DressUpFightView.cs 47 KB

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  1. using UI.DressUp;
  2. using FairyGUI;
  3. using UnityEngine;
  4. using System.Collections.Generic;
  5. using System;
  6. using ET;
  7. using System.Collections;
  8. namespace GFGGame
  9. {
  10. public class DressUpFightView : BaseView
  11. {
  12. private UI_DressUpFightUI _ui;
  13. private int _fightID;
  14. private int _levelID;
  15. private float listType1X = 0;
  16. private float partsListX = 0;
  17. private DressUpListType currentListType;
  18. private int[] _currentList2;
  19. private GameObject _scenePrefab;
  20. private GameObject _sceneObject;
  21. private List<int> _currentList3 = new List<int>();
  22. private List<int> _currentList4 = new List<int>();
  23. private int _currentMenuType;
  24. private int _currentSuitId;
  25. private StoryLevelCfg _levelCfg;
  26. private StoryFightCfg _fightCfg;
  27. private const int SORT_BY_HIGH_SCORE = 0;
  28. private const int SORT_BY_LOW_SCORE = 1;
  29. private int _scoreIndex = SORT_BY_HIGH_SCORE;
  30. private List<LongPressGesture> _listLongPress = new List<LongPressGesture>();
  31. public override void Dispose()
  32. {
  33. if (_sceneObject != null)
  34. {
  35. GameObject.Destroy(_sceneObject);
  36. _sceneObject = null;
  37. }
  38. for (int i = 0; i < _listLongPress.Count; i++)
  39. {
  40. _listLongPress[i].Dispose();
  41. }
  42. if (_ui != null)
  43. {
  44. _ui.Dispose();
  45. _ui = null;
  46. }
  47. base.Dispose();
  48. }
  49. protected override void Init()
  50. {
  51. base.Init();
  52. packageName = UI_DressUpFightUI.PACKAGE_NAME;
  53. _ui = UI_DressUpFightUI.Create();
  54. viewCom = _ui.target;
  55. isfullScreen = true;
  56. _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneDressUpFight"));
  57. _ui.m_btnClose.width = GRoot.inst.width;
  58. _ui.m_btnClose.height = GRoot.inst.height;
  59. _ui.m_btnClose.AddRelation(GRoot.inst, RelationType.Size);
  60. }
  61. protected override void OnInit()
  62. {
  63. base.OnInit();
  64. _ui.m_btnClose.visible = false;
  65. _ui.m_grpTips.visible = false;
  66. _ui.m_btnRepeal.visible = false;
  67. _ui.m_btnRenewal.visible = false;
  68. _ui.m_btnSearch.visible = true;
  69. // _ui.m_comboBox.items = new string[] { "我的套装一", "我的套装二", "我的套装三", "我的套装四", "我的套装五", "我的套装六" };
  70. _ui.m_partsList.m_comboBoxRarity.items = new string[] { "高分优先", "低分优先" };
  71. InitLists();
  72. _ui.m_partsList.m_comboBoxRarity.onChanged.Add(OnComboBoxRarityChanged);
  73. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  74. _ui.m_btnHome.onClick.Add(OnClickBtnHome);
  75. // _ui.m_btnClothingShop.onClick.Add(OnClickBtnClothingShop);
  76. // _ui.m_comboBox.onChanged.Add(OnComboBoxChanged);
  77. _ui.m_comListType1.m_listType.onClickItem.Add(OnClickListType1Item);
  78. _ui.m_comListType2.m_listType.onClickItem.Add(OnClickListType2Item);
  79. _ui.m_partsList.m_list.onClickItem.Add(OnClickPartsListItem);
  80. _ui.m_partsList2.m_list.onClickItem.Add(OnClickSuitPartsListItem);
  81. _ui.m_touchPad.onClick.Add(OnTouchPad);
  82. _ui.m_btnHint.onClick.Add(OnClickBtnHint);
  83. _ui.m_btnGuide.onClick.Add(OnTouchPad);
  84. _ui.m_btnClose.onClick.Add(OnClickBtnClose);
  85. _ui.m_btnDelete.onClick.Add(OnClickBtnDelete);
  86. _ui.m_btnNext.onClick.Add(OnClickBtnNext);
  87. _ui.m_btnRecommend.onClick.Add(OnClickBtnRecommend);
  88. _ui.m_btnSearch.onClick.Add(OnClickBtnSearch);
  89. _ui.m_btnAutoPlay.onClick.Add(OnClickBtnAutoPlay);
  90. _ui.m_compNeed.target.onClick.Add(OnClickComNeed);
  91. _ui.m_compNeed.m_listTag.itemRenderer = RenderListTagItem;
  92. // _ui.m_btnShow.onClick.Add(OnClickBtnShow);
  93. // _ui.m_btnHide.onClick.Add(OnClickBtnHide);
  94. // _ui.m_loaShow.onClick.Add(OnClickLoaShow);
  95. // _ui.m_btnHide.visible = false;
  96. // EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, UpdatePartsListSort);
  97. _ui.m_partsList2.m_comboBoxRarity.visible = false;
  98. _ui.m_partsList2.m_imgTop.visible = true;
  99. _ui.m_partsList.m_imgTop.visible = false;
  100. }
  101. protected override void AddEventListener()
  102. {
  103. base.AddEventListener();
  104. EventAgent.AddEventListener(ConstMessage.CARD_CHOOSE, OnClickBtnPhotograph);
  105. EventAgent.AddEventListener(ConstMessage.DRESS_FILTER, UpdatePartsListSort);
  106. EventAgent.AddEventListener(ConstMessage.DRESS_SEARCH, UpdatePartsListSort);
  107. EventAgent.AddEventListener(ConstMessage.DRESS_UP_SCORE_CHANGED, UpdateScore);
  108. }
  109. protected override void OnShown()
  110. {
  111. base.OnShown();
  112. InstanceZonesDataManager.usedRecommend = false;
  113. // _ui.m_comboBox.title = "我的套装";
  114. _ui.m_txtRecommendCount.SetVar("v1", "" + GameGlobal.myNumericComponent.GetAsInt(ET.NumericType.RecommendCount)).FlushVars();
  115. _ui.m_txtRecommendCount.SetVar("v2", GlobalCfgArray.globalCfg.recommendCount.ToString()).FlushVars();
