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- using FairyGUI;
- using System;
- using System.Collections;
- using System.Collections.Generic;
- using UI.DressUp;
- using UnityEngine;
- using UnityEngine.EventSystems;
- namespace GFGGame
- {
- public class PhotographView : BaseView
- {
- private UI_PhotographUI _ui;
- private GameObject _scenePrefab;
- private GameObject _sceneObject;
- private DressUpObjDataCache equipDataCache;
- private const string MOVE = "MOVE";
- private const string SCALE = "SCALE";
- private const string ROTATION = "ROTATION";
- private const int MaxTouchCount = 2;
- private GameObject bodyParent;
- private GameObject bgParent;
- private GameObject npcParent;
- private GameObject borderParent;
- private GameObject sceneParent;
- private List<int> _listData = null;//当前选择的资源数据
- private List<int> _equipRoleData = new List<int>();//当前穿戴的角色数据
- private Dictionary<int, List<int>> _equipSceneData = new Dictionary<int, List<int>>();//当前穿戴的场景数据
- // private GameObject hitGameObj;//当前选中的物体
- private GameObject hitParentGameObj;//当前选中的父物体(需要进行移动缩放旋转的物体)
- private Vector3 distance = Vector3.zero;//点击位置和点击物体原点的距离,用于
- private Vector2 firstTouchLastPos = Vector2.zero;//第一根手指上一次的位置
- private Vector2 secondTouchLastPos = Vector2.zero;//第二根手指上一次的位置
- private PinchGesture pinchGesture;
- private RotationGesture rotationGesture;
- protected override void OnInit()
- {
- base.OnInit();
- packageName = UI_PhotographUI.PACKAGE_NAME;
- _ui = UI_PhotographUI.Create();
- viewCom = _ui.target;
- isfullScreen = true;
- _ui.m_btnBg.onClick.Add(OnClickBtnBg);
- _ui.m_btnChoose.onClick.Add(OnClickBtnChoose);
- _ui.m_btnBack.onClick.Add(OnClickBtnBack);
- _ui.m_ComSelectRes.m_list.itemRenderer = RenderListItem;
- _ui.m_ComSelectRes.m_list.onClickItem.Add(OnListItemClick);
- _ui.m_ComSelectRes.m_c1.onChanged.Add(OnContorllerChanged);
- _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("ScenePhotograph"));
- _ui.target.onTouchBegin.Add(OnClickUIBegin);
- _ui.target.onTouchMove.Add(OnClickUIMove);
- _ui.target.onTouchEnd.Add(OnClickUIEnd);
- }
- protected override void OnShown()
- {
- base.OnShown();
- Input.multiTouchEnabled = true;
- equipDataCache = EquipDataCache.cacher;
- if (_sceneObject == null)
- {
- _sceneObject = GameObject.Instantiate(_scenePrefab);
- EquipDataCache.cacher.setSceneObj(_sceneObject);
- bgParent = _sceneObject.transform.Find("Bg").gameObject;
- bodyParent = _sceneObject.transform.Find("Scene/Role").gameObject;
- sceneParent = _sceneObject.transform.Find("Scene").gameObject;
- npcParent = _sceneObject.transform.Find("Scene/Npc").gameObject;
- borderParent = _sceneObject.transform.Find("Border").gameObject;
- }
- pinchGesture = new PinchGesture(_ui.m_comSelectBox.target);
- pinchGesture.onAction.Add(OnPinch);
- rotationGesture = new RotationGesture(_ui.m_comSelectBox.target);
- rotationGesture.onAction.Add(OnRotate);
- _ui.m_ComSelectRes.m_c1.selectedIndex = 0;
- OnClickBtnChoose();
- RefreshList(EnumPhotographType.BG);
- UpdateEquipData();
- UpdateBgOrNpcOrBorder(EnumPhotographType.BG, equipDataCache.bgId);
- UpdateBody();
- UpdateScene();
- // Timers.inst.Add(0.001f, 0, OnTimerListener);
- }
