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							- using ET;
 
- using FairyGUI;
 
- using System;
 
- using System.Collections;
 
- using System.Collections.Generic;
 
- using System.Drawing;
 
- using UI.DressUp;
 
- using UnityEditor;
 
- using UnityEngine;
 
- using UnityEngine.EventSystems;
 
- namespace GFGGame
 
- {
 
-     public class PhotographView : BaseView
 
-     {
 
-         private UI_PhotographUI _ui;
 
-         private GameObject _scenePrefab;
 
-         private GameObject _sceneObject;
 
-         private const int MAX_COUNT = 8;
 
-         private const float MaxScale = 2;
 
-         private const float MinScale = 0.1f;
 
-         // private const string BgResPath = "Bg/BgRes";
 
-         // private const string BorderResPath = "Border/BorderRes";
 
-         // private const string NpcResPath = "Scene/Npc/NpcRes";
 
-         private const string RolePath = "Scene/Role";
 
-         private const string RoleName = "Role";
 
-         private const string BodyResName = "Body";
 
-         private const string BodyResName1 = "Body_a";
 
-         // private const string NpcPath = "Scene/Npc";
 
-         private const string NpcName = "Npc";
 
-         private const string BgResName = "BgRes";
 
-         private const string Border = "Border";
 
-         private List<int> _listData = null;//当前选择的资源数据
 
-         private List<GameObject> _itemGameObjs;// = new List<GameObject>();
 
-         public Dictionary<int, List<int>> _equipSceneData = new Dictionary<int, List<int>>();//当前穿戴的场景数据
 
-         private Dictionary<GameObject, float> _equipDistance = new Dictionary<GameObject, float>();
 
-         private GameObject hitGameObj;//当前选中的物体(单指拖动,双指缩放旋转)
 
-         private GameObject memoryHitGameObj;//当前选中的物体(单指缩放旋转)
 
-         private Vector3 distance = Vector3.zero;//点击位置和点击物体原点的距离,用于
 
-         private Vector2 lastPos = Vector2.zero;//上一次移动后从物体中心到鼠标位置的方向
 
-         private float lastDistance = 0;//上一次移动后从物体中心到鼠标位置的方向
 
-         // private float _startDistance;//从物体中心到缩放按钮的距离
 
-         private SwipeGesture swipeGesture;
 
-         private PinchGesture pinchGesture;
 
-         private RotationGesture rotationGesture;
 
-         public override void Dispose()
 
-         {
 
-             if (_sceneObject != null)
 
-             {
 
-                 GameObject.Destroy(_sceneObject);
 
-                 _sceneObject = null;
 
-             }
 
-             if (_ui != null)
 
-             {
 
-                 _ui.Dispose();
 
-                 _ui = null;
 
-             }
 
-             base.Dispose();
 
-         }
 
-         protected override void OnInit()
 
-         {
 
-             base.OnInit();
 
-             packageName = UI_PhotographUI.PACKAGE_NAME;
 
-             _ui = UI_PhotographUI.Create();
 
-             viewCom = _ui.target;
 
-             isfullScreen = true;
 
-             _ui.m_btnBg.onClick.Add(OnClickBtnBg);
 
-             _ui.m_btnChoose.onClick.Add(SetUIView);
 
-             _ui.m_btnBack.onClick.Add(OnClickBtnBack);
 
-             _ui.m_btnPhotograph.onClick.Add(OnClickBtnPhotograph);
 
-             _ui.m_btnGalleryJoin.onClick.Add(OnClickBtnGalleryJoin);
 
-             _ui.m_ComSelectRes.m_list.itemRenderer = RenderListItem;
 
-             _ui.m_ComSelectRes.m_list.onClickItem.Add(OnListItemClick);
 
-             _ui.m_ComSelectRes.m_comBtnTab.m_c1.onChanged.Add(OnContorllerChanged);
 
-             _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("ScenePhotograph"));
 
-             _ui.target.onTouchBegin.Add(OnTouchUIBegin);
 
-             _ui.target.onTouchMove.Add(OnTouchUIMove);
 
-             _ui.target.onTouchEnd.Add(OnTouchUIEnd);
 
-             _ui.m_comSelectBox.m_btnSize.onTouchBegin.Add(OnTouchBtnSizeBegin);
 