  116. _ui.m_btnRecommend.enabled = true;// GameGlobal.myNumericComponent.GetAsInt(ET.NumericType.RecommendCount) > 0;
  117. _scoreIndex = _ui.m_partsList.m_comboBoxRarity.selectedIndex;
  118. _ui.m_btnAutoPlay.selected = EquipDataCache.cacher.autoPlay;
  119. _ui.m_btnAutoPlay.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(ConstFunctionId.FUNCTION_AUTOPLAY_FIGHT, false);
  120. _levelID = (int)viewData;
  121. InstanceZonesDataManager.currentLevelCfgId = _levelID;
  122. _levelCfg = StoryLevelCfgArray.Instance.GetCfg(_levelID);
  123. _fightCfg = StoryFightCfgArray.Instance.GetCfg(_levelCfg.fightID);
  124. if (_levelCfg.type == ConstInstanceZonesType.Field)
  125. {
  126. _fightCfg.scoreType = FieldDataManager.Instance.fieldInfos.theme;
  127. _ui.m_btnAutoPlay.visible = false;
  128. }
  129. _ui.m_compNeed.target.visible = _fightCfg.needItemId > 0 || _fightCfg.needSuitId > 0 || _fightCfg.needTagsArr.Length > 0;
  130. if (_ui.m_compNeed.target.visible)
  131. {
  132. _ui.m_compNeed.m_c1.selectedIndex = 0;
  133. if (_fightCfg.needItemId > 0)
  134. {
  135. _ui.m_compNeed.m_txtNeedName.text = ItemUtil.GetItemName(_fightCfg.needItemId);
  136. _ui.m_compNeed.target.data = _fightCfg.needItemId;
  137. }
  138. else if (_fightCfg.needSuitId > 0)
  139. {
  140. _ui.m_compNeed.m_txtNeedName.text = ItemUtil.GetSuitName(_fightCfg.needSuitId);
  141. _ui.m_compNeed.target.data = _fightCfg.needSuitId;
  142. }
  143. else
  144. {
  145. _ui.m_compNeed.m_c1.selectedIndex = 1;
  146. _ui.m_compNeed.m_listTag.numItems = _fightCfg.needTagsArr.Length;
  147. }
  148. }
  149. InstanceZonesDataManager.currentScoreType = _fightCfg.scoreType;
  150. //一级菜单
  151. _ui.m_comListType1.m_listType.RemoveChildrenToPool();
  152. _ui.m_comListType1.m_listType.numItems = DressUpMenuItemCfg1Array.Instance.dataArray.Length - 1;
  153. //_ui.m_comListType1.m_listType1.ResizeToFit(_ui.m_listType1.numItems);
  154. float maxHeight = _ui.target.height - _ui.m_comListType1.m_listType.y - DressUpView.BOTTOM_BLANK;
  155. if (_ui.m_comListType1.m_listType.height > maxHeight)
  156. {
  157. _ui.m_comListType1.m_listType.height = maxHeight;
  158. }
  159. _ui.m_comListType1.target.x = _ui.target.width;
  160. _ui.m_comListType2.target.x = _ui.target.width;
  161. _ui.m_partsList.target.x = _ui.target.width;
  162. _ui.m_partsList2.target.x = _ui.target.width;
  163. _ui.m_scoreType.url = "ui://CommonGame/kp_sx_" + _fightCfg.scoreType;
  164. this.showListType1();
  165. if (_sceneObject == null)
  166. {
  167. _sceneObject = GameObject.Instantiate(_scenePrefab);
  168. EquipDataCache.cacher.setSceneObj(_sceneObject);
  169. EquipDataCache.cacher.PutOnDefaultSuitSaved();
  170. }
  171. UpdateScore();
  172. SendLog();
  173. Timers.inst.AddUpdate(CheckGuide);
  174. }
  175. protected override void OnHide()
  176. {
  177. base.OnHide();
  178. _ui.m_btnClose.visible = false;
  179. _ui.m_grpTips.visible = false;
  180. if (_sceneObject != null)
  181. {
  182. GameObject.Destroy(_sceneObject);
  183. _sceneObject = null;
  184. }
  185. _fightCfg = null;
  186. _levelCfg = null;
  187. DressUpMenuItemDataManager.Clear();
  188. Timers.inst.Remove(CheckGuide);
  189. }
  190. protected override void RemoveEventListener()
  191. {
  192. base.RemoveEventListener();
  193. EventAgent.RemoveEventListener(ConstMessage.CARD_CHOOSE, OnClickBtnPhotograph);
  194. EventAgent.RemoveEventListener(ConstMessage.DRESS_FILTER, UpdatePartsListSort);
  195. EventAgent.RemoveEventListener(ConstMessage.DRESS_SEARCH, UpdatePartsListSort);
  196. EventAgent.RemoveEventListener(ConstMessage.DRESS_UP_SCORE_CHANGED, UpdateScore);
  197. }
  198. private void OnClickBtnBack()
  199. {
  200. AlertUI.Show("是否确定退出?")
  201. .SetLeftButton(true, "否").SetRightButton(true, "是", (object data) =>
  202. {
  203. if (_levelCfg.type == ConstInstanceZonesType.Studio && _levelCfg.subType != ConstInstanceZonesSubType.Hard3)
  204. {
  205. ViewManager.Show(StudioDataManager.Instance.VIEW_NAME, new object[] { StudioDataManager.Instance.TYPE_SELECT_INDEX, StudioDataManager.Instance.PROPERTY_SELECT_INDEX }, ViewManager.GetGoBackDatas(StudioDataManager.Instance.VIEW_NAME));
  206. }
  207. else if (_levelCfg.type == ConstInstanceZonesType.Studio && _levelCfg.subType == ConstInstanceZonesSubType.Hard3)
  208. {
  209. ViewManager.Show<StudioFilingView>(null, ViewManager.GetGoBackDatas(typeof(StudioFilingView).FullName));
  210. }
  211. else if (_levelCfg.type == ConstInstanceZonesType.Field)
  212. {
  213. ViewManager.GoBackFrom(ViewName.DRESS_UP_FIGHT_VIEW);
  214. }
  215. else
  216. {
  217. // ViewManager.GoBackFrom(ViewName.STORY_CHAPTER_VIEW);
  218. ViewManager.Show(ViewName.STORY_CHAPTER_VIEW, _levelCfg.chapterId);//, new object[] { ViewName.STORY_CHAPTER_LIST_VIEW }
  219. }
  220. EquipDataCache.cacher.TakeOffAll();
  221. this.Hide();
  222. });
  223. // ViewManager.Show(ViewName.STORY_CHAPTER_VIEW, StoryDataManager.currentChapter);
  224. }
  225. private void OnClickBtnHome()
