| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222 | using System.Collections;using UnityEngine;using UI.LuckyBox;using System.Collections.Generic;using FairyGUI;using System.Linq;namespace GFGGame{    public class LuckyBoxNewDressView : BaseWindow    {        private UI_LuckyBoxNewDressUI _ui;        private List<ItemData> _rewardList = new List<ItemData>();        private List<ItemData> _rewardParamList = new List<ItemData>();        private List<ItemData> _newRewardList = new List<ItemData>();        private List<ItemData> _oldRewardList = new List<ItemData>();        // private List<ItemData> _showRewardList = new List<ItemData>();        // private int _type = 0;//弹窗类型:0可跳过,1:首次获得物品不可跳过,2首次获得物品不可跳过,不弹获得套装界面        private EffectUI _effectUI1;        private EffectUI _effectUI2;        private EffectUI _effectUI3;        private EffectUI _effectUI4;        private EffectUI _effectUI5;        private EffectUI _effectUI6;        private EffectUI _effectUI7;        public override void Dispose()        {            EffectUIPool.Recycle(_effectUI1);            _effectUI1 = null;            EffectUIPool.Recycle(_effectUI2);            _effectUI2 = null;            EffectUIPool.Recycle(_effectUI3);            _effectUI3 = null;            EffectUIPool.Recycle(_effectUI4);            _effectUI4 = null;            if (_ui != null)            {                _ui.Dispose();                _ui = null;            }            base.Dispose();        }        protected override void OnInit()        {            base.OnInit();            packageName = UI_LuckyBoxNewDressUI.PACKAGE_NAME;            _ui = UI_LuckyBoxNewDressUI.Create();            this.viewCom = _ui.target;            isfullScreen = true;            this.modal = true;            _ui.m_loaBg.onTouchBegin.Add(OnClickBg);            _ui.m_btnPass.onClick.Add(Hide);            _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("zx_bg");            UpdateEffect();        }        private void UpdateEffect()        {            _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_comCard.m_holder, "ui_ck", "ui_ck_zs");            _effectUI2 = EffectUIPool.CreateEffectUI(_ui.m_holder_star, "ui_LuckyBox", "bg_liuxing");            _effectUI3 = EffectUIPool.CreateEffectUI(_ui.m_holder_bg, "ui_LuckyBox", "CK_UI");            _effectUI4 = EffectUIPool.CreateEffectUI(_ui.m_holder_cloud, "ui_LuckyBox", "bg_cloud");        }        protected override void OnShown()        {            base.OnShown();            _rewardParamList.Clear();            _rewardList.Clear();            _rewardParamList.AddRange(this.viewData as List<ItemData>);            _rewardList = this.viewData as List<ItemData>;            //_ui.m_btnPass.visible = false;            _newRewardList.Clear();            _oldRewardList.Clear();            for (int i = 0; i < _rewardList.Count; i++)            {                long hasCount = ItemDataManager.GetItemNum(_rewardList[i].id);                int thisCount = GetThisCount(_rewardList[i].id, _rewardList);                bool isAddToNew = IsAddToNewRewardList(_rewardList[i].id);                if (thisCount == hasCount && !isAddToNew)                {                    _newRewardList.Add(_rewardList[i]);                }                else                {                    _oldRewardList.Add(_rewardList[i]);                }            }            UpdateView();        }        private void UpdateView()        {            if (_effectUI5 != null)            {                EffectUIPool.Recycle(_effectUI5);                _effectUI5 = null;            }            if (_effectUI6 != null)            {                EffectUIPool.Recycle(_effectUI6);                _effectUI6 = null;            }            if (_effectUI7 != null)            {                EffectUIPool.Recycle(_effectUI7);                _effectUI7 = null;            }            //_ui.m_btnPass.visible = _newRewardList.Count <= 1;            _rewardList = _newRewardList.Count > 0 ? _newRewardList : _oldRewardList;            if (_rewardList.Count - 1 < 0) return;            ItemData itemdata = _rewardList[_rewardList.Count - 1];            ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemdata.id);            