-             _ui.m_comSelectBox.m_btnSize.onTouchMove.Add(OnTouchBtnSizeMove);
 
-             _ui.m_comSelectBox.m_btnSize.onTouchEnd.Add(OnTouchBtnSizeEnd);
 
-             _ui.m_comSelectBox.m_btnFlip.onTouchBegin.Add(OnTouchBtnFlipBegin);
 
-             // _ui.m_comSelectBox.m_btnFlip.onTouchEnd.Add(OnTouchBtnFlipEnd);
 
-             _ui.m_comSelectBox.m_btnDelete.onTouchBegin.Add(OnTouchBtnDeleteBegin);
 
-             _ui.m_btnUp.onClick.Add(OnClickBtnUp);
 
-             _ui.m_btnDown.onClick.Add(OnClickBtnDown);
 
-         }
 
-         protected override void OnShown()
 
-         {
 
-             base.OnShown();
 
-             Input.multiTouchEnabled = true;
 
-             if (this.viewData != null)
 
-             {
 
-                 _ui.m_c1.selectedIndex = (int)this.viewData;
 
-             }
 
-             PhotographDataManager.Instance.ClassifyEquipData();
 
-             _equipSceneData = PhotographDataManager.Instance._equipSceneData;
 
-             PhotographDataManager.Instance.itemGameObjs.Clear();
 
-             _itemGameObjs = PhotographDataManager.Instance.itemGameObjs;
 
-             if (_sceneObject == null)
 
-             {
 
-                 _sceneObject = GameObject.Instantiate(_scenePrefab);
 
-             }
 
-             PhotographSceneManager.Instance.sceneObject = _sceneObject;
 
-             pinchGesture = new PinchGesture(_ui.target);
 
-             pinchGesture.onAction.Add(OnPinch);
 
-             rotationGesture = new RotationGesture(_ui.target);
 
-             rotationGesture.onAction.Add(OnRotate);
 
-             _ui.m_ComSelectRes.m_comBtnTab.m_c1.selectedIndex = 0;
 
-             RefreshList(EnumPhotographType.BG);
 
-             SetUIView();
 
-             PhotographSceneManager.Instance.AddBgItem(ItemCfgArray.Instance.GetCfg(MyDressUpHelper.dressUpObj.bgId));
 
-             PhotographSceneManager.Instance.AddBodyItem();
 
-             UpdateScene();
 
-             PhotographUtil.Instance.SetLayer(null, "refresh");
 
-             _ui.m_txtCount.text = string.Format("{0}/{1}", PoemGalleryDataManager.Instance.MyWorksCountOfTheme, GlobalCfgArray.globalCfg.maxGalleryWorksCount);
 
-             Timers.inst.AddUpdate(CheckGuide);
 
-         }
 
-         /************************************************************UI界面*********************************************************/
 
-         private void OnContorllerChanged(EventContext context)
 
-         {
 
-             int index = _ui.m_ComSelectRes.m_comBtnTab.m_c1.selectedIndex;
 
-             RefreshList((EnumPhotographType)index);
 
-         }
 
-         private void RefreshList(EnumPhotographType index)
 
-         {
 
-             _ui.m_ComSelectRes.m_list.numItems = 0;
 
-             _listData = PhotographDataManager.Instance.GetListData(index);
 
-             _ui.m_ComSelectRes.m_list.numItems = _listData.Count;
 
-             if (index == EnumPhotographType.BORDER || index == EnumPhotographType.EFFECT)
 
-             {
 
-                 _ui.m_ComSelectRes.m_list.selectedIndex = 0;
 
-             }
 
-         }
 
-         private void RenderListItem(int index, GObject obj)
 
-         {
 
-             ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_listData[index]);
 
-             string resPath = ResPathUtil.GetIconPath(itemCfg);
 
-             UI_ListItem item = UI_ListItem.Proxy(obj);
 
-             item.target.data = _listData[index];
 
-             item.m_loaIcon.url = resPath;
 
-             item.m_txtName.text = itemCfg.name;
 
-             UI_ListItem.ProxyEnd();
 
-         }
 
-         private void OnListItemClick(EventContext context)
 
-         {
 
-             EnumPhotographType type = (EnumPhotographType)_ui.m_ComSelectRes.m_comBtnTab.m_c1.selectedIndex;
 