  226. {
  227. AlertUI.Show("是否返回?")
  228. .SetLeftButton(true, "否").SetRightButton(true, "是", (object data) =>
  229. {
  230. EquipDataCache.cacher.TakeOffAll();
  231. GameController.GoBackToMainView();
  232. });
  233. }
  234. private void OnClickBtnClothingShop()
  235. {
  236. ViewManager.Show(ViewName.CLOTHING_SHOP_VIEW, new object[] { null, _fightCfg.scoreType }, null, false, true);
  237. }
  238. private void OnClickListType1Item(EventContext context)
  239. {
  240. // GuideController.HideGuide();
  241. GObject typeItem = context.data as GObject;
  242. int order = (int)typeItem.data;
  243. DressUpMenuItemCfg1 item1 = DressUpMenuItemCfg1Array.Instance.dataArray[order - 1];
  244. if (item1.subMenusArr.Length > 0)
  245. {
  246. this.showListType2(item1.subMenusArr);
  247. }
  248. else
  249. {
  250. if (this.showListParts(item1.type) == false)
  251. {
  252. PromptController.Instance.ShowFloatTextPrompt("未获得此类部件");
  253. return;
  254. }
  255. this.showListParts(item1.type);
  256. }
  257. this.hideListType1();
  258. UpdateListPartsSelected();
  259. }
  260. private void OnClickListType2Item(EventContext context)
  261. {
  262. GObject typeItem = context.data as GObject;
  263. int order = (int)typeItem.data;
  264. DressUpMenuItemCfg2 item2 = DressUpMenuItemCfg2Array.Instance.dataArray[order - 1];
  265. if (this.showListParts(item2.type) == false)
  266. {
  267. PromptController.Instance.ShowFloatTextPrompt("未获得此类部件");
  268. return;
  269. }
  270. this.hideListType2();
  271. }
  272. private void OnClickPartsListItem(EventContext context)
  273. {
  274. if (ViewManager.isViewOpen(typeof(DressUpItemTipsView).FullName))
  275. {
  276. return;
  277. }
  278. GObject listItem = context.data as GObject;
  279. int id = (int)listItem.data;
  280. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  281. {
  282. this.showListParts2(id);
  283. this.hideListParts();
  284. EquipDataCache.cacher.PutOnSuitCfg(id, false, true);
  285. }
  286. else
  287. {
  288. EquipDataCache.cacher.TryCancelSuit(id);
  289. EquipDataCache.cacher.AddOrRemove(id, true);
  290. }
  291. UpdateListPartsSelected();
  292. UpdateListSuitPartsSelected();
  293. }
  294. private void OnClickSuitPartsListItem(EventContext context)
  295. {
  296. if (ViewManager.isViewOpen(typeof(DressUpItemTipsView).FullName))
  297. {
  298. return;
  299. }
  300. GObject listItem = (GObject)context.data as GObject;
  301. int id = (int)listItem.data;
  302. EquipDataCache.cacher.TryCancelSuit(id);
  303. EquipDataCache.cacher.AddOrRemove(id, true);
  304. UpdateListSuitPartsSelected();
  305. }
  306. private void OnLongPress(EventContext context)
  307. {
  308. LongPressGesture gesture = (LongPressGesture)context.sender;
  309. int itemId = (int)gesture.host.data;
  310. GoodsItemTipsController.ShowItemTips(itemId);
  311. }
  312. private void OnTouchPad()
  313. {
  314. if (this.currentListType == DressUpListType.List4)
  315. {
  316. this.hideListParts2();
  317. this.showListParts(ConstDressUpItemType.TAO_ZHUANG, true);
  318. }
  319. else if (this.currentListType == DressUpListType.List3)
  320. {
  321. if (_currentList2 != null)
  322. {
  323. this.showListType2(_currentList2);
  324. }
  325. else
  326. {
  327. this.showListType1();
  328. }
  329. this.hideListParts();
  330. }
  331. else if (this.currentListType == DressUpListType.List2)
  332. {
  333. this.showListType1();
  334. this.hideListType2();
  335. }
  336. }
  337. private void OnClickBtnHint()
  338. {
  339. this.ShowTaskHint();
  340. }
  341. private void OnClickBtnDelete()
  342. {
  343. EquipDataCache.cacher.TakeOffAll();
  344. _ui.m_partsList.m_list.numItems = _currentList3.Count;
  345. _ui.m_partsList2.m_list.numItems = _currentList4.Count;
  346. }
  347. private void OnClickBtnClose()
  348. {
  349. _ui.m_btnClose.visible = false;
  350. _ui.m_grpTips.visible = false;
  351. }
  352. private void OnClickBtnNext()
  353. {
  354. if (!EquipDataCache.cacher.CheckPutOnFinish())
