BuyCountView.cs 13 KB

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  1. using UI.CommonGame;
  2. using System;
  3. using FairyGUI;
  4. using System.Collections.Generic;
  5. using UnityEngine;
  6. namespace GFGGame
  7. {
  8. public class BuyCountView : BaseWindow
  9. {
  10. private UI_BuyCountUI _ui;
  11. // private ClothingShopCfg _cfg;
  12. private float _selectTimeCount = 0;//长按时间
  13. private int _consumeSelectIndex = 0;//0为减,1为加
  14. private float _delay = 300;
  15. private float longpress = 900;//大于900毫秒才算长按
  16. /// <summary>
  17. /// 购买物品编号
  18. /// </summary>
  19. private int _buyId;
  20. /// <summary>
  21. /// 最低购买次数
  22. /// </summary>
  23. private long _minBuyCount;
  24. /// <summary>
  25. /// 当前购买次数
  26. /// </summary>
  27. private long _count;
  28. /// <summary>
  29. /// 购买消耗Id
  30. /// </summary>
  31. private int _costId;//购买消耗Id
  32. /// <summary>
  33. /// 购买物品数量
  34. /// </summary>
  35. private int _buyNum;
  36. /// <summary>
  37. /// 购买物品消耗数量
  38. /// </summary>
  39. private int _costNum;
  40. /// <summary>
  41. /// 最大购买次数
  42. /// </summary>
  43. private int _maxCanBuy;
  44. // private int _perCount;
  45. // private int _perCostCount;
  46. // private int _maxCount;
  47. private bool _openSource;
  48. private bool _showTips;
  49. private int _buyType;
  50. private int _shopType;
  51. private int _itemId;
  52. private Action _onSuccess;
  53. public override void Dispose()
  54. {
  55. if (_ui != null)
  56. {
  57. _ui.Dispose();
  58. _ui = null;
  59. }
  60. BuyItemConteoller.Dispose();
  61. base.Dispose();
  62. }
  63. protected override void OnInit()
  64. {
  65. base.OnInit();
  66. _ui = UI_BuyCountUI.Create();
  67. this.viewCom = _ui.target;
  68. this.viewCom.Center();
  69. this.modal = true;
  70. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  71. _ui.m_btnPlus.onClick.Add(OnClickBtnPlus);
  72. _ui.m_btnMinus.onClick.Add(OnClickBtnMinus);
  73. _ui.m_btnAll.onClick.Add(OnClickBtnAll);
  74. _ui.m_btnPlus.onTouchBegin.Add(OnTouchPlusBegin);
  75. _ui.m_btnMinus.onTouchBegin.Add(OnTouchMinusBegin);
  76. _ui.m_btnPlus.onTouchEnd.Add(() => { Timers.inst.Remove(OnTimedEvent); });
  77. _ui.m_btnMinus.onTouchEnd.Add(() => { Timers.inst.Remove(OnTimedEvent); });
  78. _ui.m_btnSure.onClick.Add(OnClickBtnSure);
  79. _ui.m_btnCancel.onClick.Add(OnClickBtnCancel);
  80. _ui.m_txtCount.onFocusOut.Add(OnChangedTxtCount);
  81. }
  82. /// <summary>
  83. ///
  84. /// </summary>
  85. /// <param name="buyId">购买物品对应的编号,非必须为物品Id</param>
  86. /// <param name="minBuyCount">最低兑换个数</param>
  87. /// <param name="buyType">购买类型,对应ConstBuyType</param>
  88. /// <param name="shopType">商店类型,仅buytype为TYPE_SHOP时有用</param>
  89. /// <param name="onSuccess"></param>
  90. /// <param name="showTips">是否弹购买成功飘字,默认是</param>
  91. /// <param name="openSource">是否打开来源界面。默认否</param>
  92. /// <param name="maxCount"></param>
  93. public void SetParams(int buyId, long minBuyCount, int buyType, Action onSuccess = null, bool showTips = true, bool openSource = false, int maxCount = 9990)
  94. {
  95. _buyId = buyId;
  96. _itemId = buyId;
  97. _minBuyCount = minBuyCount;
  98. _count = _minBuyCount;
  99. _onSuccess = onSuccess;
  100. _openSource = openSource;
  101. _showTips = showTips;
  102. _buyType = buyType;
  103. if (buyType == ConstBuyType.TYPE_SHOP)
  104. {
  105. ShopCfg shopCfg = ShopCfgArray.Instance.GetCfg(buyId);
  106. int maxBuyCount = (int)Math.Floor((decimal)(ItemDataManager.GetItemNum(shopCfg.costId) / shopCfg.price));
  107. _maxCanBuy = Math.Min(maxCount, maxBuyCount);
  108. _itemId = shopCfg.itemId;
  109. }
  110. else if (buyType == ConstBuyType.TYPE_ITEM)
  111. {
  112. ItemExchangeCfg itemExchangeCfg = ItemExchangeCfgArray.Instance.GetCfg(buyId);
