onClick.Add(OnClickBtnVoice);
  47. _ui.m_btnExchange.onClick.Add(OnClickBtnChangeMainBg);
  48. _ui.m_voiceSlider.target.onChanged.Add(OnChangeVoiceVolumn);
  49. _ui.m_musicSlider.target.onChanged.Add(OnChangeMusicVolumn);
  50. _ui.m_soundSlider.target.onChanged.Add(OnChangeSoundVolumn);
  51. _ui.m_btnBinding.onClick.Add(OnClickPhoneBinding);
  52. _ui.m_btnGiftCode.target.onClick.Add(OnClickGiftCode);
  53. _ui.m_settingTypeList.itemRenderer = RenderListType;
  54. _ui.m_settingTypeList.numItems = _ui.m_settingTypeList.numItems;
  55. _ui.m_gameProtectAgree.onClick.Add(OnGameProtectAgreeClick);
  56. _ui.m_privacyAgree.onClick.Add(OnPrivacyAgreeClick);
  57. _ui.m_childrenAgree.onClick.Add(OnChildrenAgreeClick);
  58. }
  59. protected override void OnShown()
  60. {
  61. base.OnShown();
  62. InitVolumnSetting();
  63. if (_refresh)
  64. {
  65. _refresh = false;
  66. _ui.m_suit.Play();
  67. _ui.m_c1.SetSelectedIndex(0);
  68. }
  69. }
  70. protected override void OnHide()
  71. {
  72. base.OnHide();
  73. }
  74. private void OnClickBtnBack()
  75. {
  76. Hide();
  77. //AlertSystem.Show("确认返回登录页吗?")
  78. // .SetLeftButton(true)
  79. // .SetRightButton(true, "确认", (object data) =>
  80. // {
  81. // GameController.QuitToLoginView(false);
  82. // });
  83. }
  84. private void OnClickBtnLogout()
  85. {
  86. AlertSystem.Show("确认注销当前账号吗?")
  87. .SetLeftButton(true)
  88. .SetRightButton(true, "确认", (object data) =>
  89. {
  90. GameController.QuitToLoginView(true);
  91. });
  92. }
  93. private void OnClickBtnSound()
  94. {
  95. SoundManager.Instance.isOn = _ui.m_btnSound.selected;
  96. bool isOn = _ui.m_btnSound.selected;
  97. _ui.m_soundSlider.target.touchable = isOn;
  98. UI_Slider2 slider1 = UI_Slider2.Proxy(_ui.m_soundSlider.target);
  99. slider1.m_c1.SetSelectedIndex(isOn ? 0 : 1);
  100. slider1.m_progressBar.fillAmount = isOn ? (float)_ui.m_soundSlider.target.value / 100 : 0;
  101. UI_Slider2.ProxyEnd();
  102. }
  103. private void OnClickBtnMusic()
  104. {
  105. MusicManager.Instance.isOn = _ui.m_btnMusic.selected;
  106. bool isOn = _ui.m_btnMusic.selected;
  107. _ui.m_musicSlider.target.touchable = isOn;
  108. UI_Slider2 slider1 = UI_Slider2.Proxy(_ui.m_musicSlider.target);
  109. slider1.m_c1.SetSelectedIndex(isOn ? 0 : 1);
  110. slider1.m_progressBar.fillAmount = isOn ? (float)_ui.m_musicSlider.target.value / 100 : 0;
  111. UI_Slider2.ProxyEnd();
  112. }
  113. private void OnClickBtnVoice()
  114. {
  115. VoiceManager.Instance.isOn = _ui.m_btnVoice.selected;
  116. bool isOn = _ui.m_btnVoice.selected;
  117. _ui.m_voiceSlider.target.touchable = isOn;
  118. UI_Slider2 slider1 = UI_Slider2.Proxy(_ui.m_voiceSlider.target);
  119. slider1.m_c1.SetSelectedIndex(isOn ? 0 : 1);
  120. slider1.m_progressBar.fillAmount = isOn ? (float)_ui.m_voiceSlider.target.value / 100 : 0;
