ItemApproachScanner.cs 17 KB

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  1. using System.Collections.Generic;
  2. using UnityEngine;
  3. using GFGGame;
  4. using System;
  5. namespace GFGEditor
  6. {
  7. /// <summary>
  8. /// 物品扫描器:
  9. /// 1.扫描获取途径,并填入物品表的获取途径字段
  10. /// 2.扫描套装部件个数
  11. /// </summary>
  12. public class ItemApproachScanner
  13. {
  14. private delegate string GetApproachCall(int itemId);
  15. public static void startScan()
  16. {
  17. ItemCfg[] dataArray = ItemCfgArray.Instance.dataArray;
  18. GetApproachCall[] actions = new GetApproachCall[] { GetClothingShopApproach, GetZhaiXingApproach, GetStoryLevelApproach, GetClothingSyntheticApproach, GetSuitGuideApproach, GetSuitSyntheticApproach, GetClothingDecomposeApproach, CheckGiftBagApproach, CheckShopExchangeApproach, CheckClothingFosterApproach };
  19. Dictionary<SuitCfg, List<int>> suitDic = new Dictionary<SuitCfg, List<int>>();
  20. int suitPartTotalCount = 0;
  21. foreach (ItemCfg cfg in dataArray)
  22. {
  23. HandleSuitTable(cfg, suitDic);
  24. HandleItemApproch(cfg, actions);
  25. }
  26. var globalCfg = GlobalCfgArray.globalCfg;
  27. SQLiteHelper.Instance.OpenConnection();
  28. try
  29. {
  30. //物品
  31. foreach (ItemCfg cfg in dataArray)
  32. {
  33. var names = new string[] { nameof(cfg.subType), nameof(cfg.itemType), nameof(cfg.approach) };
  34. var values = new string[] { "" + cfg.subType, "" + cfg.itemType, "" + cfg.approach };
  35. SQLiteHelper.Instance.UpdateValues(nameof(ItemCfgArray), names, values, nameof(cfg.id), cfg.id.ToString());
  36. }
  37. //套装
  38. foreach (var a in suitDic)
  39. {
  40. suitPartTotalCount += a.Value.Count;
  41. var names = new string[] { nameof(a.Key.partsArr).Replace("Arr", "") };
  42. var values = new string[] { string.Join(";", a.Value) };
  43. SQLiteHelper.Instance.UpdateValues(nameof(SuitCfgArray), names, values, nameof(a.Key.id), a.Key.id.ToString());
  44. }
  45. globalCfg.suitPartTotalCount = suitPartTotalCount;
  46. UpdateGlobalCfg(globalCfg);
  47. }
  48. catch (Exception e)
  49. {
  50. ET.Log.Error(e.ToString());
  51. }
  52. finally
  53. {
  54. SQLiteHelper.Instance.CloseConnection();
  55. }
  56. }
  57. private static void UpdateGlobalCfg(GlobalCfg globalCfg)
  58. {
  59. var names = new string[] { nameof(globalCfg.suitPartTotalCount) };
  60. var values = new string[] { globalCfg.suitPartTotalCount.ToString() };
  61. SQLiteHelper.Instance.UpdateValues(nameof(GlobalCfgArray), names, values, nameof(globalCfg.id), globalCfg.id.ToString());
  62. }
  63. private static void HandleSuitTable(ItemCfg itemCfg, Dictionary<SuitCfg, List<int>> suitDic)
  64. {
  65. if (itemCfg.suitId <= 0)
  66. {
  67. return;
  68. }
  69. var suitCfg = SuitCfgArray.Instance.GetCfg(itemCfg.suitId);
  70. if (suitCfg == null)
  71. {
  72. return;
  73. }
  74. suitDic.TryGetValue(suitCfg, out var partsList);
  75. if (partsList == null)
  76. {
  77. partsList = new List<int>();
  78. suitDic[suitCfg] = partsList;
  79. }
  80. partsList.Add(itemCfg.id);
  81. }
  82. private static void HandleItemApproch(ItemCfg cfg, GetApproachCall[] actions)
  83. {
  84. List<string> approachs = new List<string>();
  85. foreach (GetApproachCall action in actions)
  86. {
  87. string tempApproach = action(cfg.id);
  88. if (tempApproach != null)
  89. {
  90. approachs.Add(tempApproach);
  91. }
  92. }
  93. if (approachs.Count > 0)
  94. {