switch (itemCfg.rarity)            {                case ConstDressRarity.Rarity_TIANYI:                    _effectUI5 = EffectUIPool.CreateEffectUI(_ui.m_comCard.m_holder, "ui_LuckyBox", "CK_Yellow_01");                    _ui.m_comCard.m_holder.visible = true;                    _effectUI6 = EffectUIPool.CreateEffectUI(_ui.m_comCard.m_holder1, "ui_LuckyBox", "CK_Yellow_01_top");                    _ui.m_comCard.m_holder1.visible = true;                    break;                case ConstDressRarity.Rarity_DIANCANG:                    _effectUI5 = EffectUIPool.CreateEffectUI(_ui.m_comCard.m_holder, "ui_LuckyBox", "CK_Purple_02");                    _ui.m_comCard.m_holder.visible = true;                    _effectUI6 = EffectUIPool.CreateEffectUI(_ui.m_comCard.m_holder1, "ui_LuckyBox", "CK_Purple_02_top");                    _ui.m_comCard.m_holder1.visible = true;                    break;                case ConstDressRarity.Rarity_ZHENXI:                    _effectUI5 = EffectUIPool.CreateEffectUI(_ui.m_comCard.m_holder, "ui_LuckyBox", "CK_Bule_03");                    _ui.m_comCard.m_holder.visible = true;                    break;                case ConstDressRarity.Rarity_FANPIN:                    _effectUI5 = EffectUIPool.CreateEffectUI(_ui.m_comCard.m_holder, "ui_LuckyBox", "CK_grey_04");                    _ui.m_comCard.m_holder.visible = true;                    break;            }            _effectUI7 = EffectUIPool.CreateEffectUI(_ui.m_comCard.m_holder_get, "ui_LuckyBox", "CK_OneBigCard_end");            _ui.m_comCard.m_loaType.url = ResPathUtil.GetCommonGameResPath("hz_bq_shuxing_" + itemCfg.rarity);            _ui.m_comCard.m_loaIcon.url = ResPathUtil.GetIconPath(itemCfg);            _ui.m_comCard.m_loaProperty.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + itemCfg.mainScore);            _ui.m_comCard.m_txtName.text = itemCfg.name;            _ui.m_comCard.m_txtDiscribe.text = itemCfg.desc;            if (itemCfg.itemType == ConstItemType.CARD)            {                _ui.m_t_open.Play(() =>                {                    ViewManager.Show<LuckyBoxNewCardView>(itemCfg.id);                });            }            else            {                _ui.m_t_open.Play();            }            if (LuckyBoxDataManager.Instance.FirstRewardList.ContainsKey(_rewardList.Count - 1) == true)            {                LuckyBoxDataManager.Instance.FirstRewardList.Remove(_rewardList.Count - 1);            }            _rewardList.RemoveAt(_rewardList.Count - 1);        }        private void OnClickBg()        {            //_ui.m_t_close.Play(() =>            //{                //_ui.m_comCard.m_holder.visible = false;                //_ui.m_comCard.m_holder1.visible = false;                //if (_newRewardList.Count == 0 && _oldRewardList.Count == 0)                //{                    this.Hide();                    EventAgent.DispatchEvent(ConstMessage.LUCKY_BOX_REWARD_SHOW);            //    }            //    else {            //        _ui.m_t_open.Play();            //        UpdateView();            //    }            //});        }        private int GetThisCount(int itemId, List<ItemData> rewards)        {            int count = 0;            for (int i = 0; i < rewards.Count; i++)            {                if (rewards[i].id == itemId)                {                    count++;                }            }            return count;        }        private bool IsAddToNewRewardList(int itemId)        {            for (int i = 0; i < _newRewardList.Count; i++)            {                if (itemId == _newRewardList[i].id)                {                    return true;                }            }            return false;        }        protected override void OnHide()        {            EffectUIPool.Recycle(_effectUI5);            _effectUI5 = null;            EffectUIPool.Recycle(_effectUI6);            _effectUI6 = null;            _ui.m_t_close.Stop(true, false);            _ui.m_t_open.Stop(true, false);            _rewardList.Clear();            base.OnHide();            //ViewManager.Show<LuckyBoxBonusShowView>(_rewardParamList);        }    }}
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