  355. {
  356. AlertUI.Show("只有换好衣服才能出门哦!")
  357. .SetRightButton(true, "好的");
  358. return;
  359. }
  360. int _suitId = EquipDataCache.cacher.CheckCurDressIsSuit(); ;
  361. if (_fightCfg.needItemId > 0 && (_suitId <= 0 && EquipDataCache.cacher.equipDatas.IndexOf(_fightCfg.needItemId) < 0 || _suitId > 0 && Array.IndexOf(SuitCfgArray.Instance.GetCfg(_suitId).partsArr, _fightCfg.needItemId) < 0) || _fightCfg.needSuitId > 0 && _suitId != _fightCfg.needSuitId)
  362. {
  363. AlertUI.Show("未穿戴必需品。").SetRightButton(true, "好的");
  364. return;
  365. }
  366. // if (CardDataManager.GetCardListByRarity(0).Count > 0)
  367. // {
  368. // ViewManager.Show<StoryCardChoose>(_fightCfg.scoreType);
  369. // }
  370. // else
  371. // {
  372. // // StartCalculateScore();
  373. // }
  374. OnClickBtnPhotograph();
  375. }
  376. private void OnClickBtnPhotograph()
  377. {
  378. Timers.inst.StartCoroutine(ScreenShotTex());
  379. }
  380. private IEnumerator ScreenShotTex()
  381. {
  382. ItemCfg bgItemCfg = ItemCfgArray.Instance.GetCfg(EquipDataCache.cacher.bgId);
  383. string bgName = string.Format(DressUpUtil.FORMAT_SPRITE_NAME, bgItemCfg.subType, 1);
  384. GameObject bg = _sceneObject.transform.Find(bgName).gameObject;
  385. bg.SetActive(false);
  386. Color backgroundColor = Camera.main.backgroundColor;
  387. Camera.main.backgroundColor = new Color(255, 255, 255, 0);
  388. GRoot.inst.visible = false;
  389. yield return new WaitForEndOfFrame();
  390. Rect rect = new Rect(0, 0, UnityEngine.Screen.width, UnityEngine.Screen.height);
  391. Texture2D tex = new Texture2D((int)rect.width, (int)rect.height, TextureFormat.ARGB32, false);//新建一个Texture2D对象
  392. tex.ReadPixels(rect, 0, 0);//读取像素,屏幕左下角为0点
  393. tex.Apply();//保存像素信息
  394. // NTexture _nTexture = new NTexture(tex);
  395. // EquipDataCache.cacher.FightRoleRes = tex.EncodeToJPG();
  396. EquipDataCache.cacher.RoleTextuex = tex;
  397. GRoot.inst.visible = true;
  398. bg.SetActive(true);
  399. Camera.main.backgroundColor = backgroundColor;
  400. if (CardDataManager.GetCardListByRarity(0).Count > 0)
  401. {
  402. ViewManager.Show<StoryCardChoose>(_fightCfg.scoreType);
  403. }
  404. else
  405. {
  406. // StartCalculateScore();
  407. // OnClickBtnPhotograph();
  408. StartCalculateScore();
  409. }
  410. }
  411. private void StartCalculateScore()
  412. {
  413. //不可移动代码位置
  414. bool hasFightTarget = _fightCfg.targetName != null && _fightCfg.targetName.Length > 0;
  415. if (_levelCfg.type == ConstInstanceZonesType.Field)
  416. {
  417. FieldFightDataManager.Instance.CurrentCardId = InstanceZonesDataManager.currentCardId;
  418. FieldFightDataManager.Instance.CurrentScoreType = InstanceZonesDataManager.currentScoreType;
  419. FieldFightDataManager.Instance.currentLevelCfgId = InstanceZonesDataManager.currentLevelCfgId;
  420. FieldFightDataManager.Instance.equipDatas = EquipDataCache.cacher.equipDatas;
  421. }
  422. if (hasFightTarget)
  423. {
  424. ViewManager.Show(ViewName.STORY_FIGHT_TARGET_VIEW);
  425. }
  426. else
  427. {
  428. ViewManager.Show(ViewName.STORY_FIGHT_SINGLE_VIEW);
  429. }
  430. this.Hide();
  431. }
  432. private void OnClickBtnRecommend()
  433. {
  434. if (this.currentListType == DressUpListType.List4)
  435. {
  436. this.hideListParts2();
  437. this.showListParts(ConstDressUpItemType.TAO_ZHUANG, true);
  438. }
  439. EquipDataCache.cacher.TryCancelSuit(_currentSuitId);
  440. InstanceZonesDataManager.usedRecommend = true;
  441. EquipDataCache.cacher.PutOnRecommendItems();
  442. UpdateListPartsSelected();
  443. UpdateListSuitPartsSelected();
  444. }
  445. private void InitLists()
  446. {
  447. _ui.m_comListType2.m_listType.itemRenderer = ListType2Item;
  448. _ui.m_partsList.m_list.itemRenderer = ListPartsItem;
  449. _ui.m_partsList2.m_list.itemRenderer = ListParts2Item;
  450. listType1X = _ui.m_comListType1.target.x;
  451. partsListX = _ui.m_partsList.target.x - _ui.m_partsList.target.width;
  452. //一级菜单
  453. _ui.m_comListType1.m_listType.itemRenderer = ListType1Item;
  454. }
  455. private void showListType1()
  456. {
  457. _currentList2 = null;
  458. currentListType = DressUpListType.List1;
  459. _ui.m_comListType1.m_listType.numItems = DressUpMenuItemCfg1Array.Instance.dataArray.Length;
  460. GTween.To(_ui.target.width, listType1X, 0.5f)
  461. .SetTarget(_ui.m_comListType1.target)
  462. .OnUpdate((GTweener t) =>
  463. {
  464. _ui.m_comListType1.target.x = t.value.x;
  465. });
  466. }
  467. private void hideListType1()
  468. {
  469. GTween.To(listType1X, _ui.target.width, 0.5f)
  470. .SetTarget(_ui.m_comListType1.target)
  471. .OnUpdate((GTweener t) =>
  472. {
  473. _ui.m_comListType1.target.x = t.value.x;
  474. });
  475. }
  476. private void showListType2(int[] menuStrArr = null)
  477. {
  478. currentListType = DressUpListType.List2;
  479. if (menuStrArr != null && menuStrArr.Length > 0)
  480. {
  481. int len = menuStrArr.Length;
  482. _currentList2 = menuStrArr.Clone() as int[];
  483. _ui.m_comListType2.m_listType.RemoveChildrenToPool();
  484. _ui.m_comListType2.m_listType.numItems = len;
  485. //_ui.m_listType2.ResizeToFit(_ui.m_listType2.numItems);
  486. float maxHeight = _ui.target.height - _ui.m_comListType2.m_listType.y - DressUpView.BOTTOM_BLANK;
  487. if (_ui.m_comListType2.m_listType.height > maxHeight)
  488. {
  489. _ui.m_comListType2.m_listType.height = maxHeight;
  490. }
  491. }
  492. GTween.To(_ui.target.width, listType1X, 0.5f)
