ClothingShopView.cs 16 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388
  1. using UI.ClothingShop;
  2. using UI.CommonGame;
  3. using FairyGUI;
  4. using UnityEngine;
  5. using System.Collections.Generic;
  6. using System;
  7. namespace GFGGame
  8. {
  9. public class ClothingShopView : BaseView
  10. {
  11. private const int SHOES_Y = 105;
  12. private const int HEAD_Y = 609;
  13. private const int BODY_Y = 412;
  14. private const float SCALE_MAX = 1.5f;
  15. private const float DURATION = 0.6f;
  16. private readonly int[] HEAD_Y_ARR = new int[] { ConstDressUpItemType.FA_XING, ConstDressUpItemType.NEI_DA, ConstDressUpItemType.SHANG_YI, ConstDressUpItemType.TOU_SHI, ConstDressUpItemType.ER_SHI, ConstDressUpItemType.JING_SHI };
  17. private readonly int[] SHOES_Y_ARR = new int[] { ConstDressUpItemType.XIA_ZHUANG, ConstDressUpItemType.WA_ZI, ConstDressUpItemType.XIE_ZI, ConstDressUpItemType.SHOU_SHI, ConstDressUpItemType.YAO_SHI };
  18. private UI_ClothingShopUI _ui;
  19. private GameObject _scenePrefab;
  20. private GameObject _sceneObject;
  21. private GoWrapper _wrapper;
  22. private DressUpObjDataCache _dressUpObjDataCache;
  23. private ValueBarController _valueBarController;
  24. private List<ShopCfg> _dataList;
  25. private GComponent _comSelected;
  26. private ShopCfg _cfgSelected;
  27. private const int MAX_COUNT = 99;
  28. private const int INIT_COUNT = 1;
  29. private int _scoreType;
  30. private int _storeId = 1;
  31. private GObject _selectedListItem;
  32. private int _selectedItemId;//打开界面时选中的物品id
  33. private int _selectedType = 0;//打开界面时选中的物品类型
  34. private int _selectedItemCount;
  35. private int _selectedItemClothingId;
  36. public override void Dispose()
  37. {
  38. _valueBarController.Dispose();
  39. _valueBarController = null;
  40. if (_scenePrefab != null)
  41. {
  42. GameObject.Destroy(_scenePrefab);
  43. _scenePrefab = null;
  44. }
  45. if (_comSelected != null)
  46. {
  47. _comSelected.RemoveFromParent();
  48. _comSelected.Dispose();
  49. }
  50. if (_dressUpObjDataCache != null)
  51. {
  52. _dressUpObjDataCache.Dispose();
  53. _dressUpObjDataCache = null;
  54. }
  55. _cfgSelected = null;
  56. base.Dispose();
  57. }
  58. protected override void OnInit()
  59. {
  60. base.OnInit();
  61. packageName = UI_ClothingShopUI.PACKAGE_NAME;
  62. _ui = UI_ClothingShopUI.Create();
  63. this.viewCom = _ui.target;
  64. isfullScreen = true;
  65. _valueBarController = new ValueBarController(_ui.m_valueBar);
  66. _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneDressUp"));
  67. _dressUpObjDataCache = new DressUpObjDataCache();
  68. _comSelected = new GComponent();
  69. _comSelected.x = -5;
  70. _comSelected.y = -3;
  71. _comSelected = UIPackage.CreateObject(UI_ClothingShopUI.PACKAGE_NAME, "ComSelect").asCom;
  72. _ui.m_listShop.itemRenderer = ListShopItemRender;
  73. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  74. _ui.m_compItemInfo.m_btnBuy.onClick.Add(OnclickBtnBuy);
  75. _ui.m_listType.onClickItem.Add(OnClickListTypeItem);
  76. _ui.m_listShop.onClickItem.Add(OnClickListShopItem);
  77. _ui.m_compItemInfo.m_listTag.itemRenderer = RenderListTagItem;
  78. // EventAgent.DispatchEvent(ConstMessage.MONEY_CHANGE, RoleDataManager.gold);
  79. }
  80. protected override void AddEventListener()
  81. {
  82. EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, UpdateItemChange);
  83. EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, UpdateSelectedItemInfo);
  84. EventAgent.AddEventListener(ConstMessage.NUMERIC_CHANGE, UpdateItemChange);
  85. }
  86. protected override void OnShown()