  113. _count = (int)Math.Ceiling(Convert.ToDecimal(minBuyCount) / Convert.ToDecimal(itemExchangeCfg.num));
  114. int maxBuyCount = (int)Math.Floor((decimal)(ItemDataManager.GetItemNum(itemExchangeCfg.costId) / itemExchangeCfg.costNumArr[0]));
  115. _maxCanBuy = Math.Min(Math.Min(maxCount, maxBuyCount), itemExchangeCfg.maxLimit == 0 ? maxCount : itemExchangeCfg.maxLimit - ItemDataManager.GetItemExchangeTimes(buyId));
  116. _itemId = buyId;
  117. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemExchangeCfg.id);
  118. ItemCfg itemCostCfg = ItemCfgArray.Instance.GetCfg(itemExchangeCfg.costId);
  119. _ui.m_txtBuyTips.text = string.Format("消耗{0}{1},可兑换{2}{3}", itemExchangeCfg.costNumArr[0], itemCostCfg.name, itemExchangeCfg.num, itemCfg.name);
  120. }
  121. GetMoneyIdAndNum(minBuyCount, out _costId, out _costNum, out _buyNum);
  122. UpdateView();
  123. }
  124. protected override void OnShown()
  125. {
  126. base.OnShown();
  127. // UpdateView();
  128. Timers.inst.AddUpdate(CheckGuide);
  129. }
  130. private void UpdateView()
  131. {
  132. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_itemId);
  133. _ui.m_icon.url = ResPathUtil.GetIconPath(itemCfg);
  134. _ui.m_txtName.text = itemCfg.name;
  135. _ui.m_rarity.visible = false;
  136. if (ItemUtilCS.IsDressUpItem(_itemId))
  137. {
  138. _ui.m_rarity.visible = true;
  139. RarityIconController.UpdateRarityIcon(_ui.m_rarity, _itemId, false);
  140. }
  141. ItemCfg costItemCfg = ItemCfgArray.Instance.GetCfg(_costId);
  142. _ui.m_iconPrice.url = ResPathUtil.GetCommonGameResPath(costItemCfg.res);
  143. _ui.m_txtBuyTips.visible = false;
  144. UpdateCost();
  145. }
  146. private void UpdateCost()
  147. {
  148. GetMoneyIdAndNum(_count, out _costId, out _costNum, out _buyNum);
  149. _ui.m_txtCount.text = _buyNum.ToString();
  150. _ui.m_txtPrice.text = _costNum.ToString();
  151. SetBtnState();
  152. }
  153. private void OnClickBtnAll()
  154. {
  155. _count = _maxCanBuy;
  156. UpdateCost();
  157. }
  158. private void OnClickBtnPlus()
  159. {
  160. if (_count < _maxCanBuy)
  161. {
  162. _count += 1;
  163. }
  164. UpdateCost();
  165. }
  166. private void OnClickBtnMinus()
  167. {
  168. _count -= 1;
  169. _count = Math.Max(_minBuyCount, _count);
  170. UpdateCost();
  171. }
  172. private void SetBtnState()
  173. {
  174. string inputStr = _ui.m_txtCount.text.Trim();
  175. if (_count <= _minBuyCount)
  176. {
  177. _ui.m_btnMinus.enabled = false;
  178. }
  179. else
  180. {
  181. _ui.m_btnMinus.enabled = true;
  182. }
  183. if (_count >= _maxCanBuy)
  184. {
  185. _ui.m_btnPlus.enabled = false;
  186. _ui.m_btnAll.enabled = false;
  187. }
  188. else
  189. {
  190. _ui.m_btnPlus.enabled = true;
  191. _ui.m_btnAll.enabled = true;
  192. }
  193. }
  194. private async void OnClickBtnSure()
  195. {
  196. int count = int.Parse(_ui.m_txtCount.text.Trim());
  197. int price = int.Parse(_ui.m_txtPrice.text.Trim());
  198. if (_count > 0)
  199. {
  200. long hasCount = ItemDataManager.GetItemNum(_costId);
  201. if (price > hasCount)
  202. {
  203. // this.Hide();
  204. if (!ItemUtil.BuyCurrency(_costId, price - hasCount))
  205. {
  206. ItemCfg costCfg = ItemCfgArray.Instance.GetCfg(_costId);
  207. PromptController.Instance.ShowFloatTextPrompt(string.Format("{0}不足", costCfg.name));
  208. }
  209. return;
  210. }
  211. else
  212. {
  213. bool result = false;
  214. switch (_buyType)
  215. {
  216. case ConstBuyType.TYPE_ITEM:
  217. result = await ItemExchangeSProxy.ItemExchange(_buyId, _count);
  218. break;
  219. case ConstBuyType.TYPE_SHOP:
  220. result = await ShopSProxy.ReqShopBuy(_buyId, _count);
  221. break;
  222. }
  223. if (_onSuccess != null)
  224. {
  225. _onSuccess();