  493. .SetTarget(_ui.m_comListType2.target)
  494. .OnUpdate((GTweener t) =>
  495. {
  496. _ui.m_comListType2.target.x = t.value.x;
  497. });
  498. }
  499. private void hideListType2()
  500. {
  501. GTween.To(listType1X, _ui.target.width, 0.5f)
  502. .SetTarget(_ui.m_comListType2.target)
  503. .OnUpdate((GTweener t) =>
  504. {
  505. _ui.m_comListType2.target.x = t.value.x;
  506. });
  507. }
  508. private bool showListParts(int type, bool selectItem = false)
  509. {
  510. _currentMenuType = type;
  511. UpdatePartsListSort();
  512. if (_ui.m_partsList.m_list.numItems <= 0) return false;
  513. _ui.m_partsList.m_list.ResizeToFit(_ui.m_partsList.m_list.numItems);
  514. float maxHeight = _ui.m_partsList.target.height - _ui.m_partsList.m_list.y;
  515. if (_ui.m_partsList.m_list.height > maxHeight)
  516. {
  517. _ui.m_partsList.m_list.height = maxHeight;
  518. }
  519. if (selectItem)
  520. {
  521. int itemId = EquipDataCache.cacher.GetItemIdBuyType(_currentMenuType);
  522. if (itemId > 0)
  523. {
  524. int index = _currentList3.IndexOf(itemId);
  525. _ui.m_partsList.m_list.ScrollToView(index);
  526. }
  527. }
  528. currentListType = DressUpListType.List3;
  529. GTween.To(_ui.target.width, partsListX, 0.5f)
  530. .SetTarget(_ui.m_partsList)
  531. .OnUpdate((GTweener t) =>
  532. {
  533. _ui.m_partsList.target.x = t.value.x;
  534. });
  535. UpdateListPartsSelected();
  536. return true;
  537. }
  538. private void OnComboBoxRarityChanged()
  539. {
  540. _scoreIndex = _ui.m_partsList.m_comboBoxRarity.selectedIndex;
  541. this.UpdatePartsListSort();
  542. }
  543. private void UpdatePartsListSort()
  544. {
  545. if (_currentMenuType == 0) return;
  546. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  547. {
  548. _currentList3 = DressUpMenuSuitDataManager.GetSuitIDList();
  549. if (_scoreIndex == SORT_BY_HIGH_SCORE)
  550. {
  551. _currentList3 = SuitUtil.SortSuitListByHighScore(_currentList3);
  552. }
  553. else if (_scoreIndex == SORT_BY_LOW_SCORE)
  554. {
  555. _currentList3 = SuitUtil.SortSuitListByLowScore(_currentList3);
  556. }
  557. else
  558. {
  559. _currentList3.Reverse();
  560. }
  561. }
  562. else
  563. {
  564. _currentList3 = DressUpMenuItemDataManager.getItemDatasByType(_currentMenuType);
  565. if (_scoreIndex == SORT_BY_HIGH_SCORE)
  566. {
  567. _currentList3 = DressUpMenuItemDataManager.SortItemListByHighScore(_currentList3);
  568. }
  569. else if (_scoreIndex == SORT_BY_LOW_SCORE)
  570. {
  571. _currentList3 = DressUpMenuItemDataManager.SortItemListByLowScore(_currentList3);
  572. }
  573. else
  574. {
  575. _currentList3.Reverse();
  576. }
  577. }
  578. if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Search)
  579. {
  580. _currentList3 = DressUpMenuItemDataManager.DressSearch(_currentList3, _currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG);
  581. }
  582. else if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Filter)
  583. {
  584. _currentList3 = DressUpMenuItemDataManager.DressFilter(_currentList3, _currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG);
  585. }
  586. //必穿品放在列表最前面
  587. if (_fightCfg.needItemId > 0)
  588. {
  589. int index = _currentList3.IndexOf(_fightCfg.needItemId);
  590. if (index >= 0)
  591. {
  592. int item = _currentList3[index];
  593. _currentList3.Remove(_currentList3[index]);
  594. _currentList3.Insert(0, item);
  595. }
  596. }
  597. else if (_fightCfg.needSuitId > 0)
  598. {
  599. int index = _currentList3.IndexOf(_fightCfg.needSuitId);
  600. if (index >= 0)
  601. {
  602. int item = _currentList3[index];
  603. _currentList3.Remove(_currentList3[index]);
  604. _currentList3.Insert(0, item);
  605. }
  606. }
  607. _ui.m_partsList.m_list.RemoveChildrenToPool();
  608. _ui.m_partsList.m_list.numItems = _currentList3.Count;
  609. }
  610. private void UpdateSuitPartsListSort()
  611. {
  612. if (_currentMenuType == 0) return;
  613. _currentList4 = new List<int>(SuitCfgManager.Instance.GetSuitItems(_currentSuitId, true));
  614. if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Search)
  615. {
  616. _currentList4 = DressUpMenuItemDataManager.DressSearch(_currentList4, false);
  617. }
  618. else if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Filter)
  619. {
  620. _currentList4 = DressUpMenuItemDataManager.DressFilter(_currentList4, false);
  621. }
  622. _ui.m_partsList2.m_list.RemoveChildrenToPool();
  623. _ui.m_partsList2.m_list.numItems = _currentList4.Count;
  624. }
  625. private void hideListParts()
  626. {
  627. GTween.To(partsListX, _ui.target.width, 0.5f)
  628. .SetTarget(_ui.m_partsList)
  629. .OnUpdate((GTweener t) =>
  630. {
  631. _ui.m_partsList.target.x = t.value.x;
  632. });
  633. }
  634. private void showListParts2(int suitId)
  635. {
  636. _currentSuitId = suitId;
  637. _ui.m_partsList2.m_comboBoxRarity.items = new string[] { "高稀有度", "低稀有度", "最近获得" };
  638. this.UpdateSuitPartsListSort();
  639. _ui.m_partsList2.m_list.ResizeToFit(_ui.m_partsList2.m_list.numItems);
  640. float maxHeight = _ui.m_partsList2.target.height - _ui.m_partsList2.m_list.y;// - DressUpView.BOTTOM_BLANK;
  641. if (_ui.m_partsList2.m_list.height > maxHeight)
  642. {
  643. _ui.m_partsList2.m_list.height = maxHeight;
  644. }
  645. currentListType = DressUpListType.List4;
  646. GTween.To(_ui.target.width, partsListX, 0.5f)
  647. .SetTarget(_ui.m_partsList2)