-             if (type == EnumPhotographType.SCENE && _itemGameObjs.Count >= MAX_COUNT)
 
-             {
 
-                 PromptController.Instance.ShowFloatTextPrompt("最多穿戴" + MAX_COUNT + "件物品");
 
-                 return;
 
-             }
 
-             int itemID = (int)((context.data as GObject).data);
 
-             ChangeItem(itemID);
 
-         }
 
-         private void ChangeItem(int itemID)
 
-         {
 
-             ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemID);
 
-             EnumPhotographType type = (EnumPhotographType)_ui.m_ComSelectRes.m_comBtnTab.m_c1.selectedIndex;
 
-             switch (type)
 
-             {
 
-                 case EnumPhotographType.BG:
 
-                     PhotographSceneManager.Instance.AddBgItem(itemCfg);
 
-                     break;
 
-                 case EnumPhotographType.BORDER:
 
-                     PhotographSceneManager.Instance.AddBorderItem(itemCfg);
 
-                     break;
 
-                 case EnumPhotographType.NPC:
 
-                     PhotographSceneManager.Instance.AddNpcItem(itemCfg);
 
-                     break;
 
-                 case EnumPhotographType.SCENE:
 
-                     AddSceneItem(itemCfg, true);
 
-                     break;
 
-                 case EnumPhotographType.EFFECT:
 
-                     break;
 
-             }
 
-         }
 
-         //添加初始场景道具
 
-         private void UpdateScene()
 
-         {
 
-             ICollection keys = _equipSceneData.Keys;
 
-             foreach (int key in keys)
 
-             {
 
-                 for (int i = 0; i < _equipSceneData[key].Count; i++)
 
-                 {
 
-                     ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(key);
 
-                     AddSceneItem(itemCfg, false);
 
-                 }
 
-             }
 
-         }
 
-         private void AddSceneItem(ItemCfg itemCfg, bool setLayer)
 
-         {
 
-             Vector3 pos = Vector3.zero;
 
-             if (!string.IsNullOrEmpty(itemCfg.resLayer3))
 
-             {
 
-                 GameObject parentGameObj3 = new GameObject(string.Format("{0}_{1}", itemCfg.id, 3));
 
-                 PhotographSceneManager.Instance.AddSceneItem(parentGameObj3, itemCfg, 3, setLayer);
 
-                 if (setLayer)
 
-                 {
 
-                     parentGameObj3.transform.localPosition = -parentGameObj3.transform.GetChild(0).localPosition;
 
-                     pos = parentGameObj3.transform.localPosition;
 
-                 }
 
-             }
 
-             if (!string.IsNullOrEmpty(itemCfg.resLayer2))
 
-             {
 
-                 GameObject parentGameObj2 = new GameObject(string.Format("{0}_{1}", itemCfg.id, 2));
 
-                 PhotographSceneManager.Instance.AddSceneItem(parentGameObj2, itemCfg, 2, setLayer);
 
-                 if (setLayer)
 
-                 {
 
-                     parentGameObj2.transform.localPosition = pos == Vector3.zero ? -parentGameObj2.transform.GetChild(0).localPosition : pos;
 
-                     pos = parentGameObj2.transform.localPosition;
 
-                 }
 
-             }
 
-             if (!string.IsNullOrEmpty(itemCfg.resLayer1))
 
-             {
 
-                 GameObject parentGameObj1 = new GameObject(string.Format("{0}_{1}", itemCfg.id, 1));
 
-                 PhotographSceneManager.Instance.AddSceneItem(parentGameObj1, itemCfg, 1, setLayer);
 
-                 if (setLayer)
 
-                 {
 
-                     parentGameObj1.transform.localPosition = pos == Vector3.zero ? -parentGameObj1.transform.GetChild(0).localPosition : pos;
 
-                     pos = parentGameObj1.transform.localPosition;
 
-                 }
 
-             }
 
-         }
 
-         /************************************************************场景*********************************************************/
 
-         private void OnTouchUIBegin(EventContext context)
 
-         {
 
-             context.CaptureTouch();
 
-             if (_ui.m_ComSelectRes.target.visible == true) return;//添加道具不监听场景点击
 
-             if (Stage.inst.touchCount > 1 && hitGameObj != null || Stage.inst.touchCount == 1 && context.inputEvent.touchId != 0) return;//两根手指&&两指不是同时按下||一根手指但属于中途换指
 
