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							- using System;
 
- using System.Collections;
 
- using System.Collections.Generic;
 
- using System.Linq;
 
- using FairyGUI;
 
- using UI.ClothingFoster;
 
- using UnityEngine;
 
- namespace GFGGame
 
- {
 
-     public class ClothingPropertyShowView : BaseWindow
 
-     {
 
-         private UI_ClothingropertyShowUI _ui;
 
-         // private Dictionary<string, int> _data = new Dictionary<string, int>();
 
-         // List<int> _dataList = new List<int>(); StudentDictionary.Values.ToList();
 
-         List<KeyValuePair<int, string>> _dataList;// = new List<KeyValuePair<string, int>>();
 
-         public override void Dispose()
 
-         {
 
-             if (_ui != null)
 
-             {
 
-                 _ui.Dispose();
 
-                 _ui = null;
 
-             }
 
-             base.Dispose();
 
-         }
 
-         protected override void OnInit()
 
-         {
 
-             base.OnInit();
 
-             packageName = UI_ClothingropertyShowUI.PACKAGE_NAME;
 
-             _ui = UI_ClothingropertyShowUI.Create();
 
-             this.viewCom = _ui.target;
 
-             this.viewCom.Center();
 
-             this.modal = true;
 
-             _ui.m_listPropertyShow.itemRenderer = ListPropertyShowItemRender;
 
-         }
 
-         protected override void OnShown()
 
-         {
 
-             base.OnShown();
 
-             int suitId = (int)(this.viewData as object[])[0];
 
-             int index = (int)(this.viewData as object[])[1];
 
-             _dataList = SuitFosterDataManager.Instance.GetPropertyPercentData(suitId, index);
 
-             _ui.m_listPropertyShow.numItems = _dataList.Count;
 
-         }
 
-         private void ListPropertyShowItemRender(int index, GObject obj)
 
-         {
 
-             UI_ListPropertyShowItem item = UI_ListPropertyShowItem.Proxy(obj);
 
-             ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_dataList[index].Key);
 
-             string type = ItemTypeCfgArray.Instance.GetCfg(itemCfg.subType).name;
 
-             item.m_txtShow.text = string.Format("{0} {1}%", type, StringUtil.GetColorText(_dataList[index].Value.ToString(), "#B66352"));
 
-             UI_ListPropertyShowItem.ProxyEnd();
 
-         }
 
-         protected override void OnHide()
 
-         {
 
-             base.OnHide();
 
-             // _dataList.Clear();
 
-         }
 
-     }
 
- }
 
 
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