- /************************************************************UI界面*********************************************************/
- private void OnContorllerChanged(EventContext context)
- {
- int index = _ui.m_ComSelectRes.m_c1.selectedIndex;
- RefreshList((EnumPhotographType)index);
- }
- private void RefreshList(EnumPhotographType index)
- {
- _ui.m_ComSelectRes.m_list.numItems = 0;
- switch (index)
- {
- case EnumPhotographType.BG:
- _listData = PhotographDataManager.Instance.listBgData;
- break;
- case EnumPhotographType.NPC:
- _listData = PhotographDataManager.Instance.listNpcData;
- break;
- case EnumPhotographType.SCENE:
- _listData = PhotographDataManager.Instance.listSceneData;
- break;
- case EnumPhotographType.BORDER:
- _listData = PhotographDataManager.Instance.listBorderData;
- break;
- case EnumPhotographType.EFFECT:
- _listData = PhotographDataManager.Instance.listEffectData;
- break;
- }
- _ui.m_ComSelectRes.m_list.numItems = _listData.Count;
- }
- private void RenderListItem(int index, GObject obj)
- {
- ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_listData[index]);
- string resPath = ResPathUtil.GetPhotographFPath(itemCfg.res, ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType));
- UI_ListItem item = UI_ListItem.Proxy(obj);
- item.target.data = _listData[index];
- item.m_loaIcon.url = resPath;
- }
- private void OnListItemClick(EventContext context)
- {
- int itemID = (int)((context.data as GObject).data);
- EnumPhotographType type = (EnumPhotographType)_ui.m_ComSelectRes.m_c1.selectedIndex;
- switch (type)
- {
- case EnumPhotographType.BG:
- case EnumPhotographType.BORDER:
- case EnumPhotographType.NPC:
- UpdateBgOrNpcOrBorder(type, itemID);
- break;
- case EnumPhotographType.SCENE:
- if (!_equipSceneData.ContainsKey(itemID))
- {
- _equipSceneData.Add(itemID, new List<int>());
- }
- _equipSceneData[itemID].Add(itemID);
- SceneController.AddScene(_sceneObject, itemID, _equipSceneData[itemID].Count - 1);
- break;
- case EnumPhotographType.EFFECT:
- break;
- }
- }
- /************************************************************场景*********************************************************/
- private void OnClickUIBegin(EventContext context)
- {
- context.CaptureTouch();
- if (_ui.m_ComSelectRes.target.visible == true) return;
- if (context.inputEvent.touchId == 0)
- {
- firstTouchLastPos = Stage.inst.touchPosition;
- }
- else if (context.inputEvent.touchId == 1)
- {
- secondTouchLastPos = Stage.inst.touchPosition;
- }
- if (context.inputEvent.touchId != 0) return;
- RaycastHit2D hit = Physics2D.Raycast(Camera.main.ScreenToWorldPoint(Input.mousePosition), Vector2.zero);
- if (hit.collider != null)
- {
- hitParentGameObj = hit.collider.name == "BgRes" ? hit.collider.gameObject : hit.collider.transform.parent.gameObject;
- distance = Input.mousePosition - Camera.main.WorldToScreenPoint(hitParentGameObj.transform.position);
- Debug.Log("ClickName:" + hitParentGameObj.name);
- _ui.m_comSelectBox.target.visible = hitParentGameObj.transform.parent.gameObject == bgParent ? false : true;
- _ui.m_comSelectBox.target.size = SceneController.GetGameObjectSize(hitParentGameObj);
- ControllerSelectBoxPos(hitParentGameObj);
- }
- }
- private void OnClickUIMove(EventContext context)
- {
- if (hitParentGameObj == null) return;//未选中任何物体