-             if (PhotographUtil.Instance.IsTouchUI(this.viewCom)) return;
 
-             RaycastHit2D[] hit2Ds = Physics2D.RaycastAll(Camera.main.ScreenToWorldPoint(Input.mousePosition), Vector2.zero);
 
-             if (hit2Ds.Length > 0)
 
-             {
 
-                 lastPos = Vector2.zero;
 
-                 hitGameObj = PhotographUtil.Instance.GetFirstHitObj(hit2Ds);
 
-                 _ui.m_comSelectBox.m_btnDelete.visible = true;
 
-                 if (hitGameObj.transform.parent.name == RoleName)//主角不可删除
 
-                 {
 
-                     _ui.m_comSelectBox.m_btnDelete.visible = false;
 
-                 }
 
-                 _ui.m_comSelectBox.target.visible = false;
 
-                 if (hitGameObj.name != BgResName)//背景不可改动层级
 
-                 {
 
-                     hitGameObj = hitGameObj.transform.parent.gameObject;
 
-                     _ui.m_comSelectBox.target.visible = true;
 
-                     if (hitGameObj.name != Border)
 
-                     {
 
-                         PhotographUtil.Instance.SetLayer(hitGameObj, "top");
 
-                     }
 
-                 }
 
-                 memoryHitGameObj = hitGameObj;
 
-                 distance = Input.mousePosition - Camera.main.WorldToScreenPoint(hitGameObj.transform.position);
 
-                 Vector3 localEulerAngles = hitGameObj.transform.localEulerAngles;
 
-                 float rotation = 0;
 
-                 if (localEulerAngles.y == 0)
 
-                 {
 
-                     rotation = -hitGameObj.transform.localEulerAngles.z;
 
-                 }
 
-                 else
 
-                 {
 
-                     if (hitGameObj.transform.localEulerAngles.z > 180)
 
-                     {
 
-                         rotation = hitGameObj.transform.localEulerAngles.z - 360;
 
-                     }
 
-                     else
 
-                     {
 
-                         rotation = hitGameObj.transform.localEulerAngles.z;
 
-                     }
 
-                 }
 
-                 _ui.m_comSelectBox.target.rotation = rotation;
 
-                 _ui.m_comSelectBox.target.size = PhotographUtil.Instance.GetGameObjectBoundsSize(hitGameObj);
 
-                 ControllerSelectBoxPos();
 
-             }
 
-         }
 
-         private void OnTouchUIMove(EventContext context)
 
-         {
 
-             if (hitGameObj == null) return;//未选中任何物体
 
-             if (Stage.inst.touchCount > 1) return; //只监听1根手指
 
-             if (PhotographUtil.Instance.IsTouchUI(this.viewCom)) return;
 
-             ControllerObjectPos();
 
-             ControllerSelectBoxPos();
 
-         }
 
-         private void OnTouchUIEnd(EventContext context)
 
-         {
 
-             hitGameObj = null;
 
-         }
 
-         //选中物体的位置
 
-         private void ControllerObjectPos()
 
-         {
 
-             hitGameObj.transform.position = Camera.main.ScreenToWorldPoint(Input.mousePosition - distance);
 
-             if (hitGameObj.name == BgResName)
 
-             {
 
-                 PhotographUtil.Instance.SetBgPos(hitGameObj, _ui.target.size);
 
-             }
 
-         }
 
-         //选中框的位置
 
-         private void ControllerSelectBoxPos()
 
-         {
 
-             Vector2 objScreenPos = Camera.main.WorldToScreenPoint(hitGameObj.transform.position);
 
-             Vector2 localPos = this.viewCom.GlobalToLocal(new Vector2(objScreenPos.x, (Screen.height - objScreenPos.y)));
 
-             _ui.m_comSelectBox.target.position = localPos;
 
-         }
 
-         private void OnTouchBtnSizeBegin(EventContext context)
 
-         {
 
-             InputEvent inputEvent = (InputEvent)context.data;
 
-             Vector2 pt0 = this.viewCom.GlobalToLocal(new Vector2(inputEvent.x, inputEvent.y));
 
-             Vector2 screenPos = this.viewCom.GlobalToLocal(_ui.m_comSelectBox.m_btnSize.LocalToGlobal(Vector2.zero));
 
