DeleteFileHelper.cs 1.4 KB

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  1. using System.Collections.Generic;
  2. using UnityEngine;
  3. using GFGGame;
  4. using System.IO;
  5. using System.Text;
  6. using UnityEditor;
  7. namespace GFGEditor
  8. {
  9. public class DeleteFileHelper
  10. {
  11. private static List<string> DeleteList = new List<string>();
  12. public static void AddFile(string path)
  13. {
  14. DeleteList.Add(path);
  15. }
  16. public static void TrySvnRemoveDeleteFile()
  17. {
  18. var stringBuilder = new StringBuilder();
  19. Debug.Log("CommitDelteFile");
  20. foreach (var deleteFile in DeleteList)
  21. {
  22. if(File.Exists(deleteFile))
  23. {
  24. continue;
  25. }
  26. string deleteFile1 = deleteFile.Replace($"{ResPathUtil.RES_ROOT_DIR_PATH}/", "");
  27. Debug.Log($"deleteFile1 {deleteFile1}");
  28. stringBuilder.AppendLine($"svn rm {deleteFile1}");
  29. stringBuilder.AppendLine($"svn rm {deleteFile1}.meta");
  30. }
  31. //stringBuilder.AppendLine("pause");
  32. var batFileName = "removeFiles.bat";
  33. var batDirPath = ResPathUtil.RES_ROOT_DIR_PATH + "/";
  34. var batFile = batDirPath + batFileName;
  35. File.WriteAllText(batFile, stringBuilder.ToString());
  36. AssetDatabase.Refresh();
  37. ProcessUtil.ExcuteBat(batDirPath, batFileName);
  38. DeleteList.Clear();
  39. }
  40. }
  41. }