- if (Stage.inst.touchCount > MaxTouchCount) return;//只监听两根手指
- string state = GetTransformState();
- if (state == MOVE)
- {
- ControllerObjectPos(hitParentGameObj);
- ControllerSelectBoxPos(hitParentGameObj);
- }
- else if (state == ROTATION)
- {
- // Vector2 lastTransform = secondTouchLastPos - firstTouchLastPos;
- // Vector2 curTransform = Stage.inst.GetTouchPosition(1) - Stage.inst.GetTouchPosition(0);
- // float angle = SceneController.GetRotationAngle(lastTransform, curTransform);
- // _ui.m_comSelectBox.target.rotation += angle;
- // hitParentGameObj.transform.rotation = Quaternion.Euler(new Vector3(hitParentGameObj.transform.rotation.x, hitParentGameObj.transform.rotation.y, hitParentGameObj.transform.rotation.z + angle));
- }
- else
- {
- // Vector2 lastTransform = secondTouchLastPos - firstTouchLastPos;
- // Vector2 curTransform = Stage.inst.GetTouchPosition(1) - Stage.inst.GetTouchPosition(0);
- // float scale = curTransform.magnitude / lastTransform.magnitude;
- // _ui.m_comSelectBox.target.SetScale(scale, scale);
- // hitParentGameObj.transform.localScale = new Vector3(scale, scale, scale);
- }
- }
- private void OnPinch(EventContext context)
- {
- GTween.Kill(hitParentGameObj);
- PinchGesture gesture = (PinchGesture)context.sender;
- float newValue = Mathf.Clamp(hitParentGameObj.transform.localScale.x + gesture.delta, 0.3f, 2);
- hitParentGameObj.transform.localScale = new Vector3(newValue, newValue, newValue);
- }
- private void OnRotate(EventContext context)
- {
- GTween.Kill(hitParentGameObj.transform);
- RotationGesture gesture = (RotationGesture)context.sender;
- hitParentGameObj.transform.Rotate(Vector3.forward, -gesture.delta, Space.World);
- }
- private void OnClickUIEnd(EventContext context)
- {
- hitParentGameObj = null;
- firstTouchLastPos = Vector3.zero;
- }
- //选中物体的位置
- private void ControllerObjectPos(GameObject hitParentGameObj)
- {
- hitParentGameObj.transform.position = Camera.main.ScreenToWorldPoint(Input.mousePosition - distance);
- if (hitParentGameObj.name == "BgRes")
- {
- Vector2 size = hitParentGameObj.GetComponent<SpriteRenderer>().size;
- Vector2 uiSize = _ui.target.size;
- float deviationWidth = (size.x - uiSize.x / 100) / 2;
- float deviationHeigh = (size.y - uiSize.y / 100) / 2;
- Vector2 pos = hitParentGameObj.transform.position;
- if (pos.x <= -deviationWidth)
- {
- hitParentGameObj.transform.position = new Vector2(-deviationWidth, hitParentGameObj.transform.position.y);
- }
- if (pos.x >= deviationWidth)
- {
- hitParentGameObj.transform.position = new Vector2(deviationWidth, hitParentGameObj.transform.position.y);
- }
- if (pos.y <= -deviationHeigh)
- {
- hitParentGameObj.transform.position = new Vector2(hitParentGameObj.transform.position.x, -deviationHeigh);
- }
- if (pos.y >= deviationHeigh)
- {
- hitParentGameObj.transform.position = new Vector2(hitParentGameObj.transform.position.x, deviationHeigh);
- }
- }
- }
- //选中框的大小位置旋转
- private void ControllerSelectBoxPos(GameObject hitParentGameObj)
- {
- SceneController.SetGameObjectCenter(hitParentGameObj);
- //位置:角色、道具、npc全用对应父物体的位置
- Vector2 objScreenPos = Camera.main.WorldToScreenPoint(hitParentGameObj.transform.position);