  648. .OnUpdate((GTweener t) =>
  649. {
  650. _ui.m_partsList2.target.x = t.value.x;
  651. });
  652. }
  653. private void hideListParts2()
  654. {
  655. _currentMenuType = ConstDressUpItemType.TAO_ZHUANG;
  656. GTween.To(partsListX, _ui.target.width, 0.5f)
  657. .SetTarget(_ui.m_partsList2)
  658. .OnUpdate((GTweener t) =>
  659. {
  660. _ui.m_partsList2.target.x = t.value.x;
  661. });
  662. }
  663. private void ListType1Item(int index, GObject item)
  664. {
  665. UI_TypeItem typeItem = UI_TypeItem.Proxy(item);
  666. DressUpMenuItemCfg1 item1 = DressUpMenuItemCfg1Array.Instance.dataArray[index];
  667. typeItem.m_icon.url = "ui://DressUp/hz_fenleitu_" + item1.id;
  668. typeItem.m_txtname.text = item1.name;
  669. //typeItem.m_imgTitle.url = "ui://DressUp/hz_iconzi_" + item1.id;
  670. typeItem.target.data = item1.id;
  671. typeItem.m_imgNeed.visible = ItemUtil.CheckMenuType1(_fightCfg.needItemId, _fightCfg.needSuitId, item1.id);
  672. typeItem.m_imgNew.visible = DressUpMenuItemDataManager.CheckIsFirstMenuNew(item1.id);
  673. UI_TypeItem.ProxyEnd();
  674. }
  675. private void ListType2Item(int index, GObject item)
  676. {
  677. UI_TypeItem typeItem = UI_TypeItem.Proxy(item);
  678. DressUpMenuItemCfg2 item2 = DressUpMenuItemCfg2Array.Instance.dataArray[_currentList2[index] - 1];
  679. typeItem.m_icon.url = "ui://DressUp/hz_fenleituej_" + item2.id;
  680. typeItem.m_txtname.text = item2.name;
  681. //typeItem.m_imgTitle.url = "ui://DressUp/hz_iconziej_" + item2.id;
  682. typeItem.target.data = item2.id;
  683. var subType = ItemUtilCS.GetItemSubType(_fightCfg.needItemId);
  684. typeItem.m_imgNeed.visible = subType == item2.type;
  685. typeItem.m_imgNew.visible = DressUpMenuItemDataManager.CheckIsSecondMenuNew(item2.id);
  686. UI_TypeItem.ProxyEnd();
  687. }
  688. private void ListPartsItem(int index, GObject item)
  689. {
  690. UI_PartsListItem listItem = UI_PartsListItem.Proxy(item);
  691. int id = (int)_currentList3[index];
  692. string iconRes = "";
  693. string partName = "";
  694. string ext = "png";
  695. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  696. {
  697. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(id);
  698. iconRes = suitCfg.res;
  699. partName = suitCfg.name;
  700. listItem.m_iconSelected.visible = false;
  701. listItem.m_txtScore.text = "" + SuitUtil.GetSuitScore(id);
  702. RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false, true);
  703. listItem.m_loaBorder.url = "ui://DressUp/hz_kuangk_" + suitCfg.rarity;
  704. listItem.m_imgNew.visible = false;
  705. }
  706. else
  707. {
  708. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(id);
  709. iconRes = itemCfg.res;
  710. partName = itemCfg.name;
  711. listItem.m_iconSelected.visible = EquipDataCache.cacher.CheckDressUpItemIsOn(id);
  712. listItem.m_txtScore.text = "" + DressUpMenuItemDataManager.GetItemScore(id);
  713. listItem.m_loaBorder.url = "ui://DressUp/hz_kuangk_" + itemCfg.rarity;
  714. bool isNew = DressUpMenuItemDataManager.CheckIsDressUpItemNew(id);
  715. listItem.m_imgNew.visible = isNew;
  716. if (isNew)
  717. {
  718. ItemProxy.ReqSetItemRead(id).Coroutine();
  719. }
  720. RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false);
  721. ext = ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType, true);
  722. }
  723. if (listItem.target.data == null)
  724. {
  725. LongPressGesture longPressGesture = new LongPressGesture(listItem.target);
  726. longPressGesture.once = true;
  727. longPressGesture.onAction.Add(OnLongPress);
  728. _listLongPress.Add(longPressGesture);
  729. }
  730. listItem.m_icon.url = ResPathUtil.GetIconPath(iconRes, ext);
  731. listItem.m_ScoreType.url = "ui://CommonGame/kp_sx_" + _fightCfg.scoreType;
  732. listItem.m_txtTitle.text = partName;
  733. listItem.target.data = id;
  734. listItem.m_imgNeed.visible = _fightCfg.needItemId == id || _fightCfg.needSuitId == id;
  735. UI_PartsListItem.ProxyEnd();
  736. }
  737. private void ListParts2Item(int index, GObject item)
  738. {
  739. UI_PartsListItem listItem = UI_PartsListItem.Proxy(item);
  740. int id = (int)_currentList4[index];
  741. string iconRes = "";
  742. string partName = "";
  743. string ext = "png";
  744. if (listItem.target.data == null)
  745. {
  746. LongPressGesture longPressGesture = new LongPressGesture(listItem.target);
  747. longPressGesture.once = true;
  748. longPressGesture.onAction.Add(OnLongPress);
  749. _listLongPress.Add(longPressGesture);
  750. }
  751. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(id);
  752. iconRes = itemCfg.res;
  753. partName = itemCfg.name;
  754. listItem.m_iconSelected.visible = EquipDataCache.cacher.CheckDressUpItemIsOn(id);
  755. listItem.m_loaBorder.url = "ui://DressUp/hz_kuangk_" + itemCfg.rarity;
  756. RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false);
  757. ext = ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType, true);
  758. listItem.m_ScoreType.visible = true;
  759. // int mainScore;
  760. // int mainValuel;
  761. // ItemDataManager.GetMainScore(id, out mainScore, out mainValuel);
  762. listItem.m_ScoreType.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + _fightCfg.scoreType);
  763. listItem.m_txtScore.text = "" + DressUpMenuItemDataManager.GetItemScore(id, _fightCfg.scoreType);
  764. listItem.m_icon.url = ResPathUtil.GetIconPath(iconRes, ext);
  765. listItem.m_txtTitle.text = partName;
  766. listItem.target.data = id;