-             Vector2 pt1 = new Vector2(screenPos.x, screenPos.y);
 
-             Vector2 pt2 = new Vector2(_ui.m_comSelectBox.target.x, _ui.m_comSelectBox.target.y);
 
-             lastDistance = Vector2.Distance(pt0, pt2);
 
-             if (!_equipDistance.ContainsKey(memoryHitGameObj))
 
-             {
 
-                 float distance = Vector2.Distance(pt1, pt2) / memoryHitGameObj.transform.localScale.x;
 
-                 Debug.Log("distance:" + distance + "    pt1:" + pt1 + "   pt2:" + pt2);
 
-                 _equipDistance.Add(memoryHitGameObj, distance);
 
-             }
 
-         }
 
-         private void OnTouchBtnSizeMove(EventContext context)
 
-         {
 
-             if (memoryHitGameObj == null) return;
 
-             InputEvent inputEvent = (InputEvent)context.data;
 
-             Vector2 pt1 = this.viewCom.GlobalToLocal(inputEvent.position);
 
-             Vector2 pt2 = _ui.m_comSelectBox.target.xy;
 
-             Vector2 curPos = pt1 - pt2;
 
-             float angle = Vector3.Angle(lastPos, curPos); //求出两向量之间的夹角 
 
-             Vector3 normal = Vector3.Cross(lastPos, curPos);//叉乘求出法线向量 
 
-             angle *= Mathf.Sign(Vector3.Dot(normal, Vector3.forward));  //Mathf.Sign()求符号,Vector3.Dot()求方向,求法线向量与物体上方向向量点乘,结果为1或-1,修正旋转方向 
 
-             lastPos = curPos;
 
-             ControllerRotate(angle, memoryHitGameObj);
 
-             float dist = Vector2.Distance(pt1, pt2);
 
-             float ss = dist / lastDistance;
 
-             float curValue = Math.Abs(memoryHitGameObj.transform.localScale.x);
 
-             float newValue = Mathf.Clamp(ss * curValue, 0.1f, 2);
 
-             ControllerScale(newValue, memoryHitGameObj, Math.Sign(memoryHitGameObj.transform.localScale.x));
 
-             if (newValue <= 0.1f)
 
-             {
 
-                 lastDistance = Vector2.Distance(_ui.m_comSelectBox.m_btnDelete.xy, _ui.m_comSelectBox.m_btnSize.xy) / 2;
 
-             }
 
-             else
 
-             {
 
-                 lastDistance = dist;
 
-             }
 
-         }
 
-         private void OnTouchBtnSizeEnd(EventContext context)
 
-         {
 
-             lastPos = Vector2.zero;
 
-         }
 
-         //双指缩放
 
-         private void OnPinch(EventContext context)
 
-         {
 
-             if (hitGameObj == null) return;
 
-             if (hitGameObj.name == BgResName) return;//背景不可以缩放、旋转
 
-             GTween.Kill(hitGameObj);
 
-             PinchGesture gesture = (PinchGesture)context.sender;
 
-             float newValue = Mathf.Clamp(hitGameObj.transform.localScale.x + gesture.delta, 0.3f, 2);
 
-             Debug.Log("双指缩放:" + newValue);
 
-             ControllerScale(newValue, hitGameObj, Math.Sign(hitGameObj.transform.localScale.x));
 
-         }
 
-         //双指旋转
 
-         private void OnRotate(EventContext context)
 
-         {
 
-             Debug.Log("双指旋转hitGameObj:" + hitGameObj);
 
-             if (hitGameObj == null) return;
 
-             Debug.Log("双指旋转name:" + hitGameObj.name);
 
-             if (hitGameObj.name == BgResName) return;//背景不可以缩放、旋转
 
-             // isTwoTouchPoint = true;
 
-             GTween.Kill(hitGameObj.transform);
 
-             RotationGesture gesture = (RotationGesture)context.sender;
 
-             Debug.Log("双指旋转:" + gesture.delta);
 
-             ControllerRotate(gesture.delta, hitGameObj);
 
-         }
 
-         private void ControllerScale(float value, GameObject gameObject, int sign)
 
-         {
 
-             if (value > MaxScale || value < MinScale) return;
 
-             gameObject.transform.localScale = new Vector3(value * sign, value, value);
 
