SuitSyntheticView.cs 6.7 KB

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  1. using System.Collections;
  2. using UnityEngine;
  3. using UI.ClothingSynthetic;
  4. using FairyGUI;
  5. using System.Collections.Generic;
  6. namespace GFGGame
  7. {
  8. public class SuitSyntheticView : BaseWindow
  9. {
  10. private UI_ClothingSyntheticListUI _ui;
  11. private List<int> _suitListIds;
  12. public override void Dispose()
  13. {
  14. base.Dispose();
  15. }
  16. protected override void OnInit()
  17. {
  18. base.OnInit();
  19. packageName = UI_ClothingSyntheticListUI.PACKAGE_NAME;
  20. _ui = UI_ClothingSyntheticListUI.Create();
  21. this.viewCom = _ui.target;
  22. isfullScreen = true;
  23. _ui.m_listSuit.itemRenderer = ListSuitItemRenderer;
  24. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  25. _ui.m_listMenu.onClickItem.Add(OnClickListMenuItem);
  26. }
  27. protected override void OnShown()
  28. {
  29. base.OnShown();
  30. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("hc_bj_1");
  31. _ui.m_listMenu.selectedIndex = 0;
  32. UpdateSuitList();
  33. EventAgent.AddEventListener(ConstMessage.SUIT_BOX_STATUS_CHANGED, UpdateSuitBoxStatus);
  34. }
  35. protected override void OnHide()
  36. {
  37. base.OnHide();
  38. EventAgent.RemoveEventListener(ConstMessage.SUIT_BOX_STATUS_CHANGED, UpdateSuitBoxStatus);
  39. }
  40. private void OnClickBtnBack()
  41. {
  42. ViewManager.GoBackFrom(ViewName.SUIT_SYNTHETIC_LIST_VIEW);
  43. }
  44. private void OnClickListMenuItem()
  45. {
  46. UpdateSuitList();
  47. }
  48. private void UpdateSuitList()
  49. {
  50. if (_suitListIds == null)
  51. {
  52. _suitListIds = new List<int>();
  53. }
  54. else
  55. {
  56. _suitListIds.Clear();
  57. }
  58. int index = _ui.m_listMenu.selectedIndex;
  59. var suitCfgs = SuitCfgArray.Instance.GetCfgs(index + 1);
  60. foreach (var suitCfg in suitCfgs)
  61. {
  62. _suitListIds.Add(suitCfg.id);
  63. }
  64. _ui.m_listSuit.numItems = _suitListIds.Count;
  65. }
  66. private void ListSuitItemRenderer(int index, GObject item)
  67. {
  68. UI_SuitListItem listItem = UI_SuitListItem.Proxy(item);
  69. int suitId = _suitListIds[index];
  70. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(suitId);
  71. listItem.m_txtName.text = suitCfg.name;
  72. listItem.m_loaderPic.url = ResPathUtil.GetFieldGuideIconPath(suitCfg.res);
  73. int count = 0;
  74. int totalCount = 0;
  75. DressUpMenuSuitDataManager.GetSuitProgressBySuitId(suitId, out count, out totalCount);
  76. listItem.m_progBar.max = totalCount;
  77. listItem.m_progBar.value = count;
  78. RarityIconController.UpdateRarityIcon(listItem.m_rarity, suitId, false, true);
  79. bool haveSuit = DressUpMenuSuitDataManager.CheckHaveSuit(suitId);
  80. bool isLock = false;
  81. SuitCfg suitSyntheticCfg = SuitCfgArray.Instance.GetCfg(suitId);
  82. if (suitSyntheticCfg.syntheticStoryLevelId > 0)
  83. {
  84. //int chapter = 0;
  85. //int level = 0;
  86. //CalculateHelper.GetStoryChapterLevel(suitSyntheticCfg.storyLevelId, out var chapter, out var level);
  87. bool isLevelPass = InstanceZonesDataManager.CheckLevelPass(suitSyntheticCfg.syntheticStoryLevelId);
  88. if (!isLevelPass)
  89. {
  90. isLock = true;
  91. var levelCfg = StoryLevelCfgArray.Instance.GetCfg(suitSyntheticCfg.syntheticStoryLevelId);
  92. var chapterCfg = StoryChapterCfgArray.Instance.GetCfg(levelCfg.chapterId);
  93. listItem.m_txtLockDesc.text = string.Format("通关第{0}章第{1}关", chapterCfg.order, levelCfg.order);
  94. }
  95. }
  96. if (suitSyntheticCfg.syntheticPreSuitId > 0)
  97. {
  98. bool hasPreSuit = DressUpMenuSuitDataManager.CheckHaveSuit(suitSyntheticCfg.syntheticPreSuitId);
  99. if (!hasPreSuit)
  100. {
  101. isLock = true;
  102. string preSuitName = SuitUtil.GetSuitName(suitSyntheticCfg.syntheticPreSuitId);
  103. listItem.m_txtLockDesc.text = string.Format("集齐{0}套装", preSuitName);
  104. }
  105. }
  106. listItem.m_groupLock.visible = isLock;
  107. listItem.target.data = suitId;
  108. UpdateSuitBoxStatusView(listItem);
  109. listItem.m_loaderBonusBox.onClick.Clear();
  110. listItem.m_loaderBonusBox.onClick.Add(() =>
  111. {
  112. SuitUtil.ShowSuitSyntheticBonus(suitId);
  113. });
  114. listItem.m_bg.onClick.Clear();
  115. listItem.m_bg.onClick.Add(() =>
  116. {
  117. if (!isLock)
  118. {
  119. ViewManager.Show(ViewName.CLOTHING_SYNTHETIC_VIEW, new object[] { suitId }, new object[] { ViewName.SUIT_SYNTHETIC_LIST_VIEW, this.viewData });
  120. }
  121. });
  122. }
  123. private void UpdateSuitBoxStatus(EventContext eventContext)
  124. {
  125. int suitId = (int)eventContext.data;
  126. int num = _ui.m_listSuit.numChildren;
  127. for (int i = 0; i < num; i++)
  128. {
  129. UI_SuitListItem listItem = UI_SuitListItem.Proxy(_ui.m_listSuit.GetChildAt(i));
  130. int tempSuitId = (int)listItem.target.data;
  131. if (tempSuitId == suitId)
  132. {
  133. UpdateSuitBoxStatusView(listItem);
  134. }
  135. }
  136. }
  137. private void UpdateSuitBoxStatusView(UI_SuitListItem listItem)
  138. {
  139. listItem.m_iconGot.visible = false;
  140. int suitId = (int)listItem.target.data;
  141. int status = DressUpMenuSuitDataManager.GetSuitSyntheticBonusStatus(suitId);
  142. if (status == ConstBonusStatus.CAN_GET)
  143. {
  144. listItem.m_loaderBonusBox.grayed = false;
  145. }
  146. else
  147. {
  148. listItem.m_loaderBonusBox.grayed = true;
  149. if (status == ConstBonusStatus.GOT)
  150. {
  151. listItem.m_iconGot.visible = true;
  152. }
  153. }
  154. }
  155. protected override void UpdateToCheckGuide(object param)
  156. {
  157. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  158. int suitId = 200017;
  159. int suitIndex = 0;
  160. for (int i = 0; i < _suitListIds.Count; i++)
  161. {
  162. if (_suitListIds[i] == suitId)
  163. {
  164. suitIndex = i;
  165. break;
  166. }
  167. }
  168. GuideController.TryGuide(_ui.m_listSuit, ConstGuideId.CLOTHING_SYNTHETIC, 3, "查看已解锁的图谱", suitIndex);
  169. }
  170. }
  171. }