  95. string approach = string.Join(";", approachs);
  96. cfg.approach = approach;
  97. if (approachs.Count > 5)
  98. {
  99. Debug.LogFormat("物品{0}的获取途径为 {1}", cfg.name, approach);
  100. }
  101. }
  102. else
  103. {
  104. if (cfg.id < 1000000 || cfg.id >= 2000000)
  105. {
  106. if ((!cfg.name.Contains("原始") && !cfg.name.Contains("默认")) || cfg.id >= 1000000)
  107. {
  108. //Debug.LogErrorFormat("物品 {0} {1} 没有获取途径", cfg.id, cfg.name);
  109. }
  110. }
  111. }
  112. }
  113. /// <summary>
  114. /// 尝试获取服装店产出途径
  115. /// </summary>
  116. /// <param name="itemId"></param>
  117. /// <returns></returns>
  118. private static string GetClothingShopApproach(int itemId)
  119. {
  120. ShopCfgClothingArray manager = ShopCfgClothingArray.Instance;
  121. ShopCfg[] dataArray = manager.dataArray;
  122. foreach (ShopCfg cfg in dataArray)
  123. {
  124. if (cfg.itemID == itemId)
  125. {
  126. return "FU_ZHUANG_DIAN=" + ConstStoreId.CLOTHING_STORE_ID; ;
  127. }
  128. }
  129. ShopCfg[] shopCfgCJs = ShopCfgCJArray.Instance.dataArray;
  130. foreach (ShopCfg cfg in shopCfgCJs)
  131. {
  132. if (cfg.itemID == itemId)
  133. {
  134. return "FU_ZHUANG_DIAN=" + ConstStoreId.LUCKY_BOX_STORE_ID;
  135. }
  136. }
  137. ShopCfg[] shopCfgCJAs = ShopCfgCJAArray.Instance.dataArray;
  138. foreach (ShopCfg cfg in shopCfgCJAs)
  139. {
  140. if (cfg.itemID == itemId)
  141. {
  142. return "FU_ZHUANG_DIAN=" + ConstStoreId.LUCKY_BOX_ACTIVITY_STORE_ID;
  143. }
  144. }
  145. return null;
  146. }
  147. /// <summary>
  148. /// 尝试获取服装分解产出途径
  149. /// </summary>
  150. /// <param name="itemId"></param>
  151. /// <returns></returns>
  152. private static string GetClothingDecomposeApproach(int itemId)
  153. {
  154. DecomposeCfgArray manager = DecomposeCfgArray.Instance;
  155. DecomposeCfg[] dataArray = manager.dataArray;
  156. foreach (DecomposeCfg cfg in dataArray)
  157. {
  158. for (int i = 0; i < cfg.itemsArr.Length; i++)
  159. {
  160. if (cfg.itemsArr[i][0] == itemId)
  161. {
  162. return "FU_ZHUANG_DECOMPOSE";
  163. }
  164. }
  165. }
  166. return null;
  167. }
  168. /// <summary>
  169. /// 尝试获取摘星(抽奖)产出途径
  170. /// </summary>
  171. /// <param name="itemId"></param>
  172. /// <returns></returns>
  173. private static string GetZhaiXingApproach(int itemId)
  174. {
  175. LuckyBoxCfgArray manager = LuckyBoxCfgArray.Instance;
  176. LuckyBoxCfg[] dataArray = manager.dataArray;
  177. if (itemId == 10090)
  178. {
  179. Debug.Log("");
  180. }
  181. foreach (LuckyBoxCfg cfg in dataArray)
  182. {
  183. for (int i = 0; i < cfg.bonusArr.Length; i++)
  184. {
  185. if (itemId == cfg.bonusArr[i][0])
  186. {
  187. return "ZHAI_XING";
  188. }
  189. }
  190. int dropId = cfg.dropId;
  191. if (itemId == 10014)
  192. {
  193. if (dropId == 11000008)
  194. {
  195. ET.Log.Debug("");
  196. }
  197. ET.Log.Debug("");
  198. }
  199. int[] _dropIds = { dropId };
  200. bool approach = CheckItemInDropOut(itemId, _dropIds);
  201. if (approach)
  202. {
  203. return "ZHAI_XING";
  204. }
  205. // }
  206. }
  207. return null;
  208. }
  209. /// <summary>
  210. /// 尝试获取剧情关卡产出途径
  211. /// </summary>
  212. /// <param name="itemId"></param>
  213. /// <returns></returns>
  214. private static string GetStoryLevelApproach(int itemId)
  215. {
  216. List<string> approachs = new List<string>();
  217. StoryLevelCfgArray manager = StoryLevelCfgArray.Instance;
  218. StoryLevelCfg[] dataArray = manager.dataArray;
