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- using UI.RoleInfo;
- using System.Text.RegularExpressions;
- using UnityEngine;
- using FairyGUI;
- namespace GFGGame
- {
- public class SettingView : BaseWindow
- {
- private UI_SettingUI _ui;
- private EffectUI _effectUI1;
- private EffectUI _effectUI2;
- private static bool _refresh;
- public static bool refresh
- {
- set
- {
- _refresh = value;
- }
- }
- public override void Dispose()
- {
- EffectUIPool.Recycle(_effectUI1);
- _effectUI1 = null;
- EffectUIPool.Recycle(_effectUI2);
- _effectUI2 = null;
- if (_ui != null)
- {
- _ui.Dispose();
- _ui = null;
- }
- base.Dispose();
- }
- protected override void OnInit()
- {
- base.OnInit();
- packageName = UI_SettingUI.PACKAGE_NAME;
- _ui = UI_SettingUI.Create();
- this.viewCom = _ui.target;
- isfullScreen = true;
- isReturnView = true;
- _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("bg_hzzs");
- _ui.m_btnExit.onClick.Add(OnClickBtnBack);
- _ui.m_btnLogout.target.onClick.Add(OnClickBtnLogout);
- _ui.m_btnSound.onClick.Add(OnClickBtnSound);
- _ui.m_btnMusic.onClick.Add(OnClickBtnMusic);
- _ui.m_btnVoice.onClick.Add(OnClickBtnVoice);
- _ui.m_btnExchange.onClick.Add(OnClickBtnChangeMainBg);
- _ui.m_voiceSlider.target.onChanged.Add(OnChangeVoiceVolumn);
- _ui.m_musicSlider.target.onChanged.Add(OnChangeMusicVolumn);
- _ui.m_soundSlider.target.onChanged.Add(OnChangeSoundVolumn);
- _ui.m_btnBinding.onClick.Add(OnClickPhoneBinding);
- _ui.m_btnGiftCode.target.onClick.Add(OnClickGiftCode);
- _ui.m_settingTypeList.itemRenderer = RenderListType;
- _ui.m_settingTypeList.numItems = _ui.m_settingTypeList.numItems;
- _ui.m_gameProtectAgree.onClick.Add(OnGameProtectAgreeClick);
- _ui.m_privacyAgree.onClick.Add(OnPrivacyAgreeClick);
- _ui.m_childrenAgree.onClick.Add(OnChildrenAgreeClick);
- }
- protected override void OnShown()
- {
- base.OnShown();
- InitVolumnSetting();
- if (_refresh)
- {
- _refresh = false;
- _ui.m_suit.Play();
- _ui.m_c1.SetSelectedIndex(0);
- }
- }
- protected override void OnHide()
- {
- base.OnHide();
- }
- private void OnClickBtnBack()
- {
- Hide();
- //AlertSystem.Show("确认返回登录页吗?")
- // .SetLeftButton(true)
- // .SetRightButton(true, "确认", (object data) =>
- // {
- // GameController.QuitToLoginView(false);
- // });
- }
- private void OnClickBtnLogout()
- {
- AlertSystem.Show("确认注销当前账号吗?")