  226. }
  227. if (result && _showTips)
  228. {
  229. PromptController.Instance.ShowFloatTextPrompt("购买成功", MessageType.SUCCESS);
  230. }
  231. }
  232. }
  233. else
  234. {
  235. PromptController.Instance.ShowFloatTextPrompt("购买异常", MessageType.ERR);
  236. }
  237. this.Hide();
  238. }
  239. //监控输入
  240. private void OnChangedTxtCount(EventContext context)
  241. {
  242. GTextInput sender = context.sender as GTextInput;
  243. bool isNumeric = int.TryParse(sender.text, out var result);
  244. if (!isNumeric)
  245. {
  246. sender.text = _minBuyCount.ToString();
  247. }
  248. if (Convert.ToInt32(sender.text) <= 0)
  249. {
  250. sender.text = _minBuyCount.ToString();
  251. }
  252. _count = Math.Min(_maxCanBuy, Convert.ToInt32(sender.text));
  253. UpdateCost();
  254. }
  255. private void OnClickBtnCancel()
  256. {
  257. this.Hide();
  258. }
  259. private void GetMoneyIdAndNum(long count, out int _costId, out int _costNum, out int _buyNum)
  260. {
  261. _costId = 0;
  262. _costNum = 0;
  263. _buyNum = 0;
  264. if (_buyType == ConstBuyType.TYPE_SHOP)
  265. {
  266. ShopDataManager.Instance.GetMoneyIdAndNum(_buyId, (int)count, _shopType, out _costId, out _costNum, out _buyNum);
  267. }
  268. else if (_buyType == ConstBuyType.TYPE_ITEM)
  269. {
  270. ItemExchangeCfg itemExchangeCfg = ItemExchangeCfgArray.Instance.GetCfg(_itemId);
  271. int _exchangeCount = (int)Math.Ceiling(Convert.ToDecimal(count) / Convert.ToDecimal(itemExchangeCfg.num));
  272. ItemExchangeCfgArray.Instance.GetMoneyIdAndNum(_itemId, ItemDataManager.GetItemExchangeTimes(_itemId), (int)count, out _costId, out _costNum, out _buyNum);
  273. }
  274. }
  275. private void OnTouchPlusBegin()
  276. {
  277. _selectTimeCount = 0;
  278. _consumeSelectIndex = 1;
  279. Timers.inst.Add(_delay / 1000, 0, OnTimedEvent);
  280. }
  281. private void OnTouchMinusBegin()
  282. {
  283. _selectTimeCount = 0;
  284. _consumeSelectIndex = 0;
  285. Timers.inst.Add(_delay / 1000, 0, OnTimedEvent);
  286. }
  287. private void OnTimedEvent(object param)
  288. {
  289. _selectTimeCount += _delay;
  290. if (_selectTimeCount >= longpress)
  291. {
  292. if (_consumeSelectIndex == 0)
  293. {
  294. if (!CommonUtil.Instance.CheckPointIsOnComponent(_ui.m_btnMinus, CommonUtil.Instance.GetMouseV2Point()))
  295. {
  296. Timers.inst.Remove(OnTimedEvent);
  297. return;
  298. }
  299. this.OnClickBtnMinus();
  300. }
  301. else
  302. {
  303. if (!CommonUtil.Instance.CheckPointIsOnComponent(_ui.m_btnPlus, CommonUtil.Instance.GetMouseV2Point()))
  304. {
  305. Timers.inst.Remove(OnTimedEvent);
  306. return;
  307. }
  308. this.OnClickBtnPlus();
  309. }
  310. }
  311. }
  312. public void Reset()
  313. {
  314. _buyId = 0;
  315. _costId = 0;
  316. // _perCount = 0;
  317. // _perCostCount = 0;
  318. _minBuyCount = 0;
  319. // _maxCount = 0;
  320. }
  321. protected override void OnHide()
  322. {
  323. base.OnHide();
  324. // _cfg = null;
  325. Reset();
  326. Timers.inst.Remove(CheckGuide);
  327. }
  328. /// <summary>
  329. /// 是否显示购买提示
  330. /// </summary>
  331. /// <value></value>
  332. public bool showTxtBuyTips
  333. {
  334. set
  335. {
  336. _ui.m_txtBuyTips.visible = value;
  337. }
  338. }
  339. private void CheckGuide(object param)
  340. {
  341. if (GuideDataManager.IsGuideFinish(ConstGuideId.BUY_CLOTHING) <= 0)
  342. {
  343. UpdateToCheckGuide(null);
  344. }
  345. else
  346. {
  347. Timers.inst.Remove(CheckGuide);
  348. }
  349. }
  350. protected override void UpdateToCheckGuide(object param)
  351. {
  352. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  353. GuideController.TryGuide(_ui.m_btnSure, ConstGuideId.BUY_CLOTHING, 5, "找到需要的物品了,点击购买吧。");
  354. }
  355. }
  356. }