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							- using ET;
 
- using FairyGUI;
 
- using UI.CommonGame;
 
- using UI.League;
 
- using UnityEngine;
 
- namespace GFGGame
 
- {
 
-     //联盟聊天
 
-     public class LeagueChatView : BaseWindow
 
-     {
 
-         private UI_LeagueChatUI _ui;
 
-         public override void Dispose()
 
-         {
 
-             if (_ui != null)
 
-             {
 
-                 _ui.Dispose();
 
-                 _ui = null;
 
-             }
 
-             base.Dispose();
 
-         }
 
-         protected override void OnInit()
 
-         {
 
-             base.OnInit();
 
-             packageName = UI_LeagueChatUI.PACKAGE_NAME;
 
-             _ui = UI_LeagueChatUI.Create();
 
-             this.viewCom = _ui.target;
 
-             isfullScreen = true;
 
-             _ui.m_loaBg.onClick.Add(Hide);
 
-             _ui.m_list.itemRenderer = RenderListItem;
 
-             _ui.m_list.itemProvider = GetListChatItemResource;
 
-             _ui.m_list.SetVirtual();
 
-             _ui.m_btnSend.onClick.Add(OnBtnSendClick);
 
-         }
 
-         protected override void AddEventListener()
 
-         {
 
-             base.AddEventListener();
 
-             EventAgent.AddEventListener(ConstMessage.NOTICE_CHAT_MESSAGE, UpdateChatList);
 
-         }
 
-         protected override void OnShown()
 
-         {
 
-             base.OnShown();
 
-             UpdateChatList();
 
-         }
 
-         protected override void OnHide()
 
-         {
 
-             base.OnHide();
 
-             if (_ui.m_list.numItems > 0) _ui.m_list.ScrollToView(0);
 
-         }
 
-         protected override void RemoveEventListener()
 
-         {
 
-             base.RemoveEventListener();
 
-             EventAgent.RemoveEventListener(ConstMessage.NOTICE_CHAT_MESSAGE, UpdateChatList);
 
-         }
 
-         private void UpdateChatList()
 
-         {
 
-             _ui.m_list.numItems = ChatDataManager.Instance.GetChatDatas(ChatType.League).Count;
 
-             _ui.m_list.scrollPane.ScrollBottom(true);
 
-         }
 
-         private string GetListChatItemResource(int index)
 
-         {
 
-             if (ChatDataManager.Instance.GetChatDatas(ChatType.League)[index].RoleInfo.roleId == RoleDataManager.roleId)
 
-                 return "ui://League/ListChatItemMine";
 
-             else
 
-                 return "ui://League/ListChatItem";
 
-         }
 
-         private void RenderListItem(int index, GObject obj)
 
-         {
 
-             ChatData chatData = ChatDataManager.Instance.ChatDatas[ChatType.League][index];
 
-             OtherRoleInfoData roleInfo = chatData.RoleInfo;
 
-             UI_ListChatItem item = UI_ListChatItem.Proxy(obj);
 
-             RoleInfoManager.Instance.UpdateHeadWithLv(item.m_comHead, roleInfo.headId, roleInfo.headBorderId, roleInfo.roleLv);
 
-             item.m_txtName.text = roleInfo.roleName;
 
-             string content = "";
 
-             for (int i = 0; i < chatData.Content.Length; i++)
 
-             {
 
-                 string str = i == 12 * (i + 1) ? chatData.Content[i] + "/n" : chatData.Content[i].ToString();
 
-                 content += str;
 
-             }
 
-             item.m_txtChatContent.text = chatData.Content;
 
-             UI_ListChatItem.ProxyEnd();
 
-         }
 
-         private async void OnBtnSendClick()
 
-         {
 
-             if (string.IsNullOrEmpty(_ui.m_txtChat.text))
 
-             {
 
-                 PromptController.Instance.ShowFloatTextPrompt("还没有输入想发送的内容哦");
 
-                 return;
 
-             }
 
-             bool result = await ChatSProxy.ReqSendChatMsg(ChatType.League, _ui.m_txtChat.text);
 
-             if (result)
 
-             {
 
-                 _ui.m_txtChat.text = "";
 
-                 UpdateChatList();
 
-             }
 
-         }
 
-     }
 
- }
 
 
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