  87. {
  88. base.OnShown();
  89. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("hc_bj_1");
  90. _storeId = ConstStoreId.CLOTHING_STORE_ID;
  91. _scoreType = 0;
  92. _selectedItemId = 0;
  93. _selectedType = 0;
  94. if (this.viewData != null)
  95. {
  96. //this.viewData[0]=storeId(商店Id)
  97. //this.viewData[1]=_scoreType(服装属性:风花雪月)
  98. //this.viewData[2]=_selectedItemId
  99. //this.viewData[3]=_selectedItemCount
  100. object[] objs = this.viewData as object[];
  101. if (objs.Length > 0 && objs[0] != null)
  102. {
  103. _storeId = (int)objs[0];//从抽奖跳转到商店会区分商店Id
  104. }
  105. if (objs.Length > 1 && objs[1] != null)
  106. {
  107. _scoreType = (int)objs[1];//从战斗跳转到商店需要服装突出属性用来服装排序
  108. }
  109. if (objs.Length > 2 && objs[2] != null)
  110. {
  111. _selectedItemId = (int)objs[2];//从物品来源面板跳转到商店,需要物品id方便打开界面时做选中处理
  112. _selectedItemCount = (int)objs[3];
  113. ShopCfg[] dataArray = ClothingShopCfgManager.Instance.GetShopCfgs(_storeId);
  114. for (int i = 0; i < dataArray.Length; i++)
  115. {
  116. if (dataArray[i].itemID == _selectedItemId)
  117. {
  118. _selectedType = dataArray[i].typeIndex;
  119. _selectedItemClothingId = dataArray[i].id;
  120. // ShopCfg clothingShopCfg = ShopCfgClothingArray.Instance.GetCfg(_selectedItemClothingId);
  121. _ui.m_listType.selectedIndex = _selectedType;
  122. break;
  123. }
  124. }
  125. }
  126. }
  127. _ui.m_c1.selectedIndex = _storeId;
  128. _ui.m_compItemInfo.m_c1.selectedIndex = _storeId;
  129. _ui.m_listType.selectedIndex = _selectedType;
  130. _ui.m_listType.ScrollToView(_selectedType);
  131. UpdateList(false);
  132. _ui.m_listShop.height = _ui.target.height - _ui.m_listShop.y;
  133. _ui.m_bgList.height = _ui.target.height - _ui.m_bgList.y;
  134. UpdateCJGoodsCount();
  135. _valueBarController.OnShown();
  136. _valueBarController.Controller(1);
  137. if (_storeId == ConstStoreId.CLOTHING_STORE_ID)
  138. {
  139. _valueBarController.Controller(1);
  140. }
  141. else if (_storeId == ConstStoreId.LUCKY_BOX_STORE_ID)
  142. {
  143. _valueBarController.Controller(2);
  144. }
  145. else if (_storeId == ConstStoreId.LUCKY_BOX_ACTIVITY_STORE_ID)
  146. {
  147. _valueBarController.Controller(3);
  148. }
  149. if (_selectedItemId > 0 && _selectedItemCount > 0)
  150. {
  151. ShopDataManager.Instance.BuyItem(_cfgSelected.id, _selectedItemCount, _storeId, _cfgSelected);
  152. }
  153. }
  154. protected override void OnHide()
  155. {
  156. base.OnHide();
  157. _valueBarController.OnHide();
  158. if (_sceneObject != null)
  159. {
  160. GameObject.Destroy(_sceneObject);
  161. _sceneObject = null;
  162. }
  163. if (_wrapper != null)
  164. {
  165. _wrapper.wrapTarget = null;
  166. }
  167. _selectedItemId = 0;
  168. }
  169. protected override void RemoveEventListener()
  170. {
  171. EventAgent.RemoveEventListener(ConstMessage.ITEM_CHANGED, UpdateSelectedItemInfo);
  172. EventAgent.RemoveEventListener(ConstMessage.ITEM_CHANGED, UpdateItemChange);
  173. }
  174. private void OnClickBtnBack()
  175. {
  176. ViewManager.GoBackFrom(ViewName.CLOTHING_SHOP_VIEW);
  177. this.Hide();
  178. }
  179. private void OnclickBtnBuy()
  180. {
  181. int count = _selectedItemId > 0 && _cfgSelected.itemID == _selectedItemId ? _selectedItemCount : INIT_COUNT;
  182. // BuyItemConteoller.Show(_cfgSelected.itemID, _cfgSelected.costID, INIT_COUNT, _cfgSelected.costNum, count, null, true, false, MAX_COUNT);
  183. count = Math.Max(1, count);
  184. ShopDataManager.Instance.BuyItem(_cfgSelected.id, count, _storeId, _cfgSelected);
  185. }
  186. private void UpdateItemChange()
  187. {