-             Vector2 size = PhotographUtil.Instance.GetGameObjectBoundsSize(gameObject);
 
-             _ui.m_comSelectBox.target.size = size;
 
-         }
 
-         private void ControllerRotate(float value, GameObject gameObject)
 
-         {
 
-             gameObject.transform.Rotate(Vector3.forward, -value, Space.World);
 
-             _ui.m_comSelectBox.target.rotation += value;
 
-         }
 
-         private void OnClickBtnBg()
 
-         {
 
-             _ui.m_ComSelectRes.target.visible = false;
 
-         }
 
-         private void OnTouchBtnFlipBegin()//翻转
 
-         {
 
-             Transform transform = memoryHitGameObj.transform;
 
-             var value = Math.Abs(transform.localScale.x);
 
-             // transform.localScale = new Vector3(-value, Math.Abs(value), 1);
 
-             ControllerScale(value, memoryHitGameObj, -Math.Sign(transform.localScale.x));
 
-         }
 
-         private void OnTouchBtnDeleteBegin()//删除
 
-         {
 
-             if (memoryHitGameObj.transform.name == RolePath)
 
-             {
 
-                 return;
 
-             }
 
-             else if (memoryHitGameObj.transform.name == Border || memoryHitGameObj.transform.name == NpcName)
 
-             {
 
-                 memoryHitGameObj.transform.localPosition = Vector3.zero;
 
-                 memoryHitGameObj.transform.localRotation = Quaternion.Euler(Vector3.zero);
 
-                 memoryHitGameObj.transform.localScale = Vector3.one;
 
-                 GameObject gameObject = memoryHitGameObj.transform.GetChild(0).gameObject;
 
-                 PhotographSceneManager.Instance.DeleteSpriteRendererFromGameObject(gameObject);
 
-                 PhotographSceneManager.Instance.DeleteBoxCollider2DFromGameObject(gameObject);
 
-             }
 
-             else
 
-             {
 
-                 GameObject.DestroyImmediate(memoryHitGameObj);
 
-             }
 
-             _itemGameObjs.Remove(memoryHitGameObj);
 
-             _ui.m_comSelectBox.target.visible = false;
 
-         }
 
-         private void SetUIView()
 
-         {
 
-             _ui.m_ComSelectRes.target.visible = true;
 
-             _ui.m_comSelectBox.target.visible = false;
 
-             hitGameObj = null;
 
-             memoryHitGameObj = null;
 
-             _ui.m_ComSelectRes.m_comBtnTab.target.scrollPane.SetPercX(0, false);
 
-             _ui.m_ComSelectRes.m_comBtnTab.m_c1.selectedIndex = 0;
 
-             if (_ui.m_ComSelectRes.m_list.numItems > 0)
 
-             {
 
-                 _ui.m_ComSelectRes.m_list.ScrollToView(0);
 
-                 _ui.m_ComSelectRes.m_list.selectedIndex = 0;
 
-             }
 
-         }
 
-         private void OnClickBtnUp()
 
-         {
 
-             PhotographUtil.Instance.SetLayer(memoryHitGameObj, "up");
 
-         }
 
-         private void OnClickBtnDown()
 
-         {
 
-             PhotographUtil.Instance.SetLayer(memoryHitGameObj, "down");
 
-         }
 
-         private void OnClickBtnPhotograph()
 
-         {
 
-             // GRoot.inst.visible = false;
 
-             Timers.inst.StartCoroutine(ScreenShotTex());// ();
 
-         }
 
-         private void OnClickBtnGalleryJoin()
 
-         {
 
-             // GRoot.inst.visible = false;
 
-             Timers.inst.StartCoroutine(ScreenShotTex());// ();
 
-         }
 
-         private IEnumerator ScreenShotTex()
 
-         {
 
-             GRoot.inst.visible = false;
 
-             yield return new WaitForEndOfFrame();
 
-             Rect rect = new Rect(0, 0, UnityEngine.Screen.width, UnityEngine.Screen.height);
 
-             Texture2D tex = new Texture2D((int)rect.width, (int)rect.height, TextureFormat.ARGB32, false);//新建一个Texture2D对象
 
-             tex.ReadPixels(rect, 0, 0);//读取像素,屏幕左下角为0点
 
-             tex.Apply();//保存像素信息
 
-             GRoot.inst.visible = true;
 
-             if (_ui.m_c1.selectedIndex == 0)
 
-             {
 
-                 ViewManager.Show<PhotographSaveView>(tex);
 
-                 LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.PAI_ZHAO, 2);
 
-             }
 
-             else if (_ui.m_c1.selectedIndex == 1)
 
-             {
 
-                 AlertUI.Show("是否确认上传此作品?")
 