  219. foreach (StoryLevelCfg cfg in dataArray)
  220. {
  221. bool result = CheckItemInBonus(itemId, cfg);
  222. if (result)
  223. {
  224. string approach = "JU_QING_GUAN_QIA=" + cfg.id;
  225. approachs.Add(approach);
  226. }
  227. }
  228. if (approachs.Count > 0)
  229. {
  230. return string.Join(";", approachs);
  231. }
  232. return null;
  233. }
  234. /// <summary>
  235. /// 尝试获取服装合成产出途径
  236. /// </summary>
  237. /// <param name="itemId"></param>
  238. /// <returns></returns>
  239. private static string GetClothingSyntheticApproach(int itemId)
  240. {
  241. var itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  242. if (itemCfg == null)
  243. {
  244. return null;
  245. }
  246. if (itemCfg.suitId <= 0)
  247. {
  248. return null;
  249. }
  250. var suitCfg = SuitCfgArray.Instance.GetCfg(itemCfg.suitId);
  251. if (suitCfg == null)
  252. {
  253. return null;
  254. }
  255. if (suitCfg.syntheticType <= 0)
  256. {
  257. return null;
  258. }
  259. return "FU_ZHUANG_HE_CHENG=" + suitCfg.id;
  260. }
  261. /// <summary>
  262. /// 套装图鉴
  263. /// </summary>
  264. /// <param name="itemId"></param>
  265. /// <returns></returns>
  266. private static string GetSuitGuideApproach(int itemId)
  267. {
  268. SuitCfgArray manager = SuitCfgArray.Instance;
  269. SuitCfg[] dataArray = manager.dataArray;
  270. foreach (SuitCfg cfg in dataArray)
  271. {
  272. bool result = CheckItemInBonus(itemId, cfg.guideBoxBonusArr);
  273. if (result)
  274. {
  275. return "TAO_ZHUANG_TU_JIAN";
  276. }
  277. }
  278. return null;
  279. }
  280. /// <summary>
  281. /// 套装合成
  282. /// </summary>
  283. /// <param name="itemId"></param>
  284. /// <returns></returns>
  285. private static string GetSuitSyntheticApproach(int itemId)
  286. {
  287. var itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  288. if (itemCfg == null)
  289. {
  290. return null;
  291. }
  292. if (itemCfg.suitId <= 0)
  293. {
  294. return null;
  295. }
  296. var suitCfg = SuitCfgArray.Instance.GetCfg(itemCfg.suitId);
  297. if (suitCfg == null)
  298. {
  299. return null;
  300. }
  301. if (suitCfg.syntheticType <= 0)
  302. {
  303. return null;
  304. }
  305. bool result = CheckItemInBonus(itemId, suitCfg.syntheticBoxBonusArr);
  306. if (result)
  307. {
  308. return "TAO_ZHUANG_HE_CHENG";
  309. }
  310. return null;
  311. }
  312. private static string GetStudioFilingApproach(int itemId)
  313. {
  314. SuitCfgArray manager = SuitCfgArray.Instance;
  315. SuitCfg[] dataArray = manager.dataArray;
  316. foreach (SuitCfg cfg in dataArray)
  317. {
  318. bool result = CheckItemInBonus(itemId, cfg.guideBoxBonusArr);
  319. if (result)
  320. {
  321. return "TAO_ZHUANG_TU_JIAN";
  322. }
  323. }
  324. return null;
  325. }
  326. private static bool CheckItemInBonus(int itemId, StoryLevelCfg cfg)
  327. {
  328. if (cfg.fightID.Length > 0)
  329. {
  330. StoryFightCfgArray manager = StoryFightCfgArray.Instance;
  331. StoryFightCfg storyFightCfg = manager.GetCfg(cfg.fightID);
  332. List<int[]> a = new List<int[]>();
  333. a.AddRange(cfg.bonusOnceArr);
  334. a.AddRange(storyFightCfg.bonusBaseArr);
  335. int[][] bonus = a.ToArray();
  336. bool result = CheckItemInBonus(itemId, bonus);
  337. if (result)
  338. {
  339. return true;
  340. }
  341. result = CheckItemInDropOut(itemId, storyFightCfg.bonusRandomArr);
  342. return result;
  343. }
  344. return false;
  345. }