  121. UI_Slider2.ProxyEnd();
  122. }
  123. private void OnChangeVoiceVolumn()
  124. {
  125. float volumn = (float)_ui.m_voiceSlider.target.value / 100;
  126. UI_Slider2 slider1 = UI_Slider2.Proxy(_ui.m_voiceSlider.target);
  127. slider1.m_progressBar.fillAmount = volumn;
  128. UI_Slider2.ProxyEnd();
  129. VoiceManager.Instance.SetVolumn(volumn);
  130. LocalCache.SetFloat(GameConfig.VOICE_VOLUMN_KEY, volumn);
  131. }
  132. private void OnChangeMusicVolumn()
  133. {
  134. float volumn = (float)_ui.m_musicSlider.target.value / 100;
  135. UI_Slider2 slider1 = UI_Slider2.Proxy(_ui.m_musicSlider.target);
  136. slider1.m_progressBar.fillAmount = volumn;
  137. UI_Slider2.ProxyEnd();
  138. MusicManager.Instance.SetSettingVolumn(volumn);
  139. MusicManager.Instance.SetVolume(volumn);
  140. LocalCache.SetFloat(GameConfig.MUSIC_VOLUMN_KEY, volumn);
  141. }
  142. private void OnChangeSoundVolumn()
  143. {
  144. float volumn = (float)_ui.m_soundSlider.target.value / 100;
  145. UI_Slider2 slider1 = UI_Slider2.Proxy(_ui.m_soundSlider.target);
  146. slider1.m_progressBar.fillAmount = volumn;
  147. UI_Slider2.ProxyEnd();
  148. SoundManager.Instance.SetVolumn(volumn);
  149. LocalCache.SetFloat(GameConfig.SOUND_VOLUMN_KEY, volumn);
  150. }
  151. private void OnClickBtnChangeMainBg()
  152. {
  153. ViewManager.Show<MainBgChooseView>();
  154. }
  155. private void InitVolumnSetting()
  156. {
  157. _ui.m_btnMusic.selected = MusicManager.Instance.isOn;
  158. _ui.m_musicSlider.target.value = MusicManager.Instance.GetSettingVolumn() * 100;
  159. OnClickBtnMusic();
  160. _ui.m_btnSound.selected = SoundManager.Instance.isOn;
  161. _ui.m_soundSlider.target.value = GRoot.inst.soundVolume * 100;
  162. OnClickBtnSound();
  163. _ui.m_btnVoice.selected = VoiceManager.Instance.isOn;
  164. _ui.m_voiceSlider.target.value = VoiceManager.Instance.GetVolumn() * 100;
  165. OnClickBtnVoice();
  166. }
  167. private void OnClickPhoneBinding()
  168. {
  169. ViewManager.Show<PhoneBindingView>();
  170. }
  171. private void OnClickGiftCode()
  172. {
  173. ViewManager.Show<InputGiftCodeView>();
  174. }
  175. /// <summary>
  176. /// 初始化上方选择菜单,同步按钮按下和普通状态的文本
  177. /// </summary>
  178. /// <param name="index"></param>
  179. /// <param name="item"></param>
  180. private void RenderListType(int index, GObject item)
  181. {
  182. UI_Button6 button6 = UI_Button6.Proxy(item);
  183. button6.m_title1.text = button6.target.title;
  184. UI_Button6.ProxyEnd();
  185. }
  186. private void OnGameProtectAgreeClick()
  187. {
  188. FullScreenTextController.Show("event:a");
  189. }
  190. private void OnPrivacyAgreeClick()
  191. {
  192. FullScreenTextController.Show("event:b");
  193. }
  194. private void OnChildrenAgreeClick()
  195. {
  196. FullScreenTextController.Show("event:c");
  197. }
  198. }
  199. }