-                 .SetLeftButton(true, "否").SetRightButton(true, "是", async (object data) =>
 
-                 {
 
-                     ViewManager.Show<ModalStatusView>("上传中...");
 
-                     object[] rsp = await PoemGallerySProxy.ReqUpLoadGalleryWorks();
 
-                     if (rsp == null) return;
 
-                     byte[] bytes = tex.EncodeToJPG();
 
-                     bool pushResult = await PictureStorageHelper.PushToHWCloud(rsp[0].ToString(), bytes);
 
-                     if (!pushResult) return;
 
-                     bool result = await PoemGallerySProxy.ReqNoticeGalleryWorksUploaded((long)(rsp[1]), tex);
 
-                     if (result)
 
-                     {
 
-                         _ui.m_txtCount.text = string.Format("{0}/{1}", PoemGalleryDataManager.Instance.MyWorksCountOfTheme, GlobalCfgArray.globalCfg.maxGalleryWorksCount);
 
-                         ViewManager.Hide<ModalStatusView>();
 
-                         OnClickBtnBack();
 
-                         ViewManager.GoBackFrom(typeof(DressUpView).FullName);
 
-                     }
 
-                 });
 
-             }
 
-         }
 
-         private void OnClickBtnBack()
 
-         {
 
-             this.Hide();
 
-             // ViewManager.Show(ViewName.DRESS_UP_VIEW);
 
-             EventAgent.DispatchEvent(ConstMessage.CLOSE_PHOTOGRAPHVIEW);
 
-         }
 
-         protected override void OnHide()
 
-         {
 
-             base.OnHide();
 
-             if (_sceneObject != null)
 
-             {
 
-                 GameObject.Destroy(_sceneObject);
 
-                 _sceneObject = null;
 
-             }
 
-             _equipSceneData.Clear();
 
-             hitGameObj = null;
 
-             memoryHitGameObj = null;
 
-             pinchGesture.onAction.Remove(OnPinch);
 
-             rotationGesture.onAction.Remove(OnRotate);
 
-             pinchGesture = null;
 
-             rotationGesture = null;
 
-             _ui.m_c1.selectedIndex = 0;
 
-             Timers.inst.Remove(CheckGuide);
 
-         }
 
-         private void CheckGuide(object param)
 
-         {
 
-             if (GuideDataManager.IsGuideFinish(ConstGuideId.FREEDOM_DRESS) <= 0 ||
 
-             GuideDataManager.IsGuideFinish(ConstGuideId.ENTER_CHAPTER) <= 0)
 
-             {
 
-                 UpdateToCheckGuide(null);
 
-             }
 
-             else
 
-             {
 
-                 Timers.inst.Remove(CheckGuide);
 
-             }
 
-         }
 
-         protected override void UpdateToCheckGuide(object param)
 
-         {
 
-             if (!ViewManager.CheckIsTopView(this.viewCom)) return;
 
-             GuideController.TryGuide(null, ConstGuideId.FREEDOM_DRESS, 7, "在这里可以选择已获得的背景、道具等,也可以放大缩小物品,增加画面丰富度。", -1, true, _ui.target.height - _ui.m_ComSelectRes.target.height - 250);
 
-             GuideController.TryGuide(_ui.m_btnPhotograph, ConstGuideId.FREEDOM_DRESS, 8, "来记录下这一刻吧。");
 
-             // GuideController.TryCompleteGuide(ConstGuideId.FREEDOM_DRESS, 8);
 
-             GuideController.TryGuide(_ui.m_btnBack, ConstGuideId.ENTER_CHAPTER, 1, "");
 
-         }
 
-         protected override void TryCompleteGuide()
 
-         {
 
-             base.TryCompleteGuide();
 
-             // GuideController.TryCompleteGuide(ConstGuideId.FREEDOM_DRESS, 8);
 
-         }
 
-     }
 
- }
 
 
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