- .SetLeftButton(true)
- .SetRightButton(true, "确认", (object data) =>
- {
- GameController.QuitToLoginView(true);
- });
- }
- private void OnClickBtnSound()
- {
- SoundManager.Instance.isOn = _ui.m_btnSound.selected;
- bool isOn = _ui.m_btnSound.selected;
- _ui.m_soundSlider.target.touchable = isOn;
- UI_Slider2 slider1 = UI_Slider2.Proxy(_ui.m_soundSlider.target);
- slider1.m_c1.SetSelectedIndex(isOn ? 0 : 1);
- slider1.m_progressBar.fillAmount = isOn ? (float)_ui.m_soundSlider.target.value / 100 : 0;
- UI_Slider2.ProxyEnd();
- }
- private void OnClickBtnMusic()
- {
- MusicManager.Instance.isOn = _ui.m_btnMusic.selected;
- bool isOn = _ui.m_btnMusic.selected;
- _ui.m_musicSlider.target.touchable = isOn;
- UI_Slider2 slider1 = UI_Slider2.Proxy(_ui.m_musicSlider.target);
- slider1.m_c1.SetSelectedIndex(isOn ? 0 : 1);
- slider1.m_progressBar.fillAmount = isOn ? (float)_ui.m_musicSlider.target.value / 100 : 0;
- UI_Slider2.ProxyEnd();
- }
- private void OnClickBtnVoice()
- {
- VoiceManager.Instance.isOn = _ui.m_btnVoice.selected;
- bool isOn = _ui.m_btnVoice.selected;
- _ui.m_voiceSlider.target.touchable = isOn;
- UI_Slider2 slider1 = UI_Slider2.Proxy(_ui.m_voiceSlider.target);
- slider1.m_c1.SetSelectedIndex(isOn ? 0 : 1);
- slider1.m_progressBar.fillAmount = isOn ? (float)_ui.m_voiceSlider.target.value / 100 : 0;
- UI_Slider2.ProxyEnd();
- }
- private void OnChangeVoiceVolumn()
- {
- float volumn = (float)_ui.m_voiceSlider.target.value / 100;
- UI_Slider2 slider1 = UI_Slider2.Proxy(_ui.m_voiceSlider.target);
- slider1.m_progressBar.fillAmount = volumn;
- UI_Slider2.ProxyEnd();
- VoiceManager.Instance.SetVolumn(volumn);
- LocalCache.SetFloat(GameConfig.VOICE_VOLUMN_KEY, volumn);
- }
- private void OnChangeMusicVolumn()
- {
- float volumn = (float)_ui.m_musicSlider.target.value / 100;
- UI_Slider2 slider1 = UI_Slider2.Proxy(_ui.m_musicSlider.target);
- slider1.m_progressBar.fillAmount = volumn;
- UI_Slider2.ProxyEnd();
- MusicManager.Instance.SetSettingVolumn(volumn);
- MusicManager.Instance.SetVolume(volumn);
- LocalCache.SetFloat(GameConfig.MUSIC_VOLUMN_KEY, volumn);
- }
- private void OnChangeSoundVolumn()
- {
- float volumn = (float)_ui.m_soundSlider.target.value / 100;
- UI_Slider2 slider1 = UI_Slider2.Proxy(_ui.m_soundSlider.target);
- slider1.m_progressBar.fillAmount = volumn;
- UI_Slider2.ProxyEnd();
- SoundManager.Instance.SetVolumn(volumn);
- LocalCache.SetFloat(GameConfig.SOUND_VOLUMN_KEY, volumn);
- }
- private void OnClickBtnChangeMainBg()
- {
- ViewManager.Show<MainBgChooseView>();
- }
- private void InitVolumnSetting()
- {
- _ui.m_btnMusic.selected = MusicManager.Instance.isOn;
- _ui.m_musicSlider.target.value = MusicManager.Instance.GetSettingVolumn() * 100;
- OnClickBtnMusic();
- _ui.m_btnSound.selected = SoundManager.Instance.isOn;
- _ui.m_soundSlider.target.value = GRoot.inst.soundVolume * 100;
- OnClickBtnSound();
- _ui.m_btnVoice.selected = VoiceManager.Instance.isOn;
- _ui.m_voiceSlider.target.value = VoiceManager.Instance.GetVolumn() * 100;
- OnClickBtnVoice();
- }
- private void OnClickPhoneBinding()
- {
- ViewManager.Show<PhoneBindingView>();
- }
- private void OnClickGiftCode()
- {
- ViewManager.Show<InputGiftCodeView>();
- }
- /// <summary>
- /// 初始化上方选择菜单,同步按钮按下和普通状态的文本
- /// </summary>
- /// <param name="index"></param>
- /// <param name="item"></param>
- private void RenderListType(int index, GObject item)
- {
- UI_Button6 button6 = UI_Button6.Proxy(item);
- button6.m_title1.text = button6.target.title;
- UI_Button6.ProxyEnd();
- }
- private void OnGameProtectAgreeClick()
- {
- FullScreenTextController.Show("event:a");
- }
- private void OnPrivacyAgreeClick()
- {
- FullScreenTextController.Show("event:b");
- }
- private void OnChildrenAgreeClick()
- {
- FullScreenTextController.Show("event:c");
- }
- }
- }
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