- Vector2 localPos = new Vector2(objScreenPos.x, Screen.height - objScreenPos.y);
- _ui.m_comSelectBox.target.SetXY(localPos.x, localPos.y);
- }
- private string GetTransformState()
- {
- if (Stage.inst.touchCount == 1) return MOVE;//一根手指只能移动
- Vector2 lastDistance = secondTouchLastPos - firstTouchLastPos;
- Vector2 curDistance = Stage.inst.GetTouchPosition(1) - Stage.inst.GetTouchPosition(0);
- if (lastDistance == curDistance)
- {
- return MOVE;//向量大小和方向都不变是位移
- }
- else
- {
- if (lastDistance.magnitude != curDistance.magnitude)
- {
- //两指距离有变化是缩放
- return SCALE;
- }
- else
- {
- //两指距离无变化是缩放
- return ROTATION;
- }
- }
- }
- //背景
- private void UpdateBgOrNpcOrBorder(EnumPhotographType type, int itemId)
- {
- SceneController.UpdatePhotographBgOrNpcOrBorder(_sceneObject, type, itemId);
- }
- //主角
- private void UpdateBody()
- {
- // int[] equipDatas = equipDataCache.equipDatas;
- SceneController.UpdateRole(_equipRoleData.ToArray(), _sceneObject, false, null, false, bodyParent);
- if (equipDataCache.IsSuitPic && equipDataCache.suitId > 0)
- {
- SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(equipDataCache.suitId);
- DressUpUtil.UpdateBody(suitCfg.picRes, _sceneObject, false, null, false, bodyParent);
- }
- GameObject gameObject = _sceneObject.transform.Find("Scene/Role/Body").gameObject;
- SceneController.PhotographAddCollider(gameObject);
- }
- //场景道具
- private void UpdateScene()
- {
- ICollection keys = _equipSceneData.Keys;
- foreach (int key in keys)
- {
- for (int i = 0; i < _equipSceneData[key].Count; i++)
- {
- SceneController.AddScene(_sceneObject, key, i);
- }
- }
- }
- //滤镜效果
- private void UpdateEffect()
- {
- }
- private void UpdateEquipData()
- {
- for (int i = 0; i < equipDataCache.equipDatas.Length; i++)
- {
- ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(equipDataCache.equipDatas[i]);
- if (itemCfg.subType == ConstDressUpItemType.QIAN_JING || itemCfg.subType == ConstDressUpItemType.BEI_SHI || itemCfg.subType == ConstDressUpItemType.HUAN_JING)
- {
- if (!_equipSceneData.ContainsKey(itemCfg.id))
- {
- _equipSceneData.Add(itemCfg.id, new List<int>());
- }
- _equipSceneData[itemCfg.id].Add(itemCfg.id);
- }
- else
- {
- _equipRoleData.Add(equipDataCache.equipDatas[i]);
- }
- }
- }
- private void OnClickBtnBg()
- {
- _ui.m_ComSelectRes.target.visible = false;
- }
- private void OnClickBtnChoose()
- {
- _ui.m_ComSelectRes.target.visible = true;
- _ui.m_comSelectBox.target.visible = false;
- hitParentGameObj = null;
- }
- private void OnClickBtnBack()
- {
- this.Hide();
- // ViewManager.Show(ViewName.DRESS_UP_VIEW);
- EventAgent.DispatchEvent(ConstMessage.CLOSE_PHOTOGRAPHVIEW);
- }
- protected override void OnHide()
- {
- base.OnHide();
- if (_sceneObject != null)
- {
- GameObject.Destroy(_sceneObject);
- _sceneObject = null;
- }
- equipDataCache = null;
- _equipRoleData.Clear();
- _equipSceneData.Clear();
- hitParentGameObj = null;
- pinchGesture.onAction.Remove(OnPinch);
- rotationGesture.onAction.Remove(OnRotate);
- pinchGesture = null;
- rotationGesture = null;
- }
- public override void Dispose()
- {
- if (_scenePrefab != null)
- {
- GameObject.Destroy(_scenePrefab);
- _scenePrefab = null;
- }
- base.Dispose();
- }
- }
- }
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