  188. UpdateCJGoodsCount();
  189. UpdateList(false);
  190. }
  191. private void UpdateCJGoodsCount()
  192. {
  193. int luckyBoxId1 = LuckyBoxDataManager.BOX_ID_3;
  194. LuckyBoxCfg luckyBoxCfg1 = LuckyBoxCfgArray.Instance.GetCfg(luckyBoxId1);
  195. _ui.m_txtCount0.text = "" + ItemDataManager.GetItemNum(luckyBoxCfg1.bonusArr[0][0]);
  196. _ui.m_loaIcon0.icon = ResPathUtil.GetCommonGameResPath(ItemCfgArray.Instance.GetCfg(luckyBoxCfg1.bonusArr[0][0]).res);
  197. int luckyBoxId2 = LuckyBoxDataManager.BOX_ID_2;
  198. LuckyBoxCfg luckyBoxCfg2 = LuckyBoxCfgArray.Instance.GetCfg(luckyBoxId2);
  199. _ui.m_txtCount1.text = "" + ItemDataManager.GetItemNum(luckyBoxCfg2.bonusArr[0][0]);
  200. _ui.m_loaIcon1.icon = ResPathUtil.GetCommonGameResPath(ItemCfgArray.Instance.GetCfg(luckyBoxCfg2.bonusArr[0][0]).res);
  201. }
  202. private void UpdateRole(bool tween)
  203. {
  204. if (_sceneObject != null)
  205. {
  206. GameObject.Destroy(_sceneObject);
  207. _sceneObject = null;
  208. }
  209. _sceneObject = GameObject.Instantiate(_scenePrefab);
  210. int scale = 70;
  211. _sceneObject.transform.localScale = new Vector3(scale, scale, scale);
  212. _dressUpObjDataCache.setSceneObj(_sceneObject);
  213. _dressUpObjDataCache.PutOnDefaultSuitSaved(false);
  214. _dressUpObjDataCache.AddOrRemove(_cfgSelected.itemID, true);
  215. if (_wrapper == null)
  216. {
  217. _wrapper = new GoWrapper(_sceneObject);
  218. _ui.m_compHolder.m_compMover.m_holder.SetNativeObject(_wrapper);
  219. }
  220. else
  221. {
  222. _wrapper.wrapTarget = _sceneObject;
  223. }
  224. int type = ItemUtilCS.GetItemSubType(_cfgSelected.itemID);
  225. float duration = DURATION;
  226. if (!tween)
  227. {
  228. duration = 0;
  229. }
  230. if (Array.IndexOf(HEAD_Y_ARR, type) >= 0)
  231. {
  232. _ui.m_compHolder.m_compMover.target.TweenMoveY(HEAD_Y, duration);
  233. _ui.m_compHolder.m_compMover.target.TweenScale(new Vector2(SCALE_MAX, SCALE_MAX), duration);
  234. }
  235. else if (Array.IndexOf(SHOES_Y_ARR, type) >= 0)
  236. {
  237. _ui.m_compHolder.m_compMover.target.TweenMoveY(SHOES_Y, duration);
  238. _ui.m_compHolder.m_compMover.target.TweenScale(new Vector2(SCALE_MAX, SCALE_MAX), duration);
  239. }
  240. else
  241. {
  242. _ui.m_compHolder.m_compMover.target.TweenMoveY(BODY_Y, duration);
  243. _ui.m_compHolder.m_compMover.target.TweenScale(new Vector2(1, 1), duration);
  244. }
  245. }
  246. private void UpdateList(bool tween)
  247. {
  248. _ui.m_listShop.RemoveChildrenToPool();
  249. int typeIndex = _ui.m_listType.selectedIndex;
  250. _dataList = ClothingShopCfgManager.Instance.GetList(_storeId, typeIndex, _scoreType);
  251. _ui.m_listShop.numItems = _dataList.Count;
  252. if (_ui.m_listShop.numItems > 0)
  253. {
  254. ShopCfg clothingShopCfg = ClothingShopCfgManager.Instance.GetShopCfg(_selectedItemClothingId, _storeId);// ShopCfgClothingArray.Instance.GetCfg(_selectedItemClothingId);
  255. int itemIndex = 0;
  256. if (_selectedItemId > 0 && clothingShopCfg != null)
  257. {
  258. // itemIndex = _dataList.IndexOf(clothingShopCfg);
  259. for (int i = 0; i < _dataList.Count; i++)
  260. {
  261. if (_dataList[i].id == _selectedItemClothingId)
  262. {
  263. itemIndex = i;
  264. break;
  265. }
  266. }
  267. _ui.m_listShop.ScrollToView(itemIndex < 0 ? 0 : itemIndex);
  268. // _selectedItemId = 0;
  269. }
  270. UpdateSelectedItemInfo(_ui.m_listShop.GetChildAt(itemIndex) as GComponent, tween);
  271. }
  272. }
  273. private void OnClickListTypeItem(EventContext context)
  274. {
  275. UpdateList(true);
  276. }
  277. private void OnClickListShopItem(EventContext context)