  346. private static bool CheckItemInBonus(int itemId, int[][] bosnu)
  347. {
  348. List<ItemData> aList = ItemUtil.CreateItemDataList(bosnu);
  349. foreach (ItemData itemData in aList)
  350. {
  351. if (itemId == itemData.id)
  352. {
  353. return true;
  354. }
  355. }
  356. return false;
  357. }
  358. /// <summary>
  359. /// 检测掉落表是否产出该物品
  360. /// </summary>
  361. /// <param name="itemId"></param>
  362. /// <param name="dropIds"></param>
  363. /// <returns></returns>
  364. private static bool CheckItemInDropOut(int itemId, int[] dropIds)
  365. {
  366. List<ItemData> result = new List<ItemData>();
  367. foreach (int dropId in dropIds)
  368. {
  369. DropOutCfgArray manager = DropOutCfgArray.Instance;
  370. List<DropOutCfg> aList = manager.GetCfgsByid(dropId);
  371. foreach (DropOutCfg dropOutCfg in aList)
  372. {
  373. if (manager.GetCfgsByid(dropOutCfg.item).Count > 0)
  374. {
  375. int[] _dropIds = { dropOutCfg.item };
  376. if (CheckItemInDropOut(itemId, _dropIds))
  377. {
  378. return true;
  379. }
  380. }
  381. else
  382. {
  383. if (itemId == dropOutCfg.item)
  384. {
  385. return true;
  386. }
  387. }
  388. }
  389. }
  390. return false;
  391. }
  392. /// <summary>
  393. /// 检测商城-礼包是否产出该物品
  394. /// </summary>
  395. /// <param name="itemId"></param>
  396. /// <returns></returns>
  397. private static string CheckGiftBagApproach(int itemId)
  398. {
  399. GiftBagCfgArray manager = GiftBagCfgArray.Instance;
  400. GiftBagCfg[] dataArray = manager.dataArray;
  401. for (int i = 0; i < dataArray.Length; i++)
  402. {
  403. for (int j = 0; j < dataArray[i].itemsArr.Length; j++)
  404. {
  405. if (dataArray[i].itemsArr[j][0] == itemId)
  406. {
  407. return ConstFunctionId.SHOP_GIFT_BAG + "=1";
  408. }
  409. }
  410. }
  411. return null;
  412. }
  413. /// <summary>
  414. /// 检测商城-道具兑换是否产出该物品
  415. /// </summary>
  416. /// <param name="itemId"></param>
  417. /// <returns></returns>
  418. private static string CheckShopExchangeApproach(int itemId)
  419. {
  420. ShopExchangeCfgArray manager = ShopExchangeCfgArray.Instance;
  421. ShopExchangeCfg[] dataArray = manager.dataArray;
  422. for (int i = 0; i < dataArray.Length; i++)
  423. {
  424. if (dataArray[i].itemId == itemId)
  425. {
  426. return ConstFunctionId.SHOP_EXCHANGE + "=2";
  427. }
  428. }
  429. return null;
  430. }
  431. /// <summary>
  432. /// 检测服装升级是否产出该物品
  433. /// </summary>
  434. /// <param name="itemId"></param>
  435. /// <returns></returns>
  436. private static string CheckClothingFosterApproach(int itemId)
  437. {
  438. //培养
  439. SuitFosterCfgArray manager = SuitFosterCfgArray.Instance;
  440. SuitFosterCfg[] dataArray = manager.dataArray;
  441. for (int i = 0; i < dataArray.Length; i++)
  442. {
  443. for (int j = 0; j < dataArray[i].rewardsArr.Length; j++)
  444. {
  445. if (dataArray[i].rewardsArr[j][0] == itemId)
  446. {
  447. return ConstFunctionId.SUIT_FOSTER;
  448. }
  449. }
  450. }
  451. //换新
  452. SuitFosterListCfgArray manager1 = SuitFosterListCfgArray.Instance;
  453. SuitFosterListCfg[] dataArray1 = manager1.dataArray;
  454. for (int i = 0; i < dataArray1.Length; i++)
  455. {
  456. for (int j = 0; j < dataArray1[i].renewRewardsArr.Length; j++)
  457. {
  458. if (dataArray1[i].renewRewardsArr[j][0] == itemId)
  459. {
  460. return ConstFunctionId.SUIT_FOSTER;
  461. }
  462. }
  463. }
  464. return null;
  465. }
  466. }
  467. }