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							- using System.Collections.Generic;
 
- using ET;
 
- namespace GFGGame
 
- {
 
-     public class DailyTaskDataManager : SingletonBase<DailyTaskDataManager>
 
-     {
 
-         private Dictionary<int, int> _livenessBoxInfos = new Dictionary<int, int>();
 
-         // public Dictionary<int, int> LivenessBoxInfos => _livenessBoxInfos;
 
-         public void Clear()
 
-         {
 
-             _livenessBoxInfos.Clear();
 
-         }
 
-         public void UpdateLivenessBoxInfo(int boxId, int state)
 
-         {
 
-             if (!_livenessBoxInfos.ContainsKey(boxId))
 
-             {
 
-                 _livenessBoxInfos.Add(boxId, state);
 
-             }
 
-             else
 
-             {
 
-                 _livenessBoxInfos[boxId] = state;
 
-             }
 
-         }
 
-         /// <summary>
 
-         /// 根据宝箱id获取宝箱状态
 
-         /// </summary>0不可领取,1可领取,2已领取
 
-         /// <param name="boxId"></param>
 
-         /// <returns></returns>
 
-         public int GetBoxStateById(int boxId)
 
-         {
 
-             //已领取
 
-             if (_livenessBoxInfos.ContainsKey(boxId) && _livenessBoxInfos[boxId] == ConstBonusStatus.GOT) return 2;
 
-             //获取宝箱配置
 
-             var cfg = DailyActiveRewardCfgArray.Instance.GetCfg(boxId);
 
-             if (cfg == null)
 
-             {
 
-                 Log.Error($"出现了没有配置的宝箱id{boxId}");
 
-                 return ConstBonusStatus.CAN_NOT_GET;
 
-             }
 
-             //判断是否满足领取条件
 
-             return RoleDataManager.Liveness >= cfg.count ? ConstBonusStatus.CAN_GET : ConstBonusStatus.CAN_NOT_GET;
 
-         }
 
-         /// <summary>
 
-         /// 获取下一个奖励宝箱的活跃度
 
-         /// </summary>
 
-         /// <returns></returns>
 
-         public int GetShowLivenessBoxNum()
 
-         {
 
-             var cfgs = DailyActiveRewardCfgArray.Instance.dataArray;
 
-             foreach (var t in cfgs)
 
-             {
 
-                 if (!_livenessBoxInfos.ContainsKey(t.id) || _livenessBoxInfos[t.id] != ConstBonusStatus.GOT)
 
-                 {
 
-                     return t.count;
 
-                 }
 
-             }
 
-             var index = cfgs.Length - 1;
 
-             return cfgs[index].count;
 
-         }
 
-     }
 
- }
 
 
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