  278. {
  279. _selectedItemId = 0;
  280. // UI_ShopListItemRender selectedListItem = UI_ShopListItemRender.Proxy(_selectedListItem);
  281. // selectedListItem.m_grpSelect.visible = false;
  282. UpdateSelectedItemInfo(context.data as GComponent, true);
  283. }
  284. private void ListShopItemRender(int index, GObject item)
  285. {
  286. UI_ShopListItemRender listItem = UI_ShopListItemRender.Proxy(item);
  287. ShopCfg cfg = _dataList[index];
  288. listItem.target.data = cfg;
  289. // listItem.m_grpSelect.visible = false;
  290. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(cfg.itemID);
  291. listItem.m_icon.url = ResPathUtil.GetIconPath(itemCfg);
  292. string itemName = itemCfg.name;
  293. listItem.m_txtName.text = itemName;
  294. RarityIconController.UpdateRarityIcon(listItem.m_rarity, cfg.itemID, false);
  295. ItemCfg costItemCfg = ItemCfgArray.Instance.GetCfg(cfg.costID);
  296. listItem.m_iconPrice.url = "ui://CommonGame/" + costItemCfg.res;
  297. listItem.m_imgOwned.visible = ItemDataManager.GetItemNum(cfg.itemID) > 0;
  298. listItem.m_txtPrice.text = ItemDataManager.GetItemNum(cfg.costID) >= cfg.costNum ? StringUtil.GetColorText(cfg.costNum.ToString(), "#DD994A") : StringUtil.GetColorText(cfg.costNum.ToString(), "#F2989B");
  299. }
  300. private void UpdateSelectedItemInfo(GComponent listItem, bool tween)
  301. {
  302. _selectedListItem = listItem;
  303. listItem.AddChild(_comSelected);
  304. // UI_ShopListItemRender item = UI_ShopListItemRender.Proxy(listItem);
  305. // item.m_grpSelect.visible = true;
  306. // item.target.AddChild()
  307. ShopCfg cfg = listItem.data as ShopCfg;
  308. _cfgSelected = cfg;
  309. UpdateRole(tween);
  310. UpdateSelectedItemInfo();
  311. }
  312. private void UpdateSelectedItemInfo()
  313. {
  314. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_cfgSelected.itemID);
  315. string itemName = itemCfg.name;
  316. _ui.m_compItemInfo.m_txtName.text = itemName;
  317. _ui.m_compItemInfo.m_txtDesc.text = itemCfg.desc;
  318. RarityIconController.UpdateRarityIcon(_ui.m_compItemInfo.m_rarity, _cfgSelected.itemID, false);
  319. ItemCfg costItemCfg = ItemCfgArray.Instance.GetCfg(_cfgSelected.costID);
  320. _ui.m_compItemInfo.m_iconPrice.url = "ui://CommonGame/" + costItemCfg.res;
  321. _ui.m_compItemInfo.m_txtPrice.text = "" + _cfgSelected.costNum;
  322. _ui.m_compItemInfo.m_txtGong.text = "" + itemCfg.score1;
  323. _ui.m_compItemInfo.m_txtShang.text = "" + itemCfg.score2;
  324. _ui.m_compItemInfo.m_txtJue.text = "" + itemCfg.score3;
  325. _ui.m_compItemInfo.m_txtZhi.text = "" + itemCfg.score4;
  326. _ui.m_compItemInfo.m_txtOwned.SetVar("v1", "" + ItemDataManager.GetItemNum(_cfgSelected.itemID)).FlushVars();
  327. UI_ShopListItemRender listItem = UI_ShopListItemRender.Proxy(_selectedListItem);
  328. listItem.m_imgOwned.visible = ItemDataManager.GetItemNum(_cfgSelected.itemID) > 0;
  329. _ui.m_compItemInfo.m_listTag.numItems = itemCfg.tagsArr.Length;
  330. }
  331. private void RenderListTagItem(int index, GObject obj)
  332. {
  333. UI_ListTagItem item = UI_ListTagItem.Proxy(obj);
  334. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_cfgSelected.itemID);
  335. string[] tag = itemCfg.tagsArr[index].Split('_');
  336. item.m_loaTag.url = ResPathUtil.GetCommonGameResPath("fzd_bqbq_" + tag[0]);
  337. item.m_txtTag.text = tag[1];
  338. }
  339. protected override void UpdateToCheckGuide(object param)
  340. {
  341. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  342. GuideController.TryGuide(_ui.m_btnBack, ConstGuideId.BUY_CLOTHING, 6, "回到换装", -1, true, 140);
  343. }
  344. }
  345. }