  767. // listItem.m_txtScore.visible = false;
  768. //listItem.m_ScoreType.visible = true;
  769. listItem.m_imgNeed.visible = false;
  770. bool isNew = DressUpMenuItemDataManager.CheckIsDressUpItemNew(id);
  771. listItem.m_imgNew.visible = isNew;
  772. if (isNew)
  773. {
  774. ItemProxy.ReqSetItemRead(id).Coroutine();
  775. }
  776. UI_PartsListItem.ProxyEnd();
  777. }
  778. private void UpdateListPartsSelected()
  779. {
  780. int count = _ui.m_partsList.m_list.numChildren;
  781. int suitId = EquipDataCache.cacher.CheckCurDressIsSuit();
  782. for (int i = 0; i < count; i++)
  783. {
  784. UI_PartsListItem listItem = UI_PartsListItem.Proxy(_ui.m_partsList.m_list.GetChildAt(i));
  785. int id = (int)listItem.target.data;
  786. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  787. {
  788. listItem.m_iconSelected.visible = suitId > 0 && id == suitId;
  789. }
  790. else
  791. {
  792. bool isPutOn = EquipDataCache.cacher.CheckDressUpItemIsOn(id);//非套装金判断是否穿戴
  793. bool isSuit = !DressUpMenuItemDataManager.CheckIsSceneType(id) && suitId > 0 && SuitCfgManager.Instance.GetItemSuitId(id) == suitId;//非场景类, 若当前穿戴套装要判断item是否属于套装(更换场景类不会改变套装穿戴状态)
  794. bool isSceneSuit = DressUpMenuItemDataManager.CheckIsSceneType(id) && suitId > 0 && isPutOn;//场景类, 若当前穿戴套装要判断item是否属已穿戴
  795. listItem.m_iconSelected.visible = isPutOn || isSuit || isSceneSuit;
  796. }
  797. UI_PartsListItem.ProxyEnd();
  798. }
  799. }
  800. private void UpdateListSuitPartsSelected()
  801. {
  802. int count = _ui.m_partsList2.m_list.numChildren;
  803. int suitId = EquipDataCache.cacher.CheckCurDressIsSuit();
  804. for (int i = 0; i < count; i++)
  805. {
  806. UI_PartsListItem listItem = UI_PartsListItem.Proxy(_ui.m_partsList2.m_list.GetChildAt(i));
  807. int id = (int)listItem.target.data;
  808. bool isPutOn = EquipDataCache.cacher.CheckDressUpItemIsOn(id);//非套装金判断是否穿戴
  809. bool isSuit = !DressUpMenuItemDataManager.CheckIsSceneType(id) && suitId > 0 && SuitCfgManager.Instance.GetItemSuitId(id) == suitId;//非场景类, 若当前穿戴套装要判断item是否属于套装(更换场景类不会改变套装穿戴状态)
  810. bool isSceneSuit = DressUpMenuItemDataManager.CheckIsSceneType(id) && suitId > 0 && isPutOn;//场景类, 若当前穿戴套装要判断item是否属已穿戴
  811. listItem.m_iconSelected.visible = isPutOn || isSuit || isSceneSuit;
  812. UI_PartsListItem.ProxyEnd();
  813. }
  814. }
  815. private void ShowTaskHint()
  816. {
  817. _ui.m_btnClose.visible = true;
  818. _ui.m_grpTips.visible = true;
  819. _ui.m_txtHint.text = _levelCfg.hint;
  820. if (this._ui.m_txtHint.textHeight > this._ui.m_txtHint.textFormat.size * 2)
  821. {
  822. this._ui.m_txtHint.align = AlignType.Left;
  823. }
  824. else
  825. {
  826. this._ui.m_txtHint.align = AlignType.Center;
  827. }
  828. }
  829. private void UpdateScore()
  830. {
  831. _ui.m_txtScore.text = "" + EquipDataCache.cacher.score;
  832. // GuideController.TryGuideDressUpFightViewBtnNext(_ui.m_btnNext);
  833. }
  834. private void OnClickBtnSearch()
  835. {
  836. ViewManager.Show<DressFilterView>(false, new object[] { ViewName.DRESS_UP_VIEW });
  837. }
  838. private void OnClickBtnAutoPlay()
  839. {
  840. EquipDataCache.cacher.autoPlay = _ui.m_btnAutoPlay.selected;
  841. }
  842. // private void OnClickBtnShow()
  843. // {
  844. // Timers.inst.Remove(SetBtnShowVisable);
  845. // _ui.m_c1.selectedIndex = 0;
  846. // _ui.m_btnHide.visible = true;
  847. // _ui.m_loaShow.visible = false;
  848. // _ui.m_btnShow.visible = false;
  849. // }
  850. // private void OnClickBtnHide()
  851. // {
  852. // _ui.m_c1.selectedIndex = 1;
  853. // _ui.m_btnHide.visible = false;
  854. // _ui.m_btnShow.visible = true;
  855. // _ui.m_loaShow.visible = true;
  856. // Timers.inst.Add(2f, 1, SetBtnShowVisable);
  857. // }
  858. // private void OnClickLoaShow()
  859. // {
  860. // Timers.inst.Remove(SetBtnShowVisable);
  861. // _ui.m_btnShow.alpha = 1;
  862. // Timers.inst.Add(2f, 1, SetBtnShowVisable);
  863. // _ui.m_btnShow.enabled = true;
  864. // }
  865. // private void SetBtnShowVisable(object param)
  866. // {
  867. // _ui.m_btnShow.enabled = false;
  868. // GTween.To(1, 0, 0.3f).SetTarget(_ui.m_btnShow, TweenPropType.Alpha);
  869. // }
  870. private void OnClickComNeed()
  871. {
  872. if (_fightCfg.needItemId <= 0 && _fightCfg.needSuitId <= 0)
  873. {
  874. return;
  875. }
  876. if (_fightCfg.needSuitId > 0)
  877. {
  878. ViewManager.Show(ViewName.SUIT_GUIDE_VIEW, new object[] { _ui.m_compNeed.target.data, new object[] { ViewName.DRESS_UP_FIGHT_VIEW, this.viewData } }, new object[] { ViewName.DRESS_UP_FIGHT_VIEW, this.viewData });
  879. }
  880. else
  881. {
  882. // ViewManager.Show(ViewName.APPROACH_OF_ITEM_VIEW, new object[] { _ui.m_compNeed.target.data, new object[] { ViewName.DRESS_UP_FIGHT_VIEW, this.viewData }, 1 });
  883. int itemId = (int)_ui.m_compNeed.target.data;
  884. object[] sourceDatas = new object[] { itemId, new object[] { ViewName.DRESS_UP_FIGHT_VIEW, this.viewData }, 1 };
  885. GoodsItemTipsController.ShowItemTips(itemId, sourceDatas);
  886. }
  887. }
  888. private void RenderListTagItem(int index, GObject obj)
  889. {
  890. UI.CommonGame.UI_ListTagItem item = UI.CommonGame.UI_ListTagItem.Proxy(obj);
  891. string tag = _fightCfg.needTagsArr[index];
  892. int tagType = TagCfgArray.Instance.GetCfg(tag).type;
  893. item.m_txtTag.text = tag;
  894. item.m_loaTag.url = ResPathUtil.GetCommonGameResPath("fzd_bqbq_" + tagType);
  895. UI.CommonGame.UI_ListTagItem.ProxyEnd();
  896. }
  897. private bool CheckListCount(int type)
  898. {
  899. if (type == (int)ConstDressUpItemType.TAO_ZHUANG)
  900. {
  901. return DressUpMenuSuitDataManager.GetSuitIDList().Count > 0;
  902. }
  903. else
  904. {
  905. return DressUpMenuItemDataManager.getItemDatasByType(type).Count > 0;
  906. }
  907. }
  908. private void SendLog()
  909. {
  910. var levelCfg = StoryLevelCfgArray.Instance.GetCfg(_levelID);
  911. switch (levelCfg.type)
  912. {
  913. case ConstInstanceZonesType.Story:
  914. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.CHUN_ZHONG_LOU, 2);
  915. break;
  916. case ConstInstanceZonesType.Studio:
  917. StudioCfg studioCfg = StudioCfgArray.Instance.GetCfg(levelCfg.chapterId);
  918. if (studioCfg.funId == typeof(StudioMetalView).Name)
  919. {
  920. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.JIN_SHU_XIU_FU, 2);
  921. }
  922. else if (studioCfg.funId == typeof(StudioFabricView).Name)
  923. {
  924. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.ZHI_WU_XIU_FU, 2);
  925. }
  926. else if (studioCfg.funId == typeof(StudioPropertyView).Name)
  927. {
  928. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.SHU_HUA_XIU_FU, 2);
  929. }
  930. break;
  931. }
  932. }
  933. private void CheckGuide(object param)
  934. {
  935. if (GuideDataManager.IsGuideFinish(ConstGuideId.SINGLE_FIGHT) <= 0
  936. || GuideDataManager.IsGuideFinish(ConstGuideId.BUY_CLOTHING) <= 0
  937. || GuideDataManager.IsGuideFinish(ConstGuideId.FIGHT_TIPS) <= 0)
  938. {
  939. UpdateToCheckGuide(null);
  940. }
  941. else
  942. {
  943. Timers.inst.Remove(CheckGuide);
  944. }
  945. }
  946. protected override void UpdateToCheckGuide(object param)
  947. {
  948. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  949. int syIndex = 0;
  950. int xzIndex = 0;
  951. int buyClothingIndex = 0;
  952. int buyClothingSubIndex = 0;
  953. int len = _ui.m_comListType1.m_listType.numChildren;
  954. for (int i = 0; i < len; i++)
  955. {
  956. UI_TypeItem item = UI_TypeItem.Proxy(_ui.m_comListType1.m_listType.GetChildAt(i));
  957. if (item != null)
  958. {
  959. int menuID = (int)item.target.data;
  960. DressUpMenuItemCfg1 dressUpMenuItemCfg1 = DressUpMenuItemCfg1Array.Instance.GetCfg(menuID);
  961. if (GuideDataManager.IsGuideFinish(ConstGuideId.SINGLE_FIGHT) <= 0 && dressUpMenuItemCfg1.type == ConstDressUpItemType.SHANG_YI)
  962. {
  963. syIndex = i;
  964. }
  965. if (GuideDataManager.IsGuideFinish(ConstGuideId.SINGLE_FIGHT) <= 0 && dressUpMenuItemCfg1.type == ConstDressUpItemType.XIA_ZHUANG)
  966. {
  967. xzIndex = i;
  968. }
  969. if (_fightCfg.needItemId > 0)
  970. {
  971. int type = ItemUtilCS.GetItemSubType(_fightCfg.needItemId);
  972. if (GuideDataManager.IsGuideFinish(ConstGuideId.BUY_CLOTHING) <= 0 && ItemUtil.CheckMenuType1(_fightCfg.needItemId, _fightCfg.needSuitId, dressUpMenuItemCfg1.id))
  973. {
  974. buyClothingIndex = i;
  975. }
  976. }
  977. }
  978. UI_TypeItem.ProxyEnd();
  979. }
  980. int len1 = _ui.m_comListType2.m_listType.numChildren;
  981. for (int i = 0; i < len1; i++)
  982. {
  983. UI_TypeItem item = UI_TypeItem.Proxy(_ui.m_comListType2.m_listType.GetChildAt(i));
  984. if (item != null)
  985. {
  986. int menuID = (int)item.target.data;
  987. DressUpMenuItemCfg2 dressUpMenuItemCfg2 = DressUpMenuItemCfg2Array.Instance.GetCfg(menuID);
  988. var subType = ItemUtilCS.GetItemSubType(_fightCfg.needItemId);
  989. if (subType == dressUpMenuItemCfg2.type)
  990. {
  991. buyClothingSubIndex = i;
  992. }
  993. }
  994. UI_TypeItem.ProxyEnd();
  995. }
  996. int djcId = 10476;//点绛唇Id
  997. int djcIndex = 0;
  998. int buyClothingIdIndex = 0;
  999. for (int i = 0; i < _currentList3.Count; i++)
  1000. {
  1001. if (_currentList3[i] == djcId)
  1002. {
  1003. djcIndex = i;
  1004. }
  1005. if (_fightCfg.needItemId > 0 && _currentList3[i] == _fightCfg.needItemId)
  1006. {
  1007. buyClothingIdIndex = i;
  1008. }
  1009. }
  1010. GuideController.TryGuide(_ui.m_comListType1.m_listType, ConstGuideId.SINGLE_FIGHT, 3, "点击相应的分类,可以快速找到服饰。", syIndex);
  1011. GuideController.TryGuide(_ui.m_partsList.m_list, ConstGuideId.SINGLE_FIGHT, 4, "", 0, true, (int)_ui.m_partsList.m_list.y);
  1012. GuideController.TryGuide(_ui.m_btnGuide, ConstGuideId.SINGLE_FIGHT, 5, "", -1, true, 0, 0, 0, false);
  1013. GuideController.TryGuide(_ui.m_comListType1.m_listType, ConstGuideId.SINGLE_FIGHT, 6, "接下来把裙子也换上。", xzIndex);
  1014. GuideController.TryGuide(_ui.m_partsList.m_list, ConstGuideId.SINGLE_FIGHT, 7, "", 0, true, (int)_ui.m_partsList.m_list.y);
  1015. GuideController.TryGuide(_ui.m_btnNext, ConstGuideId.SINGLE_FIGHT, 8, "穿着完毕,来验证一下,换上的服饰是否符合需求。");
  1016. GuideController.TryGuide(_ui.m_compNeed.target, ConstGuideId.BUY_CLOTHING, 3, "当提示有“必需品”时,需要穿上对应物品才能通关。", -1, true, 170);
  1017. GuideController.TryGuide(_ui.m_comListType1.m_listType, ConstGuideId.BUY_CLOTHING, 7, "按照指示就可以找到必需品啦。", buyClothingIndex);
  1018. GuideController.TryGuide(_ui.m_comListType2.m_listType, ConstGuideId.BUY_CLOTHING, 8, "", buyClothingSubIndex);
  1019. GuideController.TryGuide(_ui.m_partsList.m_list, ConstGuideId.BUY_CLOTHING, 9, "点击换上吧。", buyClothingIdIndex, true, 170);
  1020. GuideController.TryCompleteGuide(ConstGuideId.BUY_CLOTHING, 9);
  1021. GuideController.TryGuide(_ui.m_btnHint, ConstGuideId.FIGHT_TIPS, 1, "这次换装需要获得别人的认可呢。");
  1022. GuideController.TryCompleteGuide(ConstGuideId.FIGHT_TIPS, 1);
  1023. }
  1024. }
  1025. }